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Showing results for 'Vehicles'.
Found 41868 results
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I'm not one that criticize's early access games but...
SmashT replied to azgoodaz's topic in General Discussion
A few points. When DayZ started - the devs took the source from the existing RV Engine - Over the last many months, extensive clean up, new functionality, and so forth has been created for that engine - while at the same time, vast amounts of it were removed, or rewritten entirely. The changes spoken of entail major leaps forward in that work, with those changes and the many more that will come through out development - we have begun to approach the point in which DayZ's engine is so no longer recognizable as RV, and because of that - and the massive work to come, it is now known by its own name, Enfusion. This will come in a modular fashion over time, DayZ won't just suddenly switch to a different engine overnight. For example: AI, pathfinding, animation system, controls, interactions system, inventory system, physics, vehicles, sound system, low level scripting language, game editor, renderer, particle system, user interface, statistics, database handling, persistence, central economy and so. Basically nearly every part of the engine is undergoing refactoring, is merged in from one of the previous engines or is written from scratch. Some of the modules have timelines of 8-16months. And only than you start bringing in the rest. The developers have recently started doing focused discussions on a variety of topics on these forums if you wish to ask more in-depth questions related to those topics. You can't throw artists and designers at a programming issues (since you claim to be "in-game development" yourself , I'm surprised I have to explain this to you), different people are working on different things at the same time, doing what they are good at. It could take months for some core functionality to be completed by a programmer before it can be handed off to a designer, in the mean time they have people working on other stuff while they wait for that core functionality to be completed. Things aren't held back so they can be released in order of priority. If something is completed it is put in the game. Often the high priority tasks can take longer than the lower priority ones. The game isn't being held back so that artists can make more clothes etc. All of the guys here are in this industry for a long time. And have insane backgrounds with passion for the game. They are not creating a port of the mod, they are making a DayZ that is not plagued by tech or limitations. They are making a game you wished for. All your support just made it possible. They want it more than anyone.- 15 replies
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| Customization | Strong-Holds | Zombies | Big Server Population |
xdabestx posted a topic in Suggestions
This is about customization! To be able to create a custom character to look like yourself or anybody! [Height,Weight,Race,Tattoos] photo upload like "EA Game Face" To be able to add your clan emblem to your Clothes,Weapons, Vehicles, Strong-Holds, Ect.. To be able to select Traits & Genes [May give more or less Stamina, Muscle, Accuracy, Hunger & Thirst] To be able to set Ranks within your Clan,Group,Squad,Strong-Hold [For access to Stong-Hold perks & inventory] Strong-Holds if they come~[When They Come] A Build-able base depending on the size of the Clan,Group A Strong-Hold Flag [Clan emblem] A Safe for storage [Clothes,Weapons,Vehicles,Food] Zombies A Group of Zombies All Zombies attack if around you [Had 7 zombies around me but only 3 attacking] Different kind of Zombies [slow,Fast,Big,Small] Big Server Population Ok so 40 to 50 max server is too small We would like to see 100-200+ -
Reduce running speed by increments as vehicles are introduced
Evil Minion replied to theirongiant's topic in Suggestions
It is not. What is the point of having a large map if you also tone up the runing speed to make it small again? Sprinting speed needs to be reduced and stamina needs to be implemented to stop non-stop sprinting. Running speed might even be okay - but everyone is sprinting all the time so it does not matter. However, I think the idea that overly high running speed is related to the absence of vehicles is a misconception. Its more the lack of PvE content and the low player density in certain areas (due to game dynamics issues) - the world is relatively empty and so people are down to mindless running. Which is sped up until the world becomes more developed and players have more things they can do. Then reducing running speed will scale up the world unlocking the potential of the large map. Other advantages of lower running speed are better combat and an effective increase in loot rarity (more average time between "found something" events). -
Was it something I said? lol xD I don't find anything boring about running into players and engaging in firefights because they are afraid I'll skin their corpses. what IS boring to me is running around for 2 hours, looting buildings, whacking the occasional zombie, and seeing no one. THAT is boring. Seriously, the game will balance itself out when it's done and the loot tables are finished, there are vehicles, more things to do, etc. If you're (a general "you're") whining about KoSing in this game you don't have much faith in what DayZ is going to be and should probably find another game lol
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Get rid of inventory "tetris", its busy work and limiting.
franzuu replied to franzuu's topic in Suggestions
Haha, unconventional idea of fun. I just feel like DayZ being as slow as it is due to the size of the map, people per server, loot distribution and ways to get around (fixing rare vehicles), there really shouldn't be any auxiliary annoyances slowing stuff down and breaking up the action. The UI and player controls shouldn't shape the gameplay. -
BigDogs Gaming Community 195.154.17.9:2302 We have a brand new and fresh Overpochins server. High FPS, Paris based server. WAI missions Snap building High Loot Veteran difficulty Auto refuel and repair Single Currency 3.0 [Added] Right click binoculars to change local view distance [Added] Right click machete to cut grass [Added] New right click craftables Hatchet Machete Arrows Bike Mozzie Motorbike Littlebird Bow More coming soon... [Added] Snow [Removed] Name plate option on log in [Removed] Items causing FPS drops [Added] Increased amount of zombies per local player [Added] Coins random coin drops to AI harder the AI larger the amount [Added] Snap Building pro [Added] Scanning functions to GPS [Added] Self marker to GPS [Added] Players may now use a blood bag by right clicking on it - Removed scroll wheel [Added] Sbreens Building supplies [Added] Dutch's Motors [Changed] 2 hour day time 1 hour night [Added] Night lighhing to towns [Added] Rare chance of extreme weathers such as hurricanes [Added] Power generators to towns - Affects towns lights if shot [Added] Colin's Meds [Trader] [Added] Wurzel's Weapons [Fixed] Increased build limmit [Added] Elevators to building [Removed] Total amount of vehicles on server now reduced [Added] Rage's general goods[Changed] AI are now f**king hard Please note there will be a major AI update very soon As its a brand new server we will be adding more as we go. TS: 91.121.183.187 Website: http://bigdogscommunity.co.uk/index.php We also run Arma3 Wasteland, Insurgency and CSGO Please come and check out our multi-gaming community, all are welcome.
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[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 posted a topic in Clan / Group Recruitment
BSB NETWORK "Strength In Unity" Web: www.bsbnetwork.com TS3 Comms Server: 212.187.247.41:9147 Who Are BSB Network? We are primarily an open gaming community for Adult/mature and fair gamers and aims to provide a stable, and friendly resource for gamers providing a consistent community to participate in online gaming with other decent people! We have no silly rules or restrictions, all we ask is that players have a bit of common sense and play fair (as in don't use cheats or exploits). For more information about BSB Network, including our aims and objectives, what we offer, the games we play and Frequently Asked Questions, please refer to the "Info" section of our website. DayZ Support & Objective First of all - we aren't a game specific clan HOWEVER, a good number of our active players at the moment can be found playing Day Z Mod and this is probably our most consistent and active campaign at the moment (others include COH2, Star Citizen, ARMA 3 and Mechwarrior Online). We have supported Day Z mod since April 2012 though and also support Day Z Stand Alone too, however most of of support for Day Z is centred around the more playable mods (mostly Epoch/Overpoch and more recently the A3 Epoch). Generally we try to play as a large group a well established public server, but by far our biggest and most active co-operative group is currently on the Wolfsrudel Overpochins Taviana server (SEE WEBSITE FOR LINK). We have variety of roles available for the team but are generally considered to be a bandit group. Were looking for active and reliable players who have common sense and experience of the game. Players who want to join the group should have Teamspeak and be prepared to work as part of a team, contributing time to helping to maintain community resources. Much of in-game time is spent foraging, stalking, base building, doing missions, scavenging and ambushing other groups. We have high resources (vehicles, currency , ammo, food etc) and many secured bases/camps/strong holds. We're looking for players who are able to have a bit of a laugh, a bit of banter and are able to work as team players, not lone wolves! Much of in-game time is spent foraging, stalking, doing missions, scavenging and ambushing other groups. We have high resources (vehicles, gold, ammo, food etc) and many secured bases/camps/strong holds. We're looking for player swho are able to have a bit of a laugh, a bit of banter and are able to work as team players, not lone wolves! What Can We Offer? Our community it's self primarily aims to offer a good stable resource for decent, mature/adult gamers. Benefits of being a part of our community include; - Dedicated community servers - Well administrated servers - Relaxed and friendly community - Coordinated team work in-game - Strength in numbers (we are already stable and established) - Free public TS3 comms server 212.187.247.41:9147 - Cool interactive website & forum (http://www.bsbnetwork.com) with an active and friendly community - Friendly Euro (UK) based with English speaking international members from over 36 countries - Organized and structured clans on various games, for those wishing to join - Lots of active members (on at all hours of the day throughout the week) - Multiple game support for when you fancy playing other online games with friends! - Regular tournaments and events - ESL Registered teams (ready for competitive play) - Experienced & stable clan leaders and Senior members having served between 6 - 11 years with BSB - Fair server rules based on common sense - Zero tolerance on hackers, glitchers and cheats - Regular meet-ups for paintball, airsoft, BBQ's and general pi$$-ups! - Clan matches - Membership ranking and awards system - Gaming with integrity How Do You Join? Anyone is free to join in our games and get involved with our gaming sessions, all you need to do is join our Steam Group and hop on our Teamspeak Server. It also helps registering on our website and completing the affiliation form! Website address is ;http://www.bsbnetwork.com HOPE TO SEE YOU IN GAME SOON!Website address is ;http://www.bsbnetwork.com It's best to use our comms server too if you want to get involved with groups already playing! New thread started for updates -
HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
Cartoonrboy replied to Cartoonrboy's topic in Mod Servers & Private Hives
VICTORIAN AGE Since the apocalypse the sophisticated communications networks have failed. The military presence have been forced to rely on Morse code to transmit information. This ancient code is decipherable and provides clues as to the locations of several military vehicles hidden within the islands. Seek out radio towers to intercept these transmissions with a radio for their valuable intel. Stay ALIVE! -
Gunner's Overpoch Wonderland I.P. : 192.99.16.7:2343 TS: Samarium.tpyefrag.com:7390 Website: http://gunnerswonderland.enjin.com/ Launch Parameters: -mod=@DayZOverwatch;@DayZ_Epoch Come chase the white rabbit. -Self BB- -Deploy/Pack Bike from Toolbox- -Lift/Tow- -DZAI- -DZMS- -Added vehicles patrols for DZMS- -Trader Safe Zones with outlined God Zones- -Custom Buildings- -Custom Trader Offerings- -Enhanced Spawn Selection- -Custom Loadout(usp_sd and other helpful gear)- -Custom Vehicle Spawns- -Indestructable Cinder Walls only- -Custom loot tables- -Starter box for new players- -Active, friendly admins- And LOTS MORE TO COME!!! Come down the rabbit hole and see what you find!!!
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Reduce running speed by increments as vehicles are introduced
therandomredstone replied to theirongiant's topic in Suggestions
That's not the perspective you should look at this situation from. So far there is only one vehicle, that requires almost no maintenance to run besides gas. If you get shot at, your vehicle wont get damaged unless they shoot at the window. After there is a good 5-10 cars that require constant maintenance to keep running, and the ability to store your items in them and such, then vehicles would be "ready available". The term "available' in this case is not used as if you can get something, its used as in the term "available " means the availability of a finished product. Someone explaining this isn't going to make you understand. You really have to grasp the concept, and frankly, I believe I did not explain it accurately. Bottom line is vehicles are not ready, nor realistically available. There will soon in the future be 10-20 broken down cars in each major city, but the parts to get those cars to run, will be limited. -
Hello guys, i know this sounds like promoting a server and that is PRECISELY what it is. We are styxGaming. the clan itself hails from the Netherlands but our members are from everywhere and we would like for you to play on our server. This particular server consists of many awesome scripts, decent hosting, and active admins who can and WILL help you or deal justice if need be. Features: Gold coin currency Custom mission system (bandit and hero missions) SnapBuild PRO (with vector building...in other words, build what ya want) Group management Ore veins Armored vehicles Deploy anything (a ruby will suddenly transform into a little bird or a huey...magic!) ... and much more!!!! So, if you have the freetime (and i am hoping you do), drop on by our server and have some fun!!! we like to give starter gear to newcomers because we care about our players. It's not communism if everyone wins hahaha!!!! SERVER IP: 46.4.48.218:3802 and come check out our forums at www.styxgaming.net and tell 'em Osiris sent ya! cheers guys and enjoy your day(z)! regards, styx Osiris
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Why I prefer the DayZ Mod to DayZ Standalione.
CornProducts replied to Baker.'s topic in DayZ Mod General Discussion
The fact that you can have dozens of tents and stashes, 40+ players, 500+ zombies and vehicles out your arse and still have it run smoothly -
142.4.215.109:2432 We are a server that has been running for a good while now, recently switched to a dedicated server (4 days ago or so) which is running beautifully. Still got a few bits and pieces to get up and running but now is a fantastic time to get involved as it was a full reset on the buildings and bases and everyone is back to square one. If you are interested then please head across and check us out! You will have fun :) We are a group of people who enjoy playing games together, or simply talking. We enjoy a hassle free, and mature conversations. We want players who enjoy having a fun time, and are active. We will not be having people causing arguments or fights. Doing so COULD result in a ban. Just come along, have fun and get involved. Our administrators and moderators are here to help, and are very friendly. !!!Starter Kits for New Players!!! Website:... http://htgaming.iclanwebsites.com/ Teamspeak: speakdls2.teamspeak.net:20839 !!!ATTENTION!!! Please be sure to join the correct server...HAMMERTIME DEDICATED OVERPOCH NAPF: 142.4.215.109:2432 Also be sure to add the following to your Set Launch Options in Arma 2 OA settings in Steam or in settings additional launch parameters in DayZ Launcher -skipintro -window -noborder -noPause -nosplash -mod=@DayZOverwatch;@DayZ_Epoch; Features Self Blood Bag Towing and Lifting Snap build Pro Salvage All Parts AI Missions and roving patrols IKEA Mission Treasure Mission Overwatch weapons and vehicles Animated Heli Crashes Over 300 Vehicles Custom Loot Walking Zombies Deploy Heli with Ruby Build verticaly as well as horizontaly Scan for Bandits/Players using the GPS Mining areas Take Clothes ATM’s In Grocery Stores (Infostands) Deploy Anti-Zombie Generator with emerald 1 Step Building Upcoming addons Group management 1 step trading sell from backpack/vehicle and more
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unbelievable situation, searching 3hours for matchbox!
soulfirez replied to HeicPy's topic in General Discussion
For the love of god MOST PEOPLE DO NOT KNOW HOW TO SURVIVE IN A SURVIVAL SITUATION... How can i say this well quite easily atleast once a month the local cops come knock on my door and ask me to round up what workers i have in town to jump in our 4wheel drives ( which are equiped with full survival gear as i own and run a fencing company doing fencing in the MIDDLE OF BUTT FUCK NOWHERE for the mines. I often take my hunting dogs with me as in many of the cases these people are so fucking dumb when they have broken down crashed run off road( dirt tracks are roads here) they have left there vehicles behind (which can be the only source of shade in many cases for kilometers) to wander through an arid zone where temps sit around 50 c plus. They do not bring water ( or sufficient water) , the last couple i rescued were americans who had wandered off from there vehicle and had stripped down to there underware because its so hot ( the worst thing you can do ). If it hadnt been for the great nose of my dog mayhem they would be dead... I have had to rescue Australians , germans dutch finns swiss kiwi,s americans canadians. These people head into a region even the aboriginals avoid because its so hard to survive in , and they go unprepared with 0 understanding of what to do if things go wrong. So yes i fully believe a great portion of the general population thrown in a cold enviroment in the rain with no MODERN METHOD OF STARTING A FIRE WOULD FUCKEN FREEZE TO DEATH... -
I dunno - content isn't really the inherently defining feature of the game. Seems to me like defining aspects of ArmA are that you spawn with a set level of gear and are fighting against forces with equal capability who are also actively supplied - unlike DayZ where your loot is progression based. Adding rarer military guns just increases the amount of progression you undergo to get to the top. They could have attack helicopters and tanks in DayZ and it still wouldn't be anything like ArmA outside of content if you were required to find the parts and fuel necessary rather than just having them good to go off the bat. Not that I necessarily want heavily armed air vehicles or tanks, but they wouldn't change it. Regardless, the amount that spawns seems to me like it's far more important than the amount that's potentially available. Variety just keeps it interesting - and in fact one of the biggest things about ArmA is that you're fighting conventional forces who more or less use the same weapons, unlike in DayZ where there's a wide variety of stuff you're able to come up against. Limiting stuff would just make it more like ArmA in that regard.
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To some degree, yes. But I'm not for forcing a play style on anyone at all. It may just force the real murderers to sort of RP more about it. Some people will be downright turned away from DayZ by the changes. Clans and teams will always have an advantage with gear and vehicles, especially when persistence is in properly. For those of us less interested in just PvP, it's sort of a wait and see scenario for the next 24 months as to how the game evolves and the player base with it. I'm really looking forward to it! Playing on low pop servers and always being the first to engage can help a player have more neutral/friendly encounters.
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Maybe the ability to forge unique items that can't otherwise be acquired like an axe that doubles up as, I don't know, a hoe or a pickaxe. Could also allow the construction of simple ammo types, especially proper arrows and bolts (assuming that improvised ones would be less effective, which they should be). Or, perhaps more realistic, allow metal to be forged into simple armoured plates which can be worn by the player or welded to vehicles.
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Seems to me people are just biased against the stigma of "military" based content rather than actual power. Having content used by former organized government forces doesn't inherently make the game into some simulator where everyone is a soldier - that's poor logic. And you're right - there's no good reason the devs have to remove military based content from the game, especially considering that it would be far less realistic given the environment (are we seriously supposed to expect that not a single military object would be left behind in any of the military bases?) We aren't playing a military simulator - we're playing a (currently incomplete) survival game based at some point in the future after a devastating "zombie infection" (caused by unknown means) has ravaged (at the least, possibly elsewhere) South Zagoria, an eastern region of Chernarus, which is itself a highly militarized country based on various Eastern and Central European nations that has suffered through several conflicts and dealt through all of the regards of the Soviet Union. In said environment, you're going to have a large presence of military forces. And in the event that those forces and regions capitulate, a considerable amount of their gear (as well as that of the police force and civilian ownership) is going to be left behind. And that's going to include guns - powerful ones. With all of that stuff left behind it's quite likely that powerful and organized groups are going to get their hands on them and use them extensively. That's what would happen in real life. We wouldn't all resort to becoming cavemen where the only guns we use are 5 round hunting rifles, especially not in a time where you can still find non-rotten imported foods and working electricity/vehicles. I agree that using third party communication methods is sort of dishonest in a way, but unfortunately it's here to stay. Using advanced tactics is completely up to a group, but they're effective so there's no reason groups wouldn't use them unless they were roleplaying or the situation called for otherwise.
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Forge Steel and Iron - Blacksmithing
Damnyourdeadman replied to Damnyourdeadman's topic in Suggestions
Well,crafting a shank is one thing. But the idea is you can craft almost anything tool related. I don't know about you,but forging your sword,your splitting axe or even your hoe is a very good idea imo. :) And it's not like there is a lack of scrap metal.There are literally a ton of vehicles rotting away in the Chernarusian landscape. -
Damnyourdeadman's Suggestions Index Forge Steel and Iron - Blacksmithing - Melee Weapon/Crafting Melee weapons-repair/crafting system Melee weapons/Crafting Ranged Weapons Repair-Crafting System -Firearms/Crafting G3 A3-4 weapon suggestion - Firearms Jump and Grab Mechanic - Mechanic/Player Craftable Tents - Persistent Item/Crafting Rain water collection - Persistent Item/Mechanic Spawn with Radio instead of Flashlight - Spawns/Items Allow one handed weapon attack with flashlight - Player/Mechanic Sleeping suggestion - Player/Mechanic Gps player location indicator -Player/Mechanic Chicken Eggs - Mechanic/Items Worms in fruit - Mechanic/Items Gasoline Canister Mechanincs - Item/Mechanic Teddy Bear Bomb - Craftable - Item/Crafting Ammo loss chance while reloading and sprinting - Ammunition/Mechanic Nonlethal shotgun ammo-Rock salt - Ammunition/Crafting Heat Waves - Mechanic Realistic Leather Sack Recipe - Crafting/Recipe Notebooks - Items Diving suits - Items Whole map - Items Honey and beehives - Environment/Items Animal tracking function/suggestion - Environment/Mechanic Cablecars - Environment/Landmark Brief cases-Suit cases-Gun cases-Safes - Storage Containers Books new interaction suggestion -Crafting/Storage Container Locked doors -Mechanic/Barricading Rv trailer - Vehicles/Mechanic
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1. I agree with this, you should be able to fill up vehicles via a pump even without a Jerry Can. There are ways, one of which I'll explain below in relation to another question. 2. Also agree, one bullet should not ruin everything or even the pants themselves. Personally when you get shot, clothing should take their respective damage, ending up into damaged or badly damaged before finally becoming ruined. A single round isn't going to ruin some jeans, it will damage it but it won't make 'em ruined. If anything melee attacks and zombie/animal attacks are more likely to get clothing ruined than being shot at. 3. This should only be applicable with weapons without a magazine. The .357 Revolver, Repeater, SKS and Shotguns should all be able to reload like this at a slow rate (the SKS being the slowest to reload), by simply having the individual bullets/shells in a reachable area (such as a shirt or jean pocket BUT it will not reload if they are in the Backpack or similar container). Weapons that require a magazine will only be able to chamber a round unless a magazine IS present on the person. This method could also open an idea for the future in terms of Ammunition Bandoliers and Ammo Carriers that can be worn like clothing. The Bow and Crossbow are a unique in this regard as you can still reload them BUT a having a quiver is more preferable. Some third world countries and even eastern European countries have Manual fuel pumps which work much like a Water Pump, you have to manually pump the gas into a vehicle. Could be used in the event of some of the farm fuel tanks for example or even a backwater fuel station. I do like your hose idea and siphoning fuel from wrecked cars perhaps even fuel drums that could be found at random in industrial zones.
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Not nearly as exciting as you guys but ZH and I remained in the Berezino area over the last couple of days. He'd made his way from Krasnostov to around the factory between solichny and Berezino. I entered into the same server as he was and we regrouped at the lumber mill. I'm still on the hunt for a couple more burlap sacs so we comb the area around there. There weren't that many folks in the server so we weren't anticipating too much trouble but that random encounter has been known to happen. ZH wanted to check out the prison and I didn't have a great feeling about it. We haven't had much luck in prisons so now unless I'm REALLY, REALLY curious I tend to monitor them but I don't enter. He went in and I hid out of side and kept an eye open. As I was getting into position I saw some movement behind me. I got behind cover and checked it out with 3PP and saw someone sneaking around some buildings a short distance away. When I caught him in the corner of my eye I was facing a different direction and heading behind a fence so I'm not sure if he knew I'd caught him or not. I could talk to ZH over TS3 over my ipad but my computer mic doesn't work, so I told ZH to sit tight and that I was evaluating a threat. "There's someone back here- and I'm not sure he saw us and is sneaking around or if he has no idea we're here. Just close the door and sit tight." I watched this guy for about 30 seconds and noticed he was a semi-fresh with a green rain coat and maybe a cowboy hat or tan boonie hat... Didn't LOOK like he had any weapons on his back or anything- so if he saw me (gorka style, Mosin, Axe, Magnum) he'd have had good reason to keep his distance. But as I've made pretty clear in previous stories mine is definitely not to bring harm to others. I couldn't call out to this guy... so I typed in global in hopes that I could reach him that way. "Hello- my friend and I are working in this area and are not interested in making trouble. If you need any supplies then please say so now- otherwise we will be on our way." No response. But I didn't see the guy again either so he may have ducked around a building and legged it for fear of us chasing. We watched over our shoulder as we continued north and then cut west to head up to Black Mountain. ZH wants that broadsword and hadn't seen the castle yet so I figured I'd take him there and then he wanted to log out. I still had a little more in me so I ducked down into Krasnostov again to work through some sheds and then headed to the NEAF again to watch it and see if there was any activity. By the time I got there it was late so I picked a good spot and logged out. Following day I came back in and there was limited activity in the server so I watched the NEAF for a few minutes for movement and seeing none decided just to go for it. I don't know why since it has been disappointing lately. I don't care for M4s and AKs and all that jazz- but what I did want was to find a high cap vest before I committed to a ghillie. When I'd spawned in on this life I was in Novo military area and found one right away but then it glitched out when I tried to get a jacket on. Needless to say I've been pining for one ever since. I darted across to the garage (I ignore the hangar and attached buildings now since I've never found anything in either of them other than a V3S). I stopped at a few of the wrecked vehicles mid-field and guess what I found? Bingo- high cap vest! And a OD / DPM (green) one at that... Oh yes, and also ANOTHER V3S parked at the gate near that guard shack. That's 3 I've seen in that area including Krasnostov near the super market in front of the mechanic shop). I also ended up finding a burlap sac in the military mechanic shop at NEAF... then the last one I needed (of 10) in a shed on the other side of the field. All set. I already had two 100% green paint cans and the 5 netting (for those of you who haven't seen the videos that's what you need for a full woodland ghillie top, wrap and hood. For a darker ghillie -mossy- you need 2 cans of black paint as well). I was watching a video of a guy who looked like he knew what he was doing and he had an interesting configuration on- with a tan gun wrap and hood and a woodland (lighter shade) top. I wasn't sure if there was method to his madness or not but I got thinking of my area of choice (NE) and realized the ground overlay that you see at a distance is very tan but the closer you get the overgrowth becomes darker... So best of both worlds? We'll see I guess. I'm hoping that the tan will help me blend in from a distance from the front- while the darker will help me blend in closer up from behind. Where I generally set up people wouldn't typically have a long view range on me from behind. So my mission continues: I'm going to TRY and monitor activities around Berezino... I'll be targeting anyone holding up fresh spawns or semi-fresh survivors. In the meantime- I'm going to be keeping my head down as much as possible. I'm also going to TRY and stay close to my backpack so that when time comes to move around I can stow the suit and run around in something a little less aggro.
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Should be the case with jerry cans as well, but with no electricity you shouldn't be able to get gas directly from the pump. To be realistic, I guess you would need a hose, and some kind of hand or battery powered pump and get it from the tank in the ground and not the actual pump interface. If they ever add gasoline into unusable vehicles alongside the road or whatever, you could get gas from them with just a hose, but you would have to put it into a jerry can and not the actual vehicle you want to drive because of the height difference. Though I suppose you could siphon gas out of a large truck and into a small car or something with no problem, assuming they don't add diesel, JP9 and other fuel types to the game... Inspect: Your character says "This vehicle has very little gas in it, it has a reddish tint and smells bad." for diesel or something like that. Bonus points if siphoning gas has a chance to make your character sick or give a painkiller effect.
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Now that 0.51 has reached stable branch we've had the pleasure of watching how the survivors of Chernarus interact and experiment with its content and mechanics. Be it player to player interaction through the extension of the meat harvesting systems, or traveling together across the map in search of a V3S. For now the team is focused on critical bugfixes and server side performance optimization for 0.52 midway through December (due to the upcoming holiday season). For me, the first two quarters of 2015 hold a great deal of excitement. The last year has had a large amount of work ongoing behind the scenes that effect gameplay, and playability for a significant part of the active Early Access userbase. As someone that has spent over three thousand hours in Chernarus this year I am genuinely excited for the possibilities. Speaking of my time in Chernarus, as you all know the military tent (packable) was recently added into stable branch. This as I envision it is one among many possible "persistent objects" that survivors can find, and use to create their own base camp in Chernarus. Ranging from tents, to barriers, horticulture, containers, varied levels of fireplaces, and so much more - I see this feature expanding upon the initial pup tents of the mod into something that resembles a true improvised and -scalable- survivor camps. Speaking of survivor communities, our Private Shard contest has concluded and while I am happy to announce the winners - I have to say there were far more entries than I had expected, and the decisions were not at all easy. There are a lot of fantastic DayZ communities out there, and at the very least I now have a whole list of servers I need to take time to visit. The winners, in no specific order are: - FriendlyFlashMob - The Midnight Crew - TAW.net Congratulations to the winners, make sure to reach out to [email protected] to start the process of claiming your private shard server. For those who entered and did not win, don't be sad - Of all the tons of submissions, there was not one that was not outstanding. We'll be rolling out new support and options for private shards in January, so keep your eyes open for those. Still not a bandit. - Brian Hicks / Lead Producer Chris / Lead Artist "Long time, no talk! Sorry about that - but it was for good reason. Lots of things are going on with the art team! Character Art: Current character work is focused around the upcoming changes to the zombie AI and animation systems. We are re skinning the old zombies and exporting the skeletons into a new proprietary format. This has not, however, this has not held us back from creating a new batch of zombie model templates with which we can quickly create loads of new zombie types of various shapes/sizes/and ages. This is particularly important since the latest news regarding testing of the new zombies suggests we may soon be able to significantly increase the number of zombies spawning. Work in this area will be ongoing and my still take some time to finish but it should pay dividends in the long run. Regarding survivor clothing, we finished a bomber jacket and will be also adding a new quilted jacket, which should have fewer model clipping issues than the current bubble jacket, which it is intended to eventually replace. Weapons: We added the AUG in a somewhat unfinished state as it currently does not work with any attachments. However, we do hope to transform it into a highly modifiable platform and adding a RIS is the first step in that direction. The model is ready and soon, perhaps, I'll release a picture as a teaser. We're also working on a Winchester Model 70 Alaskan which means I need to get off my butt and figure out a design for scope situation (i.e. one scope for many rifles). Also, its possible that I was told to make sure the suppressors are looking pretty so that they can be triumphantly re-added. Vehicles: Now that design is settling on some technical requirements as it relates to art for vehicles, we're formulating a vehicles roadmap to plan for the number and types of vehicles that design has requested. It will be exciting to see the vehicles feature expand in the coming weeks. We also recently added a new helicopter crash site which looks quite a bit better than the old UH60s." Mirek / Lead Gameplay Programmer "This week we have pushed the current work on new Infected/Animals AI into internal testing. The core AI system was developed by the Bratislava team and is also using the new animation system, which will help us to have better navigation for AI units and more complex combat systems. For the initial implementation, there is not many new things about the infected, but it should improve better server performance and navigation. It will also allow us to have more infected on the map and to implement stealth mechanics into the game. Current testing is aimed for performance and if everything will go fine, we're planning to push it on to experimental servers (once we’re happy with how it performs). After that we're planning to tweak stealth and combat and we would like to push it on experimental servers with 0.53 version. We're also continuing on tweaking vehicles, improving loot distribution and loot respawning systems and other long term tasks, such as new game control mechanics and a new inventory system. Stay tuned for more details to come." Peter / Lead Designer "Long time no seen my dear survivors. I hope that surviving in Chernarus is a little bit more satisfying now with your new best friend - Praga V3S (by the way V3S is an abbreviation for the 3-ton military special). Indeed that rolled out version has rather stripped down functionality however you should enjoy the free ride while it lasts. We started to work on more complex mechanics for maintenance and repair. The battery will be most probably the next part that will be needed to get your vehicle functional so without it you can try to start the engine as many times as you want but it won’t get you anywhere, which also means that we are adding in the actual action for turning the engine over and off. If everything goes fine we will add animations for entering and exiting the vehicle as they were removed in last minute before release due some issues with action conditions that leads to undesirable results such as entering/exiting vehicle through closed doors. We are also working on setting up the inventory container for the V3S as with the current state of inventory implementation it is not trivial as it seems. New color variants of V3S are ready to go so you will be soon have the chance to drive also gray, orange and blue one. You may ask what else is being worked on not regarding the vehicles? I'm glad that I can tell you there is a bunch of upcoming stuff that was hinted a long time ago, specifically silencers, chainsaw and suicide. Recently a feature to use more shooting sounds per firearm was added thus we can now made the silencers useful and bring them back to loot spawns. It also opens possibility for crafted ones so you will be able to decide if you keep that PET bottle as a water container or made a silencer from it. The chainsaw was put on hold for few reasons that were connected to animation and melee systems but now we feel it is quite a good time to push it in the wild finally at least in some crude form. We decided to redo the way how suicide was supposed to work completely. We ended up with a fluent part of the gameplay which doesn't break up the immersion. Suicide starts with a gesture and while you are in this verbose pose you can still decide if you really want to pull the trigger and end your misery at once or leave it be and try harder to survive even with bad cards on your hand. Added value of this solution is that you can do such pose even with empty hand. Apart from all that we are still improving the horticulture with the possibility of making fertilizer while cooking is being refactored with some advanced functionality in mind for example you will be able to put your ammunition to fireplace and examine what it will do with them over time. We are also supporting the hermit way of play. In the near future you won't need to scavenge surroundings for loot and become self-sufficient if you wish and choose such a way to play. For now we will be adding new items and crafting possibilities including primitive stone blade and guts, next step will be to add bones, torch and alternative way to ignite the fire without matches. Don't forget to save some fuel for chainsaw... see you in Chernarus folks! " Standup Notes for the week of 01 Dec 14 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art: • Full length ghillie • Quilted Jacket • Bomber Jacket • High fidelity V3S instrument panel • Winchester Model 70 • Cleaver • Hatchet Animation: • Support to new Zombies • Optics • Vehicle animations • Chainsaw Animations • Sword animations Design: • V3S Praga Bugfixing • Config and scripts for suicide • Silencer configs • Chainsaw configs • Loot defines for new centralized loot spawning Programming: • Critical inventory fixes • Walkie/Talkie support/fixes • Sound System support • Loot distribution redesign/improvements • Audio/Global Messaging bugfixing • Vehicle simulation diagnostics / bugfix • Character connection issues (protecting players from attack while logging in/before being able to move)
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CRA Gaming DayZ Epoch Server IP: 81.19.211.120 CRA Gaming DayZ Epoch Server Port: 3902 CRA Gaming Teamspeak IP: eurots7.gameservers.com:9364 CRA Gaming Forum/Website: www.CRAGaming.com CRA Gaming is a community created from a bunch of friends trying to create a more enjoyable experience for players that are interested in DayZ/Epoch, we are focusing on what our player base wants to add to the DayZ Epoch server and community as a whole. Not only do we focus on the server itself but we have created a fully functioning forum for any players from the CRA Gaming community that have any issues or problems with trying to enter our DayZ Epoch server. We have a very welcoming and friendly community, this makes socializing and making new friends very easy. CRA Gaming is currently looking for possible developers and staff members to help build the server and community to something even stronger and unique, if this is something you'd also be interested in, come and join us! See you in Chernarus! Current Features: AI Missions Auto Refuel/Repair/Rearm Self Blood Bag Deploy Bike/Other Vehicles Snap Pro Building Custom Kill Messages 3 Hour Restarts Trader SafeZone Tow/Lift Upcoming Features: Change Trader Prices & Add Custom Items Plot Pole Permissions Stay RPG Trader Group Management 60 Player Slot Server *Soon* Much More Still To Come