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Draco122

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About Draco122

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    Survivor
  1. Draco122

    Cut 12 gauge shells to make slugs

    The above comment sums it up pretty well, majority of the time loading a "cut shell" into a pump or a semi-auto causes the weapon to potentially crack that shell open in the breech, causing a potential jam if you tried loading another shell from the tube. Alot of the time Cut shells are best used in a break action double or single barrel shotgun.
  2. Draco122

    Time to get PIPSI (from the machine :OOOOOOO)

    AND if you have the patience, you could also open the door with a Screwdriver for the silent approach (but it takes a while to open). In addition I'd love to see some kind of Snack Machine in addition to Drink Machines too if this ever gets implemented
  3. Personally I'd love to see something like a little paper leaflet which gives the basics of First Aid, nearly all First Aid Kits have them anyway
  4. Draco122

    Cut 12 gauge shells to make slugs

    As the video demonstrated, these "Cut" Shells would only be applicable in break action shotguns aka the Izh-43, as Pump and Semi-Auto's will jam when you use them. I can see them being useful in a pinch but I don't think they'd be a major priority, another video they have is Wax Slugs which takes relatively common "Birdshot" shells are converts them into Improvised Slugs using melted candle wax or glue
  5. Draco122

    Socks (no kidding)

    Not mention I would imagine that with the foot damage system in DayZ currently, wearing shoes without socks would be really uncomfortable, if anyone has worn a wellie boot or a steel toe cap work boot without socks will testify they get uncomfortable quite quick. Plus it could lend itself to a layer mechanic perhaps, adding addition layers of clothing for warmth
  6. Something that I felt would be a good addition in the form of a firearm is the Vepr 5,45. Based on the RPK system, it is a semi-automatic rifle that fires the 5,45x39mm ammunition and I thought it would be a perfect fit for Chernarus, as it is primarily a Civilian Rifle that utilises a relatively common rifle cartridge. Now the VEPR does have a large amount of variants in terms of calibers from .223/5,56, 7,62x39, .308/7,62x51 and 7,62x54r. I went with the 5,45 caliber as we already have guns that fire those other calibers and 5,45 has been that sort of caliber which is exclusive to AK-74 series of weapons. It carries a 10 round magazine and can even use special 30 round magazines. Here's some images of it:
  7. Draco122

    AKS-74U & CR527 Spawn in Police Stations

    Personally I think they should remove the MP5K from Police Stations and all its attachments to be a US Helicopter Crash Spawn. Not to mention with the inclusion of the Vz.61 Skorpion which deserves to go for Police Station spawns in its place. Additionally I do believe that Police Stations should have a very rare chance to spawn either an AK-74 or an AKS-74U. Magazines of course would be rare as hell though and you wouldn't find any attachments for them at a police station, AK attachments should stay at Military Locations.
  8. Overall I do believe there should be more dynamic events but there rarity should be rare for them to spawn depending on what events they are, ranging from common events to very rare events. Here's what I got starting with the most common to the most rare: Dead Survivor - The most common, consists of a dead survivor that is in the advance stages of decay or nothing but a pile of bones. Most of the gear is damaged/badly damaged. Firearms are almost completely ruined (but can still be scavenged for parts, ammo, magazines and attachments) Survivor Campsite - A collection of 5-7 Civilian Tents or shelters that spawn randomly in a city or in the forest. Comes in three variants, Abandonded, Destroyed and Infested. Abandonded offer very little loot, Destroyed offers loot that is damged or ruined while Infested spawns alot of loot but is generally heavily infested with the undead. Loot is always going to be Civilian loot. Fishing Boat - Randomly washed up on the shore or drifting out at sea. Spawns mostly Civilian Loot, ideal locations to find Flare Guns and Fishing Rods. Wrecked Police Car - Same as we have now, except possibly including a larger "Police V3S" variant which spawns more gear. Roadblock - Seen at random on various roads comes in two flavours, Police and Military, typically close to major cities / settlements. They spawn random vehicle wrecks with a small amount of civilian loot and often at the main checkpoint can also spawn police and military loot as well. Lets say 80% Civilian, 20% Police, 10% Military. Refugee Center - Randomly spawns in a small town or on the outskirts of a major city / settlement. Consists of an array of medical tents that spawn medical loot. Almost always considered infested or a biohazard area. Military Recon Campsite - Very similar to a Survivor campsite but is limited to around 3-4 tents and only spawning in forests, same variants as before, abandoned, destroyed and infested. Infested is always likely to be Military Zombies. Helicopter Crash Site - Pretty much what we have now except having a two new variants, a News Press Helicopter Crash and a Civilian Cargo Helicopter Crash. Both spawn Civilian Loot. Small Plane Crash - A small plane crash, mostly commonly found at Airports or runways. Almost always spawn civilian loot and spare vehicle parts. Commerical Plane Crash - A rare event than can only appear three times in the world. Consists of a Commerical Passenger Plane that has crashed somewhere on Chernarus. Almost always spawns Civilian Loot in usually low states of damage, no firearms, just food, medicine and clothes and some basic tools. Supply Crate - Comes in two types, Military and Humanitarian Aid. Only the Military Supply Crate remains locked, requiring specialist tools to open which will given players ALOT of military type gear (it's considered a container so it doesn't spawn on the ground). Humanitarian Aid Crates are always unlocked and have large amounts of food and survival supplies. They have a large parachute next to them which can also be scavenged for materials. Military Plane Crash - A very rare event that only spawns once in the map in a random location. Military Plane Crashes will offer Military Loot in random states of damage. They will also drop vehicle parts. Abandoned Ships - Comes in three types, Civilian Tanker, Cruise Ship and Naval Frigate. The Naval Frigate is the rarest event with the other two being similar to the Commerical Plane Crash, spawning randomly near the coast or somewhere out at sea. Civilian Tanker and Cruise Ship spawn mostly civilian gear and food (sometimes weapons too of low grade) and Naval Frigate will always spawn military gear.
  9. Draco122

    Police Kevlar Vest

    Overall I think that Kevlar Vests should spawn in Police Stations as far as I'm aware the only one I've found in a police station is the Stab Vest (which offers a high bleed resistance to melee attacks but is useless versus firearms). Police Stations should actively spawn: Stab Vests - Protects against Blades Riot Armor - Protects against Blunt Impacts Grade IIA and Grade II Kevlar Armor - Protects against small caliber weapons (.22LR, .380 ACP and 9mm) Additionally I think that perhaps the dev's should implement a kind of surplus flak jacket, great against explosive shrapnel but offers minimal protection to bullets without a plate.
  10. Draco122

    Scorpion Too Big

    I'd say if they make this available for the Scorpion, it should also be available for guns that can feature Folding Stocks to reduce their size. For example a player could remove a stock of an AKM/AK-74 for a folding stock but the negative of doing so is increased recoil. Even with a folding stock equipped you would still get an increase in recoil compared to when it had a full stock, this would be the active trade off. This would give alot of the attachments more meaning than just being cosemetic. But yes overall I do believe the Scorpion needs to be rezised to something smaller. I also thought about what if the Skorpion also had two magazine types, a 10 round and a 20 round.
  11. Draco122

    Civilian semi-auto rifles

    I highly support the OP's original Semi-Auto Civilian Rifles, such as the Ruger Mini-14 and Vepr 5,45. I do believe that the Mini14 should take 10, 20 rnd magazines and possibly have attachment options in form of pistol grips and stocks. As for people wanting AR-15's and higher caliber Hunting Rifles perhaps these might be interesting to add: Remington 750 Forester Remington R25 Bushmaster Predator High Standard AR-15A2 All four require magazines to be 100% effectiveThe R25 and 750 are chambered in .308 Winchester with 4 and 5 round magazine capacities respectivelyThe Bushmaster Predator and the High Standard AR-15A2 are chambered in .223/5,56mmThe Predator and the R25 do not have iron sights so they NEED a sight to use effectively past 50m, however they are equipped with Pictanny Rails so most M4 optics will work with themThe Bushmaster Predator can only accept M4 Sights and not stocks or fore endsFor the sake of Balance, perhaps only have 5 round magazines spawn for the R25 and Bushmaster PredatorThe AR15A2 would be balanced against the M4A1 by having a fixed carry handle and stock so M4A1 attachments are NOT interchangable with the weapon BUT it can be use almost all of the STANAG type magazines. Perhaps a unique scope which can be attached to the carry handle could exist.
  12. Draco122

    Mil Surp weapons for civilians

    The talk of Machine Guns interests me alot especially for DayZ but while there is alot of talk about the more lighter potentially man portable Machine Guns, what would be many people's responses to a larger Heavy Machine Gun that is vehicle mounted? Of course the most common suggestion for these HMG's would be the Soviet DShk and the American Browning M2 which are seen practically everywhere. We probably wont see them until very late in development if at all, likely when we have Helicopters and Aircraft as well as heavier vehicles and potentially improvised armored vehicles we COULD see them, I'd certainly like them to be included, seems strange you wouldn't find one around. As for the other Milsurp weapons, I'm all for a Kar98 I do understand that "Sporterised" Kar98's exist and more often in common calibers like .308 and more over I wouldn't put it past the dev's to add in a new caliber once they've added some more dangerous wildlife like bears for example
  13. Draco122

    Huge Cargo plane and big airport

    I couldn't agree more, we need more static plane wrecks in the game, currently the only I know of is the crashed Airliner in Chernogorsk. More Military and Civilian plane wrecks are a must, while many I believe will not be able to fly, they can be extremely useful in scavenging spare parts for air vehicles and could for the example of Cargo planes house a mix of civilian and military loot. The largest Military Cargo Plane is a C-5 Galaxy, next I would presume is a more appropriate Antonov An-225 Mriya, possible we could even see a more common C-130 Hercules too. One thing that would be a good thing is being able to climb up one of the wings (one of the reasons why it's a wreck)
  14. Draco122

    Bark Bowls!

    So an idea I had about the concept of cooking pots and natural crafting was the idea around Bark Bowls. These can be made from Birch Bark. The way I see it, you can cut out a piece of bark from a birch tree and with some work you can craft a birch bark bowl with maybe an ashwood stick or some regular sticks like in the video. This can be used as a makeshift cooking pot, it will be made ruined very quickly after only a few uses but allows you to cook at least a few pieces of meat on a fire with a stone oven or even a cooking tripod.
  15. Draco122

    5.56 Bolt action rifle (Remington 700)

    For a .223/5,56 type rifle a bolt action is something I'd like but a somewhat accurate depicting semi-auto that isn't just an AR-15 would also be acceptable. But if the Dev's ever considered adding in another civilian type caliber I might suggest .243 Winchester or .270 Winchester. Significantly more powerful than the .223/5,56 but still plenty accurate with a high velocity. For the Bolt Action I would go for a Remington Model 7 in .223, 5 round integral magazine. As for the Semi-auto, everyone seems quick to want an AR-15, but why not a Ruger Mini-14? The one featured below is the Ranch rifle version with a 10 round detachable magazine but also features magazine options in the form of 20 and even 30 round magazines. while not quite as modular as the AR-15 types, they can still accept a variety of options with enough modification. Might even be possible to feature the Ruger Mini-30 in 7,62x39mm.
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