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E3 Expo - June 2013 - Interviews and Gameplay

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Damn the game is looking great. Those jumping zombies are scary as hell!

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Are they going to follow the ArmA 3 model and release it as a playable and stable alpha, move on to beta, then go to full release? I hope so, because this game will lose quite a bit of hype if they don't. I'm excited from the game play, but how longer am I going to have to wait until I can pick up a version, unfinished or not, that I can play legally? I know I'm being an un-patient bitch, but am I going to have to wait more than a year?

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I just want to know when I get throw my money at them for a Alpha key.

I feel you brother, I feel you.

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Agreed, looks like a thread on forums made by a kid with annoying fonts and colours.

EDIT: Seriously guys, things are really bad with the standalone ATM, don't expect to get your hands on it this month or the next one...

just to let you know....this font thing has become a running joke here for some of us....

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I have the feeling some people do not read the entire thread prior to their posting. :|

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Are they going to follow the ArmA 3 model and release it as a playable and stable alpha, move on to beta, then go to full release? I hope so, because this game will lose quite a bit of hype if they don't. I'm excited from the game play, but how longer am I going to have to wait until I can pick up a version, unfinished or not, that I can play legally? I know I'm being an un-patient bitch, but am I going to have to wait more than a year?

Yes, it will follow the ArmA 3/ Minecraft model (Alpha-->Beta--->Full release (LOL)). Hopefully it will be soon, Rocket said it will be soon, but yeah... :D

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I find it silly how a t-shirt can hold 6 item slots :)

I find it silly that a M1911 mag takes as much space as a 5L fuel can (1 slot) and a M1911 pistol takes up as much space as a 20L JerryCan.

Edited by SpudmanWP
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Yes, it will follow the ArmA 3/ Minecraft model (Alpha-->Beta--->Full release (LOL)). Hopefully it will be soon, Rocket said it will be soon, but yeah... :D

Whew, I thought for a second I shed all of that semen for nothing.

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Whew, I thought for a second I shed all of that semen for nothing.

Never. Waste. Semen.

Not cool.

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"The map is the same" LOL

P1Ym1GW.gif

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There is definitely progress and as long as Rocket preserves and enhances that special magic mix of fear, anxiety survival and combat the game will be successfull even if it will

never look as polished as AAA titles.

But one thing still bothers me, Rocket talks about how they do not have funds for 3rd-party tools or time to implement better tech [because of lack of resources]. I wonder if Rocket was wrong to go with Bohemia which seem to be treating SA as a low-budget side-project, maybe he should have gone with Kickstarter to fund the game, in the it's heyday the mod could have gathered a truly obscene amount of money, enough to send Rocket to the Moon for two months and still have left over to license any engine/tools and complete creative freedom. A project I just sponsored ( http://www.kickstart...iance-flashback ) collected almost 400K from 7 thousand people, imagine what DayZ could have got from hundreds of thousands!

Sounds like they are going to have a whole bunch of new resource ($$$$) coming their way in a few weeks :D . Correct me if Im wrong, but isnt the Minecraft Alpha sales model supposed to fund the development of a game. BIS isnt a huge company so the intial development costs arent AAA title level. So BIS and Rocket decided to go the alpha release route to fund the development of the game. Im betting they have all the resources they need after SA alpha goes live.

Or I could just be talking out of my ass. :P

I think with the mod based on Arma2 Rocket never could of taken it somewhere else. Legal issues, the ease of using some arma2 tech/visuals/yadayadayada, and the length of time (We wouldnt of seen DayZ for years if He had gone somewhere else and had to start TOTALLY new) being the reason.

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Ok Fanboys, prepare to have your jimmies rustled.

  • Running on a dev PC with what looks to be "Normal" graphics at best, and it lags throughout the whole demo.
  • The hitboxes are absolutely dismal, and trying to say otherwise makes you look blind. The player is being hit from miles away, and before the animation has begun at several points.
  • Zombies are still clipping through walls (something supposedly remedied in the newest mod patch, so what's the dev's excuse for it?)
  • The UI is a joke. You're all talking about the excellent functionality, so I must be the only one here who notices it messing up several times.
  • The inside of buildings is nothing to piss your pants over, either. The textures are ugly, and you still can't run up stairs.
  • It's running on the same engine as the mod, and seems to be more poorly optimised somehow. Call it pre-alpha all you like, but I see no progress here from the gameplay demo from months ago.
  • Inventory system is ridiculous (look at the contents of jeans vs bag), not to mention it's ugly as sin.
  • Doors are obviously still awkward to use.
  • They've added extra buildings (something private hives have been doing for a long, long time.) Sorry if I don't shit my pants with excitement.
  • Rocket has specifically said on several occasions that the graphics will NOT be improved upon, so please stop fapping your guts out at how "beautiful" things look, it's making you look silly.
  • No vehicles at release because they're reworking them... I'm sorry, what? Isn't that the point of the standalone?

It's genuinely baffling me how this is exciting to anyone. It also seems that we've reverted to the old defence of "It's pre-alpha" blah blah blah. By all means, keep allowing it to blind you. I'd say the rest of us will have moved on by the time this turd comes out. To the rest of you still circle-jerking each other over it, have fun. I think I'll spend my money on a game that the developers have put in the effort to make it look like a current generation title. I wouldn't be surprised if the SA was killed by the mod. I'd like to be proven wrong, but I doubt it somehow.

The fact that the forum mods here are going out of their way to give people grief because they don't share their rose-tinted perspective is nothing short of pathetic. Real classy guys, real classy.

100% right i think they gonna kill DAYZ by themselves

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I hope they change the lame zombie noises in the near future :)

sound will be last of all things

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100% right i think they gonna kill DAYZ by themselves

I... I just... I don't-

Faith in humanity lost. :|

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Sounds like they are going to have a whole bunch of new resource ($$$$) coming their way in a few weeks :D . Correct me if Im wrong, but isnt the Minecraft Alpha sales model supposed to fund the development of a game. BIS isnt a huge company so the intial development costs arent AAA title level. So BIS and Rocket decided to go the alpha release route to fund the development of the game. Im betting they have all the resources they need after SA alpha goes live.

Or I could just be talking out of my ass. :P

I think with the mod based on Arma2 Rocket never could of taken it somewhere else. Legal issues, the ease of using some arma2 tech/visuals/yadayadayada, and the length of time (We wouldnt of seen DayZ for years if He had gone somewhere else and had to start TOTALLY new) being the reason.

Let's not forget that DayZ had increased ArmA 2 sales 600% ten months ago and that ArmA 2 has consistently been a Steam top seller ever since. I'm pretty sure that DayZ's ArmA 2 sales have pretty much funded itself. Obviously Rocket and BI have to approach the Standalone as a product that should support itself, when sold, but to think that a kickstarter campaign would make a major difference in funding. Most likely a kickstarter would become more an obstacle, than an actual benefit.

My main concern is that player animations and movement comes off as too light and too smooth. I know this might sound like a bit of a joke, but I don't like the way the player smoothly negotiate fences without slowing down. I think that ArmA works so well because the player is an actual vehicle, that has to navigate real terrain and distances. Hauling his own weight, gear and weapons across the land. I understand that the standalone has to transform into a mmo structure, but I'm afraid animations and movement removed itself too far from what I like about ArmA.

I'm still keeping my expectations in check and whatever happens, it's very interesting both as a gamer, but also to see what an idealist like Rocket can do with control and a funded project.

Edited by Dallas

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Let's not forget that DayZ had increased ArmA 2 sales 600% ten months ago and that ArmA 2 has consistently been a Steam top seller ever since. I'm pretty sure that DayZ's ArmA 2 sales have pretty much funded itself. Obviously Rocket and BI have to approach the Standalone as a product that should support itself, when sold, but to think that a kickstarter campaign would make a major difference in funding. Most likely a kickstarter would become more an obstacle, than an actual benefit.

My main concern is that player animations and movement comes off as too light and too smooth. I know this might sound like a bit of a joke, but I don't like the way the player smoothly negotiate fences without slowing down. I think that ArmA works so well because the player is an actual vehicle, that has to navigate real terrain and distances. Hauling his own weight, gear and weapons across the land. I understand that the standalone has to transform into a mmo structure, but I'm afraid animations and movement removed itself too far from what I like about ArmA.

I'm still keeping my expectations in check and whatever happens, it's very interesting both as a gamer, but also to see what an idealist like Rocket can do with control and a funded project.

If Bohemia is like any other IT company I've worked at, games sales revenue goes into general company coffers first, and it's up to PM to request financial to allocate funds for his project. And I fail to follow your logic on how 30-40 mil USD and complete creative freedom would be an obstacle to SA? O_o

Don't get me wrong , it's 20/20 hindsight, I'm sure back last August it seemed like an awesome idea that Bohemia agreed to pick up SA, especially given rather modest initial scope of the project, but I feel that now with goals having been redefined lack of funding has become a problem for Rocket's team.

Edited by ZlobaRUS54

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If Bohemia is like any other IT company I've worked at, games sales revenue goes into general company coffers first, and it's up to PM to request financial to allocate funds for his project. And I fail to follow your logic on how 30-40 mil USD and complete creative freedom would be an obstacle to SA? O_o

Don';t get me wrong , it;s 20/20 hindsight, I'm sure back last August it seemed like an awesome idea that Bohemia agreed to pick up SA, especially given rather modest initial scope of the project, but I feel that now with goals having been redefined lack of funding has become a problem for Rocket's team.

I'm saying a kickstarter would become a burden, not the money made from ArmA 2 sales. Look at how upset people are, when there's no devblog released each Friday. Now imagine how piss off they'd be, if they pledged money too. Right now Rocket can rightfully tell us to go eff ourselves, because none of us has actually handed him any of our hard earned entitled money. We bought a 2009 game to play something free. The creators of the 2009 game then decided to use some of their earnings on prolonging Rockets contract, promoting him and given him funding and creative control.

The mod has already funded the standalone.

Since BI announced the 600% increased sales of ArmA 2, ArmA 2 has constantly been a Steam top seller. I'm pretty sure some of these money were used to secure Rocket a decent contract for the Standalone's scheduled development(Initial development + 12 months of post-launch support). I'm also sure Rocket got a pay raise, being promoted to lead dev and it would probably not be far fetched to assume to Rocket got a little cash bonus from BI either. They may have given him one of these sexy looking lambo-like Skodas.

However Rocket and BI wouldn't be working on the standalone, if they didn't think people would be interested in buying it. I'm saying I don't see the need for a kickstarter campaign, because it would never be able to secure the same kind of money that the DayZ mod's ArmA 2 sales have generated and whatever little money a kickstarter would generate, wouldn't be worth the highly increased demand that follows, when people are suddenly expecting to get some kind of value for their pledges.

Edited by Dallas
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I was able to interview Rocket yesterday. Hope you guys like it!

Headtorches! Oh my god YES, I will finally be able to actually use a flashlight!

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Headtorches! Oh my god YES, I will finally be able to actually use a flashlight!

Which will most likely get you killed. :)

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From watching the interviews in my opinion all signs point to the Standalone being open to the public in the middle of July.

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Which will most likely get you killed. :)

Less likely to get me killed than a stick that makes me look like a Christmas tree with a poor choice of lights for decoration Edited by Armaggedon97

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