Rott (DayZ) 218 Posted June 12, 2013 because starting a bullshit thread for your inane comments wasn't enough of a playspace for youdidnt start thread Chico ... get that dingo sheet outta your eye .... M8 Share this post Link to post Share on other sites
OrLoK 16185 Posted June 12, 2013 Hello therePlay nice, guys.Some will like the patch others not, it's always the way. Keep the arguments/discussions rational and non personal please.If you are insulted, simply use the "report" button, dont bicker on the forums.RgdsLoK Share this post Link to post Share on other sites
sarkasm0 109 Posted June 12, 2013 (edited) Just spent 5 hours in 1.7.7 with 3 friends in an empty server.Wow, just wow....zombies knocking me over and over again, loot is so scarce I ended up killing zeds to obtain a can of beans in order to not die of hunger, first time playing checked: 3 bars, a market and a hospital, my loot: one can of beans, a map and a backpack (8 slots) oh, and the hospital? not a single loot, tin cans and more tin cans, OH, yeah, and some "nails" (nailed it I guess).I don't mind if a game is challenging, but there is a subtle difference between more challenging and unnecessarily hard.Oh yeah, and my 3 friends got bored within the hour, and can't blame them.]I love this game, they managed to reach certain balance between hard and fun, but right now it's just not worth it to scavenge elektro/cherno for 2 hours and not finding a single blood bag.edit: grammar Edited June 12, 2013 by sarkasm0 1 Share this post Link to post Share on other sites
gibonez 3633 Posted June 12, 2013 Hate the new patch. Zombies are entirely too annoying. Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 12, 2013 I dunno what everyone is complaining about, I spawned on electro and found a hachet, macrov, lee Enfield, Winchester, acu backpack and another guy running around also had a Winchester and Alice pack and was a new spawn, then between us we found 3 coke cans, 1 can of food, 3 water bottles, full tool belt which I let him have, mp5Sd, 3 morphines, 3 blood bags, loads of bandages and painkillersI'm beginning to think the loot spawning problem is server side and not tr update, this happened when dayz+ first came out Share this post Link to post Share on other sites
JackWalsh 29 Posted June 12, 2013 I like the new patch. Zombies scared the shit out of me in the middle of the woods, while I was already hurt, and used my last anti biotics.It's PvP and PvE compatible :)If you like PvP, you can still play that game, but you have to consider your actions more. Because if you get hurt, it will leave you more vulnerable for the upcoming problems. And if you die because of your own stupidity, you have to work harder to get your stuff back, hehehe. >:)I just loooove this! Share this post Link to post Share on other sites
BioHazard050 49 Posted June 13, 2013 One little grip about the zeds now.You cant loose them...at all Share this post Link to post Share on other sites
mintypie007 57 Posted June 13, 2013 The zombie agro and spawn is derped. Loot and zombies take forever to spawn and when agroed they randomly deagro! I had 6 standing ontop of me, then they suddenly deagroed. I moved away 20 feet and stood there. Then suddenly one by one they saw me over the course of 2 minutes. When on the ground I was being pushed, which really meant I was just sliding around on the ground. Nothing seems right. Oh yeah, zombies still hit through walls. I am all down for zombies infecting at a higher rate and running faster and so far that is working well. I would rather the zombie spawn being tripled than the current state. I wonder why this is never heavily discussed?I am all for "realism" in a zombie video game, I am all for hardcore game mechanics, I am all for survival mechanics, however giving buggy zombies the a greater ability to glitch through walls is no good. I have been told by others to deal with it and change my tactics. It amazes me to hear this from people.Edit: Also, zombie animations no longer match the damage they are dealing. I am running past zombies where after I have pasted them I see my screen blink and the zombie behind me doing the animation. This all happens after i pass them. Share this post Link to post Share on other sites
JackWalsh 29 Posted June 13, 2013 One little grip about the zeds now.You cant loose them...at allYes you can, but it's a bit more difficult. I had a horde chasing me in the field. I lost them in the trees. Also in the city i lost them running through several buildings. Share this post Link to post Share on other sites
methr1k2dop3 323 Posted June 13, 2013 (edited) Sounds like the good old days to me when finding the smallest things mattered, as a result of that you end up genuinely fearing for your life. So far I'm loving what I'm hearing, sounds like DayZ is gonna stop catering to the casual player and get back to it's roots.I have never valued a 9mm Makarov round :rolleyes:Absolutely love it.I find myself trying to survive rather than stocking up on military weapons to kill Bandits. Edited June 13, 2013 by methr1k2dop3 Share this post Link to post Share on other sites
thengeance 19 Posted June 13, 2013 Just got out of trying to love this patch again. Had decent luck after my first death. Found a hatchet, M1911 with two clips, Makarov with one, a few cans of beans and soda, two boxes of antibiotics sitting on a porch, and a bible. I was less excited about the guns than the hatchet, seeing as it hits like a truck and never runs out of ammo. Still got frustrated when I busted a hospital window only to find a pair of empty tin cans. Share this post Link to post Share on other sites
narwaljunior 18 Posted June 13, 2013 It is much more survival like which I would really like if the zombies weren't screwed up. I ran from Stary to like Zeleno running through almost every bush and this one zombie kept coming. Also that knockdown ability is a good idea but executed poorly. IMO the zeds should go into a frenzy mode and all the ones aggroed should charge you when you're down and rip your guy to shreds. Since the tackle is not too damaging it just becomes an extremely annoying feature. The mod limitations kinda trump this patch and make it fall short of what it could have been( not the community devs fault). Standalone could really capitalize on these features and make them better with improved animations and such.Also infections are brutal now... that is good but maybe making the hospitals spawn medical loot more often would make it more fun. I mean, why would people scramble for blood bags in an apocalypse? Obviously there shouldn't be those boxes full of medical loot but instead maybe more blood bags on the floor.BTW I like this patch but it can be frustrating. Share this post Link to post Share on other sites
Ninja_Meh 115 Posted June 13, 2013 Hey Guys, nice to see the patch has whipped up a lot of emotion between the playerbase, i have been reading through a lot of whats been posted and see a lot of people with complaints which were the very things razor spent a very long time trying to get right with whoever was giving feedback and helping run tests, firstly can i say, the test server setup for this mod to be played by people and tested till its bone dry, was always very quiet, id been playing 1.7.7 for aroundabout 2 months before it came close to release, and my initial reaction was the same as most here, citing, certain mechanics being too stupid and what not, then i realised i was playing the game as if the mechanics all worked in EXACTLY the SAME fashion as they did pre patch.so firstlyLOOT SPAWNS:Ok, so one of the biggest gripes i see so far in this thread is regarding the spawning of loot and often not finding anything. firstly ENSURE your ARMA2 beta patch is updated through dayzcommander to the 103718 STABLE patch, without it on this or also 103419 you will have conflicting bugs ingame that will also affect other people in and around your server.So you made sure your on the right patch, and you get to a high yield lootable lets say polana factory, and surprise surprise, not one tin cans spawned, so ur grinding ur teeth, whats happened is the building did not trigger a spawn when u entered its range, solution runaway find other loot or zeds leave the range and come back, if a building spawns a SINGLE item of loot now, it is tagged as a looted building and doesnt spawn any new loot for 15 minutes (this is from what i gather to bring down the ability for groups of players to just farm in the safest spots some of the best in game items ala high power rifles, helicopter parts etc)so you pass through the building see nothing and have to move on to another area, preferably close by, carry on your loot path all the way through another whole area, giving urself a guaranteed 15 mins before approaching your high yield, you come back and then a bit more loot has spawned, this will happen every 15 minutes from when the building was tagged to spawn and then roughly each hour the loot that has not been touched from a spawn point will get deleted from the server. so in essence loot cycling just is not a key mechanic the way you guys are used to it. at first it frustrated me, but then as i ran off to places i hadnt seen before whilst waiting for the spawn timers on my looting spots then i noticed something out the corner of my eye, i see a pickup truck hilux wreck scenery style, with some odd colour in the back, low and behold in the middle of cherno industrial hding away as camo as can be a ghillie is sat in the back of the pick up. then more loot crops up beans outside dog kennels hunting knives on non enterable doorsteps and all sorts of other places i wont ruin for you. simple matter of fact is, the looting is evolving and yes maybe it feels to stringent with its spawns but you now have to actually work for you loot, as much as i know everyone thought loot cycling was hard work, it was just a boring arduous mechanic you had to endure to cycle the loot tables, this mechanic COMPLETELY negates the need for this and creates a far more dynamic pvp environment in any server for a number of reasons but mainly1 Player awareness, now when you get to a building with no loot you have to use time and your own spawn power to figure if a buildings just been cleared or if it just didnt spawn for you2 Zombie awareness, now when you get to a supermarket with a train of 10-30 zombies 5 of which are high risk of infection zeds and not a single can of food has spawned, it makes you think twice again about getting that train in the first place.so hopefully now i have armed you with what little information i could make out from razor when asking bout the new spawning system you can make a little more use out of ur loot runs.the next thing i noticed high on the moan pedastal isWOULD YOU BELIEVE IT ZOMBIIIEEESSSSOk i personally want to interject on this specific subject as it was me and a couple of others who convinved the rest of the testers and razor himself to tone down the zeds a little bit due to fear it would lead to many complaints such as above if i had a decent upload speed i would of put up lots of my videos of zombies literally raping me to the ground from freshspawn in and around 5-10 minutesand im not a bad player, against zeds at least lolthe key thing here now is sensitivity, and i read someones post specifically saying "we should at least be able to crouch jog and not have to worry too much" the way i remember it in ANY zombie film, was that moving around even slowly or slight noises would set of a shit storm horde of angry muh fuggin zombies hungreh for teh brainz yeah? yet people all wanna just RUN to NWAF get a DMR and be the best dmr noob campmcfaggins, shooting people willy nilly with guns that by all accounts have the range of the gunshot sound nerfed so much you should conisder yourselves lucky that zeds from cherno dont come and try to rape ya when your firing a sniper on the hill of prig. seriously its important now to use the zombies with new tactics to work FOR you rather than running for your life from them, attracting all the high risk zeds, which btw have some extra little tricks up there sleeves aswell as high risk of infection. i think the toughness of the zeds now is almost perfect, and all that is needed is some tweaking to distances and alarm raising attributes for aggro, and i will try my hardest with the other guys to help razor get it as perfect as arma 2 will allow it. dont forget the main reason zeds bum you now, is because dayz mods fixed an arma 2 ai bug meaning that the unarmed zombies would zig zag slow as helll miles behind you and always get lost in 10 seconds, now they fixed that and the zed turns on the spot and runs STRAIGHT for YOU you dont know what to do with urself so you brick it, again, and get knocked over, again, anbd then get infected,,,,, again.... eventually you learn that killing zombies is now something you do if you really absolutely positively got to kill that muh fuggah. now what you should be doing is thinking about attracting large hordes of zeds by sprinting round a well populated cherno, dumping them near a player you know the whereabouts of and shaking your aggro on to him, whilst pelting him with smoke grenades. XDfinally the big hoo haaZOMBIE TACKLEAgain let me tell you guys now, i personally was banging my drum throwing my dummy into the test group when i first got tackled testing the initial builds, literally you would get hit once by any zombie when you were moving in anyway WHATSOEVER and bam, dirt face, get up run awa bam dirt face over and over, after begging he change the ratios i beleive after testing it out thouroghly myself it is now at a good rate of chance and circumstance, if you get knocked down a lot STOP RUNNING. the only time you should be running is when your with at least another guy and he has a gun and you have an AXE (which il come back to in just a second) or when you been infected dont have any beans or meat left and truly are on your last legs for antis. i now find myself being as aware as possible in towns and i will always look to the nearest few zeds and aggro them all to me and get to a nice spacey building to slow them down and lure people in to find me, thus setting my aggro on them and reaping the benefits later in the gun fight.sorry for rant but i wanted to lightly explain some of the mechanics a little and see how it went down, if your ranting about any of the three things i mentioned or have any other feedback JOIN THE TEST GROUP AND BE POLITE TO RAZOR AND THE GUYS they really do try to do whatever the community tells them so, i think personally you muddah fuggahs shud say thanksfin 10 Share this post Link to post Share on other sites
Ninja_Meh 115 Posted June 13, 2013 on top of this everyones moaning about antibiotics, but when i suggested to razor that antibiotics have a chance to spawn in every type of spawn area, he then replied they already are, so the chances of you finding them ANYWHERE are slim, no matter where you look, hence why you need to scavenge properly now, instead of farm them like little hand fed puppys :P Share this post Link to post Share on other sites
muggerfugger (DayZ) 35 Posted June 13, 2013 Did SUV's get banned? they wont spawn now, if so this patch sucks lol Share this post Link to post Share on other sites
Kra 151 Posted June 13, 2013 I keep hearing this "fun" word. To put it bluntly; DayZ was never meant to be fun. It was meant to be an experience. If you want instant gratification (only ONE type of fun) there are almost a hundred modifications of DayZ.The "fun" that we had right at the beginning came from actually experiencing true anxiety caused by a video game. Then all the scaredy-cats came in and just started shooting everyone regardless with no interaction, and if they couldn't do that, they'd hack. Then it became all about revenge and consequently got pretty boring.Take the persistent nature of your character to your advantage. Every play session doesn't have to start fresh on the coast and end when you're dead. Take your time, build your character so that when you play with friends, you have something to play with. If you die, then you fucked up, you're out until you can get that character back up. 4 Share this post Link to post Share on other sites
Ken Bean 175 Posted June 13, 2013 (edited) I keep hearing this "fun" word. To put it bluntly; DayZ was never meant to be fun. It was meant to be an experience. If you want instant gratification (only ONE type of fun) there are almost a hundred modifications of DayZ.(I hope those, who constantly insist that a game should be a pain in the ass, someday will wake up.)The "fun" that we had right at the beginning came from actually experiencing true anxiety caused by a video game. Then all the scaredy-cats came in and just started shooting everyone regardless with no interaction, and if they couldn't do that, they'd hack. Then it became all about revenge and consequently got pretty boring.Take the persistent nature of your character to your advantage. Every play session doesn't have to start fresh on the coast and end when you're dead. Take your time, build your character so that when you play with friends, you have something to play with. If you die, then you fucked up, you're out until you can get that character back up.Besides of the fun part in bold, I'd agree. Every game intents to be fun. This is the nature of games. Well, if you can't win a game, one should at least have some satisfaction, or "reward", aka loot. If DayZ wouldn't be fun for you, you wouldn't play it.But the changes the patch made are not bad. I haven't played much enough to give an opinion but my first impression is positive. It changes a lot, first time I run through cherno and didn't find anything usefull before I died bleeding and ill, I was a little disappointed. I found a gun but way too less ammo, got trapped in a room and have been knocket out a lot.My concern is, that I run out of supplies sooner or later. So I probably need to switch weapons a lot. Only can use the weapon I may find ammo for. With my public hive char I have a M9 SD, can I use it or should I just throw it away?EditUh, and very important: Is there the journal I was looking for most? If so, how can I open it? Edited June 13, 2013 by Ken Bean Share this post Link to post Share on other sites
Kra 151 Posted June 13, 2013 Uh, and very important: Is there the journal I was looking for most? If so, how can I open it?Make sure a key is bound to Action 20. I believe the default is [insert] 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted June 13, 2013 EditUh, and very important: Is there the journal I was looking for most? If so, how can I open it?Options > Controls > user controls(drop down) use action key 20 << setup this key.The current journal is just a basic model this allows us to get the core system tested while we wait for the new ui to be cut up and added into the game. 1 Share this post Link to post Share on other sites
Inception. 9443 Posted June 13, 2013 I have not yet played 1.7.7 yet, however what I have heard is rather nostalgic. If it is very difficult, then I am already in love with it. The less loot, the better. The harder the zombies, the better. If I have to actually worry about zombies, then this is a nice patch. Share this post Link to post Share on other sites
TIC 1050 Posted June 13, 2013 The update is good. The difficulty can be avoided by not going near zombies. I do believe the infection should be treated to make the infection less inflicting on our health.. Something like resting in tents, drinking enough fluids should help some symptoms at least. Share this post Link to post Share on other sites
r4z0r49 4761 Posted June 13, 2013 Eating food < is the main key for now. 1 Share this post Link to post Share on other sites
TIC 1050 Posted June 13, 2013 Eating food < is the main key for now.With the capabilities as a mod, it seems very acceptable. I'm glad you took the time and effort into this latest patch. I appreciate all is done :) Share this post Link to post Share on other sites
Trizzo 632 Posted June 13, 2013 (edited) @TrizzoSo surviving is not supposed to be fun? Tell me, why do we play games? Is it to stare at a computer screen crying inside ourselves because we keep dying off zombies?Why do we play video games? Don't project buddy, speak for yourself.Eating a bag a lollies might be more immediately sweet or "enjoyable" or "fun" to most people but it doesn't make for a satisfying, healthy or enriching meal. I see you're struggling with some very basic concepts ie: conflating your experiences with everybody elses, but try dwell on the metaphor.Understand that fun and who has it is irrelevant, DayZ is the anti game. That was and still is the mission statement. If the common understanding of games is that they are "fun" DayZ by nature is not.Personally i like the zombies making my gut tighten when I am confronted with them, note that this is not "fun" or a "good feeling". Overcoming an actual threat is far more satisying than exploiting or mastering gameplay that is not challenging. In the right cirumstances DayZ will make you tremble and now they upped the ante. Edited June 13, 2013 by Trizzo 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 13, 2013 haha...fun per se is a very very heavy biased, subjective word don't you all think? why do we have all different hobbies? different circles of friends? different work?what fun for one is isn't for the other.so better keep on talking and arguing about what fun is and what it isn't ;) Share this post Link to post Share on other sites