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DayZ SA not being moddable

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I've heard that the SA won't be moddable

 

Does that mean there won't be mods like Epoch,Origins,Overwatch, DayZrp etc?

 

If that's right, then I really hope there will be enough updates to make the game like those mods

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Yes, that means until the dev team decides to allow standalone to be modded, there will be no way to modify the games features in any way. (HOPEFULLY)

 

I have complete confidence in the dev team and the updates that they'll be providing us in the next few years. This is rocket's baby. It would be a complete bitchslap to the entire community if he broke off and left us with shitty content. I doubt he'll do that, he loves this game. (Apparently not enough to grace these forums with his presence once in awhile, but we'll let that one slide).

 

Look at r4zor and his team. The mod has been out for well over a year and a half, and they're STILL providing us new versions of the base game with content updates. It's only a mod for christ sakes, and they've split off a section of the team that is dedicated to it. You think they won't grace the standalone with the same courtesy?

Edited by OfficerRaymond
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Do not believe anything until confirmed by a 100% reliable source, ie. ( Lightfoot or Rocket)

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I can only hope you will never ever be able to earn gold and buy guns and lockable anything in the standalone.

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I can only hope you will never ever be able to earn gold and buy guns and lockable anything in the standalone.

If an omnipotent, omnipresent being does exist, he'd better float his ass down to earth to contain my fury and rage if that EVER happens.

Edited by OfficerRaymond
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Rocket said not at FIRST. He wants to get cheating control/architecture quality/server reliability to 1000% before he opens to modding. He's acknowledged that DayZ wouldn't be around if it wasn't for BI's amazing attitude towards modders, and it would be wrong not to consider allowing modders take a crack at the SA.

 

 

I hope he includes an editor and lets us make singleplayer missions. :(

Edited by Applejaxc

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For one it will help bringing population back to actual DayZ and publichive. I'm looking forward to having the SA not being moddable, as it's going to have enough content as is and more to be added. I highly doubt you'll even miss any of the mods, as it's going to be different and better anyway.

 

And we won't have to deal with licensing problems.

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And most of you guys have heard Dean quoting in some of the videos that if possible they will add the old islands such as Taviana and Namalsk, along with bunch of new ones.

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yep, no more abominations like epoch - just real DayZ :D can't wait

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He's acknowledged that DayZ wouldn't be around if it wasn't for BI's amazing attitude towards modders, and it would be wrong not to consider allowing modders take a crack at the SA.

 

 

No it wouldn't and how much extra sales of Arma 2 did they make off the back of that community?

 

So fuck you Activision, EA, UBIsoft and all you other asshole companies that said a big "fuck you" to the modding community. It's a pity most of the gaming community didn't back itself.

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Expand the game and keep it as centralized as possible. I understand the desire for wanting the ability to mod the game however what some need to understand is the more you open a game up to be modded the easier it is to be exploited.

 

I would rather the community voice their opinions on what should be added in to the game rather than the devs open it up for the community and end up with 435645623423643523414234560 bastardized versions of DayZ.

 

The current mod is not going away and will continue to get additional content.

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In my opinion modding has little value or reason to be in a purely multiplayer game, at least online ones with lots of players, a central economy and all that. In single player and coop games modding can be a great asset though!

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I dont understand why people love to get their hands on a chopper, a vehicle that fully repaired, extra full lots of omfglookanAS50Thermalshitlol weapons without spending much effort. Please do not allow mods like epoch shit, taviana, panthera. Because if they are going to allow this, there is no point extending Chernarus. Make it Vanilla and give people to earn something by their own effort, the risk, and the fear of losing it. Because thats what the DayZ used to be. Make it so Vanilla that people must thank to God and sacrifice a goat when they find just a makarov PM.

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Although I dislike what DayZ mod has become due to modding, I can see why it made the game "fresh" for some people. The thing is, nearly all new content used in those mods isn't exactly new but is more like a collection of ARMA addons created by the community over the years. What I mean is, people assume allowing the SA to be moddable would give us 10s of new islands, vehicles, weapons within a few months of release but In reality it would be more of the same, with just ported stuff already used in DayZ mod.

Ideally, modding should not be needed for the standalone. It will only be a problem if not enough new content and updates are being released. In the future, I wouldn't mind paying for a professionaly made island/map created specifically with a zombie apocalypse in mind. I'd prefer that to allowing custom maps as well.

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No it wouldn't and how much extra sales of Arma 2 did they make off the back of that community?

 

So fuck you Activision, EA, UBIsoft and all you other asshole companies that said a big "fuck you" to the modding community. It's a pity most of the gaming community didn't back itself.

 

Why did you say "No it wouldn't" ? Your post and mine have the same exact mindset... minus the anger towards 3A publishers.

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I get where most of you are coming from but does everyone here miss the irony of bad mouthing mods on the DayZMOD forum?

One of the best parts of PC gaming is modding. I had to rebuild right when Skyrim was released and being impatient I bought it for Xbox first. Would check in on the steamworks page and get depressed constantly as I saw all the awesome community made content.

Those who say "that is a first player game" seem to forget all of the multiplayer games that have been born out of modding. Lets just knock out the obvious and point to DayZ but also Counter Strike, Team Fortress, and Day of Defeat. Hell Steam would not exist if not for modding, yet I see PC gamers on this very forum complaining about one of the few companies that still opens up their games for modding. What is next, do you guys want a real money market? Any other attempts to cannibalize PC gaming that you guys can come up with? Do you guys hate puppies and orgasms too?

Edit: Rant over. OP it will be released without modding support but further down the line might allow mods. I think this is the best strategy so the game can release and be played as intended for a period of time and then eventually modders can get their hands on it and make changes/maps/additions etc.

Edited by Zombie Jesus
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It's not that we, I presume, think modding is a bad thing.  It's just we've seen what has happened with DayZ the mod.

 

Speaking for myself only, I've seen modders take what was once a game of survival and turn it into all sorts of abominations.  (perhaps this is how the hardened ArmA vets view DayZ? :) )  As a guy that's dabbled with the most basic editing of Arma, I appreciate the amount of work the talented individuals have put into their various mods (...including the guys who ctrl-v'd most of their mod into existence, sort of).  But it seems like every mod of DayZ that I've played, with the exception of 2017, has taken the game in a direction away from survival.  Survival was the core aspect of the game, especially in the early days when we were all just learning the ropes.  

 

The first rule of DayZ may be 'don't get attached to your gear' but the second rules must be 'forget the gear, try to survive the zombies you know nothing about and all the bored guys with better guns'.  We've all beat that hour and nine minute life expectancy five hundred fold but why was that originally tracked?  Was it to keep track of the base we were building?  The custom cars we were crafting?  The magic safe we putting guns into?  No, it was to track how long you could survive.

 

So why would modding be a bad thing for DayZ right out of the gate?   Because the game would be immediately nerfed to fit the lamest desires of the average gamer.  Anything labelled "gamebreaking" or any feature that was perceived as a "f$*@&* game ruining mistake" by "$^&*#$* rocket" would get modded out.  Anything too "hard" or any guns that were used to repeatedly murder players would get nerfed.

 

Then there's the asshats that come in all sizes, from Titov to the GamersPlatoon, that would take the code, creativity, sweat, and tears, and turn around and try to profit off of it by modding in some pay to win lameness or hocking some exclusive 'server rental' fees.

 

Oh, and how many times have you seen a new guy ask what version he should play?  I'm honestly waiting to read "I can't find the DayZ:Vanilla on DayZCommander, help!" thread.  

 

 

Modding shouldn't really be allowed until after the game is considered "done".

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You want SA to become like Epoch, Origins etc?

 

That's like asking Half Life 3 to be more like Doom.

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...

Couldn't agree with you more.

 

One thing to remember here is that DayZ SA will be on officially licensed game, not a mod or open source indy game.  If you think about it, they need to *protect* the name DayZ SA and it's assets.  I'm not very familiar with the game developing world, but I would assume that this means that if/when BI allows access to mod DayZ SA that there will be restrictions on naming, logos, and other properties associated with the game.  So, with that in mind, say the Epoch devs wanted to make a mod out of DayZ it would not be called "DayZ SA: Epoch".  They would have to come up with a unique title or just call it "Epoch".  Also, there will be a much better distinction between the official game and any mods.  The reason it's so confusing for new players right now is that most of the mods are downloaded from one application, and the method of joining servers for those mods is also by using the same application with very little visual separation betwee which game/mod you are going to be playing.  While there are filters in DayZ Commander to view applicable servers to each mod as well as separate official hives from private ones, it can all be overwhelming to new users.  Heck, even veteran users have a hard time finding servers that offer original settings because so many private hives don't use proper syntax in their server names.  If you look at an ap like Steam, games are all downloaded through the app, but you clearly click on a different icon for each game and go to that game's start/multiplayer menu.  So far, for me personally, DayZ has been a very unique experience compared to other games in it's tendency to have several spinoff type mods all of which carry the same main title and look and play *very* similarly.

 

I would assume that, similar to Valve games and associated mods, there would be a clear distinction between the official game and mods.  I've never seen anybody confuse Counter Strike , TFC, TF2, or Day of Defeat with Half-Life.  As for when private hives are introduced to SA, I can only hope that either 1) BI limits the server variables to keep the name "DayZ SA" from straying too far away from it's original concept, or 2) that BI offers good incentives to join official hives such as some sort of stats or exclusive updates and features.

 

Again, to clarify, I'm no authority on the matter and I don't know how it will actually pan out, these comments are just based on observations I have made of the games I've played over the years.

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Lets just knock out the obvious and point to DayZ but also Counter Strike, Team Fortress, and Day of Defeat. Hell Steam would not exist if not for modding, yet I see PC gamers on this very forum complaining about one of the few companies that still opens up their games for modding. What is next, do you guys want a real money market? Any other attempts to cannibalize PC gaming that you guys can come up with? Do you guys hate puppies and orgasms too?

Those are great examples of mods that drastically improved the sales of the original game they were based on, but take a moment to notice that none of those mods had a negative effect on the playability and reputation of Half-Life.  To this day you can go jump onto Half-Life and Half-Life 2 servers and play the original game with a lot of people.  Half-Life is still a unique and different game from the mods that were developed using HL's code.  The complaint that many people here (myself included) is that the way in which the DayZ community went about developing the game and variations of it ultimately damaged the original game that Dean came up with.  Far too many people *think* they are playing a "challenging" zombie survival game when they jump in a private hive or a mod like Overwatch and are geared up with military gear and vehicles in 20 minutes while facing no serious threat with zombies.  That is the impression that many people have of DayZ.  Also, the mods/spinoffs were so close to the official mod in the look and feel of the game that it took the audience away from the challenging game because the instant gratification of the modded mods was too tempting.  I'm not saying that this is wrong, I am just bummed that this is how it turned out.  Hopefully Dean an BI will protect what they create so that it still offers a unique gaming experience in the midst of mods that will come out of it.

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The modding we have seen from the mod can never happen in Standalone. SA can't end up like the mod with a majority of servers saying "2000 vechicles! 500 choppers! self blood bag!1 DOnate 4 sniper rifl3!!!1"

 

However there is a way for both sides to have the game they want. And it is quite simple really. Take the Valve approach.

 

You get access to the engine for free if your game is free. You can use it to make the Zombie or disaster game you want to make. HOWEVER you are not allowed to call it DayZ nor will you show up on the DayZ server listings nor hive.

 

Then the engine can be offered to licenced if someone wants to say start a Kickstarter for "Mega super Zombie op3n world game" or similar paid effort. Again DayZ is not affected but those who want a different open world experience can have that.

 

Look at "No More Room in Hell" and "Contageon" Neither even require Half Life 2 to be purchased nor installed.

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No it wouldn't and how much extra sales of Arma 2 did they make off the back of that community?

 

So fuck you Activision, EA, UBIsoft and all you other asshole companies that said a big "fuck you" to the modding community. It's a pity most of the gaming community didn't back itself.

 

No modding for Battlefield 3 or CoD games after 4 is indeed a slap to the face of the community as it is obvious in my opinion that they did that to sell more DLC.

 

However, there is a damn good reason DayZ standalone does not allow it for now. The modding community screwed itself when it decided to ruin the DayZ experience.

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