spinager 152 Posted March 18, 2013 regarding the lastet update.. dear Mr. Rocket:the zombie-spawn-rate is horrible. If you come in a gun-fight - you will go out of ammo, because there are horrible masses of zombies spawning! In the early versions it was possible to clear places for a while.. - now its impossible.sounds like the best thing ever. roll in with sd weapons. Share this post Link to post Share on other sites
ted striker 11 Posted March 18, 2013 What about this machete and arrow quiver? I haven't seen either. And crossbows technically use bolts, why are we using arrows? Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 Cool man, I suppose you know about the broken Ai by now spotting you while lying down?Isn't really anything we can fix wait for SA for improved systems. Any real attempt to fix this sort of issue results in big cpu cost.What about this machete and arrow quiver? I haven't seen either.And crossbows technically use bolts, why are we using arrows?Technically they can use both however the wooden arrow will more then likely be destroyed. However it did allow us to start the crafting system and look at ways we can use the land to aid players. Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 18, 2013 regarding the lastet update.. dear Mr. Rocket:the zombie-spawn-rate is horrible. If you come in a gun-fight - you will go out of ammo, because there are horrible masses of zombies spawning! In the early versions it was possible to clear places for a while.. - now its impossible.It was never possible to clear an area of zombies, they've always kept respawning. Have we been playing the same mod? Lol. Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 “Souvenirs” (taken off of a corpse with hatchet / knife, decreases humanity?)ToeInfected ToeFingerInfected FingerEarInfected EarHandInfected HandFootInfected FootCraftedNailed BatHammer + Nails + BatCan Noise Trap2 Empty Cans / Sodas + StringNailed BranchHammer + Nails + Thick BranchMakeshift Splint2 Wood Planks / 2 Scrap Metal + Gauze / Bandage / Duct TapeWooden SpearThick Branch / Pool Cue + Knife / Multitool / Machete / HatchetMakeshift SpearThick Branch / Pool Cue / Plastic Broom Handle + Knife / Kitchen Knife / Scrap MetalMolotovFull Alcohol Bottle + Matchbox / Large Matchbox / Near Fire + Rag / Toilet PaperExploding Bear TrapBear Trap + Hand Grenade + Rope / StringSmoke (Cig / Joint)Matchbox / Large Matchbox / Near Fire + Cigarettes / MarijuanaNotepad10 notes + Paste / StringBook / Journal10 Paper Sheets + Paste / StringShortwave RadioBroken Radio + Phillips Head Screwdriver + 2 D Batteries + Duct Tape / PasteShortwave Radio (Dead) + 2 D BatteriesFlashlightBroken Flashlight + Duct Tape + AA BatteriesFlashlight (Dead) + 2 AA BatteriesWalkie TalkieBroken Walkie Talkie + 2 AA Batteries + Phillips head screwdriver + Duct Tape / PasteWalkie Talkie (Dead) + 2 AA BatteriesWooden Spike Barricade4 Wood + Knife / Hatchet + Rope / Duct TapeWooden Wall BarricadeWood Pallet + Empty Barrel + Rope / Duct TapeReinforced Wall BarricadeMetal Sheet + Wood Pallet + Empty Barrel + Rope / Duct TapeWood Pallet10 planks + Nails + HammerHere's a quick list of ideas. 8 Share this post Link to post Share on other sites
Max Planck 7174 Posted March 18, 2013 (edited) Here's a quick list of ideas.I'll take all of them, thanks.EDIT:Also, 'exploding bear trap'.Exploding. Bear trap.Exploding. Edited March 18, 2013 by Max Planck 1 Share this post Link to post Share on other sites
philbottle 430 Posted March 18, 2013 (edited) Flippin awesome ideas :thumbsup: Edited March 18, 2013 by philbottle Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 18, 2013 (edited) let the McGuyver Games begin!!!aux. "waterproof" bagtarp + cord + knivewaterproof vest + cord + knifeaux. bagcloth + cord + knive"normal" clothing + cord + knife Edited March 18, 2013 by joe_mcentire Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 18, 2013 Release Date for next patch: SoonHey Razor !Will it correct the vehicles spawning problem ? Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 Hey Razor !Will it correct the vehicles spawning problem ?What issue is that? Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 18, 2013 (edited) Please read this topic: http://dayzmod.com/f...not-respawning/The vehicles are not respawning on some servers.Edit: All the crashed vehicles are "spawning" (RPT/Hivelog compare) but they don't appear at all, they keep the state "Crashed/waiting for respawn" and stay on the coords they was previously crashed, and don't come back. Edited March 18, 2013 by Ameo Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 Please read this topic: http://dayzmod.com/f...not-respawning/The vehicles are not respawning on some servers.No that is a hive issue. The hive isn't auto most of the system has to be done by hand and to change is a pretty big job for the amount of servers on the hive. If you send your instance id i can add vehicles that should keep re spawning the question is for how long. 1 Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 18, 2013 Mmhh alright, understood. Seems to be painful :/If you can help us, our instance id is 11143 (LU511).Thanks. Share this post Link to post Share on other sites
codestargod 102 Posted March 18, 2013 Here's a quick list of ideas.goodies...cummon!!! what about a handloader kit so's we can craft our own ammo? It's reasonable to assume that people should revert to doing this when ammo supplies are running low.http://cheaperthandirt.com/blog/?tag=lee-reloading-starter-kit Share this post Link to post Share on other sites
codestargod 102 Posted March 18, 2013 (edited) goodies...cummon!!! what about a handloader kit so's we can start crafting our own ammo? http://cheaperthandi...ing-starter-kitIt's reasonable to assume that in a time of great crisis people would revert to doing this when ammo supplies are running low. Whereas you'd probably find just a box of ammo, you might stumble across a crate of empty casings/ lead bullets/gun powder, etc. that you can add to the other list of items you'd first need to find. Not to mention the requirement to have the necessary skill.Ammunition is sure to become rarer and rarer, forcing people to make their own. Not only that, but for weapons like the British Lee Enfield .303 and other older weapons with odd calibers, handloading is practically the only choice as surplus ammo is hard to come by for civilians.Also, i think it would be a good idea that if people die, they cannot use the same username as a character untile a certain time has elapsed. This forces them to invent a whole new character and not respawn immediately as the same individual to then rejoin their team. Permadeath should mean just that, with no reincarnated characters. Edited March 18, 2013 by codestargod Share this post Link to post Share on other sites
marrr 6 Posted March 18, 2013 (edited) Please read this topic: http://dayzmod.com/f...not-respawning/The vehicles are not respawning on some servers.Edit: All the crashed vehicles are "spawning" (RPT/Hivelog compare) but they don't appear at all, they keep the state "Crashed/waiting for respawn" and stay on the coords they was previously crashed, and don't come back.same problem here. Can please look into fixing it............ Edited March 18, 2013 by marrr Share this post Link to post Share on other sites
Masterfocker 103 Posted March 18, 2013 ARe you going to fix loot not spawning when in a vehicle? You fixed zombies spawning, now how about that loot... Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 Whats wrong with getting out to spawn them ? 2 Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 18, 2013 Server started, the vehicles are back !Thank you Razor ! :beans: Share this post Link to post Share on other sites
Th3Downfall 3 Posted March 18, 2013 Whats wrong with getting out to spawn them ?You cannot drive up to something and loot it. You have to drive up to the town, 200m away or so, and run up on the loot spawn to get the loot. You know this already, most likely anyway. I would like to think that if the game is going to work against us correctly(i.e zombies spawning while we are in vehicles) then I would like to think that it will work for us correctly(i.e loot spawning while we are in vehicles) 2 Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted March 18, 2013 “Souvenirs” (taken off of a corpse with hatchet / knife, decreases humanity?)ToeInfected ToeFingerInfected FingerEarInfected EarHandInfected HandFootInfected Footisn't that against the law in Germany? IE two versions of the game?CraftedNailed BatHammer + Nails + BatCan Noise Trap2 Empty Cans / Sodas + StringNailed BranchHammer + Nails + Thick BranchMakeshift Splint2 Wood Planks / 2 Scrap Metal + Gauze / Bandage / Duct TapeWooden SpearThick Branch / Pool Cue + Knife / Multitool / Machete / HatchetMakeshift SpearThick Branch / Pool Cue / Plastic Broom Handle + Knife / Kitchen Knife / Scrap MetalAll ok IMOMolotovFull Alcohol Bottle + Matchbox / Large Matchbox / Near Fire + Rag / Toilet PaperExploding Bear TrapBear Trap + Hand Grenade + Rope / StringNo...Firstly crafting should be broken down into skill sets, IE1. Base/structure Crafting - Sandbags/Wood Planks/Nails - Make fortifications like sandbag nests and fences and deerstands2. Weapon Crafting - as you listed above basic modified melee weapons but also like 2017 IE bandage flashlight onto m43. Supply Crafting - TP to make bandages, tin cans to make nails, wood piles to make planks dowels, modify whisky bottles/cans for animal traps + Insurgency4, Remedy Crafting (Harvesting should be added to the game) - Make certain plants/trees/buildings/objects harvestable, get minerals from rocks/dirt/clay plants etc... get planks, nails etc from pallets boarded windows etc (make world objects show change in the same manor as damage is currently shown progressevely)5. Vehicle Crafting - Modify vehiciles with scrap/paint/nets (eventually make faster, handle better etc)6. Insurgency Crafting - Frag + Cut Open Whiskey Bottle = improvised Claymore (it gets knocked over blows up 5 seconds later After glass breaking sound), 6 whiskey bottles + 6 badages + 1 jerry can = 6 malatov cocktails. Add String + Cans for early warning system, string + Rock + Twigs = Animal trap, Rope + Wood + Heavy Rock = Person booby trap.Smoke (Cig / Joint)Matchbox / Large Matchbox / Near Fire + Cigarettes / MarijuanaNotepad10 notes + Paste / StringBook / Journal10 Paper Sheets + Paste / StringShortwave RadioBroken Radio + Phillips Head Screwdriver + 2 D Batteries + Duct Tape / PasteShortwave Radio (Dead) + 2 D BatteriesFlashlightBroken Flashlight + Duct Tape + AA BatteriesFlashlight (Dead) + 2 AA BatteriesWalkie TalkieBroken Walkie Talkie + 2 AA Batteries + Phillips head screwdriver + Duct Tape / PasteWalkie Talkie (Dead) + 2 AA BatteriesWooden Spike Barricade4 Wood + Knife / Hatchet + Rope / Duct TapeWooden Wall BarricadeWood Pallet + Empty Barrel + Rope / Duct TapeReinforced Wall BarricadeMetal Sheet + Wood Pallet + Empty Barrel + Rope / Duct TapeWood Pallet10 planks + Nails + HammerHere's a quick list of ideas.I don't really have time to go into every suggestion here, they are mostly good but I think there needs to be more UNITY...IE...Hemp/Trees/grass/plants/vegetables/fruits etc etc etc should ALL be harvest-able items from the existing world... then what you do with them should build off that... Hemp should be smokable or to make robe/fabric etc... but ONLY if you've found specific 'crafting books' out in the world... you should be able to find a 3 ring binder essentially where you can collect all this... BUT you should have to equip the correct one to access those "recipes" It should just build up a huge accessable library that "old" users can just scroll through a huge menu of options. It should be a laborious chore to get stuff done.The whole world should become harvestable... I see you have Pallets shown there... but there are already pallets in the A2 library and in game as set pieces... you should be able to grab those or break them up to use for their parts and they should change or disappear from the world accordingly... they are already treated as objects in LOTS of cases.. so it shouldn't be much of a leap to for example instead of a shed showing damage from a gunshot or explosion, show damage from being harvested for wood/nails...Rocks I suppose would be much harder, as would grass/dirt but you could drop objects on top of the current texture instead of modifing the exisitng one... (think dropping a can after consuming food but instead you drop a dirt patch over where there was a grass patch. or drop an object that makes a rock look like it has been chissled). But with buildings it should be cake... you just add a "damage layer" to the building that isn't due to gun damage.Further to that I would IMMEDIATELY start working on EVERY item that is feasably included in the tool box being created as a secondary weapon and equipable... BUT you should then be able to drop it or lose it by accident... Essentially the tool box should be a backpack for tools... that are also usable individually as melee weapons.It's a quick logical way to add secondary melee weapons. 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted March 18, 2013 I did say they where ideas :-) and thanks for the feedback on them Share this post Link to post Share on other sites
codestargod 102 Posted March 18, 2013 I did say they where ideas :-) and thanks for the feedback on themyou didn't mention crafting ammunition!!!!! Say that this is a good idea. I command you!! Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted March 19, 2013 (edited) I did say they where ideas :-) and thanks for the feedback on themOh believe me that was the short list, and in no way intended to be as dicky as it came off, (I love DayZ Mod so much I will host an official hive server until the server farm gets shuttered. Thank you for all your hard work)I am working on a mod with a group of guys, with crafting and these are just SOME of the ideas we are going to be implimenting if we can get some help with coding. The guy who started the system on our mod quit due to IRL priorities. (right now there are 3 crafting books and you can build structures, fortifications, and ... dear god I don't even know (I never get time to play the game lol))you didn't mention crafting ammunition!!!!! Say that this is a good idea. I command you!!Totally agree, Gun powder found in cans in the world (RARE) or with toolbox you should be able to pull the lead/gunpowder/primers/brass apart and recombine to your hearts desire...IMO there are SOO many chances sitting in the world already...Gunsmith:add- Lead (found: gas stations (for tire balancing)) (salvaged: unwanted ammo)- gun powder (found: military baracks/or military industrials (new loot class) (salvaged: unwanted ammo)- empty brass (by caliber, nobody is going to be smelting brass in their camp) (found:military baracks/or mil. industrial, dropped by other players)(salvaged: previously emptied ammo)- empty 12g shell (found: farms, bars, dropped by other players)(salvaged:previously emptied ammo)- Primers - Universal (found: mil industrial/barrack)(salvaged: unwanted ammo)With just this you could within the realm of reason (well you should "technically" have to find a bullet mold for the molten lead, and NOT be able to make shotgun pellets although you could assert that the tool box contains the bullet mold) fashion any ammo you want.Clearly you should be able to strip scopes/handles/foregrips/ laser pointers/lights/stocks etc from other weapons to use on your current or preferred weapon.Insurgency:- Satchel charges (same in game and inventory images but altered damage stats) (sandbags+Gunpowder=DIY Satchel)- Tripwire claymores (String+bandage+grenade=tripwire grenade)- Primer fired drop bombs (placed on top of doorways or stairs if kicked over they blow up instantly on impact) (Whiskey bottle + Gunpowder + Primers = Drop bomb (has to fall straight down)- Glass jar timed explosives (cut whiskey bottle + Grenade (pin removed) = Knock over timed explosive)Hunter:Add more items from gutted animals:Sinew - Used as string but stronger more elastic/versatileStomach Lining - Used for quiver, collection bag for herbs/medicinesBones/teeth/horns - Used for making arrow heads, hand tools, melee weapons*MUST* be able to make LOTR style horn to blow as I charge into Cherno with my bone handled stone axe!!!Glands - Used for medicinesOrgans - Used to make medicines/quick healing "potions" (if you can eat cooked rabbit to get 1600 blood dear brains or eyeballs should do something similar (no clue on actual bits used by survivalists)Gatherer:Herbs - medicine/potionsFlowers - medicine/potionsRoots - medicine/potionsMinerals - medicine/potionsVegetables - FoodHemp/Marijuana - rope/Painkiller replacementFruit - FoodTobacco - painkiller replacement (builds dependency (I recommend making it so you HAVE to smoke or you get "headaches" (occaisional high pitch background noise and momentarily blurred vision)Wild Mushrooms - Found in woods (might be food, might kill you, might make you hallucinate for 10 minutes. SERIOUSLY make it 10 minutes)Garden Mushrooms - Found in backyards farms - FoodALL the above should just be loot that randomly spawns near logical objects/textures at negative elevation so that you can't see the objects but the gear menu is still accessible, people will have to scour the ground looking for stuff in the woods...or in a flower patch, you might find 1-4 sunflower seeds in the sunflower fields, or grapes in the vineyards, or apples in the orchards, veg in back yards/farms where it makes sense.)And I hate the crafting system lol..You should hear my ideas for the systems I'm interested in ;-0 Edited March 19, 2013 by NonovUrbizniz Share this post Link to post Share on other sites