nikiller 122 Posted January 21, 2013 (edited) hi,I play without crosshair since ofp. When you are used to it, you know where is the center. If you train to fire from the hipe in the editor you can hit target with good accuracy at 25-30m without problem very quickly. It is the same to loot stuff you know where is the center so you find the object you want to pick up or the ladder you want to climb very easily. It's just a question of training.As for the new players problem, DayZ is a survival simulation, it means that there's a learning curve. People are too used to Hollywood style gameplay where the player have instant fun since the game do things for them. Let's come back to real skill where player sucks at start and is frustrated because he sucks and then learn how to play and becomes skilled.EDIT: I agree that the open/close gate addAction needs to be fixed.cya.Nikiller. Edited January 21, 2013 by Nikiller 5 Share this post Link to post Share on other sites
barrett_killz 229 Posted January 21, 2013 Actually why not? Share this post Link to post Share on other sites
Rage VG 4033 Posted January 21, 2013 Aye, I get what you're saying, and it's true because the only experience I can possibly draw from is my own..But as I've said in the remaining chunk, it seems that having all these detailed systems and functions akin to reality are surely massively contradicted if there's a crosshair in the mix.Well, not so much since the crosshair is also subject to these systems and functions. It moves with gun sway, yada yada. However yes, it would really take away from a big part of the immersion. However, that is something that can be fixed with turning them off, and removing the feature would be unnecessary. The other point, about the hacks, is an example of why it should be removed completely.In other news, SO MANY NOTIFICATIONS AAAAAAAAAAAGH. 1 Share this post Link to post Share on other sites
Nyctalgia (DayZ) 7 Posted January 21, 2013 (edited) hopefully the SA will address the issue with having to find a particular pixel to open gates, access tents etc.....Easy, not having a weapon equipped makes you do this when you right click:Can also be used to point out enemies, items etc! Edited January 21, 2013 by Nyctalgia 6 Share this post Link to post Share on other sites
attorney1977 311 Posted January 21, 2013 What if you don't have a gun?Then you don't have crosshairs anyway. 4 Share this post Link to post Share on other sites
SmashT 10907 Posted January 21, 2013 (edited) Slightly off topic, but can you prevent ESP cheats using information taken directly from client memory? (Player locations, direction facing, gear, health etc) Surely you have to send that information to the client at some point? Edited January 21, 2013 by smasht_AU Share this post Link to post Share on other sites
rocket 16567 Posted January 21, 2013 Then you don't have crosshairs anyway.You are on fire today! Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted January 21, 2013 hi,I play without crosshair since ofp. When you are used to it, you know where is the center. If you train to fire from the hipe in the editor you can hit target with good accuracy at 25-30m without problem very quickly. It is the same to loot stuff you know where is the center so you find the object you want to pick up or the ladder you want to climb very easily. It's just a question of training.Training to fire from the hip is fine, but you shouldn't have to train to do simple things. Even with crosshair on interacting with stuff is harder and more fiddly than it should be. Share this post Link to post Share on other sites
OrLoK 16185 Posted January 21, 2013 hmm, having actually looked at the thread (apologies) I'm undecided.I personally don't like crosshairs at all (as long as the iron sights etc work) and if removing crosshairs did defeat a common method of hacking then I tend towards that as a step toward making life more tricky for the average scripter...But there are alot of folk out there who do love/need crosshairs, and I like choice.If the hackers/scripters/goblins are going to make hacks for the game, then there really is little one can do to halt it. Rather than invest time and resources in stopping them I'd rather see far superior admin tools as, for me nothing beats a live admin.Obviously I speak from a novice point of view purely as an end user. Make the system easier to moderate and let humans do the work.L 3 Share this post Link to post Share on other sites
Steam_Power 42 Posted January 21, 2013 Would it be possible to have the CH active for say 8 hours game play?So for your first full day of playing as a bambi you have the crosshairs but once you cross that 8 hour bambi period CH will be removed. Sort of like taking the training wheels off your trike.This way you can still cater to the new player even if it is for a short period of time.Why would you need training wheels on a trike...? You already have three wheels. I feel bad for THAT kid....Also, I like Third Person and I like CH, The game is too clunky and too slow to move around in short range to get a shot off accurately unless I had CH.---With Third Person I like to see my guy and how he blends in with the environment, when it comes to aiming I move into first person and look around.---With CH in close I use them to aim, because in real life I would have a grasp on where my gun is actually aiming, I'm not holding a mouse and wiggling it around to hope I get it right. Share this post Link to post Share on other sites
Ramboness (DayZ) 15 Posted January 21, 2013 There's no need for a crosshair when you can aim down sights. 1 Share this post Link to post Share on other sites
Steam_Power 42 Posted January 21, 2013 What if you don't have a gun?I think he means a melee weapon. How do you aim those things.. They do not have sights... Share this post Link to post Share on other sites
Very Ape 748 Posted January 21, 2013 (edited) This will make shooting that much more difficult-- I'm all for it!Shooting needs to be a skill that's valued by other players (much like piloting, and first aid could be). Everyone should be a wailing, helpless infant until they can either learn how to do something useful or die. Edited January 21, 2013 by Very Ape 4 Share this post Link to post Share on other sites
SmashT 10907 Posted January 21, 2013 (edited) Then you don't have crosshairs anyway.Try an axe. Maybe if you could point the tip towards objects. Edited January 21, 2013 by smasht_AU 2 Share this post Link to post Share on other sites
tridizajn.com@gmail.com 0 Posted January 21, 2013 Remove please :) Share this post Link to post Share on other sites
Nyctalgia (DayZ) 7 Posted January 21, 2013 I think he means a melee weapon. How do you aim those things.. They do not have sights...You do a swipe in the air and see where your weapon moves. Share this post Link to post Share on other sites
Steam_Power 42 Posted January 21, 2013 You do a swipe in the air and see where your weapon moves.Doesnt sound realistic. If I am swinging it, I know where it is going, I'm not gonna guess where I have to swing and then try it again until I am right.. haha Share this post Link to post Share on other sites
Florx 1326 Posted January 21, 2013 Remove it!!!!!!!!!!!!!!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
Nyctalgia (DayZ) 7 Posted January 21, 2013 (edited) Doesnt sound realistic. If I am swinging it, I know where it is going, I'm not gonna guess where I have to swing and then try it again until I am right.. hahaYou mean less realistic than crosshairs? To be honest, what I said is usually how people do it in real life as well. Most people who pick up a melee weapon/bat etc does a practice swing in the air. Edited January 21, 2013 by Nyctalgia Share this post Link to post Share on other sites
Steam_Power 42 Posted January 21, 2013 You mean less realistic than crosshairs? To be honest, what I said is usually how people do it in real life as well. Most people who pick up a melee weapon/bat etc does a practice swing in the air.But what I am saying is that they KNOW where they are swinging it. We arent in the game to see and feel where it is going, but in real life everyone can put it in the direction they want it to go. 1 Share this post Link to post Share on other sites
nik21 287 Posted January 21, 2013 Regarding the Hacks I want to add:- Hack Crosshairs are ALWAYS in the center of the screen, mostly because Multihacks also include stuff like No Spread, No recoil and No sway. I bet we will see very similar stuff in the standalone (it already exists in some Arma 2/ ***s). Share this post Link to post Share on other sites
rocket 16567 Posted January 21, 2013 Regarding the Hacks I want to add:- Hack Crosshairs are ALWAYS in the center of the screen, mostly because Multihacks also include stuff like No Spread, No recoil and No sway. I bet we will see very similar stuff in the standalone (it already exists in some Arma 2/ ***s).Standalone calculates shots server side, so none of what you mentioned will be any use. You muzzle direction will be where the shot leaves from - and so the crosshair would need to be calculated based on that. 4 Share this post Link to post Share on other sites
GodOfGrain 191 Posted January 21, 2013 please remove it.My biggest issue with it is regarding game immersion.But you should be able to fire semi-accurate shots without looking through the iron sights.For the spray-and-pray mode in CQB.The current accuracy without iron sights feels quite well in this regard. Share this post Link to post Share on other sites
Steam_Power 42 Posted January 21, 2013 Standalone calculates shots server side, so none of what you mentioned will be any use. You muzzle direction will be where the shot leaves from - and so the crosshair would need to be calculated based on that.So.. we are looking at how crosshairs will work in the game now... NIICE! :P Share this post Link to post Share on other sites
nik21 287 Posted January 21, 2013 Standalone calculates shots server side, so none of what you mentioned will be any use. You muzzle direction will be where the shot leaves from - and so the crosshair would need to be calculated based on that.If everything (spread, recoil, breath etc.) was calculated server-side - wouldn't that mean a lot of lag? Share this post Link to post Share on other sites