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mgc

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About mgc

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    Survivor
  1. Last time I played at night I had gamma turned all the way up and still managed to literally bump into a Z. To me, there is only sufficient light when the moon is out. If I cant see the Z, I'd be stupid to go out unless I absolutely had to. Did they fix how the world only reflects torchlight once yet?
  2. We need to go from "survival game with Z" to "Z game with survival". That will give us the common enemy we need.
  3. mgc

    Weapon Disassembly

    As if it's not hard enough already to get a properly functioning m4. I'm not against the idea in general, but try to keep the average time investment similar. More parts, more grind.
  4. mgc

    More sniper rifles

    Far as I'm concerned, they could take out all but the mosin and the M 4. There's no need for half a dozen rifles that can shoot 700m +. It would only result in more out of the blue "you are dead" screens. Anybody shooting at unknown players from beyond comms range is likely to be a kos player. Do we really want to encourage that crowd with more sniper rifles?
  5. About the direct comms always being on; If you live nearby i.e. a busy road, you'll be transmitting your location constantly unless you mute your mic, which could be inconvenient in sudden encounters.
  6. - Mirrors! !srorriM - Bandoliers. New storage item specifically for bullets. Doesn't replace jacket or vest. (and imo ammo should be rare.) Allows for faster reload of firearms you don't have clips / mags for. - Firecrackers. Preferably ones that sound like gunshots. Can be used to deceive enemies / zombies. A (roll of) fireworks fuse allows for the timing of detonation. - Sniper plate. Heavy metal plate with a hole to fire / look through. Great to incorporate into bases. Not so great to carry on you. - Dummy head on stick. Can be equipped with headwear and mirrors (periscope) - Molotov cocktails. (for obvious reasons) - Equippable full size dummies with articulated limbs you can position any way you want. Should be hard to distinguish from players. - Flora that can be dug out and replanted. - Placeable fences / stone walls like the ones found around farmland. - Book: Sun Tzu's "The art of war" if it's not in game already. - Chunks of magnesium you can light.
  7. mgc

    Strength/Stamina Attributes?

    What would the strength upgrade do? Allow you to carry more stuff? Hit harder with melee weapons? I don't see the need for bigger arms and "what not" btw.
  8. mgc

    Rocket at PAX, when is he on?

    ""The rarity of Z makes them special"" /facepalm
  9. mgc

    Remove Zombies until they're fixed.

    Finding a decent melee weapon is top priority as a fresh spawn. You need to be able to kill Z faster than they arrive. At the moment, only an axe will do. Do Z auto aggro on respawn? If so, removing that would make less effective melee weapons more bearable.
  10. mgc

    Do you want cars NOW or LATER?

    I want player designed coachwork and I don't care if it takes a year.
  11. mgc

    Move the spawning points

    Just make 1 map for the entire map. There is no need for mini puzzle games. ""cause we do real roleplay, we use only ingame maps and we like the chellange to build a full map"" Real roleplay? You consider collecting pieces of paper a challenge?
  12. mgc

    light signal w/ mirrors

    Mirrors are a survivors best friend.
  13. mgc

    A Stretch for Cars but Maybe one Day?!?

    So complicated. How about this; -Killing zombie (previous owner) closest to car spawns key. -Unlock and start vehicle. -Drive off.
  14. mgc

    Grappling Hooks and Climbing

    If we're going to have grappling hooks, we should also allow makeshift ladders. Easy to make and use, but not very portable, unlike the grappling hook.
  15. mgc

    Fire

    I understand your desire for fire. Fire could be a valuable tool for any survivor. It can be used as offense and defense. How do we prevent the entire map going up in flames?
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