codestargod 102 Posted February 23, 2013 (edited) I like how it seems that there will be different zombies with differing injures, that will hopefully effect the speed at which they move. Currently all zombies run at the same speed, if somewhat sporadically, so this change alone could potentially catch you off guard when in game as one undead soul darts at you from around the corner. Time to get swarmed!Also, the design should be that it is difficult to predict who is a true crawler or a walker crawling at the time. You think you're safe cause you believe it can't chase you, then it jumps up and frightens the white jesus out of you. Edited February 23, 2013 by codestargod Share this post Link to post Share on other sites
victusmortuus 1074 Posted February 23, 2013 Here's to hoping I'm not put into the same category for people who don't like amateur style videos. I think I'm growing out of things like "pew pew" ect.. Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted February 23, 2013 We are hoping to have the zombies in the game for us for testing purposes in the next few weeks, and that wikll allow us to fully implement for Zombie AOA pathfinding and moving around, the players is a bit longer cause we have to make sure we perfected it and we have to re-record every single animation....I guess no release before Everest... Share this post Link to post Share on other sites
drouz@netti.fi 57 Posted February 23, 2013 (edited) I hope we can see some videofootage(maybe these new animations?) of SA at GDC / PAX east next month. Edited February 23, 2013 by drouz Share this post Link to post Share on other sites
Rage VG 4033 Posted February 23, 2013 God, You and Matt have the greatest damn sense of humor.I demand moar!also can i buy a key pls Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 23, 2013 and holy sh... how old is matt? godammit so damn young and such a badass voice 3 Share this post Link to post Share on other sites
siew 53 Posted February 23, 2013 (edited) and holy sh... how old is matt? godammit so damn young and such a badass voiceno alcohol, no smoking, vegetarian and having a lot of sex maybe keeps him so young ^_^ Edited February 23, 2013 by siew 2 Share this post Link to post Share on other sites
colekern 1364 Posted February 23, 2013 I like how it seems that there will be different zombies with differing injures, that will hopefully effect the speed at which they move. Currently all zombies run at the same speed, if somewhat sporadically, so this change alone could potentially catch you off guard when in game as one undead soul darts at you from around the corner. Time to get swarmed!Imagine a zombie with arms. He runs up to you and... tries to nub you to death. Share this post Link to post Share on other sites
onaabys@gmail.com 0 Posted February 23, 2013 Really nice work, was both fun and nice to get more info about the SA. :)Just hope we get a Rocket zombie to spawn in the SA, would be nice to kill. :D Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted February 23, 2013 The Day Z mod experience has grown stale on me, so I anxiously wait for the Standalone. Primarily the performance of high population servers/scripters has ruined the experience. The one thing I took out of this dev blog and the other video blog is that this game doesn't seem anywhere near ready to be released. So... we wait. Share this post Link to post Share on other sites
codestargod 102 Posted February 23, 2013 (edited) The Day Z mod experience has grown stale on me, so I anxiously wait for the Standalone. Primarily the performance of high population servers/scripters has ruined the experience. The one thing I took out of this dev blog and the other video blog is that this game doesn't seem anywhere near ready to be released. So... we wait.OK, keep your panties on Dorothy, It'll be done when it's done. Edited February 23, 2013 by codestargod Share this post Link to post Share on other sites
soapmak3r 677 Posted February 24, 2013 Does anyone know if there is any work being done to try and solve the pop-in issues with the Arma 2 engine folliage?It's not a huge thing, but it can be kind of immersion breaking.Also, will infected stumble, trip and fall over objects like chairs, tables, fences and player bodies?And on that note, will collision detection be improved for both players and infected?I mean, I'm gonna assume that infected won't be able to walk/attack through walls and other solid objects in the SA, so I guess collision detection will be improved, right? Share this post Link to post Share on other sites
Nomadic Nut 70 Posted February 24, 2013 This shit made my day. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted February 24, 2013 Great stuff. Glad everyone's having fun despite the stress. Great burp by the way, Rocket Share this post Link to post Share on other sites
crosa 93 Posted February 24, 2013 Love Rockets eating Anims... those are gunna look awesome! Share this post Link to post Share on other sites
DazTroyer 227 Posted February 24, 2013 Good insight into how much work goes into making DayZ the "game" but boy they look soooooo much further from launch with every update. Patience is a virtue they say, seems we will need it by the bucket load. 1 Share this post Link to post Share on other sites
Hetstaine 10852 Posted February 24, 2013 Good stuff , the team that plays together stays together :thumbsup: Share this post Link to post Share on other sites
rocket 16567 Posted February 24, 2013 Just to be aware people, the redoing on zombie animations (and certainly player animations) is not a requirement for release of the initial alpha. So the game release is not delayed because of this.Things like Zombie AI/pathfinding, server/client architecture, are the reasons for the delay. New Zombie animations will flow in when they are ready 16 Share this post Link to post Share on other sites
de4dcert 246 Posted February 24, 2013 I really enjoyed it. There are a few developers who do a nice hour length inside look and package it with the special addition on release hehe but it's great to see one during development on a high profile title. The technical aspects really interest me. Share this post Link to post Share on other sites
Private Evans 1303 Posted February 24, 2013 Just to be aware people, the redoing on zombie animations (and certainly player animations) is not a requirement for release of the initial alpha. So the game release is not delayed because of this.Things like Zombie AI/pathfinding, server/client architecture, are the reasons for the delay. New Zombie animations will flow in when they are readyalso I guess there are different people working on the anims than on the new weapon models or map improvments for example ;) Share this post Link to post Share on other sites
sav112g 114 Posted February 24, 2013 Good that they can just flow in. I was thinking this game in Standalone must six months at least away when they are redoing the Zombie animation but I guess it must be a bolt in kind of affair.I wont be playing this till late this year or early next so I’m just happy with updates. I have noticed a fair few streamers that did stream a lot of DayZ have moved on to other stuff. The game really does need an injection to ramp up interest in this that I fear is waning a bit.Looking forward when the lads can stream more than twenty minutes before they get hacked. Share this post Link to post Share on other sites
WarlordOden 3 Posted February 24, 2013 No matter how much time we have to wait, we'll have our almost hackerless servers. I can't wait to actually be able to call a server home. It's about time we can go to cherno without everyone dying within a certain radius. :D Share this post Link to post Share on other sites
gesundheitk 420 Posted February 24, 2013 No matter how much time we have to wait, we'll have our almost hackerless servers. I can't wait to actually be able to call a server home. It's about time we can go to Cherno without everyone dying within a certain radius. :DDayZ Standalone's sales are going to be topping the charts, and there still is a pretty big majority of players in DayZ who KoS. I'd imagine there will be a lot of people dying in a certain radius of Cherno. Share this post Link to post Share on other sites
deetaili 49 Posted February 24, 2013 DayZ Standalone's sales are going to be topping the charts, and there still is a pretty big majority of players in DayZ who KoS. I'd imagine there will be a lot of people dying in a certain radius of Cherno.If the game is difficult enough (almost hopeless for even exerienced players) the amount of KoS will obviously decrease. Imagine having only 5 rounds for your crappy Makarov when you have to decide whether to kill an unarmed stranger and get a shitload of zombies after you or try to co-operate for a while or at least avoid a conflict.That's just my dream, though... :D Share this post Link to post Share on other sites