Katana67 2907 Posted November 17, 2013 (edited) No, but most franchises lack the innovation to justify the next installment. Look at CoD, Battlefield 3/4, C&C, Etc. That's not by virtue of it being a "franchise" though, that's mostly by virtue of a narrow development window. Likewise, there has been marked innovation in CoD and Battlefield. It only seems like there hasn't been when one looks at relatively recent datapoints. Compare BF3 to BF2, or even BC2. Compare CoD4 to CoD2/3, or CoD BO to WaW. They are very different games. DayZ's just starting out, it's at the BF1942 stage of its potential. Consider the evolutions we've seen from then to now. Edited November 17, 2013 by Katana67 1 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted November 17, 2013 (edited) Off topic ramblings...@Shadowman - Please stop posting your specs on this thread, your current rig and your future build have nothing to do with the SA. Next time = temp posting ban, you've already been told once. Edited November 17, 2013 by Fraggle 2 Share this post Link to post Share on other sites
Wayze 549 Posted November 17, 2013 What do you think guys, next two weeks SA release? Share this post Link to post Share on other sites
kingochaos 131 Posted November 17, 2013 With seeing that compass... im hoping they dont have way points enabled, and its down to traditional navigation... it took me several months o playing before i clicked onto way points originally in the mod... It was kinda cool just marching on bearings. O course i didnt know the map at all then... now i know every tree and rock pretty much(absolutely no need for compass or map)... but still, it would make night nav interesting again. It will be nice having nights back again also. Not with every person with a set o nvgs, but like originally, flares and chemlights. Used to be some o the most tense play in cities. 2 Share this post Link to post Share on other sites
Wayze 549 Posted November 17, 2013 With seeing that compass... im hoping they dont have way points enabled, and its down to traditional navigation... it took me several months o playing before i clicked onto way points originally in the mod... It was kinda cool just marching on bearings. O course i didnt know the map at all then... now i know every tree and rock pretty much(absolutely no need for compass or map)... but still, it would make night nav interesting again. It will be nice having nights back again also. Not with every person with a set o nvgs, but like originally, flares and chemlights. Used to be some o the most tense play in cities.Like the idea, but noone would run around with flares or chemlights. Just implement some decent torches. Sure having chemlights and flares is good, but they shouldn't be the main light source and they should be rare in my opinion. Share this post Link to post Share on other sites
Katana67 2907 Posted November 17, 2013 (edited) With seeing that compass... im hoping they dont have way points enabled, and its down to traditional navigation... it took me several months o playing before i clicked onto way points originally in the mod... It was kinda cool just marching on bearings. O course i didnt know the map at all then... now i know every tree and rock pretty much(absolutely no need for compass or map)... but still, it would make night nav interesting again. It will be nice having nights back again also. Not with every person with a set o nvgs, but like originally, flares and chemlights. Used to be some o the most tense play in cities. I never even used waypoints. It's curious, ARMA is such a "realistic" game with very unforgiving mechanics, but it also has these vague crutches and flaws that are in no way a reflection of reality. You don't even have to look at your map to see the waypoint! With nights, I think they need work from the mod. I get that they want to have nights be very dark and unforgiving, I do too. But the nights in DayZ are rarely playable. Night just doesn't look like that, even in areas where there is little manmade light. Your eyes adjust to the darkness and you can see where you're going. Sure, you can't see for miles, nor can you make out detail with black/grey contrast, but it's not a black hole. Even with full moon, night is problematic in DayZ. Edited November 17, 2013 by Katana67 1 Share this post Link to post Share on other sites
kingochaos 131 Posted November 17, 2013 I never even used waypoints. It's curious, ARMA is such a "realistic" game with very unforgiving mechanics, but it also has these vague crutches and flaws that are in no way a reflection of reality. You don't even have to look at your map to see the waypoint! With nights, I think they need work from the mod. I get that they want to have nights be very dark and unforgiving, I do too. But the nights in DayZ are rarely playable. Night just doesn't look like that, even in areas where there is little manmade light. Your eyes adjust to the darkness and you can see where you're going. Sure, you can't see for miles, nor can you make out detail with black/grey contrast, but it's not a black hole. Even with full moon, night is problematic in DayZ. Arma 3 has much better night lighting, that would be fine... id disagree about in RL however, in bush/jungle even with a moon, night can be total darkness, same with heavy cloud... i dont live in a city, and i start work at 4-5am so experience it every day. But yea, lighting like in arma3 would be better for game play. Share this post Link to post Share on other sites
Wayze 549 Posted November 17, 2013 I never even used waypoints. It's curious, ARMA is such a "realistic" game with very unforgiving mechanics, but it also has these vague crutches and flaws that are in no way a reflection of reality. You don't even have to look at your map to see the waypoint! With nights, I think they need work from the mod. I get that they want to have nights be very dark and unforgiving, I do too. But the nights in DayZ are rarely playable. Night just doesn't look like that, even in areas where there is little manmade light. Your eyes adjust to the darkness and you can see where you're going. Sure, you can't see for miles, nor can you make out detail with black/grey contrast, but it's not a black hole. Even with full moon, night is problematic in DayZ.Oh yes, I remember the discussion. People will tell you "Were you ever camping in a real forest? No you little f*ck have no idea how a night looks like because you are like an id*ot who doesn't udnerstand that it is pitch black because it is and I know it!..." Share this post Link to post Share on other sites
Dr. Goner 661 Posted November 17, 2013 @Shadowman - Please stop posting your specs on this thread, your current rig and your future build have nothing to do with the SA. Next time = temp posting ban, you've already been told once. FRAGGLE!!!!!! You're back. 2 Share this post Link to post Share on other sites
Katana67 2907 Posted November 17, 2013 (edited) Arma 3 has much better night lighting, that would be fine... id disagree about in RL however, in bush/jungle even with a moon, night can be total darkness, same with heavy cloud... i dont live in a city, and i start work at 4-5am so experience it every day. But yea, lighting like in arma3 would be better for game play. ARMA 3's lighting does look better, yes. Let me put it this way, there have been times when I've played DayZ where I was unsure of whether my TV (I use a TV for my monitor) was on or off. It's that black, and is unplayable to me. Edited November 17, 2013 by Katana67 4 Share this post Link to post Share on other sites
terrvik 2409 Posted November 17, 2013 (edited) On hand signals: We currently have two:taunt: give the fingerfriendly waveMore are planned. By default they are mapped to the function keys.http://www.reddit.com/r/dayz/comments/1qs6pv/some_thoughts_on_voip/cdge8tq?context=3 Edited November 17, 2013 by Terrorviktor 6 Share this post Link to post Share on other sites
Tempus (DayZ) 1062 Posted November 17, 2013 (edited) Sorry, I had to... Actually, I'm happy to see more gestures added. I hope they won't get misused excessively though. Also, I hope there won't be a t-bag animation, if you catch my drift... Edited November 17, 2013 by Tempus 3 Share this post Link to post Share on other sites
dvsilverwing 241 Posted November 17, 2013 What do you think guys, next two weeks SA release? I wouldn't count on it. Share this post Link to post Share on other sites
finalstraw 193 Posted November 17, 2013 On hand signals: We currently have two:taunt: give the fingerfriendly waveMore are planned. By default they are mapped to the function keys.http://www.reddit.com/r/dayz/comments/1qs6pv/some_thoughts_on_voip/cdge8tq?context=3 But... can you move while doing hand gestures? I don't want to wave at some stranger only to have him shoot me perfectly in the face because I'm frozen on the spot 'waving'. 1 Share this post Link to post Share on other sites
Very Ape 748 Posted November 17, 2013 If weapons can be switched while running, I'm sure there's no reason to worry about hand gestures. 1 Share this post Link to post Share on other sites
finalstraw 193 Posted November 17, 2013 If weapons can be switched while running, I'm sure there's no reason to worry about hand gestures. Until Rocket confirms I am worried. Share this post Link to post Share on other sites
soapmak3r 677 Posted November 17, 2013 Until Rocket confirms I am worried.'Worry' confirmed in the stand alone! 3 Share this post Link to post Share on other sites
zfleming12 395 Posted November 17, 2013 'Worry' confirmed in the stand alone!I laughed.I'm starting to think end of December, mid January for a release. Mayby even longer.Why?Because if it comes out soon then that it will surprise me and make me happy.That and if does come around the time I said, then at least I won't get so caught up on hype trains untill it arrives.I zo smart :3 1 Share this post Link to post Share on other sites
Wayze 549 Posted November 17, 2013 I laughed.I'm starting to think end of December, mid January for a release. Mayby even longer.Why?Because if it comes out soon then that it will surprise me and make me happy.That and if does come around the time I said, then at least I won't get so caught up on hype trains untill it arrives.I zo smart :3You are like me:I don't believe in god because it is totally unrealistic and stupid, but if he really exists I am going to be very positive surprise after death. And if he does not exists I won't be disappointed.Win-Win situation. :) 2 Share this post Link to post Share on other sites
SmashT 10907 Posted November 17, 2013 'Worry' confirmed in the stand alone! You are feeling worried 8 Share this post Link to post Share on other sites
zfleming12 395 Posted November 17, 2013 You are feeling worriedUh-oh!What do we do?! Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 17, 2013 Uh-oh!What do we do?! We raid the hospitals for some prozac is what we do. 6 Share this post Link to post Share on other sites
HumanBeing25 299 Posted November 17, 2013 If there's one lesson I've learned in life then that is as follows: for every good event X that impacts my life positively, there's a proceeding bad event Y that impacts my life negatively.In other words, if my wanting this game to release soon makes me happy, then the game won't release soon but sometime after my idea of soon, probably.This is the secret to life and everything else. Share this post Link to post Share on other sites
Tempus (DayZ) 1062 Posted November 17, 2013 I'm starting to think end of December, mid January for a release. Mayby even longer. I really don't want to get you all hyped up again, good ladies and gentlemen, but may I remind you: He wouldn't lie to us, now would he? Would he? 5 Share this post Link to post Share on other sites