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alexeistukov

The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)

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Won't be seen by many people?

 

That thread has over 45k views currently and is still growing, proving your logic wrong entirety (all you have to do is click the "spoiler" for each section and you will be able to read and see all the suggestions i have been able to add up there)

 

And i will repeat myself again, i am currently sifting through the pages of the list to recover the lost/buried suggestions that never were talked about.  

 

I currently have a 1/2 page of weapon suggestions that have been buried and the person that suggested them (plus any other people that might of brought that specific weapon up in the past)

 

You want to know why i haven't added any weapons recently?  Its called priorities and posting suggestions for a video game is not one of mine.  Family, Work, School, Friends, etc are what come first to me.  I get to busy to produce descriptions for each individual weapon, which i still am urging people to create the descriptions themselves using the template that i use on the thread.  I would then be able to check over, change if needed, paste into the thread, and give credit to them for their suggestion.  

 

 

We don't need a subforum, rather keep these separate threads up as it seems everyone supports the idea.

 

 

And please stop with this bull shit of saying that its "My" thread.

 

 

I have said countless of times, but i will go ahead and repeat myself i guess because some people do not listen..

 

 

I view this that thread as Community property.  All i am here for is to take suggestions from them and put them on the thread with a detailed, logical explanation of why they should be added to Dayz Standalone and a brief history lesson on the firearm.

 

 

I never will view that thread as mine because that just shows utter contradiction.  Why would i name it "The Community's List Of..." if i claimed it was my list?

 

 

Please read more carefully next time.

I wasn't having a go at you or anything, Could they not at least sticky your thread, it's a pain in the arse to scroll through looking for etc, more so than trawling through a list of 'sugesgtun 5 added armured vooheecils' threads xD

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I wasn't having a go at you or anything, Could they not at least sticky your thread, it's a pain in the arse to scroll through looking for etc, more so than trawling through a list of 'sugesgtun 5 added armured vooheecils' threads xD

 

 

I have no idea how to get them to pin the Community's Weapon Suggestion thread.

 

 

But if the weapon thread was pinned, then i would also ask for the Clothing Suggestion thread and the Vehicle Suggestion thread to be pinned as well.

Edited by AlexeiStukov
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Stop putting words in somebody's mouth. You are the type of person who sees something they don't like and overreacts. I'm also guessing you didn't play the mod.

You would be DEAD wrong on that about the MOD little sport. Now run along and find a game that is easy enough for you. Perhaps one that is written by a very giving game show host that wants you to have everything your little heart desires.

 

We don't need .50 cal sniper rifles, belt fed weapons, Anti Tank GUided Missiles, RPGs  BMPs or any of that shit...this is a survival game remember? 

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We don't need .50 cal sniper rifles, belt fed weapons, Anti Tank GUided Missiles, RPGs  BMPs or any of that shit...this is a survival game remember? 

We don't need those but why shouldn't we have those as very rare and probably impractical choices? Because its a survival game and we are required to be anti-tacticool? Because having some high level rewards is bad? Because adding them would instantly turn the game into a MilSim?

 

No - add them as very high level rewards but make sure for them to be extremely rare and realistically impremented (with their according downsides) - and of course emphasize the survival part of the game. You got a .50 cal rifle? Nice for you but my hunting rifle can be fired in another position than prone while resting on a bipod, I can find ammo in other places than a few high risk locations, I can carry my weapon on my back and for a much longer period of time and in PvP I can kill my opponent just as well. And did I mention people probably won't hunt be down to get their hands on my gun?

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Barret is ok but its an anti material rifle making extremely powerful. I do t think it should be added until a new map is added like in arma 3 epoch mod. For right now an anti tank rifle like the boys or PTRD would be a bit better since Russians actually used them.

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We don't need those but why shouldn't we have those as very rare and probably impractical choices? Because its a survival game and we are required to be anti-tacticool? Because having some high level rewards is bad? Because adding them would instantly turn the game into a MilSim?

 

No - add them as very high level rewards but make sure for them to be extremely rare and realistically impremented (with their according downsides) - and of course emphasize the survival part of the game. You got a .50 cal rifle? Nice for you but my hunting rifle can be fired in another position than prone while resting on a bipod, I can find ammo in other places than a few high risk locations, I can carry my weapon on my back and for a much longer period of time and in PvP I can kill my opponent just as well. And did I mention people probably won't hunt be down to get their hands on my gun?

I hear what you are saying but with the games rudimentary ballistics subroutine in place  a 1/2 MOA .50 cal sniper rifle would simply be too much of a God Gun. I say NO to such things unless they intend to add realistic environmental effects on the projectile in flight and allow for corrective aim offs or sight adjustments prior to taking the shot. If that is not done then any idiot could get a hit at 1500yards and that just isn't the case in real life. 

 

Example: A  full value 10mph cross wind can push a 750grain A-Max  .510 boat tail bullet  86 inches to the right or left (over seven feet) at 1500 yards and 36 inches at 1000yards.  

 

Things that if calculated and applied incorrectly can cause wide misses at long range are:

 

Barometric pressure

Altitude

Ambient Temperature

Ammo Temperature

Firing angle (up or down hill)

Wind Velocity and Wind Angle (% of a full value wind)

Ammunition Lot Number and manufacture (Change of loading Density)

Ammunition Temperature

Humidity

 

To ignore the fact that long range accuracy is almost entirely dependent on the shooters skill and application of environmental data is absurd. I'm sorry, just tapping page up or page down to change the range makes the process too damn easy.

 

Another reality is that an M82 Barrett weights about 30lbs and 20 rounds of M2 Ball ammunition weights 5 lbs how much encumbrance should a player suffer carrying one around the map? 

Edited by Xbow

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I'm partial to the Plasma Rifles myself. 

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Ok look I'm not against the idea but I believe this should be way later implemented, almost when the Beta opens. I feel this early the Rifle would be too game breaking since the ultimate goal of this weapon is armor piercing and we have no armor to speak of. Now for the people who are over exaggerating just stop, US armed forces have used this rifle on many occasions and we have already seen their presence in this game so its not like it lore breaking if one or two .50 caliber rifles are found as very very rare loot (its not like everyone carried one). So no this is not Call of Duty just because a simple rifle is in it as well and my god saying we should add plasma rifles and Gauss cannons just because the man mentioned .50 Cal is simply getting tiring, you act as if the .50 is part of some fantasy world only found in video games and fan fiction. So Beans for PI007 because frankly i like him more then most of you people right now! Peace.       

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[...]

Thats what I meant with "it would delay the patch for half a year or more" - because without the drawbacks implemented the weapon would be way too strong and way to easy to use. I believe thats the case in DayZ mod - would explain why so many people simply go for "no!".

 

Now it does not need to be that complicated - but you should have to consider many factors while some of the smaller ones could be factored into dispersion (even though it would technically make the gun 2/3 MOA instead of 1/2 MOA - thats still pretty damn accurate). Weather should definitely play a role here as should the firing angle, maybe even altitude. And of course the weapons weight and size - an AMR is heavy and cumbersome. Definitely something that should be represented in carrying (no magical backslot), fatigue (forget running fast and far) and handling (sway, recoil and awkward reloading).

 

Another thing that could help a lot is simply an animation for zeroing.

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im against these uber opd mod snipers but i think a 50cal bolt action sniper like m95 or something would be awesome indeed.

the stoping power is just great for example to take down jeeps.

its easy to balance, cause the magazines are rly tiny (5 rounds for m95), they are super loud and take a long reload time.

i think it would be a big loss if there wasnt at least one 50cal sniper.

 

 

ps.m24 is a must have too. nothing is more accurate

 

pss. i hate autosnipers in game , they are just noobish and too op (bf4........)

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pss. i hate autosnipers in game , they are just noobish and too op (bf4........)

Autosnipers? Would an SVD be considered an autosniper to you since it's not a bolt action?

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Why not lasers? pew, pew, pew...

 

Definitely nope to more "sniper" rifles. DayZ is a game which builds upon interaction. What's with this obsession about weapons?

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Why not lasers? pew, pew, pew...

 

Definitely nope to more "sniper" rifles. DayZ is a game which builds upon interaction. What's with this obsession about weapons?

 

Because people want access to things which exist in the given setting.

 

Since this is 21st century Earth, theres going to be quite the array of weapons available to us and with the high concentration of military bases in this area of Chernarus theres going to be a lot of military issue weapons bumping about.

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While I dread the thought of .50 rifle being brought back in, this whole "why not add lasers too" and such is ridiculous. There was a war fought in Chernarus, there's still USMC equipment lying around.

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Thats what I meant with "it would delay the patch for half a year or more" - because without the drawbacks implemented the weapon would be way too strong and way to easy to use. I believe thats the case in DayZ mod - would explain why so many people simply go for "no!".

 

Now it does not need to be that complicated - but you should have to consider many factors while some of the smaller ones could be factored into dispersion (even though it would technically make the gun 2/3 MOA instead of 1/2 MOA - thats still pretty damn accurate). Weather should definitely play a role here as should the firing angle, maybe even altitude. And of course the weapons weight and size - an AMR is heavy and cumbersome. Definitely something that should be represented in carrying (no magical backslot), fatigue (forget running fast and far) and handling (sway, recoil and awkward reloading).

 

Another thing that could help a lot is simply an animation for zeroing.

First Enjoy these Beans Evil Minion

 

Evil Minion, as usual you are making a lot of sense and I agree 100%. I have a pretty good idea that you know how to calculate a  shot Evil Minion so what follows if for those that do not. 

 

Evil Minion With your adjustments The problem becomes determining Range and Wind Value

(This could be limited to a few calls and adjustments:

 

Range ........ use mill dots to determine the height of the target in mils and get your range 

 

In your mill dot scope

 

At 500m a man stands ~   4 mils high

At 750m a man stands ~   2.7 mils high

At 1000m a man stands ~ 2 mils high

At 1250m a man stands ~ 1.6 mils high

At 1500m a man stands ~ 1.33 mils high

At 1750m a man stands ~ 1.41 mils high

At 2000m a man stands ~ 1 mil high

 

Determining Wind aim off (Wind Value should be limited to 1/2 value , Full value,  or Double value for simplicity.)

 

For full value winds:

At 500 meters aim off .4 mill  

At 750 meters aim off .7 mill 

At 1000 meters aim off .9 mil

At 1250 meters aim off  1.2 mills

At 1500 meters aim off 1.5 mills

At 1750 meters aim off 1.8 mills

At 2000 meters aim off 2.2 mils

 

For 1/2 value winds divide the above aim offs by 2

For double value winds multiply the above aim offs by 2 

 

If you miss your first shot but have observed the strike of your round apply BOT (Burst On Target) as indicated below. If you did not see your impact reengage with the same data or recalculate the shot.

 

fig6-3.gif

 

Note: to determine range through your realistically laid out mill dot scope  apply this formula:

 

Range =  (Actual Target height)  ÷  (Measured Target Height in Mils  X 1000)   

 

Note: The height of a man for military purposes is assumed to be 2 meters

 

For further information consult the Hornady Ballistics Calculator   http://www.hornady.com/ballistics-resource/ballistics-calculator

Edited by Xbow

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Autosnipers? Would an SVD be considered an autosniper to you since it's not a bolt action?

 

every not  bolt action sniper is (half-)automatic

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Today OVERKILL added the SPAS 12 to Payday 2 as part of their "Crimefest" celebration

and that got me thinking

 

Would the SPAS 12 fit into the DayZ world and how would it be implemented, And what kinda mods will we see if it does?

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I sure hope not.  The less 'assault weapons' the better.

considering how useless shotguns historically are in BIS games I don't think i would want one anyways.

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considering how useless shotguns historically are in BIS games I don't think i would want one anyways.

 

I actually rather liked the 870 in the DayZ mod.  It wasn't quite enough to kill a player but it was just enough to make them pass out.  Plus the flashlight was fun for night raids on hospitals back in 1.7 when antibiotics were unheard of.

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Although I like the looks of the SPAS 12, it is a very flawed weapon. They had parts that needed replacement that were critical to ensuring the receiver doesn't get ruined with continued use. Compared to other shotguns like the Saiga 12 and Vepr 12 the SPAS 12 loses in weight,costs,accessories,maintenance and magazine capability. Almost every comparable shotgun such as the Armsel striker beat it as well.

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There are better choices to fill the same role (Saiga, Benelli, etc).

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There are better choices to fill the same role (Saiga, Benelli, etc).

 

No. It absolutely MUST be a gun that's been used in CoD.  There is no substitute.  It also needs an underbarrel GL and auto-targeting system.  And if I kill 7 noobs in a row I should be able to call in an airstrike or zombie horde.

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No. It absolutely MUST be a gun that's been used in CoD.  There is no substitute.  It also needs an underbarrel GL and auto-targeting system.  And if I kill 7 noobs in a row I should be able to call in an airstrike or zombie horde.

 

There were movies and video games that featured the SPAS 12 before COD. I don't like the idea of implementing it in DayZ, however I don't like the idea of adding in .22 pistols with integrated suppressors and double barrel rifles valued at 5k.

 

 

Edited by Dale Gribble
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