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electroban

If the bandit skins are still in the standalone I'm going to be pissed.

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Maybe, I hear the stand alone will make you have to go to the toilet, I don't know what will happen if you don't maybe you just die? But anyway I'm not a fan of the bandit skin myself anyway, I think it looks stupid, but I think there needs to be something to highlight peoples possible intentions within the game or there will be no random encounters other than KOS. Its unfortunate that the only things we can tell about the player we are looking at is from what they look like but its just a game so there is really no other way.

Yeah well there is, you get close and u say hi via direct chat, if he doesnt say anything you should probably run away. A lot of people seem to think the end game of Day Z should be one big flower circle. They just need to really hit hard on the resources and make you have to kill to survive. Not just kill to have fun.

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Think you can come up with a better way to simulate PTSD ?

But you are right , gaining a very badly stereotypical rag on your head ( because all bandits and terrorists wear rags on thier head right ? ) is not a terribly consistent thing to have in the game .

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"Legitimatley concerned for what he make the topic for" Can see I'm chatting with some real smart characters here. I made this topic to get across my opinion on how forcing a morality system on a simulation of a zombie apocalypse is stupid and immersion breaking, which people obviously agree with. Yeah I used some comedic statements, to illustrate how truly lawless and brutal a zombie apocalypse should be. I'm sorry if ideas of Cannibalism and a bit of raping might scare some of the less educated dim witted posters. But it's all themes that would hold true to the realism of an actual apocalypse. Unlike having your clothes taken off you randomly and being redressed by some invisible force if you do something "wrong"

Thats the point man, there is no Wrong or Right anymore, its a zombie apocolypse!!! It's why other players are referred to as Survivor not "your new best friend"

I'm happy to oblige in proving you wrong if you wouldn't mind throwing insults. It's just making it seem more and more like you're just trying your damnedest to irritate me as opposed to getting your point across.

Now, I didn't at all belittle or otherwise look down upon your use of comedic examples when you replied. I'm moreso talking about when I do the same to you, you instead became ultra-defensive and claim that it has nothing to do with your first post and that I'm out of things to say pertaining to your topic. Perhaps if you had instead used the opportunity to try and come up with something they could replace Bandit skins with, I would not have to reiterate myself multiple times to you.

I have no interest in getting a warning because you insist on dragging your own topic off the rails, so unless your next reply is something that isn't just another excuse to throw a few more insults at me, don't bother. I'm not going to take it seriously, and I seriously doubt anyone else will.

But you are right , gaining a very badly stereotypical rag on your head ( because all bandits and terrorists wear rags on thier head right ? )

I agree with this. Perhaps some other way of concealing the face would be appropriate. Medical facemask, perhaps?

Edited by Rage VG

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Not a tag no, when would that ever really happen? I mean you can tell the friends that you meet with or the people your with that you saw a killing but that's all you can do.

We all look the same in game. In real life people have distinguishing features that you could use to say 'look out for this guy, he's a murderer'. The humanity system, althought not perfect, is attempting to represent this in game.

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Yeah well there is, you get close and u say hi via direct chat, if he doesnt say anything you should probably run away. A lot of people seem to think the end game of Day Z should be one big flower circle. They just need to really hit hard on the resources and make you have to kill to survive. Not just kill to have fun.

The end game for Dayz doesn't and shouldn't exist. There is no goal to it, just like in a 'real zombie apocalypse' there is only survival as an end game. The point I'm making here is that this 'zombie simulation' cannot accurately simulate something which has never happened and isn't actually happening. If you want the immersion then you need artificial guidance occasionally. Otherwise you end up with PvP deathmatch #476, a failed attempt at making something different. Bandit hats it has to be, but you can avoid them by not being too quick to shoot random people.

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I'm happy to oblige in proving you wrong if you wouldn't mind throwing insults. It's just making it seem more and more like you're just trying your damnedest to irritate me as opposed to getting your point across.

Now, I didn't at all belittle or otherwise look down upon your use of comedic examples when you replied. I'm moreso talking about when I do the same to you, you instead became ultra-defensive and claim that it has nothing to do with your first post and that I'm out of things to say pertaining to your topic. Perhaps if you had instead used the opportunity to try and come up with something they could replace Bandit skins with, I would not have to reiterate myself multiple times to you.

I have no interest in getting a warning because you insist on dragging your own topic off the rails, so unless your next reply is something that isn't just another excuse to throw a few more insults at me, don't bother. I'm not going to take it seriously, and I seriously doubt anyone else will.

That's the point though I'm not asking to replace the bandit skins with something else, my my topic is centralised around getting rid of the bandit skin! trying to impose a morality system within a simulation of a zombie apocalypse game is ridiculous. If it ain't broke don't fix it.

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We all look the same in game. In real life people have distinguishing features that you could use to say 'look out for this guy, he's a murderer'. The humanity system, althought not perfect, is attempting to represent this in game.

LOL In a real life zombie apocalypse we're all going to look like shit though! We'll all look like fucking bums, that's why I take the bearded old man lol.

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That's the point though I'm not asking to replace the bandit skins with something else, my my topic is centralised around getting rid of the bandit skin! trying to impose a morality system within a simulation of a zombie apocalypse game is ridiculous. If it ain't broke don't fix it.

Then I respectfully disagree with this idea unless they implemented ways to find out otherwise, like you would in the real world.

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OK Consider this as a hypothetical situation, say the game is rebalanced A LOT.

You're in the woods, there's no food ANYWHERE. Your food is blinking and you're bleeding out from the starvation. You see another player, whose just say got an axe where as you have a shotgun. You be the nice guy, you ask over Direct "Hey man you got any food?" The other player replies "Not for you bitch". I want my character to survive, so i shoot the player in the face and I prize his beans out of his cold dead hands. Oh no but what's this? a skin has been forced on your character, how the hell did that get there.

Morality system is bullshit, everyone knows it. It's there to stop the rampant amount of coastal banditry. And it didn't work to begin with. So why bother? It's just seems counter intuitive to what this game is.

Edited by electroban

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But that is the prime definition of a bandit. One who makes a living from killing others and taking their items. I probably would have shot him purely for calling me a bitch, not for the intention of taking his items, though.

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I just read all three pages of this non sense and OP seems legitimately batshit crazy. Even though laws might not exist in a post-apocalypse scenario; mommy and daddy still taught you rights from your wrongs and they should carry on through this game. As others have mentioned, there are small ticks that accompany people who aren't right IRL and Rocket can't implement all of these things so he goes with a bandit skin and hero skin to make up for it.

Keep the skins and stop shooting people in the face "because they looked at you funny" and were "eyeing your backpack".

Someone lock this please, thread discussed in-depth and is just de-railed to two people cat fighting.

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But that is the prime definition of a bandit. One who makes a living from killing others and taking their items. I probably would have shot him purely for calling me a bitch, not for the intention of taking his items, though.

Yeah that's right, but we all have the potential to be bandits and good guys when we want to be. I just disagree on getting a set of clothes forced upon me for merely surviving in a post apocalyptic world. It's not what the game's about.

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OK Consider this as a hypothetical situation, say the game is rebalanced A LOT.

You're in the woods, there's no food ANYWHERE. Your food is blinking and you're bleeding out from the starvation. You see another player, whose just say got an axe where as you have a shotgun. You be the nice guy, you ask over Direct "Hey man you got any food?" The other player replies "Not for you bitch". I want my character to survive, so i shoot the player in the face and I prize his beans out of his cold dead hands. Oh no but what's this? a skin has been forced on your character, how the hell did that get there.

Morality system is bullshit, everyone knows it. It's there to stop the rampant amount of coastal banditry. And it didn't work to begin with. So why bother? It's just seems counter intuitive to what this game is.

You didn't know he even had beans. The morality system would encourage you not to just shoot him, but rather try and trade, or convince him to share any food.

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I just read all three pages of this non sense and OP seems legitimately batshit crazy. Even though laws might not exist in a post-apocalypse scenario; mommy and daddy still taught you rights from your wrongs and they should carry on through this game. As others have mentioned, there are small ticks that accompany people who aren't right IRL and Rocket can't implement all of these things so he goes with a bandit skin and hero skin to make up for it.

Keep the skins and stop shooting people in the face "because they looked at you funny" and were "eyeing your backpack".

Someone lock this please, thread discussed in-depth and is just de-railed to two people cat fighting.

Go ask mummy and daddy what you should do when you got no food at all and the only thing you can eat is human flesh or die. Ask em what u shud do. Mummy and Daddy prepares you for this world were living in, not a post apocalyptic zombie world.

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Well in that case you're agknowledging the fact that it is just a game and you can play it how you want to. But as everyones sprite looks the same, moves the same, its impossible to read someones intentions. If I tracked you for 10 minutes to try and work out if you were hostile, I'd probably just see you crouch running and scavenging like everyone does. In real life there would be things that gave you away behaviorally as a hostile or not but as its not real life something artificial must be added. If its just the headwrap you don't like well thats fair enough, what would you suggest to replace it? Don't forget that it will go over time if you don't shoot any more non bandits and you can also disguise it with a skin so its not permanent.

Until I saw this post I agreed with the OP. You make a good point though. There would be things that would help me to be able to tell what type of person you are. There are things in real life that can't be brought to a game and having the headwrap really helps.

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You didn't know he even had beans. The morality system would encourage you not to just shoot him, but rather try and trade, or convince him to share any food.

Seriously what is with people L2 Read. I ask the player you got food? he replies "not for you" implying he DOES have food just not for me, and they call me mental?

No the morality system as it is doesn't encourage anything it just makes me choose between having a bandit skin and my character still being alive, or not having a bandit skin and it dying.

Edited by electroban

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If you're running with a squad and you ask a lone player for food, they're probably gonna hand it over. You're being incredibly obtuse and then spamming 'L2Read' when you aren't really making a whole lot of sense in the first place, lol...

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If you're running with a squad and you ask a lone player for food, they're probably gonna hand it over. You're being incredibly obtuse and then spamming 'L2Read' when you aren't really making a whole lot of sense in the first place, lol...

I only spam L2Read when it's appropriate. And your creating a different hypothetical there with the inclusion of a squad, but if a squad did come up to me and ask for food i'd lie and say i didn't have any.

Yeah I've said L2Read twice, once to you because you were inferring something from a post I made that wasn't there to begin with. And once to someone else not fully understanding a post I made.

Although to keep everyone happy, I'll instead use "Please read the post carefully before you make a turd out of yourself"

Edited by electroban

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Well maybe you should be running with a squad if you want to rob people?..

And I'm hoping that in the standalone you'll be able to access a players main inventory instead of just their backpack so you wouldn't have that choice. ^_^

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Go ask mummy and daddy what you should do when you got no food at all and the only thing you can eat is human flesh or die. Ask em what u shud do. Mummy and Daddy prepares you for this world were living in, not a post apocalyptic zombie world.

Ok man, disregard the rest of my post and nit pick what you feel like. You just keep boiling this down do "EAT HUMANS OR THIS GAME IS A FAIL FOR A SIMULATION HURR DURR".

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Seriously what is with people L2 Read. I ask the player you got food? he replies "not for you" implying he DOES have food just not for me, and they call me mental?

No the morality system as it is doesn't encourage anything it just makes me choose between having a bandit skin and my character still being alive, or not having a bandit skin and it dying.

Oh I understand everything you have said. If he replies 'not for you' it just suggests hes wary of you and why should he trust you? You want his food, its up to you to prove to him you deserve it. You're not a criminal in RL are you?

Edited by Jamz

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Oh I understand everything you have said. If he replies 'not for you' it just suggests hes wary of you and why should he trust you? You want his food, its up to you to prove to him you deserve it. You're not a criminal in RL are you?

I'm running out of blood bro and that guy is now walking away from me. I could spend the remaining of the blood I have left begging him then falling down dead, or I could shoot him and get his beans. And he said "not for you bitch" which means he's being "obtuse".

Edited by electroban

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Well maybe you should be running with a squad if you want to rob people?..

And I'm hoping that in the standalone you'll be able to access a players main inventory instead of just their backpack so you wouldn't have that choice. ^_^

Nah I don't run with a squad, the character I play is a paranoid schizophrenic. (that's a field goal response for one of u trolls "hurr h sure its just the character u play or you huRURURURURUR .... sorry if i ruined that one for u)

Edited by electroban

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I've read that clothing will be done differently in SA, eventually. Warm clothes, rain slickers, different colors etc. A bit more customization, but you're still scavenging for it. I remember Rocket saying something along the lines of "I could really use this raincoat because I keep getting too cold at night in the rain, but this thing is bright yellow, is it worth it to me?"

That being said, I think there should still be something that denotes a murdering bandit. Otherwise, paranoia will reign even more than it does now and we'll all get KoS.

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