Jump to content
rocket

DayZ Developer Blog 3rd August 2013

Recommended Posts

You are one wishful thinker.

 

 

 

And yet, in DayZ, your gear is your life.

In the mod yes, not so much in sa.

Id rather loose my boots and butterknife than the "skills" that my character have got Better at... What ever they may be, from Better change of stopping bleeding to being more efficient at gutting animals.

  • Like 1

Share this post


Link to post
Share on other sites

In the mod yes, not so much in sa.

Id rather loose my boots and butterknife than the "skills" that my character have got Better at... What ever they may be, from Better change of stopping bleeding to being more efficient at gutting animals.

 

You're completely right, except that a majority of the time you will end up losing both your gear and skills at the same time - and in that sense, they are all part of your player "life".

Share this post


Link to post
Share on other sites

Ooooh, now seriously... Why havent anyone pointed out that Codestargod is a little troll on a roll :)

  • Like 1

Share this post


Link to post
Share on other sites

Oh dear. DId you read my first post?

 

"I'm not talking about the dedicated bandit, nothing will ever prevent them from playing the way they do and they should be allowed to do so. "

 

I did indeed, albeit a bit fast. Anyway it seems we have gotten into a bit of a fiddle here. Sorry about that. 

 

You're completely right, except that a majority of the time you will end up losing both your gear and skills at the same time - and in that sense, they are all part of your player "life".

 

He said he would rather loose just his gear. Therefore people KoS mainly because gear can be found relatively quickly in the mod. In SA gear will be scarce and skill will be hard obtain. So KoS will not happen for those reasons at least.

Edited by Zarniwoop

Share this post


Link to post
Share on other sites

Ooooh, now seriously... Why havent anyone pointed out that Codestargod is a little troll on a roll :)

maybe 'cause I am not?

 

I actually want the best for DayZ, and see much potential if things are implemented in the way that I see them...

 

So what if I have a little fun convincing you of the folly of your ways, while I get my point across?

 

Also, your loosh tastes like chicken. yum!

Edited by codestargod

Share this post


Link to post
Share on other sites

I actually want the best for DayZ, and see much potential if things are implemented in the way that I see them...

 

What a ridiculously entitled thing to say  :lol:

  • Like 2

Share this post


Link to post
Share on other sites

Oh... so you believe in zombies, and this is what keeps you coming back for more, right?

 

Zombies are enemies that can be killed, they are annoying but they can be dealt with.

A big dude in the skybox who nerfs my aim, and gives me cooties out of spite, cannot.

They are different, see.

 

 

By wrath of god, I mean a mechanic that justifies the auto-imposed ramifications for low morality as a result of bad actions.

 

If that's what you mean, couldn't you just say so? There are plenty of absolutely harebrained people on these forums, I didn't at all find it hard to believe that you actually wanted to include 'God' in the game.

Share this post


Link to post
Share on other sites

If that's what you mean, couldn't you just say so? There are plenty of absolutely harebrained people on these forums, I didn't at all find it hard to believe that you actually wanted to include 'God' in the game.

No worries. You just needed to think a little further outside the box, man. Be a little more artistic in your thought processes... It's OK tho, we were all new at this at some point in time. :thumbsup:

 

Well, now that you know, don't you feel a little less constipated and edgy?

Edited by codestargod

Share this post


Link to post
Share on other sites

No worries. You just needed to think a little further outside the box, man. Be a little more artistic in your thought processes... It's OK tho, we were all new at this at some point in time. :thumbsup:

 

Well, now that you know, don't you feel a little less constipated and edgy?

 

So besides trying to turn Dayz into a completely different game and generally being a knob to people who disagrees with you, what do you do?

  • Like 1

Share this post


Link to post
Share on other sites

So besides trying to turn Dayz into a completely different game and generally being a knob to people who disagrees with you, what do you do?

I press buttons... I love the big shinny ones.

 

Whenever I see people, I can't help but see buttons... Women's buttons are the best. 'specially those two...

 

But seriously, dude. don't take life so serionsly. SERIOUSLY!! :P

Edited by codestargod

Share this post


Link to post
Share on other sites

 I think an easy fix to morality in Dayz would be to take away the ability to change your username. The name you pick at purchase is yours FOREVER. Your past actions could be accounted for by word of mouth on forums, some type of in game advisory radio station, etc. In other words you could build a real reputation in game as hero, bandit, asshole, etc.  

  Even if you server hop your name remains. If, as players there was a way to put the word out about nefarious types, known murderers.

  in keeping with realism i think it's then about ACCOUNTABLILTY for your ACTIONS. The current mod gives you the ability to stay nameless where as having to re- purchase the game to drop your in game reputation might be incentive enough.

 

Make sense?

  

 

  • Like 1

Share this post


Link to post
Share on other sites

 I think an easy fix to morality in Dayz would be to take away the ability to change your username.

Now here's an individual with a healthy brain I would love to sink my teeth into!!

 

I would hug you if I wern't heterosexual! Of course you are right, so here... take my beans, please!

Edited by codestargod

Share this post


Link to post
Share on other sites

 I think an easy fix to morality in Dayz would be to take away the ability to change your username. The name you pick at purchase is yours FOREVER. Your past actions could be accounted for by word of mouth on forums, some type of in game advisory radio station, etc. In other words you could build a real reputation in game as hero, bandit, asshole, etc.  

  Even if you server hop your name remains. If, as players there was a way to put the word out about nefarious types, known murderers.

  in keeping with realism i think it's then about ACCOUNTABLILTY for your ACTIONS. The current mod gives you the ability to stay nameless where as having to re- purchase the game to drop your in game reputation might be incentive enough.

 

Make sense?

 

Not a bad suggestion actually but I fear streamers would kick up a stink and for that reason it probably won't be considered.

  • Like 1

Share this post


Link to post
Share on other sites

Or, stream and know the decision your making by doing so.

Share this post


Link to post
Share on other sites

Or, stream and know the decision your making by doing so.

 

That would be counter productive to the game. Streamers often bring in new players to games who either haven't heard of the game before or wanted to see some game play before buying it. If you encourage streamers not to play or to have the hassle of everyone knowing them straight away that could be detrimental to games sales in the long run.

  • Like 1

Share this post


Link to post
Share on other sites

Then don't stream.

 

Haha I'm not talking about myself personally, I quite like your idea. Unfortunately I know how Dean and the rest of the team consider streamers and content creators to have played a big part in the popularity of the game thus far (in a way I sort of agree) and the implementation of such a system is just an invitation for stream snipers and the like, pretty much rendering streaming impossible.

Edited by CapricornOne

Share this post


Link to post
Share on other sites

Or, stream and know the decision your making by doing so.

Good. so it is settled then. We just have to fill out the paper work, amd get it submitted to Rocket and his team.

 

Glad i was a part of this invaluable discussion.

Share this post


Link to post
Share on other sites

KoS will never go away completely.  A "god mechanic" is not likely to be implemented based on what Rocket has expressed.  In times of stress good people sometimes do bad things... that is an element of the game Rocket seems interested in exploring.  The game is not going to make judgements as to "good" and "evil" as occurs currently in the mod (in an incredibly flawed way).  I'm glad that there will be more ways to indicate "friendliness," but the trust would always be an issue in a survival situation and the game shouldn't load the dice one way or the other when it comes to that - that is authentic, and as it should be.  So, you can go on about it, but it's likely just not going to happen.

 

Adding skills is a great idea especially the idea of a medical skill that can be accumulated.  Then get rid of blood bags for everyone and force players to seek out medical help.  Need a blood tranfusion?  Get a buddy and head to a medical specialist or pray that they have a blood bag.  Need a heli fixed in a hurry?  Seek out (or kidnap) an experienced mechanic.  There's a lot of potential to be seen in the skill system.

 

The reason KoS occurs so much in the mod is out of boredom, it's fairly easy to get weapons, to meta-game, and the current medical system is not much different from any other team based FPS.  If you are in a group, there's not a big risk of loss or any real need to back out of a fight.

 

If dying meant starting over with your skillls (meaning you couldn't possibly fix a car let alone a heli as a new spawn), then acquiring and keeping those skills might make one think twice about engaging in a fight.

 

I also agree that "notoriety" could play a role in the game and you shouldn't be able to change your username... I don't know that this will happen because courting streamers seems to be a popular thing for developers nowadays.

 

There are ways to impose a sort of community morality without morality being a game mechanic in and of itself.

 

It will be interesting to see how clothing plays a role - gangs of baddies in red hoodies and motorcycle helmets.

 

I also think there should be a body timer... if you die, your teammates or the guy who killed you has about 10 minutes to gather what gear they can get from the body or it's lost forever.

Edited by entspeak
  • Like 5

Share this post


Link to post
Share on other sites

Maybe an alias for streamers then? I don't know.  

 

  It just seems like the only logical fix would be a "permanent reputation", based only on word of mouth in game, not a leaderboard with murder counts, etc. The ability to tarnish your ingame reputation is interesting to me. Running into someone who you've heard about as a bad person and dealing with them accordingly, or vice versa. Kind of cool.

Share this post


Link to post
Share on other sites

Maybe an alias for streamers then? I don't know.  

 

  It just seems like the only logical fix would be a "permanent reputation", based only on word of mouth in game, not a leaderboard with murder counts, etc. The ability to tarnish your ingame reputation is interesting to me. Running into someone who you've heard about as a bad person and dealing with them accordingly, or vice versa. Kind of cool.

 

The one question I'd put to you having re-considered that suggestion is - how do you know exactly who the player is unless you've killed them and examined the body?  :huh: I doubt there'll be a "hover over for username" mechanic considering how Rocket is dead set on removing as much of the GUI as possible. It'd be a complete immersion breaker. That's even assuming it'll identify the body once you examine the body like we have currently in the mod.

Edited by CapricornOne

Share this post


Link to post
Share on other sites

KoS will never go away completely.  A "god mechanic" is not likely to be implemented based on what Rocket has expressed.  In times of stress good people sometimes do bad things... that is an element of the game Rocket seems interested in exploring.  The game is not going to make judgements as to "good" and "evil" as occurs currently in the mod (in an incredibly flawed way).  I'm glad that there will be more ways to indicate "friendliness," but the trust would always be an issue in a survival situation and the game shouldn't load the dice one way or the other when it comes to that - that is authentic, and as it should be.  So, you can go on about it, but it's likely just not going to happen.

 

Adding skills is a great idea especially the idea of a medical skill that can be accumulated.  Then get rid of blood bags for everyone and force players to seek out medical help.  Need a heli fixed in a hurry?  Seek out (or kidnap) an experienced mechanic.  There's a lot of potential to be seen in the skill system.

 

The reason KoS occurs so much in the mod is out of boredom, it's fairly easy to get weapons, to meta-game, and the current medical system is not much different from any other team based FPS.  If you are in a group, there's not a big risk of loss or any real need to back out of a fight.

 

If dying meant starting over with your skillls (meaning you couldn't possibly fix a car let alone a heli as a new spawn), then acquiring those and keeping those skills might make one think twice about engaging in a fight.

 

I also agree that "notoriety" could play a role in the game and you shouldn't be able to change your username... I don't know that this will happen because courting streamers seems to be a popular thing for developers nowadays.

 

There are ways to impose a sort of community morality without morality being a game mechanic in and of itself.

If you ignore the comment about the god thing, then you are basically in agreement with 100% of everything else I stated in the past, so definitely no argument there. Where your ideas about the god mechanic is concerned, I am betting you disagree only because you ain't a Christian. But, to each his own...

Edited by codestargod

Share this post


Link to post
Share on other sites

The one question I'd put to you, having considered the suggestion is - how do you know who the player is unless you've killed them?  :huh: I doubt there'll be a "hover over for username" mechanic considering how Rocket is dead set on removing as much of the GUI as possible. It'd be a complete immersion breaker.

 

 

 

 

 

 

Good question. If your killed before you get a name then you would have to go off of a desciption of their appearance. Which in SA is viable with all the clothing choices coming along.

  You could take that visual description to some community forum, or radio station, or in game chat and report your killer the best you could.

   Random murder will always happen, but with the ability to seek that person out alone, or with a helpful group, I think only adds to the realism.

Edited by SJKSJK

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×