electroban 102 Posted November 13, 2012 (edited) I read the thread. Your posts are the fun ones. A karma system that punishes bandits. Yeah, that's going to go over real well. Oh, and that wouldn't work anyway as not all the loot you find was spawned by you.Just to be clear, you want to punish bandits but you don't want to be identified as a bandit so you can steal non-bandits loot by shooting them or by server hopping? Yup, KOS solved!Ohhh i see so you can shit on ideas you just cant create any? (Welcome to 99% of the worlds population) still waiting on those options bro. And no i don't think there should be any kind of punishment. Edited November 13, 2012 by electroban Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted November 13, 2012 Ohhh i see so you can shit on ideas you just cant create any? (Welcome to 99% of the worlds population) still waiting on those options bro. And no i don't think there should be any kind of punishment.I wont hold your hand through the scary sandbox game. I really do feel bad for you if you don't see more than two options in your scenario. No punishment = no karma system Share this post Link to post Share on other sites
electroban 102 Posted November 13, 2012 I wont hold your hand through the scary sandbox game. I really do feel bad for you if you don't see more than two options in your scenario. No punishment = no karma systemlol and your still not offering any omfg. take note this guy is a total troll. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted November 14, 2012 (edited) lol and your still not offering any omfg. take note this guy is a total troll.Here. We'll play a game with it. Pick five letters._____ ___ __ ___ ____. Edited November 14, 2012 by SausageKingofChicago Share this post Link to post Share on other sites
joeoblong@yahoo.com 614 Posted November 14, 2012 Bandits will moan about any system aimed at them. Rocket needs to just pick whatever method he feels is best. I always liked the faces of the dead option. Although i suppose that'd be a pain to do. Heartbeat was interesting, but the deaf players (yes they are out there) are screwed. So instead he made skins. I still think Bandits should see and hear shit thats not there, add a bit of annoyance to their lives. Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted November 14, 2012 Sausage King, you still arn't putting out any options onto that scenario I made, I mean you did SAY there were loads remember? You just didn't say anything yet. have you forgotten, or do you just ignore things you can't directly troll, and go around spouting lukewarm garbage without any substance or content to what you say."OK Consider this as a hypothetical situation, say the game is rebalanced A LOT.You're in the woods, there's no food ANYWHERE. Your food is blinking and you're bleeding out from the starvation. You see another player, whose just say got an axe where as you have a shotgun. You be the nice guy, you ask over Direct "Hey man you got any food?" The other player replies "Not for you bitch". I want my character to survive, so i shoot the player in the face and I prize his beans out of his cold dead hands. Oh no but what's this? a skin has been forced on your character, how the hell did that get there.let's hear the options plzit doesnt matter if the other guy had beans he didnt wanna offer up.. you still bandit/murdered him. and deserved the skin you got.its up to you to find your loot.. not to sit around and "earn" it by KoS'n other players for it..simple as that... Share this post Link to post Share on other sites
HIHBGaming 14 Posted November 14, 2012 I look at it as, there's always a choice to be made. The skin isn't forced on anyone; as was said multiple times; you choose to KoS, you choose to murder that player for his beans. The choice is made knowing what the consequence will be... A bandit skin that tells others that you're a potential threat, that you knowingly choose when you KoS.Being a bandit can always be reverted back to normal by choosing not to do what Bandits do. So this whole debate is pretty much nul and void because the choice is yours to make, nobody makes it for you.It's just sounds to me that some just want to run around knowing there's a consequence to their actions, yet get shitty when it actually happens. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 14, 2012 (edited) I look at it as, there's always a choice to be made. The skin isn't forced on anyone; as was said multiple times; you choose to KoS, you choose to murder that player for his beans. The choice is made knowing what the consequence will be... A bandit skin that tells others that you're a potential threat, that you knowingly choose when you KoS.Being a bandit can always be reverted back to normal by choosing not to do what Bandits do. So this whole debate is pretty much nul and void because the choice is yours to make, nobody makes it for you.It's just sounds to me that some just want to run around knowing there's a consequence to their actions, yet get shitty when it actually happens.How many times were you KoS? This is what I'm going to ask from now on, cause it's very apparent you're all bitching like little school girls. You bitch about not being able to identify bad guys, you bitch about spawning on the shore, you bitch to bitch... When is it going to stop? I don't need this game, I want this game to be a hardcore survival, if it turns out to be mainstream garbage that caters to little bitches I won't play it. I want customization, I want the world to be a sandbox with the players to do whatever their free will desires. Guess what? If skins are included, that means player customization is not included. Hooray for all walking around looking like little dipshit cloned survivors.No matter what you do or think up... Someone is always going to spawn in, grab the first weapon they see... and attempt to/kill the first person they see. Turning you into an alien won't even change that. Edited November 14, 2012 by Dreygar Share this post Link to post Share on other sites
electroban 102 Posted November 14, 2012 I look at it as, there's always a choice to be made. The skin isn't forced on anyone; as was said multiple times; you choose to KoS, you choose to murder that player for his beans. The choice is made knowing what the consequence will be... A bandit skin that tells others that you're a potential threat, that you knowingly choose when you KoS.Being a bandit can always be reverted back to normal by choosing not to do what Bandits do. So this whole debate is pretty much nul and void because the choice is yours to make, nobody makes it for you.It's just sounds to me that some just want to run around knowing there's a consequence to their actions, yet get shitty when it actually happens.Yeah but the consequence is bullshit and unjustified ok? I'm living in a zombie apocalypse don't try and force a skin on me because i'm playing the game and surviving. The humanity system was 100% put in to stop people from whining about getting shot in the back. Yeah well taking a chance on someone is part of the game, having your hand held and getting a visual aid to not approach a player because of a couple of decisions he made for his own survival is bullshit. 1 Share this post Link to post Share on other sites
Rivy 32 Posted November 14, 2012 Why do people claim "the game is all about xxxx" when it's not ಠ_ಠ Share this post Link to post Share on other sites
electroban 102 Posted November 14, 2012 Why do people claim "the game is all about xxxx" when it's not ಠ_ಠcare to elaborate? Share this post Link to post Share on other sites
Rivy 32 Posted November 14, 2012 care to elaborate?The game is not "all about being anonymous". It will be even less so in standalone if we get that "bloody hands thing" Rocket mentioned.Just like people saying "the game is all about pvp". No it's not. It's about survival, pvp is one of the threats but it's not the main focus. 1 Share this post Link to post Share on other sites
HIHBGaming 14 Posted November 14, 2012 How many times were you KoS? This is what I'm going to ask from now on, cause it's very apparent you're all bitching like little school girls. You bitch about not being able to identify bad guys, you bitch about spawning on the shore, you bitch to bitch... When is it going to stop? I don't need this game, I want this game to be a hardcore survival. I want customization, I want the world to be a sandbox with the players to do whatever their free will desires. Guess what? If skins are included, that means player customization is not included.No matter what you do or think up... Someone is always going to spawn in, grab the first weapon they see... and attempt to/kill the first person they see. Turning you into an alien won't even change that.Not exactly sure why the inference I was bitching or complaining... I think my post was about choice & consequence. If the consequence is a skin(a tea towel on your head), then it is what it is. If it's something else that alerts other players that people are a threat so be it. The thing is, is that you choose to have that skin(consequence); at this point in time; by the actions you take. Which you know IS going to happen, so to say that it is forced upon anyone is a mute point.There will be a mechanic in the SA for Bandits/Murders, whether is subtle; as Rocket has called it; or a tea towel on your head. It's just a consequence that you're going to have to deal with.And to answer your question. I've been KoSed many, many times. Not sure what relevance this has on anything. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 14, 2012 (edited) And to answer your question. I've been KoSed many, many times. Not sure what relevance this has on anything.It is not a moot point. You are being forced to wear that turban. Did you put the turban on? Can you take the turban off?Here is one thing to take away from the Rocket suggestions. Firstly, the bandit thing is an experiment that must flow with the design of the game and not be forced on a player. I don't think people really understand a key element in one of his suggestions. The bloody hands one. He says you would get bloody hands if you looted that person, and it might last for roughly an hour... So... don't loot them?You've been killed on sight many times, so you're angry about it and you come on the forums. Fact, any indicator you have is a bandaid. It's not going to stop anything. The only thing that will stop KoS is making players choose whether they want to be PVP or not. Edited November 14, 2012 by Dreygar Share this post Link to post Share on other sites
Munien 1 Posted November 14, 2012 I feel bad for all the people who get KOS because they get a skin FORCED on them, after defending themselves.Sometimes killing a survivor is unavoidable if you want your character to survive, even if you don't KOS! Why should that mean that you get KOS by everyone else, because magically a towel appeared on your head?They have said that the humanity system is being fine-tuned.But in all, I agree with a lot of the statements here - If you kill someone in the middle of nowhere with nobody notices, how the hell is anybody else going to know if you did it? 1 Share this post Link to post Share on other sites
9103 9 Posted November 14, 2012 Bandits will moan about any system aimed at them. Rocket needs to just pick whatever method he feels is best. I always liked the faces of the dead option. Although i suppose that'd be a pain to do. Heartbeat was interesting, but the deaf players (yes they are out there) are screwed. So instead he made skins. I still think Bandits should see and hear shit thats not there, add a bit of annoyance to their lives.This....This is how I would have envisioned it being like... I'm not entirely sure if its proven that hero skins give any kind of bonus (they say they run faster and deflect minor damage better?) but I didn't see anything for bandits... We were discussing this (a buddy and myself) and thought that bandits after each murder, get calloused by it all... We all see how running long distances winds your character and when you try to aim down your sights right away, its rather shaky... I think fresh spawns (supposedly brand new to the apocalypse by "immersion" standards) should have shakier aim when trying to shoot while veterans of the wasteland get more solid nerves as days progress... nothing totally game breaking (and not some perk you see in COD)... but some minor percentage bonuses to steadying a weapon while aiming down the iron sights or scope... or calming down your breathing after a brisk jog faster than most people by a small percentage... (Think Red Orchestra, if anyone is familiar...)But as the poster im quoting said... murderers/bandits should have psychological problems that flare up randomly depending on their morale compass status... Would be interesting to see survivors have a psychological break down over time based on serious immoral choices... Hallucinations... hearing things.. schizophrenia development... Seeing survivors that are not real ...player may shoot at them or not.. if it was a hallucination, the image vanishes and they realize they just gave away their position and it was nobody... get the blood pumpin'.There should be more pharmaceuticals in the game, too... Nevertheless- I'm gonna say that I agree with OP that skins are lame... but in the end, they really don't determine who shoots who anyway.... I'm hoping that theres more clothing options down the road... loot bandanas in grocery stores or something... wear them if you want... who knows... I agree with outward appearances growing worse the longer someone lives in the wilds and survives... get a bit more ragged looking and haggard... Not freshly pressed and white shirts. Blood wouldn't be much of an accurate indicator at all times, however... as if I'm dressing the wound of a fallen comrade, I'm likely to get blood all over myself... as well as getting up close and personal when killing zombies... or my own blood on myself... never know.I'm ranting now so i'm gonna shut up....TL:DRIf you want to take your towel off, jump off a building and respawn- this new skin system seems to reset your skin on death OR when you put on camo/gillie suits and take them off again... Not sure if thats intended or not, but its one way to get give your diaper back to the diaper lady. Share this post Link to post Share on other sites
Wargunner 55 Posted November 14, 2012 That's right bud, this is a game. These 'bandit skins' (if implemented correctly) would add another element to the game. I don't want a game to be too realistic.If I wanted realism I'd go play outside. 1 Share this post Link to post Share on other sites
spliff (DayZ) 24 Posted November 14, 2012 There is no consequence that is the point bro, modern society and law has broken down its the zombie apocalypse! I'll shoot you in the face and eat your legs cos i'm hungry breh. Unless your wearing a chick skin in which case ill tie you to a tree and procreate with you.see? you're a "bandit", and hence you'll be killed by us on sight. bye. Share this post Link to post Share on other sites
HIHBGaming 14 Posted November 14, 2012 It is not a moot point. You are being forced to wear that turban. Did you put the turban on? Can you take the turban off?Here is one thing to take away from the Rocket suggestions. Firstly, the bandit thing is an experiment that must flow with the design of the game and not be forced on a player. I don't think people really understand a key element in one of his suggestions. The bloody hands one. He says you would get bloody hands if you looted that person, and it might last for roughly an hour... So... don't loot them?You've been killed on sight many times, so you're angry about it and you come on the forums. Fact, any indicator you have is a bandaid. It's not going to stop anything. The only thing that will stop KoS is making players choose whether they want to be PVP or not.Well, yes you can remove the turban just increase your humanity and it goes away.And to say I'm angry about being KoS, meh it's part of the game. Just like the consequences for Bandits. I'm sure if I said I've never been KoS you would've had a retort for that as well.I've never said I was against PvP, why are you putting words into my posts that aren't there? I smell troll... Good day sir. Share this post Link to post Share on other sites
Erizid 56 Posted November 14, 2012 (edited) I've had more positive interactions with bandits than I have normal skinned people. I find that the ones that get bandit skins more often are the ones that are REALLY good at winning gun battles. Someone shoots at them and more often than not, they come out the winner. If a person shoots at you and misses, killing them gives you a bandit skin.The only reason I am opposed to the bandit skin in its current iteration is because of the discrepancies in obtaining it. Edited November 14, 2012 by Erizid Share this post Link to post Share on other sites
Itsnotcrazyuntilchachacha 13 Posted November 14, 2012 The arguments for being for or against the skin circle around the debate over this game needing or not needing a moral compass. The actual fact is, this game needs the turbant, not because Rocket wants you to believe in god, but simply, only in order to repress the deathmatch epidemic. Proving that, all in all, it's a mess of a measure, goes the fact that it's bringing to its ranks those who try hard to believe there's some kind of cosmic justice, that's brought over those who do certain things. Not to say that it fails miserably to make bandits stand out, rather forcing itself on whoever kills anybody for any reason, whatsoever, triggering suspicion over self-defendants and not-abusing PvPers (duelists, clan warriors), suspicions that more often than not lead to more unjust murdery.Do we want a crude, god forsaken, realistic gameplay, or on the contrary, we prefer to believe that in one way or another, crime gets punished ''from above'' / heteronomously? Rocket's intentions doesn't seem to go towards this second path, and in my opinion, all what remains is to hope the standalone will bring unobtrusive balance to things. Because, as much as many don't want to believe it, in real life (of which this game is a simulator, even if it's a zombie one), you could go on a rampage in a mall, kill 47 people, just take a shower and then take a cab to the McDonalds next town and nobody could ever expose you. Share this post Link to post Share on other sites
dystopeon 46 Posted November 14, 2012 (edited) Ok so I shot that guy in the face cos he looked at me funny, and I shot that other guy in the face cos he was eyeing my backpack with his ironsights. Oh so now I'm a bandit? Sorry don't call this is a realistic iimmersive experience when my clothes are being forceably changed so I stand out to everyone else as a murdering bastard. This games all about being anonymous, hence why there's no chat. I just think it's BS my skin is being changed based on some kind of punishing moral system? That's BS and it needs to stay out. If it was a real zombie apocalypse and i murdered a load of people cos I had to, I wouldn't start wearing their skins as clothing for when I run into more people.TLDR : We do what we do to survive in the game, it's completely immersion breaking to have skins forced on your character that identify you as a killer, I want to keep that information to myself? So quit it already. Better not be in the SA.you sir are a whiner, not a complainerp.s. not this AGAIN!!!11!!! it was already worked out to be beneficial - will prolly be in SA.p.p.s why isn't this thread in the fucking graveyard? Edited November 14, 2012 by dystopeon Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 14, 2012 (edited) That's right bud, this is a game. These 'bandit skins' (if implemented correctly) would add another element to the game. I don't want a game to be too realistic.If I wanted realism I'd go play outside.Let me know how those zombies and shooting people work in your outside world. This is the game people want, maybe it is based on fiction but it is surrounded by realism. This is the game we are getting.you sir are a whiner, not a complainerp.s. not this AGAIN!!!11!!! it was already worked out to be beneficial - will prolly be in SA.p.p.s why isn't this thread in the fucking graveyard?Who told you it has been worked out as beneficial? The "humanity" in this game is an experiment, to see if it would work without forcing anything on players and/or taking away from the core design of the game. I don't see it being achieveable without doing one or both of those things. Edited November 14, 2012 by Dreygar Share this post Link to post Share on other sites
Jamz 253 Posted November 14, 2012 You've been killed on sight many times, so you're angry about it and you come on the forums. Fact, any indicator you have is a bandaid. It's not going to stop anything. The only thing that will stop KoS is making players choose whether they want to be PVP or not.I was going to leave this thread alone as its spiralled out of control, but I'd like to say that this really isn't the point. The bandit skin is to make player contact less of a minefield so that its easier for random players to meet - be it to trade or group or for whatever reason, its not there to 'stop' KOS. Its a PvP game and everyone who plays it, and posts on this forum, has accepted that. We all know the risks in the game but the bandit skin helps friendly players determine the risk associated with making contact with an unknown player. If he has a bandit skin then there is a high chance of hostilities, if not then there is possibility of making contact safely, but only a possibility still.I know you're trying to make out that anyone in favour of the bandit skin is scared of players who kill for fun, but this makes you look either ill informed or ignorant, I'm sure you are not. Share this post Link to post Share on other sites
Draxx (DayZ) 61 Posted November 14, 2012 LOL @ Electroban! So it is easy to sneak on other players crying friendly to shoot them.Get over it - it is good if guys like you will not play the standalone. I like the idea of marking assholes if they are acting like ones.You would also cry if there would be a server message "electroban is a playerkiller - everyone who sees him: shoot on sight!" This would fit into your picture of "realism"The police is searching you with their last radio. Would that be better? So just stop whining if you play like a sociopath - you will get treated as one. Be happy only to get a bandit skin and not a huge purple dildo skin. Go QQ at another place.Please close that thread. Share this post Link to post Share on other sites