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Showing results for 'Vehicles'.
Found 41868 results
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
finnpalm replied to SmashT's topic in General Discussion
What other games? All you people asking for hordes of slow infected need to consider a couple of things. - Slow infected means you can avoid them, which means people will usually do that. - Hordes or just large numbers put a huge strain on the game and will make it run less smooth. Now, if there are hordes of infected that everyone went around killing for no special reason it would lessen the problem since the hordes would be diminished or wiped and thus less of a strain on the game. However if they're slow people are more likely to avoid them instead of wasting massive amounts of ammo or risking their life getting into melee. This leaves hordes upon hordes of slow infected that does nothing but slow down the game. Faster infected is a compromise in part because the infected need to be dangerous, but since they can't be numerous they instead must be stronger and faster. And finally the concept of the slow, stumbling undead is based on the fact that they're actually dead and decomposing which is why they stagger slowly and fall over easily, since the tendons and muscles are among the first things to degenerate in a decomposing body. Now instead consider living people infected with a rage virus. They will have adrenaline flowing and blood still pumping to oxygenise the muscles. They will be fast, and strong because that's the effect of the virus and adrenaline. Now, they're also unarmed and suicidal which is their weakness and compensates for the former. Basically faster, stronger infected make sense logically and technically. Slower weaker actual zombies make sense in other scenarios. But not here. The only real problem at the moment is the pathing. Once the infected can't glitch through walls any more, they will be pretty much perfect from a playability and storyline point of view. Maybe some minor tweaking, but nothing drastic. I understand that many of you really prefer the slow type of undead from the Romero movies. But think about if you want a laggy game with huge slowdowns, or if you can compromise and settle for smaller groups of more dangerous infected. Yes they did manage to run the game with several hundred infected spawned, but only after removing all loot. If they are to go for slower hordes, something else will have to go. Higher player numbers? Loot? Animals? Vehicles? What do you suggest they leave out to be able to have those hordes that you want to see? -
[CGN]Epoch Taviana{.com} |Parameters; -mod=@Taviana;@mod=@DayZ_Epoch|No-Battleeye|Custom AntiHack|SelfBB|Deployable Bike|Side Missions|Much More
ContagionGamingNetworks posted a topic in Mod Servers & Private Hives
[CGN]Epoch Taviana! Living ain't easy & Dying ain't hard Hello, and welcome to the official EpochMod.com forum post of ContagionGamingNetworks Epoch 1.0.4.2 Taviana.com server! Introduction/Info Section Current Mods(Adding More & Taking requests!): *Self Bloodbag* *AI Side Missions* *Fast Build* *Deployable Bike* *R3F Lift/Tow* *Custom AntiHack (So No Annoying Battleeye)* *Custom Admintool* Configurable Features: *Custom Loot Tables* *Custom Traders* *500+ Vehicles* *NO PLOT POLE Our Server/TS3/Website: Taviana Server IP: 192.31.185.209:3017 Teamspeak 3 IP: 216.246.109.163:10029 Website URL: http://contagiongamingnetworks.enjin.com/ Help Section: Setting Parameters: Copy and Paste: -mod=@Taviana;@mod=@DayZ_Epoch Into a box that should look something like this: -
In that case, I'll lock this. There is no need to make a copy in the correct area, complaining about the lack of vehicles will not bring them around faster. They are done when they are done.
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OMG OMG OMG OMG thank you. have bin waiting forever and havent seen anything about vehicles in the changelogs Yeah mates im talking about standalone. Sorry for posting wrong
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Dev team should really think of getting some vehicles to dayz asap. The game is so boring without them and it takes forever to run all the time. 80% of the playtime is about running now. A simple bicycle should do it. Please add some vehicles. /Dempsey
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Hi our gaming community of 15 years is looking to expand its dayz epoch! The two servers are smooth and scripted for players...many of the same with many addons and days of map edits... Chernarus server #1 KoS | www.killonsight.info | DayZ Epoch - (1.0.4.2) | Chernarus | Group Incentives | Active ADMIN | PvP | Indestructible bases | No weight | Snap building | AI – Missions | Safezones | choose spawn location/loadouts | choose your spawn | So many more! 198.154.117.2:4302 NAPF server #2 KoS - www.killonsight.info | DayZ Epoch Napf - (1.0.4.2) |**FREE** Build Kit | Custom Bridges | Active ADMIN | No weight | Snap building | AI, BB, LIFT, Deploy-bike, helli car, Custom & safe traders, Take clothes, Max vehicles | [Veteran][GMT-5] | 198.154.117.4:2302 We have a webpage www.killonsight.infoWe have forums www.killonsight.info/forumsWe have TS ts79.light-speed.com:5637We have steam KoS Kill on sight gaming KoS play We have an active community and Admin are not players. We are all like minded gamers that enjoy the games! Come check out out and have some fun! See you all in game! TiMMaY[KoS]
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The traders just got some new toys for us to play with :D We do not wish to make the game too militarized, but have added some vehicles we think goes well with Epoch. From left to right: Jackal 2 MWMIK (GMG), BTR-40, BTR-40 (DshKM), Jackal 2 MWMIK (HMG). From left to right: HMMWV (M2), HMMWV (MK19), HMMWV (M240). The Cessna 185 Recon and AN2 Cargo Plane have been retrofitted with a front mounted M240 with 1200 rounds. From left to right: Cessna 185 Recon, AN2 Cargo Plane, An-2 (Aeroshrot), An-2 (TakAir).
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Standalone: Zombie horror survival deathmatch shooter. Mod: Zombie horror deathmatch with vehicles.
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Teamwork mechanics to give a reason for non lethal interaction.
gannon46 replied to Linden's topic in Suggestions
are you saying vehicles will make folks co-op BS I tell you they will ambush and kill and steal your vehicle which will only increase the KOS deathmatch mentality. -
yes, we do want vehicles, but we also want well made vehicles, well i do at least.
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For christs sakes we need some freaking vehicles. We are now having to find other places to turn into Electra deathmatches.
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It's an interesting idea, but clearly you did not do a good job of searching; http://forums.dayzgame.com/index.php?/topic/187580-train-suggestion/?hl=train | Train Suggestion! http://forums.dayzgame.com/index.php?/topic/184370-metro-station/?hl=train | Metro Stations http://forums.dayzgame.com/index.php?/topic/178844-railway-pump-cart/?view=findpost&p=1894211&hl=train | Railway Pump Cart http://forums.dayzgame.com/index.php?/topic/180683-a-train/?hl=train | A Train http://forums.dayzgame.com/index.php?/topic/178858-train-vehicle/?hl=train | Train Vehicle http://forums.dayzgame.com/index.php?/topic/172668-vehicles-common-bicycles-capture-able-trains/?hl=train | Vehicles: Common Bicycles & Capture-able Trains These are just the results related to trains on the first two pages of searching in the Suggestions forum alone.
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Hello, I've searched the forum and I couldn't find anyone talking about the trains in Chernarus. One of the things I've always wanted in DayZ was a way to repair the train and go around Chernarus on a train waggon. You could get some parts to repair a broken train and you could ride on it after you fix it. If you could fix helicopters in the Mod, what's stopping you from fixing a Train in the Standalone? Imagine the power struggle between groups of players to gain control of the train, in which you could carry gear, other vehicles, or simply go across Chernarus. You would have to push your way through small villages and cities like Chernarus, facing ambushes, snipers, etc. Anyone agrees?
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First vehicles will come in Q3, which is, at worst, end of September. Other vehicles will follow at Q4 and further, which means, until end of December or early next year. Same applies to making bases.
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You think because they got a lot of money the game development will go faster? The engine consist of thousand and thousand of lines of codes. If something breaks they must go back. Things I know and read about is that Arma 2 engine is broken, Arma 3 engine is broken. Can they be fixed? Probably not, but they can centerly improve. Vehicles i Standalone are being re-done from scratch meaning they DO NOT want to copy paste from arma 2 or 3. If they would have build a complete new engine for this game it would take 3+ years probably. Not many engines can handle the size of chernarus. There is alot more too it but it would be tl:dr Just a quick edit, Alot of things you see now in standalone are currently placeholders meaning it will change or be redone in the future.
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Hi guyZ, I'm sure this had been asked before but why on earth making this game taking soo long??? DayZ sold 2 million coppies, and with 30$ a piece that's shit load of money. Yet it seems like it's gonna take a year or two before release. It just annoys me that DayZ mod has vehicles, base building and everything yet non of those are in the SA. They have the money, I don't understand why it's taking soo long. Sure it's still alpha but I feel like the devs become rich and now they are sailing in their new yachts in carabbians, drinking expensive whiskey and smoking cuban cigars next to a beautiful young girl. And i'm just sitting here... 30$ short... waiting for the updates. There are tons of awsome stuff in the suggestions forum. If only they can finish the core game... And whats with all the bugs. Is the engine the problem? If so, why don't they switch to ARMA 3 engine? So the new free2play DayZ-Rust(more Rust less DayZ) clone coming out. I'm happy because H1Z1(what a stupid name) will become a competitor to DayZ and hopefully it will force devs to work faster to not to lose players. Anyway, I just wanted to share my thoughts. I'd be really glad if someone can explain me these.
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Um, aesthetic is the use we're talking about right now? But yeah, I don't think the second use would have much of a chance to be implemented, but after vehicles and survival is done, I think rags in the mouth would be cool.
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Vehicles confirmed? Yes. Next patch? No. Well not unless they aren't going to do ANY patches until they get vehicles ready. Which is highly unlikely.
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Honestly I think you guys are confused. This game is fun because it is A challenge, not because it's realistic. I want it to continue being a challenge not realistic. Vehicles just will end up being for the elite people on the servers. And most likely a deathtrap which will make everyone aggro you.
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^ Tents, cars, whatever, have to stay around after you die - because maybe someone shoots you off your bicycle so they can have the bicycle for themselves. The vehicle will stay wherever you leave it, if you are alive or dead. Or they track you back to your tent and kill you to steal your gear from the tent. In the mod, tents used to vanish if the owner did not visit them for a defined period - I dunno, maybe it was 10 days? 2 weeks? To clean up the server. But - every so often the admin would do a major server reset because all the vehicles had been repaired and then hidden and forgotten, or left hidden deliberately forever, or were completely destroyed, and so there were no vehicles any more. So the major reset would vanish all the vehicles, repaired or not, and you would start again in a clean world, looking for vehicles to start repairing. Except that your tents still stayed on the server, they only vanished if you didn't visit them for the set time, they didnt vanish with the reset. See? Tent is yours, and stays in the game as long as you go on visiting it sometimes. Vehicle is just a moveable object, like a rock on wheels, and stays in the game even if you quit playing completely, until it is burned or driven off a cliff. If loot respawns all the time without a reset, the same system could work in SA. But if you have to reset the server to respawn loot, something different has to be worked out. Anyway - if you get killed, your base or tent or vehicle stays around so other players can get to it. That has to be true, right? That will be probably why they killed you. [sorry, off topic] xx
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LOL. That's laughable. There are serious issued with the network. I can't even pull out my pistol with the hot key button if there is more than 30 people on the server. Whoever thinks that vehicles would be in the next patch has never played the current version of Dayz SA.
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For information about vehicles and when they're supposed to be implemented, look at the roadmap. Cars obviously are confirmed. But when, oh when?
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Watched the stream myself and there was no mention by Hicks about vehicles. Of course there were people in chat asking about vehicles that were never acknowledged, because it absolutely silly to even ask about them at this stage. Vehicles are NOT going to be in the next patch and will be implemented much later in the Alpha.
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This is a new server that is run by friendly admins, The server has a lot of scripts like SelfBlood|Tow/Lift|Custom Side Missions|Custom Ai|AutoRefuel|Trader SafeZone/Anti BP|BuildSnap|HeliEvac and more, Plus a custom map that has special bases/towns/new towns/and campsites, all with loot. 500 vehicles and custom traders! All with special ai that makes each day different. Hope to see you there! Ip 192.99.21.42:2302 Pictures
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Whatever you say, but you should realize all the things this game needs to change before people forget about this game, and tents, storages, animals and vehicles aren't solution to everything, you just get DayZ mod+ A.K.A standalone