Jump to content
rocket

DayZ Developer Blog 3rd August 2013

Recommended Posts

You know what I'd enjoy? Nothing you've suggested. As for skills and abilities, what's to stop someone from skilling into guns doing more damage/taking less durability/finding more ammo and fucking up people for no reason? You just contradicted yourself quite hard then.

 

slut...

Share this post


Link to post
Share on other sites

You guys know what would diminish the kill-on-sight'ing?

 

If people weren't so damn aggressive and angry all the time.

 

It's a good thing we can't shoot each other on the forums, eh?

  • Like 1

Share this post


Link to post
Share on other sites

Just to clarify here: Rocket would like to implement a skill system, that would render the players' life important. Skills like that could be medical, mechanical etc.

 

Rocket is thinking about something adding skills that will make your character feel important and not just his gear. But no HUD and gamey stuff like that. You wont get any *ding* "You have leveled up! You can now do X/Y!" It will be more subtle under the bonnet kind of stuff. Say after fixing many many different car parts you will be able to do it better/faster or fine tune car parts. So next time you go to fix an engine or something, more options will appear that where no previously there. Of course there will be a chance that you break what you are trying to fix/add/make depending on your skill. This is later in development though, and also second hand info (streamer after meeting with R).

But R is very into making the character you have feel important to you and your mates, than just his gear.

Share this post


Link to post
Share on other sites

Just to clarify here: Rocket would like to implement a skill system, that would render the players' life important. Skills like that could be medical, mechanical etc.

Good. So there is room then for god to smite thee if thou are less pleasing in his sight, and fall short of the favor of his omnipotent presence. Now there's a good reason to keep your morality in check, sinners. If you don't, you'll be skull fucked by the holiest of holys. :P

Edited by codestargod

Share this post


Link to post
Share on other sites

Good. So there is room then for god to smite thee if thou are less pleasing in his sight, and fall short of the favor of his omnipotent presence. Now there's a good reason to keep your morality in check, sinners If you don't, you'll be skull fucked by the holiest of holys. :P

 

Baphomet?  :huh:

Share this post


Link to post
Share on other sites

Baphomet?  :huh:

Is that what you are calling him now? ^_^

Edited by codestargod

Share this post


Link to post
Share on other sites

Just to clarify here: Rocket would like to implement a skill system, that would render the players' life important. Skills like that could be medical, mechanical etc.

 

Here's why I don't like this. Not because I get all butthurt if the game has any form of an RPG element. I don't like it because it will not fix what I see as the core issue of the game, which is KoS. It will actually contribute to the problem.

 

I'm not talking about the dedicated bandit, nothing will ever prevent them from playing the way they do and they should be allowed to do so. I'm talking about the average player, who at this point in the game, shoots on sight (and doesn't have a sniper rifle). Not necessarily because they want to be a bandit, but because they don't want to die or want the other players items; and it's usually the former in a situation where they stumble up on someone in close quarters. This means that they already value their character for what items they have, and the time spent getting them. Making them value their characters more, and in turn making them more afraid to die, will only cause them to be more likely to shoot.

 

Secondly, a large portion of bandits simply do it because they are bored and have nothing else to do in the game. I myself have done this at times. Making those players value their characters more will not change anything.

 

The solution comes in three ways:

First - Making powerful military weapons, especially snipers, difficult to obtain, making dedicated banditry much more difficult.

 

Second - Making incentives to work together with strangers. There needs to be a reason you should work together with someone you just met. It could be skills (which, contrary to what this post has said earlier, I am not entirely against. I just think they have to be very careful in how they implement, or it could cause some major problems), it could be medicines, and, if there is a time when a better item trading mechanism is implemented, it could be items. It could be all of those, or it could be something completely different. But there needs to be something, and it needs to be important to the average player; enough that they hesitate on shooting whoever they see.

 

Third - A lot of people won't like this, but I think there needs to be a bigger goals in DayZ. Co-operative efforts that requires dozens of players working together for something. Maybe a cure, maybe something else. It has to be big, it has to take a long time, and it needs to be rewarding. It doesn't need to end the game, and it shouldn't, but it should give rewards. 

It could be repairing power plants to restore power to Chernarus allowing X amount of new things to do. Then after that maybe it's activating a radio tower that you can call and will introduce some reward gear into the game. Whatever it is, it needs to make people WANT to work together.

 

That's how you'll solve this problem. You have to make players want to work together. Don't punish them if they don't, don't force them if they won't. 

Share this post


Link to post
Share on other sites

Well, if it's believed to be sufficient horse-shit enough to keep the third personality type I mentioned from buying the game, then I have proven my point and it should be implemented.

Now why do I get the feeling that you are this illusive third personality type? :rolleyes:

Did You happen to find degree of psychology from a cereal box?

Agreed. and i just explained how 'making a player feel bad or good' based on their actions is simulated. It is simulated by using a reward/sanction system. That is, Encumbrances or Assists are added to the avatar depending on the players' past actions.

Yes, it has been done and is not new, but is the only way to assign pphysical meaning to morality in-game.

why would you(speaking for this) have right to ruin elses playstyle to make Your life easyer. I think You are one of these carebear types, All fluffy and nice. Just to make clear, Im no bandit or a hero

slut...

You just negates Everything You have said, and are Going to say.

ps. Good news that your character Will "learn" through time, its logical and good if implemented right

Edited by Zeppa
  • Like 1

Share this post


Link to post
Share on other sites
I'm not talking about the dedicated bandit, nothing will ever prevent them from playing the way they do and they should be allowed to do so. I'm talking about the average player, who at this point in the game, shoots on sight (and doesn't have a sniper rifle). Not necessarily because they want to be a bandit, but because they don't want to die or want the other players items; and it's usually the former in a situation where they stumble up on someone in close quarters. This means that they already value their character for what items they have, and the time spent getting them. Making them value their characters more, and in turn making them more afraid to die, will only cause them to be more likely to shoot.

This suggestion will not solve the problem you speak of in its entirety, but it will help.

 

My suggestion is two-fold:

 

Walk with a white flag in hand instead of a weapon if you are not under threat of zombie attack,and don't be afraid to use this as your first defense if you spot a possible stranger. Obviously, you will not do this in the open looking like an ass with a target painted on your chest, but rather, very daintily. Even in the old days of the wild west as it is now, if you spotted a dude brandishing a weapon in firing position, chances are that mofo meant to do some damage and couldn't be trusted. If you don't want to be on the business end of mistaken identity, act sensibly, and keep your weapon concealed until you are certain that you need to use it.

 

Secondly, if you don't want to shoot someone acidentilly, keep a look out for white flags, and keep your weapon concealed until you are certain you need to use it.

 

Anyone who doesn't follow these simple rules is a potential threat anyways, and should be taken down before they take you down. This is also true in the real world, and works fine in this case.

Edited by codestargod

Share this post


Link to post
Share on other sites

You just negates Everything You have said, and are Going to say.

no it doesn't!!! will you stop being an overly melodramatic whinny little french girl...

Edited by codestargod

Share this post


Link to post
Share on other sites

-snip-

 

I didn't mention KoS in my post. KoS is the mod's fault: Lack of content. SA will have no such problem. So having a skill based system like the one I mentioned in my post, might not prevent the professional bandit from persuing such a path, but can prevent the avarege jimmy from killing anything that moves just because he is bored and has nowt more to do. Making players value their LIVES more than their gear, adds a lot of depth to the gameplay IMO.

Share this post


Link to post
Share on other sites

This suggestion will not solve the problem you speak of in its entirety, but it will help.

 

My suggestion is two-fold:

 

Walk with a white flag in hand instead of a weapon if you are not under threat of zombie attack,and don't be afraid to use this as your first defense if you spot a possible stranger. Obviously, you will not do this in the open looking like an ass with a target painted on your chest, but rather, very daintily. Even in the old days of the wild west as it is now, if you spotted a dude brandishing a weapon in firing position, chances are that mofo meant to do some damage and couldn't be trusted. If you don't want to be on the business end of mistaken identity, act sensibly, and keep your weapon concealed until you are certain that you need to use it.

 

Secondly, if you don't want to shoot someone acidentilly, keep a look out for white flags, and keep your weapon concealed until you are certain you need to use it.

 

Anyone who doesn't follow these simple rules is a potential threat anyways, and should be taken down before they take you down. This is also true in the real world, and works fine in this case.

 

Here's the thing, that's already somewhat implemented in that you can lower your weapon. It's not quite as definitive as what you're suggesting, but it has done absolutely nothing to stop it.

It's not about introducing a mechanic that allows you not to kill someone, that's already in the game; it's as easy as not clicking the mouse button. Instead, it's about making the player want to not click the mouse button. There has to be something that adjusts the player's mindset, not their controls.

  • Like 1

Share this post


Link to post
Share on other sites

I didn't mention KoS in my post. KoS is the mod's fault: Lack of content. SA will have no such problem. 

 

You are one wishful thinker.

 

 

 Making players value their LIVES more than their gear, adds a lot of depth to the gameplay IMO.

 

 

And yet, in DayZ, your gear is your life.

Edited by Dutch Miller
  • Like 1

Share this post


Link to post
Share on other sites

This suggestion will not solve the problem you speak of in its entirety, but it will help.

 

My suggestion is two-fold:

 

Walk with a white flag in hand instead of a weapon if you are not under threat of zombie attack,and don't be afraid to use this as your first defense if you spot a possible stranger. Obviously, you will not do this in the open looking like an ass with a target painted on your chest, but rather, very daintily. Even in the old days of the wild west as it is now, if you spotted a dude brandishing a weapon in firing position, chances are that mofo meant to do some damage and couldn't be trusted. If you don't want to be on the business end of mistaken identity, act sensibly, and keep your weapon concealed until you are certain that you need to use it.

 

Secondly, if you don't want to shoot someone acidentilly, keep a look out for white flags, and keep your weapon concealed until you are certain you need to use it.

 

Anyone who doesn't follow these simple rules is a potential threat anyways, and should be taken down before they take you down. This is also true in the real world, and works fine in this case.

 

Mehh I'm not sure about that.  I doubt having a concealed weapon will help much, if at all.  Worst part could be if you do start taking fire then those few seconds that it take to take out your weapon could get you killed.  I see where you're trying to go with this idea but I don't think it's practical.

Share this post


Link to post
Share on other sites

You are one wishful thinker.

 

Just look at the features allready implemented, the features being worked on and the features planned in the long run. Nothing like the mod.

Share this post


Link to post
Share on other sites

no it doesn't!!! will you stop being an overly melodramatic whinny little french girl...

Cute.

Its stated by Rocket (and shown in devblog) that You Can holster Your side arm and swing rifle to Your shoulder, should be tought as a frienly intention..

Share this post


Link to post
Share on other sites

Here's the thing, that's already somewhat implemented in that you can lower your weapon. It's not quite as definitive as what you're suggesting, but it has done absolutely nothing to stop it.

It's not about introducing a mechanic that allows you not to kill someone, that's already in the game; it's as easy as not clicking the mouse button. Instead, it's about making the player want to not click the mouse button. There has to be something that adjusts the player's mindset, not their controls.

And that's where the wrath of god comes in if all else fails. Only god can truly change the hearts amd minds of the sinner...

 

If the developers implement a god mechanic in the game to righteously condem evil doers, then this will surely add to the solution.

Edited by codestargod

Share this post


Link to post
Share on other sites

Just look at the features allready implemented, the features being worked on and the features planned in the long run. Nothing like the mod.

 

While adding more features might stop those who KoS out of boredom, it won't stop or lower the amount of people who KoS for other reasons.

Share this post


Link to post
Share on other sites

Just look at the features allready implemented, the features being worked on and the features planned in the long run. Nothing like the mod.

 

But to think banditry won't be a problem unless they do something that specifically addresses it? That's a stretch I'm not convinced of just yet. 

 

And that's where the wrath of god comes in if all else fails. Only god can truly change the hearts amd minds of the sinner...

 

If the developers implement a god mechanic in the game to righteously condem evil doers, then this will surely add to the solution.

 

 

Read my original post. I'm not trying to change the hardcore bandit, I'm trying to change the average player, who at this point, happens to be a bandit.

Edited by Dutch Miller

Share this post


Link to post
Share on other sites

@Codestargod: Man you are either very weird, or having a go. Judging from that last post anyway... ^

 

 

Edit:

But to think banditry won't be a problem unless they do something that specifically addresses it?

 

Banditry is a core part of game, and a legitimate playstyle. I see no problem with it, it makes the game interesting and fun.

Edited by Zarniwoop

Share this post


Link to post
Share on other sites

 

If the developers implement a god mechanic in the game to righteously condem evil doers, then this will surely add to the solution.

 

I'm not sure if this is a serious suggestion or a joke.

 

If serious, I don't think it is a very good idea. Those of us who do not believe in any gods would not appreciate being bossed around by one in a videogame.

 

 

Oh, and the movie quote was from http://en.wikipedia.org/wiki/Taxi_Driver

It's a required watch.

Share this post


Link to post
Share on other sites

Mehh I'm not sure about that.  I doubt having a concealed weapon will help much, if at all.  Worst part could be if you do start taking fire then those few seconds that it take to take out your weapon could get you killed.  I see where you're trying to go with this idea but I don't think it's practical.

Fine... you be the first one to have your weapon drawn after butting on to another nervous wreck who's just been sodomized by a zombie and is feeling a little insecure about himself, and needs some kind of reassurance, then.

Share this post


Link to post
Share on other sites

 

Banditry is a core part of game, and a legitimate playstyle. I see no problem with it, it makes the game interesting and fun.

 

Oh dear. DId you read my first post?

 

"I'm not talking about the dedicated bandit, nothing will ever prevent them from playing the way they do and they should be allowed to do so. "

Edited by Dutch Miller

Share this post


Link to post
Share on other sites

I'm not sure if this is a serious suggestion or a joke.

 

If serious, I don't think it is a very good idea. Those of us who do not believe in any gods would not appreciate being bossed around by one in a videogame.

 

 

Oh, and the movie quote was from http://en.wikipedia.org/wiki/Taxi_Driver

It's a required watch.

Oh... so you believe in zombies, and this is what keeps you coming back for more, right?

 

By wrath of god, I mean a mechanic that justifies the auto-imposed ramifications for low morality as a result of bad actions.

Edited by codestargod

Share this post


Link to post
Share on other sites

And that's where the wrath of god comes in if all else fails. Only god can truly change the hearts amd minds of the sinner...

 

If the developers implement a god mechanic in the game to righteously condem evil doers, then this will surely add to the solution.

 

Yeah, cause that is authentic as fuck!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×