Tabinator 20 Posted February 25, 2014 (edited) I have to press "space" to get in an "armed-mode" to use melee-weapons? What is that supposed to be good for? Edit: My mistake! He mentioned this issue! Edited February 26, 2014 by Tabinator Share this post Link to post Share on other sites
Wili 156 Posted February 25, 2014 Spot light culling fixed That means flashlights will not go trough walls/objects anymore? that's why I don't play on night servers. Nice patch! Share this post Link to post Share on other sites
m3ik0 333 Posted February 25, 2014 (edited) The new lighting looks amazing, the invoronment looks refreshed and really really good (I don't know if you can make a difference in the ss but go take a look yourself) The new two handed animation for the axe looks a bit weird but it's deadly accurate, tried it on a zombie. The bad thing with the axe wielding is a bug where it gives you insane speed when sprinting. If you think punches up running was fast, go check out axe raised wielding. New lighting with gas lamp working nice. Edited February 25, 2014 by Meik0 21 Share this post Link to post Share on other sites
Gugolas 228 Posted February 25, 2014 (edited) I have to press "space" to get in an "armed-mode" to use melee-weapons? What is that supposed to be good for?Known Issues:Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")If you don't mean this, I did not understand you. Edited February 25, 2014 by Gugolas Share this post Link to post Share on other sites
knifeparty 109 Posted February 25, 2014 can't wait to meat those farming hoes. (yes, the spelling is correct) 2 Share this post Link to post Share on other sites
AP_Norris 1018 Posted February 25, 2014 can't wait to meat those farming hoes.(yes, the spelling is correct)I'm gonna put all the hoes in a barn, and have a hoe down. 5 Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 25, 2014 (edited) Heart attacks have been up on experimental branch since last week. No big issue. I've run around all over the place...no random heart attack deaths. You have only heart attacks when shocked. Defib serves the purpose of returning heart to regular beating and prevent the irregular heart beat ( attack ) when in shock - check pulse first. Very very simple mechanic. No randomness in them. Edited February 25, 2014 by Hethwill_Khan Share this post Link to post Share on other sites
randmanq 38 Posted February 25, 2014 What is a farming hoe, and how was it configured with spawns? (not sure what any of it means) I am confused. Can anyone clarify for me? Never heard of a farming hoe PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. ETA to Experimental: Within next 2 hoursETA to Stable: No current ETA, dependent on testing results Gear: M4 attachment green variants added Share this post Link to post Share on other sites
Gugolas 228 Posted February 25, 2014 (edited) What is a farming hoe, and how was it configured with spawns?(not sure what any of it means)I am confused. Can anyone clarify for me? Never heard of a farming hoehttp://t.co/2GEWZsN62QConfigured with spawns simply means that it will now spawn. Edited February 25, 2014 by Gugolas Share this post Link to post Share on other sites
InvisiMan2013 229 Posted February 25, 2014 can't wait to meat those farming hoes.(yes, the spelling is correct) Make sure you use pristine rubbers... LOL 4 Share this post Link to post Share on other sites
Tabinator 20 Posted February 25, 2014 (edited) God damn. I missed the 'known issue' section where Dean said that you have to press 'space' before melee combat. My mistake Edited February 25, 2014 by Tabinator Share this post Link to post Share on other sites
Anarki (DayZ) 13 Posted February 25, 2014 Seems there's a lot of 0.36 patch notes in there. Share this post Link to post Share on other sites
dgeesio 1034 Posted February 25, 2014 fps seems worse for me when i just joined. than last patch. 1 Share this post Link to post Share on other sites
HerrNelson 11 Posted February 25, 2014 Isn't most of this copy-paste from the last patch notes? Share this post Link to post Share on other sites
martin.th@gmx.de 17 Posted February 25, 2014 (edited) I went to electro and a guy ran at me while i was looting a building. it was so laggy he hit me with his axe and i ran away. i tried to fight him indoor, but the combat is so incredibly laggy, it is heartbreaking. what a dick too, well i ate all my food before he got me. sadly my internet collapsed while we where fighting at that point. (alot internet problems past days) so at least i hit him once or twice. i reconnected but it said i have to wait 90 seconds or so and reconnect again. what looked like combatlogging for him, it surely wasnt ! so i wont be playing for some time now. Edited February 25, 2014 by epocx 1 Share this post Link to post Share on other sites
JohnFromSteam 18 Posted February 25, 2014 Known Issues:Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") I'm crying because no physics:( 2 Share this post Link to post Share on other sites
JohnFromSteam 18 Posted February 25, 2014 I went to electro and a guy ran at me while i was looting a building. it was so laggy he hit me with his axe and i ran away. i tried to fight him indoor, but the combat is so incredibly laggy, it is heartbreaking. what a dick too, well i ate all my food before he got me. sadly my internet collapsed while we where fighting at that point. (alot internet problems past days) so at least i hit him once or twice. i reconnected but it said i have to wait 90 seconds or so and reconnect again. what looked like combatlogging for him, it surely wasnt ! so i wont be playing for some time now.Hopefully your internet goes back to normal. The combat ain't that laggy, as the experimental servers with 40+ peeps is wild. Plus make sure its the closest server to you. Share this post Link to post Share on other sites
m3ik0 333 Posted February 25, 2014 And i have a funny taste in my mouth.... 2 Share this post Link to post Share on other sites
Guest Posted February 25, 2014 I'm crying because no physics:(well, i also would like to c it...BUT...better have it not implemented yet, rather then uber-buggy crashin dayZ Share this post Link to post Share on other sites
Rancor 90 Posted February 25, 2014 Okay, no with zeds respawning we really really need the loot respawn... seriously.. 1 Share this post Link to post Share on other sites
InvisiMan2013 229 Posted February 25, 2014 fps seems worse for me when i just joined. than last patch. Yeah, the first thing I noticed was sub-15 fps performance :( 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 25, 2014 Known Issues:Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")If you don't mean this, I did not understand you.the reading...is not good with this one. Share this post Link to post Share on other sites
Geckofrog7 1168 Posted February 25, 2014 (edited) But I've always worn my gas mask inside my motorbike helmet... y u do dis?... Edited February 25, 2014 by Geckofrog7 1 Share this post Link to post Share on other sites
hotcakes 348 Posted February 25, 2014 Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Why not? It's not implausible. Share this post Link to post Share on other sites
djporternz 644 Posted February 25, 2014 Seems there's a lot of 0.36 patch notes in there. Isn't most of this copy-paste from the last patch notes? As you would expect. Exp build updates are carried over until everything is pushed out to Stable. The patch notes are a compilation of all of the features and fixes between the last Stable build and the current Exp build. Saves us having to check multiple threads to find all of the differences. 3 Share this post Link to post Share on other sites