rocket 16567 Posted January 29, 2014 (edited) Branch: ExperimentalETA to Stable: 5-7 February 2014Version: 0.33.114855 Known Issues:Spawns: Loot is not spawning in military tentsSpawns: Some structures in Svetlo currently do not spawn lootServer: Servers under load can delay actions from the clientGraphics: Only 4 dynamic light sources will be rendered at one time currentlyCrafting: Attachments dependent on other attachments (e.g. flashlight on M4) may be lost when painting weapons (will appear on ground, eventually)What are experimental/stable branches?In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out. Does my saved character get affected in experimental branch?No. It runs on a different database, so any changes will not affect your character on stable branch. I can't find a slot while on experimental branch!Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server Can I join a stable branch server wil experimental branch client?No, you would need to change your client back to stable. When will this be in stable?We expect stable to be updated before the end of that week (by 7 February 2014). Why has <insert any bug> not been fixed yet when there is new content coming in?While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates. Is mouse acceleration being fixed?It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc. New:Actions: chambering SKS round from pile, loading 10 rounds from pileActions: You can uncuff other players with the hacksawActions: Cannot use an item (e.g. drink/eat) if it is "Ruined"Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendlyActions: Restrained players cannot use inventory or action menuAnimations: Player now can take and hide rifle in crouched runAnimations: SKS reload animationsAnimations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)Crafting: FNX45 pistol can be chambered with single roundCrafting: Opening cans with combat knife addedCrafting: Opening cans with machete addedCrafting: Painting Motorbike Helmets to Black and GreenCrafting: Waterbottles and canteens now allow pouring water between themEffects: Magnum revolver ejecting shells when reloadingEffects: Magnum revolver sounds - gunshots, reloadingEffects: Mosin ejecting shells when cyclingEffects: New Mosin sounds - gunshots, cycling, reloadingGear: Improvised courier backpack addedGear: Machete addedGear: Hard hats added in various colorsGear: Motorcycle Helmets have black visor variantsGear: Small, uncomfortable, and silly (but cute) children's school backpackGestures: Clapping Gesture added, default F5 keyGestures: Pointing Gesture added, default F6 keyLogin: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quicklyLogin: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safeServer: Player spawns now cached by engine directly, increasing performanceSpawns: Added Bubble goose jackets into the loot spawnsSpawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawnsSpawns: Healthcare Center now spawns lootSpawns: Police stations now spawn lootSystems: Hunger and Thirst slightly modified.Systems: Notifications added to UI for hydration and high energySystems: Fractures can now occur due to melee and shot damage, not just environmentalSystems: Fractures (arms/legs) now saved and loaded correctly from databaseTranslations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and RussianZombies: Different types of Military zombies now have tougher attack values and improved durabilityZombies: Engine dynamic obstacle checking (zombie, another player)Zombies: Svetlojarsk zombie spawns addedFixed:Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in handsActions: Keys won't disappear after uncuffingActions: loading ammo works for sprayed Mosin variantsActions: Read/Writing notes with paper and pen now works againActions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of bloodActions: Actions on another player no longer have an unlimited distance (max 2 meters)Art: Bug allowing players to clip through geometry of the police station building.Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animationAnimations: Weapon reloading for magazine was not working properly when no magazine fittedAnimations: Rifle Aimed Walk Updated, diagonal animations fixedAnimations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck nowAnimations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)Animations: changed animation for equipping the compassAnimations: Proper animation played when taking pistol in runAnimations: Changing stances is faster now both for armed and unarmed playerAnimations: Skinning problem with armored zombies that caused the model to warp during some animationsAnimations: Standing with aimed weapon now allows for higher angle of tilt/bendConfig: Berries have more nutrition nowCrafting: You can no longer saw off sawed off shotgunCrafting: Can spraypaint M4 to green or blackCrafting: Damage is now transferred when items are paintedCrafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gunCrafting: Spraypainting an M4 won't delete your carry handleEffects: Dazed effect plays again when a player is hit/damaged/shotEffects: Some effects were not active locally when a player was restrained Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paaFixed: Popping up texture error for beret modelsGear: Spraycans won't deplete after reloggingGear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in handsGear: Headlamp beam raised slightlyGear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)Gear: Various item descriptions and notifications fixed for grammar, typos, more detailGear: ZSh-3 Pilot helmet fixed and updatedGear: Hoxton and Dallas masks where displayed in center of character, now display on faceGear: Splint position in hand was wrong now correctedGestures: Taunt defaults correctly to F4 keyGraphics: "god rays" could cause overloaded post-processing and graphical corruptionGraphics: fix of removing shining object from hand (switch off)Graphics: Roads have per pixel lightsGraphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in metersGraphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific itemLogin: Respawn button now works correctlyLogin: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the serverSpawns: Lowered chance of Taloon and Mountain backpacks spawningSpawns: Drastically lowered chance of backpacks spawning on the construction siteSpawns: Loot spawn tweaks in some civilian structuresWeapons: Mosin recoil increasedWeapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)Weapons: Sawed-off shotgun: reduced size in inventory, reduced spreadWeapons: It is no longer possible to attach longrange scope onto SKSWeapons: M4 carry handle can now be attached to painted variants of M4Zombies: Better filter/check of attack hits directly in engineZombies: Military zombies made tougherHotfixed:Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinityCrash: Creating item using recipe system caused serious server crash when not enough space in inventoryCrash: Client crash on exit, all systems 100% reproductionSystem: Previous build caused overzealous starvation to occur Edited January 31, 2014 by rocket Updated with new changelog again +3 256 Share this post Link to post Share on other sites
PitstopHead (DayZ) 40 Posted January 29, 2014 (edited) Wow! Very impressive selection...well done guys. Looking forward to using the Machete and painting my helmet! Oh...errr Edited January 29, 2014 by PitstopHead 2 Share this post Link to post Share on other sites
intensity (DayZ) 312 Posted January 29, 2014 Coming along nicely. 1 Share this post Link to post Share on other sites
Geordie (DayZ) 4 Posted January 29, 2014 Thanks again Share this post Link to post Share on other sites
Rkelt 46 Posted January 29, 2014 Very nice mate...Keep up the good work 1 Share this post Link to post Share on other sites
m3ik0 333 Posted January 29, 2014 (edited) "- Gear: Improvised courier backpack added"Could make them since the latest stable. :huh: "- Systems: Notifications added to UI for hydration and high energy"If you ask me, less of these, more of sounds. At least for Hardcore <3 "- Config: Berries have more nutrition now"Been trying to find berries in the woods, chopping down bushes, but nothing. For hours. Well... more nutrition is good. For the berries. The ninja berries. :| Edited January 29, 2014 by Meik0 7 Share this post Link to post Share on other sites
Rancor 90 Posted January 29, 2014 (edited) Give us binoculars !!! :D Are berries now ingame ? Apart from that, great patchnotes.... you make great work rocket !!! :thumbsup: Edited January 29, 2014 by Rancor 5 Share this post Link to post Share on other sites
Apelo 26 Posted January 29, 2014 (edited) "Known Issues:- Spawns:- Loot is not spawning in military tents- Spawns: Some structures in Svetlo currently do not spawn loot" But, loot also does not spawn in more than half of all enter-able buildings. Just thought I would mention this here. These buildings include more than half of rural type homes (found in all villages/towns). Since previous update certain buildings have also lost spawn locations, e.g. back room of red brick bar, or "tool" room of large yellow house. I have posted a bug report for this. Edited January 29, 2014 by Apelo 14 Share this post Link to post Share on other sites
GeordieMarv 293 Posted January 29, 2014 Awesome news Rocket and team.Keep up the good work, can't wait to play stable version when it's done. Share this post Link to post Share on other sites
rocket 16567 Posted January 29, 2014 "Known Issues:- Spawns:- Loot is not spawning in military tents- Spawns: Some structures in Svetlo currently do not spawn loot" But, loot also does not spawn in more than half of all enter-able buildings. Just thought I would mention this here. These buildings include more than half of rural type homes (found in all villages/towns). Since previous update certain buildings have also lost spawn locations, e.g. back room of red brick bar, or "tool" room of large yellow house. I have posted a bug report for this. Items spawn in these places, they are just rare and/or other people find the area first and loot it. 11 Share this post Link to post Share on other sites
PitstopHead (DayZ) 40 Posted January 29, 2014 Bring on the SKS..... 1 Share this post Link to post Share on other sites
xoligy 8 Posted January 29, 2014 - Config: Berries have more nutrition now Dude stop trolling berries are not in the game =P 4 Share this post Link to post Share on other sites
Rancor 90 Posted January 29, 2014 (edited) - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. This scares me a little. When still no loot is respawning until the server restarts...... i feel badI mean serverhopping suxx as well, but sometime its necessary... for example when your selected server carries no loot anymore.... nowhere Edited January 29, 2014 by Rancor 1 Share this post Link to post Share on other sites
rocket 16567 Posted January 29, 2014 - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. This scares me a little. That's the purpose of experimental. To test out these changes and see how we feel about them. 17 Share this post Link to post Share on other sites
jock360x360 (DayZ) 26 Posted January 29, 2014 I find it funny how many complain about the game on almost all of the threads, then patch notes come out and everyone is in love again? Make up your fucking minds people.... 9 Share this post Link to post Share on other sites
byrgesen 1341 Posted January 29, 2014 THIS THIS THIS!!! Source: http://www.reddit.com/r/dayz/comments/1whk6p/dayz_changelog_033114782_pending/cf20nss?context=1 When you disconnect, you character waits around for 30 seconds (currently set in experimental but subject to change) before disappearing. Forgot to include that on patch notes. 21 Share this post Link to post Share on other sites
cywehner1234 582 Posted January 29, 2014 All these updates, keep em comin rocket! Nice pace on the updates btw Share this post Link to post Share on other sites
Rancor 90 Posted January 29, 2014 That's the purpose of experimental. To test out these changes and see how we feel about them. Dont misunderstand me :)Basiclly we need a system against server hopping and especially aginst combat logging. But i think these systems shouldn't be tested until the loot respawn is fixed.Cause if you grab a sever which is sucked out of all loot and you are looking for a server which just restarts... you may get a penalty... and that would suckt imho... Share this post Link to post Share on other sites
spartanxapathy 203 Posted January 29, 2014 for example when your selected server carries no loot anymore.... nowhere I have yet to see a server that has absolutely no loot. Coastal cities pretty bare, sure, all towns inland completely looted? Not likely. Great update guys. 2 Share this post Link to post Share on other sites
Exciision 20 Posted January 29, 2014 when i join a server is there a "you are dead" on the screen. de respawn button doesnt work...what should i do? stable version and respawn there and then update again? 5 Share this post Link to post Share on other sites
dakisback 39 Posted January 29, 2014 (edited) Items spawn in these places, they are just rare and/or other people find the area first and loot it. Not true, the log cabin with the bedroom that has a bear rug. Never ever ever ever spawns loot. Promise. unless loot is just like a .00001% chance to spawn lol. Edited January 29, 2014 by dakisback 8 Share this post Link to post Share on other sites