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DayZ Developer Blog 15th April Highest one ever

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WarThunder was free. DayZ mod required a purchase to play. I agree with what most people are saying here and I'm sure I will buy DayZ SA Alpha, but it is tiring listening to people continue to call DayZ mod free. I had to purchase ARMA II to play it.

All skyrim mods are free but you need to own the game they're for. That's what a mod is. You didn't compensate the people on the mod what so ever for their free time they decided to put in, bringing you FREE CONTENT to an existing title. Some people are just...

I'll stop there to save one of the mods the need to edit this post. But know it wasn't going to be nice. <_<

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Actually, yes lets consider the series of events: You found out about Dayz: You bought combined operations and recieved combined operations: you then went to the independent page for the mod (or possibly used dayz commander) and proceeded to download and install the independent and free mod for the game that you bought.

Just because you chose to buy a game purely to play a mod, doesnt change the fact that the mod itself was free. You paid for combined operations and you got combined operations and absolutely nothing else: the mod was an independent download, neither developed by bohemia nor sold by them.

I already had ArmA2 when day came out: I had to purchase Operation Arrowhead to play it but then I also played through the campaign. I also played through countless co-op custom missions and played other mods (Namalsk and Wasteland for example).

In the same way that I consider Dayz a free mod, I also consider Namalsk a free mod. They are additions to the core game which I did not have to pay for, therefore they are free.

Seperate the game you bought to play it from the mod you are actually playing.

I had to pay for a Windows 7 operating system DVD the last time I built my PC because I wanted to be able to play the games of my choosing which required windows in order to function...that doesnt mean that all the free games I have since downloaded (games like WingCommander Saga) were not actually free purely because I had to purchase an operating system beforehand.

Arma2 CO is a "requirement" for the mod much the same as an operating system and specific technical benchmarks are requirements for the core game itself.

It's weird that this argument is still happening. YES THE MOD IS FREE. But I think the point of people saying it's not free is: Most players on the DayZ mod had to pay for Arma II and Combined Operations. The mod itself was free, but the VAST majority of DayZ players put out money to play it. They see that as paying for it.

And that isn't equivalent to having to buy a computer to play DayZ, or pay for electricity to run the computer. These are both things most people already have. Most people also don't upgrade their computers to play DayZ, and even when they do those upgrades apply to all things computer (other games they play/may want to play). People buy Arma II for the DayZ experience ALONE.

In some contexts it's proper to say that the mod is free. The people who put the work into it did so with the intention of providing a new playing experience to Arma players for free. Which they did. On the other side, when trying to gauge interest in the standalone and how many people would be willing to pay for it right away, it is proper to look back and say "Well look how many people paid for the mod." Which, again, most people did because they bought Arma II for the sole reason of playing DayZ.

So both sides are right and should be happy to apply each argument to the context. I believe they call that dialectics.

Consider it this way also... It is probably more accurate to say (although this isn't always the case): "(insert name of new game) gave me an excuse to upgrade my graphics card," instead of "I upgraded my graphics card to play (blank)."

Similarly, most Dayz players aren't saying: "Yeah DayZ was a good excuse to buy Arma II."

Upgrading hardware applies to the running of all software. Buying software in order to gain access to one mod means you're shelling out money for the mod. Even if that mod is free.

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You pay for Arma2 to play the free mod DayZ. Simple.

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You pay for Arma2 to play the free mod DayZ. Simple.

You wouldn't think it was that simple reading some of these black/white discussions.

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You wouldn't think it was that simple reading some of these black/white discussions.

The Mod is FREE, it's as black and white as it gets, arguing it's not free because you had to pay for Arma2, your PC, electricity, rent, etc is basically destroying the semantics of the word 'free' as it quickly leads to nothing being 'free' thus 'free' is now meaningless as 'free' and 'not-free' becomes same, yet most people would agree that 'free' is real, intuitively know what it means and can distinguish between X being free and not-free Y is required to enjoy X.

Edited by ZlobaRUS54
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The Mod is FREE, it's as black and white as it gets, arguing it's not free because you had to pay for Arma2, your PC, electricity, rent, etc is basically destroying the semantics of the word 'free' as it quickly leads to nothing being 'free' thus 'free' is now meaningless as 'free' and 'not-free' becomes same, yet most people would agree that 'free' is real, intuitively know what it means and can distinguish between X being free and not-free Y is required to enjoy X.

I don't think anyone has ever said the mod isn't free. What they have said is that for the majority of players, they had to pay for the sole purpose of playing DayZ. I paid money just to play DayZ, but the mod was free. I hope this is understandable. This means something when you talk about how much money Bohemia made off the free mod, because people weren't buying for Arma, they were buying for DayZ. It also means something when you start to try to determine how many people "bought DayZ" and how much they were willing to pay. So the people being defensive about their "free mod" argument should just simmer down and understand what people mean by "They paid for DayZ." I don't think anybody here believes the mod isn't free. That just isn't factual.

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A game modification ( in this case a total conversion) must be free of charge and also must have the original game as a requirement to play. Otherwise it would be no mod but an indiependent or low budget game like Iron Front Liberation 1944 and the publisher (game developer) would defenetely charge the "modder" for using the copyright protected game engine and resources.

If Arma would be published by Bethsoft ( TES ,Fallout) for example, we would have to buy not only Arma2 Combined Operations but also all DLC packs as a requirement since Rocket has used some of the resources for DayZ mod . Bethsoft even does not allow to use resources from older games for modding their newer games. So using converted Arma Cold War resources for modding Arma 2 would be completely out of question...

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I didn't HAVE to buy Arma2 to play DayZ. I CHOSE to buy Arma2 to play DayZ. Simple.

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I don't think anyone has ever said the mod isn't free. What they have said is that for the majority of players, they had to pay for the sole purpose of playing DayZ. I paid money just to play DayZ, but the mod was free. I hope this is understandable. This means something when you talk about how much money Bohemia made off the free mod, because people weren't buying for Arma, they were buying for DayZ. It also means something when you start to try to determine how many people "bought DayZ" and how much they were willing to pay. So the people being defensive about their "free mod" argument should just simmer down and understand what people mean by "They paid for DayZ." I don't think anybody here believes the mod isn't free. That just isn't factual.

And everything just said is irrelevant in the end.

Mods are made by people already owning the game X for more content, FOR people that ALREADY OWN the game X... not for that people would buy the game to play some mod...And these people coming from the "outside" doesnt have ANY right to bitch about anything, speacially require some speacial threadment(discounts etc) after some mod goes standalone game...

When you come across reply that says "THE MODS IS FREE FSSS", it is most likely because the post before it has content that there has happened something unfair when they decided to buy a game to play a mod and they are not happy about it... (and why, I cant understand...)

Everyone knows that you are required to have the game X to play mod made for the game X... so if people are just informing it, its waste of breath..

Edited by Zeppa

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Imagine if the stand alone was free. Google Ads everywhere :D Ohh, adblock pro for dayz - win-win.

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I don't think anyone has ever said the mod isn't free. What they have said is that for the majority of players, they had to pay for the sole purpose of playing DayZ. I paid money just to play DayZ, but the mod was free. I hope this is understandable. This means something when you talk about how much money Bohemia made off the free mod, because people weren't buying for Arma, they were buying for DayZ. It also means something when you start to try to determine how many people "bought DayZ" and how much they were willing to pay. So the people being defensive about their "free mod" argument should just simmer down and understand what people mean by "They paid for DayZ." I don't think anybody here believes the mod isn't free. That just isn't factual.

When people say "The paid for Dayz" when they mean they paid for Arma2 to play DayZ they are being intellectually lazy and are using language incorrectly. In places where people are used to actually counting money they have separate terms for what you mean, the closest would be TCO (Total Cost of Ownership) which includes cost of Dayz among other things and by definition is not the same thing as price of DayZ.

Edited by ZlobaRUS54

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Little preview of the next dev blog, skip to 38.00

http://www.twitch.tv...man/b/395369944

"DayZ devblog rendering on my computer. Weighs in at 1 hour 25 minutes or so. I uhhhh hope people have attention spans. Herp."

http://twitter.com/B...392525130280960

Edited by smasht_AU
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Yes, it's from PAX.

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"DayZ devblog rendering on my computer. Weighs in at 1 hour 25 minutes or so. I uhhhh hope people have attention spans. Herp."

http://twitter.com/B...392525130280960

Great, now we'll have folk complaining the dev's are releasing too much info.

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Apologies for my (potential) ignorance but will there a dev blog tomorrow?

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Little preview of the next dev blog, skip to 38.00

http://www.twitch.tv...man/b/395369944

"DayZ devblog rendering on my computer. Weighs in at 1 hour 25 minutes or so. I uhhhh hope people have attention spans. Herp."

http://twitter.com/B...392525130280960

Sorry, this may seem really stupid, but all I get is a long virtual surgery video when I click on that link. Please advise.

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Sorry, this may seem really stupid, but all I get is a long virtual surgery video when I click on that link. Please advise.

skip to 38.00
Edited by smasht_AU
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And everything just said is irrelevant in the end.

Mods are made by people already owning the game X for more content, FOR people that ALREADY OWN the game X... not for that people would buy the game to play some mod...And these people coming from the "outside" doesnt have ANY right to bitch about anything, speacially require some speacial threadment(discounts etc) after some mod goes standalone game...

When you come across reply that says "THE MODS IS FREE FSSS", it is most likely because the post before it has content that there has happened something unfair when they decided to buy a game to play a mod and they are not happy about it... (and why, I cant understand...)

Everyone knows that you are required to have the game X to play mod made for the game X... so if people are just informing it, its waste of breath..

And that would absolutely be a case where I would make the argument that the mod is free. I'm just saying I see lots of of comments about people discussing how much people paid for DayZ and it is absolutely relevant to the discussion. My point is context, and in that context reminding the bitching user that the mod is free makes complete sense. Rocket and the rest of the DayZ developers don't owe anyone anything because they released it for free. However, it would be completely foolish to compare the explosion of DayZ, and the resulting purchases of Arma, to other mods. Most mods don't take off like DayZ did and DRAMATICALLY boost the sales of the game that was modded.

So please stop simplifying my argument like I'm on one side or the other because I agree with the point you just made. And just so you're aware, because your post seemed to indicate you didn't, the majority of DayZ players came from the "outside." In fact, there were so many players from the "outside" that it became possible to conceive of it becoming a standalone game. That's what sets this case apart and is the point being made by people claiming they paid to play the game. It was not an indirect line of payment to play DayZ, it was quite direct for a lot of people in that they never intended to play Arma II. Let me restate however since this is the second time someone hasn't actually been able to read, I COMPLETELY AGREE that the developers of the mod do not owe anyone anything as they released it for free.

You only saw my post as irrelevant because you picked and chose what parts you actually wanted to read. I'm completely confused as to why people don't see the importance of so many people buying Arma just to play DayZ. That is the whole basis of it taking off and why we're in here waiting for a standalone. Sure it's stupid for people to come in and act entitled to some sort of special treatment for their free mod, but most people here already know that mentality is stupid. Seeing that as stupid shouldn't come at the cost of acknowledging that the majority of the game's players came from "the outside" and didn't see DayZ as a mod, but as a game to play on its own. Hence, most people paying for it.

Can you not see how there are two sides to it? (Thinking about this questions with the specific point in mind that Rocket and the developing team don't owe anyone anything).

Which kind of brings me back to the topic at hand. At what point can you start holding a developing team accountable for delays or "broken promises"?? Personally, I have not been disappointed in the slightest at the December delay because they decided to take the game in a more serious direction. Hell, I could wait until next year and not think twice about it. But people come in here whining and moaning about the wait (of both the game and the updates) like it suggests incompetence on the part of the developers. Should anyone be worried about the developers being in over their heads or no? I've always had full confidence in everyone making the game but to be fair they are new to having their own project so I hope it's not naive to just assume success like I do. I guess the connected question is, at what point should people say, "Listen, you never gave us any indication that it would take this long to make a game." (2014? 2015? 2022?). Or is there never any right to say that because no one ever paid for anything??

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Ha! Thank you for not ridiculing me for not reading your post. Appreciate it man.

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Ha! Thank you for not ridiculing me for not reading your post. Appreciate it man.

Haha you were just too eager to click the link and see some footage.

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Haha you were just too eager to click the link and see some footage.

Next time they should loop the spin video for the first 38 mins.

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I watched 20mins of that surgery simulation and then I remembered what I was really doing. That game is just so awesome! So it's devblog tomorrow because he needs to upload it and maybe write some text, I guess.

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I watched 20mins of that surgery simulation and then I remembered what I was really doing. That game is just so awesome! So it's devblog tomorrow because he needs to upload it and maybe write some text, I guess.

It looks like he tweeted that about 7 hours ago so not necessarily tomorrow. Seems like it could be at any time.

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