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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)

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My opinion on this is that the .55 patch had some problems and they did a meld of .54 and .55 to calm the masses, while they work on fixes. The zombies have problems because of this meld and I doubt it was intentionally how they wanted things. My advice at this time is to avoid a zombie infested area for the time being and make selective insertions into a dangerous area, only when it can not be avoided. I am living on the outskirts and slipping in and out of small towns. The other option is like what has been stated several times before, using the run through empty handed and gather up all the zombies and run them out of town and circle around method. I haven't actually tried this, but it might do in a pinch. I am farming near a water pump. I'm on finding seeds and a replacement shovel duty at the moment. I might try dumping my gear in a tent and going for a suicide mission with 5 rolls of bandages :-D

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 My advice at this time is to avoid a zombie infested area for the time being and make selective insertions into a dangerous area, 

 

Wow that almost sounds like it's supposed to be a game set in the apocalypse. . . . . .

That's how it should always be and if they nerf the zeds to calm the masses they have gotten it very wrong in my eyes. Though I don't think they will aim to calm any masses. That's not DayZ. It's the anti game and it wants you to struggle and die.

Yes the silence of the zed footsteps is something that is not right. That much is obvious. Aside from that the zeds are still easy I don't know what the problem is. 

 

They should be terrifying and deadly but weak in their stamina and longevity. IE one or two are ok to handle alone and/or escape but many will see you dead or running for your life.

 

As for the OP question have you tried searching this subject? 

Personally I haven't had a probelm with 'teleporting to your back' zeds but there have been many posts on the new zeds, you might find something by searching. 

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Well when the .55 patch first came out, I was duking it out with the 1st couple zombies with my axe and I was having a great time with the new difficulty and I noticed my gear wasn't ruined at all. I think one piece went from pristine to worn. I realized that the fighting was going to be more exciting then side step swing, home run and I also realized that I am going to need more leather and cloth repair kits. Now when zombies are standing in the same location I am standing and I swing my axe, I am swinging at air. That is not how it should be, obviously.

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Used to play this game a lot way back when it was first released as a mod for Arma II .... Also bought the full game the second it was released on steam and played a while, Thinking of re-installing but there was two bugs that really annoyed me enough to quit playing, I'm just wondering if these bugs are still around?

 

1. Zombies being able to hit you through walls

2. Zombies walking straight through closed doors.

 

So like i asked, Are these bug still present?

 

Thanks. 

Edited by ATOJAR

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Wow that almost sounds like it's supposed to be a game set in the apocalypse. . . . . .

That's how it should always be and if they nerf the zeds to calm the masses they have gotten it very wrong in my eyes. Though I don't think they will aim to calm any masses. That's not DayZ. It's the anti game and it wants you to struggle and die.

Yes the silence of the zed footsteps is something that is not right. That much is obvious. Aside from that the zeds are still easy I don't know what the problem is. 

 

They should be terrifying and deadly but weak in their stamina and longevity. IE one or two are ok to handle alone and/or escape but many will see you dead or running for your life.

 

As for the OP question have you tried searching this subject? 

Personally I haven't had a probelm with 'teleporting to your back' zeds but there have been many posts on the new zeds, you might find something by searching. 

 

Yes you are fully right. Zeds should be terrifying and deadly but they shouldn't move as bugged as in dayz mod. My question was about WHY they suddenly have to run 1inch behind you. Do the devs not care at all about playability in their stable version? Didn't they notice when testing it? Didn't they test?

 

So again, was it necessary to have the zombies glued to your butt in order to add new stealth functions or whatever?

 

(i am not going to use this utterly stupid forum search function cause it does not work at all)

Edited by robophant

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Yes you are fully right. Zeds should be terrifying and deadly but they shouldn't move as bugged as in dayz mod. My question was about WHY they suddenly have to run 1inch behind you. Do the devs not care at all about playability in their stable version? Didn't they notice when testing it? Didn't they test?

So again, was it necessary to have the zombies glued to your butt in order to add new stealth functions or whatever?

(i am not going to use this utterly stupid forum search function cause it does not work at all)

It's apart of the new sensors and Ai implemented , god robophant you've been on these forums with so many damn complaints for so long I would think you would eventually get the process of alpha ...

We cant move forward without Hitting these rough patches , how do you think perfection is achieved ? Magic? Do you think putting together pieces of code is as easy as playing "connect the dots"? Because it is not and many people think all you have to do is connect the dots but when some new content is added to a game in progress it's going to be very rough around the edges. And clearly the developers saw how fast the zombies were , but since they are weaker In their attacks their speed was increased, when our speed decreases with the implementation of the stamina system, so will the zombies ... Everyhing happens in alpha development for a reason and to proceed further, not for immediate gratification of the alpha tester , that's what 1.0 full release is for !

The only thing you can do (and I say this a lot) is to chime in the current stable build discussion , and drop the info you have there (zombies are so fast they stay on our heels, we all know this but it's ok to state it yourself just don't make a new whine thread about it) , after doing that log it into the bug tracker just in case it is a bug (I know for sure the zombie speed isn't a bug though , just In general keep the bug tracker in mind). Lastly all you can do is after these first two steps, is to wait for beta or further down the road to be instantly gratified by all content .

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It's apart of the new sensors and Ai implemented , god robophant you've been on these forums with so many damn complaints for so long I would think you would eventually get the process of alpha ...

We cant move forward without Hitting these rough patches , how do you think perfection is achieved ? Magic? Do you think putting together pieces of code is as easy as playing "connect the dots"? Because it is not and many people think all you have to do is connect the dots but when some new content is added to a game in progress it's going to be very rough around the edges. And clearly the developers saw how fast the zombies were , but since they are weaker In their attacks their speed was increased, when our speed decreases with the implementation of the stamina system, so will the zombies ... Everyhing happens in alpha development for a reason and to proceed further, not for immediate gratification of the alpha tester , that's what 1.0 full release is for !

The only thing you can do (and I say this a lot) is to chime in the current stable build discussion , and drop the info you have there (zombies are so fast they stay on our heels, we all know this but it's ok to state it yourself just don't make a new whine thread about it) , after doing that log it into the bug tracker just in case it is a bug (I know for sure the zombie speed isn't a bug though , just In general keep the bug tracker in mind). Lastly all you can do is after these first two steps, is to wait for beta or further down the road to be instantly gratified by all content .

 

I appreciate you took the time to respond. It's getting so very frustrating to see that the devs are actually releasing unfinished and bugged functions to stable, that's all i'm saying. Oh, sure, it's alpha and things will be bugged and unfinished as per definition, i know that.

But there is no point and no reason to add something like that to stable because that's what experimental is there for. Don't they have a way to actually smooth out major edges before they release something to stable. I mean, just a little bit, just to get rid of the most game-breaking parts of the new stuff.

It surely was not necessary for the development of this game to put those new bugged mechanics to stable.

Combine this together with the insanely slow progress of development and you will get a mad robophant

Edited by robophant

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the zeds have super powers now, and that's how it's suppose to be......just wait for the laser beams, pew pew pew....

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the zeds have super powers now, and that's how it's suppose to be......just wait for the laser beams, pew pew pew....

 

I like it (except for the Zeds-glued-to-your-butt part). At least the Zeds are not so utterly un-threatening like the ones in The Walking Dead.

Can't wait to see hords roaming chernarus. Keep the lasers.

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Yes you are fully right. Zeds should be terrifying and deadly but they shouldn't move as bugged as in dayz mod. My question was about WHY they suddenly have to run 1inch behind you. Do the devs not care at all about playability in their stable version? Didn't they notice when testing it? Didn't they test?

 

So again, was it necessary to have the zombies glued to your butt in order to add new stealth functions or whatever?

 

(i am not going to use this utterly stupid forum search function cause it does not work at all)

The answer is almost right in front of you. Keyword here is "buggy". A quick search on the Feedback Tracker netted a good amount of tickets on the issue. All these issues have been "merged" in ticket http://feedback.dayzgame.com/view.php?id=23273 which is in status "Acknowledged". This means that the team is already aware of the bugged zombies and that the issues are scheduled for fixing.

 

I can assure you that the guys did not deliberately add this behaviour as a "feature" or whatnot, as you mention, and even though the zombies are bugged, I'll dare stick my head out here and say that it's not exactly game breaking issues in spite of the Nightcrawler behaviour. Don't you worry, zombie behaviour as it is now will not stay unchanged :)

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I appreciate you took the time to respond. It's getting so very frustrating to see that the devs are actually releasing unfinished and bugged functions to stable, that's all i'm saying. Oh, sure, it's alpha and things will be bugged and unfinished as per definition, i know that.

But there is no point and no reason to add something like that to stable because that's what experimental is there for. Don't they have a way to actually smooth out major edges before they release something to stable. I mean, just a little bit, just to get rid of the most game-breaking parts of the new stuff.

It surely was not necessary for the development of this game to put those new bugged mechanics to stable.

Combine this together with the insanely slow progress of development and you will get a mad robophant

I get what you mean robophant, but I'll leave this excerpt from last weeks status report where Brian Hicks addresses this exact subject:

 

"... The Early Access program provides you with development builds of the project, not access to a feature, or functionally complete game. As this year progresses, more and more parts of the Enfusion engine and its accompanying technology will be merged into the main branch. This means things will break, sometimes things will break -hard-. We utilize the experimental branch to flesh out any catastrophically game breaking issues (think client crashes, server freezes, high repro progression loss, and so on) and at the end of the month the most stable development build gets pushed to Steam for all of you to poke, experiment, and have fun with. Testing is done in three tiers, each tier scaling up in load and volume. Internal, Experimental, Main (Stable) - and make no mistake. All three branches are for testing. "

 

Full status report here: http://dayz.com/blog/status-report-14-apr-15

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Lost interest reading these responses but if it hasn't been said already, I believe the speed burst is intentional. zombie sees you, sprints at an insane infected zombie rate for a short amount of time, gets tired quickly and gives up..... That's hard to understand?

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I was energized and ha plenty of blood.I heard a zombie run into the building I was at so i turned around to fight it. when I turned around the zombie hit me once and i died. is this new or a bug?

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If you had been hit previously you may have built up "hidden" damage that can't be healed.  In other words there are a finite number of hits you can take regardless of your health staus.  Zambies can apparently also one-hit you.  WOBO explains it well here:

 

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ahh i see. i think the zombies are glitchy cause i had one swinging at me point blank and after i killed it all the hits went through on me and i almost died

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Hmm your story seems flawed. It's known that infected make no sounds when sprinting at their target. ;) 

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when they growl they do. i heard it growl or groan or whatever they do.

Its really faint and they don't always do it, kind of a snort.

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yeah that. i heard it behind me and i turned around and it ran into the room after me then boom dead one shot. sucked lol

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If you had been hit previously you may have built up "hidden" damage that can't be healed.  In other words there are a finite number of hits you can take regardless of your health staus.  Zambies can apparently also one-hit you.  WOBO explains it well here:

 

.//..

 

Wobo are great guys and they are just WRONG about this. There are other threads already about "spine damage" They do not prove anything in that video. It's a myth. Ask them about it.

 

Zombies deal variable damage - they CAN one hit kill sometimes. Even if you are new spawned, never took any damage previously, and are energized.

 

Kneel in front of a zomb, Let it get a headshot at yo. Now see what I mean?

 

xx

Edited by pilgrim
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Wobo is a great guy and he is just WRONG about this. There are other threads already about "spine damage" He does not prove anything in that video. It's a myth. Ask him about it.

 

Zombies deal variable damage - they CAN one hit kill sometimes. Even if you are new spawned, never took any damage previously, and are energized.

 

Kneel in front of a zomb, Let it get a headshot at yo. Now see what I mean?

 

xx

It's true.. If a certain zombie hits you in the head you're instantly fucked

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 Well - when zombies are too soft and easy, everyone complains they're too easy. When zombies are dangerous, everyone complains they're dangerous.

At the moment, sometimes you can kill them easily, sometimes they hurt you, sometimes they get you by surprise, sometimes you can sneak past them easily. So zombies are a bit unpredictable and you have to be careful - you never know with zombies. They can be nasty.

Isn't that what zombies are supposed to be like ?

 

You think it's safe - it's cool - you check for other players, you go to fill a canteen with water, and 3 minutes later you're panicking and running and half dead with all your gear ripped to shreds.

. lol. - good game.

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