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Found 41868 results

  1. * Keycards * Refer-a-Friend reward system! * Giveaways in discord! * Custom Armours * Pristine Loot spawns * Garage System for Vehicles Discord Kill feed * Plus much, much more! https://discord.gg/UbH766ePyf
  2. RUSTY l HIGH LOOT l DEER ISLE l BBP l NEW SERVER l PVE-PVP💀 Come join us - DISCORD - https://discord.gg/PvwMA7gWFE IP- 104.243.35.199:2302 🔫 24 Hr PVP as well as PVE features 🗺️ new player friendly 🔨 Build anywhere 🔑 Key card access bunkers STILL BEING IMPLEMENTED 🐻‍❄️ Wildlife enabled ⤵️ In game maps show location and direction ☠️ Killfeed 👀 Unique POIs 🥫 INCREASED loot levels 💬 Active Discord 👋 Friendly & fair Mods 🎯 first person with 3rd person vehicles 🤝 Trader Still implementing 🧂 Toxic player free discord and server
  3. Well, it's not that difficult, more than anything else and very very complex, it really has a lot of variables, and often, with each patch, they change them, and not always well or to the player's advantage. Then it's also a very very long and slow game... It's definitely not a "enter and shoot". Not counting the flaws that, unfortunately, also add to each patch. Even WikiDayZ doesn't help much, precisely because it's a very complex game that changes (even a lot, sometimes) with each patch... You lose days and days of playing to try and understand many things... and often, above all as far as it's about "player interactions", when you've learned something new, you're also dead and you have to start everything again from scratch... more hours/days of play just to get yourself back to where you left off. I have a fair amount of experience with vanilla vehicles, but I did it on my personal server, otherwise, if all your experience is based solely and exclusively on public servers, you will never try certain things and you will always remain "zero experience". This is DayZ too. In my opinion, getting the vehicles to work WELL should be THE main priority, and then putting more of them and with a system that makes them more findable / usable by players. Maybe no longer make them "eternal" but with an "expiration without use" and NOT updatable only by a flag. But until they get them right, they're more dangerous than helpful. And about the bases, getting experience on those is one of the slowest things there is, because they are hard to make, they require a lot of material and a lot of work (and that's right), but they are too easy to disassemble and they don't give any real protection... either the big stone houses, to tell the truth, since the bullets pass even the big stone walls... another bad defect of DayZ since ever... As I said... it's not that it's "difficult", it's that it's very very complex... very very slow... and very very badly done/defective... all this makes "gaining experience" very long. And with each patch, many of the things you've learned are NOT valid anymore and you just have to learn more... It's a "continuous battle", not only "in the game", but also (unfortunately) "against the game"... P.S. My advice: if you want to stay alive longer, avoid full servers, avoid interactions with anyone, move around the game very carefully even if there are only a few of you in the game (even just one player, you might find him around the next corner... and if you see him first, that's fine, if he sees you first, you could very easily die) and follow the players' progress on "Battlemetrics" to see the times of day when the server is less populated, if you have to do something "dangerous" (loot in military zones, for example). With a doll, a few "wipes" ago ... I managed to get 11 days of game before the next wipe. It's that it's not the only one I have in the game, I often play with both official "hives" (normal & HC), as well as my 2 personal servers (Vanilla & Modded) and, sometimes, even in modded servers of others... Especially with the pandemic I really played a little too much. Now I'll try to "slow down" a little and also recover a little "external life" (the real one) 😁
  4. Xbox Experimental 1.21 Update 1 - Version 1.21.156067 (Released on 20.04.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chestplate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their quickbar FIXED Proximity chat was not audible on Xbox when the user was in Party Chat Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process The game profile was not updating properly when switching profiles on Xbox Combining fuel in a fireplace would in some circumstances not work Leaning was only possible with raised hands when using MnK The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894) The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) CHANGED Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts Assigned scope zoom to Right on the D-Pad on the new control scheme Reworked falling damage impact depending on height Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) CHERNARUS Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation) Added: Xbox whitelist now supports hashed ID and not just gamertag Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) KNOWN ISSUES The ability to pick up bolts after impacting is currently inconsistent Some explosions sound unnatural Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble Cancelling the reload animation will result in the arrow to visually appear on the crossbow Texts of loading screen hints are cropped in specific resolutions Headtorch is misplaced on infected (we are testing a fix internally) Light sources are not shining if they are not attached to an entity (impacting fireworks, we are testing a fix internally) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023) GAME ADDED Sound indicator when dying of thirst FIXED Fixed server crashes related to crossbow bolts The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455) Loading screen texts were cropped in specific resolutions Certain weapon attachments could not be damaged Light sources were not shining if they were not attached to an entity (impacting fireworks) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Grenade explosions sounded unnaturally Medieval boots and the chainmail had a bad holding animation Bolts would not get stuck in specific objects Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) It was not possible to remove batteries from head torches previously worn by infected Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) The crossbow could clip with the player when taken from the right shoulder Certain loading screen hints would only appear once Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) CHANGED Pants did not take damage by falling from more than 5 meters Updated the falling animation for medium heights The red UI flash effect does not show up any more when falling from minor heights Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the view obstruction of the norse helm Crossbow recoil has been adjusted Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness) Bolts are more likely to deflect off of hard surfaces Increased the time bolts are simulated in the air Hunting Bolts deal slightly more shock Adjusted the sizes of several dialogue boxes to better fit their texts CHERNARUS Reduced spawning of medieval gear on Skalisty Island KNOWN ISSUES Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble
  5. 1 Life PVE/PVPz NoKOS 170.39.214.40:2517 Cherno Map 75k Start, Ai, Ai traders, DNA Keycards, Cannabis Plus, Collectables, Farming, Boats, Helis, Vehicles, Expansion Mod This is a PVE server with PVP zones, survive the best you can, grow drugs or farm animals, go hunting or fishing to survive or make money to buy weapons and gear from the traders. - Active ADMINS - Weekly Events - Event Vehicles To Be Won - 24hr codelock jamming - If it happens in life it happens ingame. Discord: https://discord.gg/GvV3uVRXyN
  6. THE PSYCHWARD 2.0 - Chernarusplus Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment JOIN TODAY: https://discord.gg/wV33RAqV
  7. About The ESSP is a brand new UK owned Discord Server with 2x US East Coast Servers. The main role of the server is based on a PVE environment, But has active PVP area's for those that like to play both sides of the game. With a weekly Trader that is used with a discord economy system to buy and sell stuff. I'm wanting to make a family based community not just for in game but also the discord too. So all are welcome Old and New. About Chernarus This server is more focused for a PVE player base, with 3x PVP Area's if your feeling frisky. There is a Auto ban in place for the toxic style players that try to kill outside of the 3 PVP areas. About Livonia Again this server is a PVE server. But there is 16x PVP areas including the bunker. Auto Ban in place also. More animals & Zombies, but less food so you need to hunt to survive. (Only accessible via Discord) Chern Max Players: 10 (Wed 5th Jun upgrading to 20 slots). Liv Max Players: 10 (if more are interested it will be upgraded). White List - Is currently off so the server is open for anyone to play on. Restarts: Every 3 hours (Message in game). Server Location - USA East Coast Server. Day/Night Cycle - Days - 1.5hrs / Nights - 30 min. Server tweaks - Trader used via Discord economy system. Boosted Loot Chern x2 - Liv x1. Pristine Spawn Vehicles with custom loot. Stamina Tweaks. Base damage is off with limits on storage and building, to try and keep the server healthy for all. Custom Bases that can be obtained via the discord. Auto Ban bot for kills outside of PVP zones. Chern active random toxic zones active (Permanent are off but are 2/3 of the PVP Area's). Liv active Perm & random toxic zones active. Chern PVP Zones - MB Pavlovo, Rify, Prison Island. Liv PVP Zones - Most military location. Bunker at NWAF with light triggers for darkness. Playstyle - PVE, PVP, RP, Solo, Team, Factions, which ever tickles your pickle. 1pp/3pp - both KBM - Yes Discord : https://discord.gg/jn69k4725h
  8. The SSP is a brand new UK owned DayZ/Discord Server. The main role of the server is based on a PVE environment, But has 3x active PVP area's for those that like to play both sides of the game. With a weekly Trader that is used with a discord econemy system to buy and sell stuff. I'm wanting to make a family based community not just for in game but also the discord too. So all are welcome Old and New. Max Players: 10 for now. White List - Currently not active but will get turned on and off to let the server grow. Restarts: Every 3 hours (Message in game). Server Location - The server itself is a UK server. Server - Trader used via Discord economy system. Boosted Modded Pristine Loot. Pristine Spawn Vehicles with modded loot. Stamina Tweaks. Base damage is off with limits on storage and building, to try and keep the server healthy for all. Custom Bases can be obtained via discord (with bonus perks). Auto Ban bot for kills outside of PVP zones. Active random toxic zones active (Permanent are off but are 2/3 of the PVP Area's) Bunker at NWAF with light triggers for darkness. Playstyle - PVE, PVP, RP, Solo, Team, (Factions Coming Soon) which ever tickles your pickle. 1pp/3pp - both KBM - Yes Discord : https://discord.gg/jn69k4725h
  9. JanitorWithAGun

    Vehicles are useless

    Like finding one isn't hard enough, there's always tires and other parts missing and you have to scavenge for an hour to make it work. And even then, it will break for no reason and all tires will explode. All that time you spent scavenging for parts down the drain. I remember when they first introduced vehicles, they always spawned drivable and they didn't break which made the game way more fun. Having no usable vehicles makes the game a chore when you have to do so much running. It just takes too much time to run on such a big map. I know the game is supposed to be hardcore and realistic but the current system is not realistic. It's just frustrating for no reason, vehicles don't break so easily and there's no reason they can't spawn with all parts intact more often. Are they planning on changing this or are they just gonna remain useless?
  10. Hello Survivors! We have a new server up! A Chernarus PVE server which hosts a variety of mods like, mutants, Diesel gear, BBP, Snafu, Mortys, RaG vehicles along with other awesome mods. DNA and other mods are coming soon! Each survivor starts with 65k to get you going. Besides our current Chernarus server, a Deerisle server will be opening up soon as well (Postponed until the 23rd), Come join us! Our server runs on basic PvE rules: - NO KOS - NO RAIDING - ZERO tolerance for PvP And various other rules that help enforce a good PvE environment. Our server(s) can be difficult. It is crucial that players that join should use our discord as that's the main way to contact admins should there not be one in the server(s). Located via the server panel or at the link below. Our Chernarus server connection IP: 104.243.34.97:2302 Our Deerisle server connection IP: Postponed until the 23rd of June. Our Discord server: https://discord.gg/4aamqb9fsP Our Server Mod List: https://www.battlemetrics.com/servers/dayz/21735217 Server slots are currently set to 20, should our community grow the slots will increase. Note: We are also open to suggestions and feedback.
  11. (NYC server) Deathlands RP/PVP is a semi boosted dayz xbox server. we offer *24/7 pvp *Raid weekends *Factions *Custom bases that are first come first served *2 Trader areas, one is a safezone at radio zenit and the other is a blackmarket in electro. *Custom modded areas like krasno airfield, Balota airfield, and a custom castle with loot and spawns for pvp. *We do events for our community *Full discord with killfeed *Full vehicles with balanced loot and more! https://discord.gg/X3mCMS6gcQ
  12. (NYC Server) Deathlands RP/PVP is a semi boosted dayz xbox server. we offer *24/7 pvp *Raid weekends *Factions *Custom bases that are first come first served *2 Trader areas, one is a safezone at radio zenit and the other is a blackmarket in electro. *Custom modded areas like krasno airfield, Balota airfield, and a custom castle with loot and spawns for pvp. *We do events for our community *Full discord with killfeed *Full vehicles with balanced loot and more! https://discord.gg/X3mCMS6gcQ
  13. ░P░R░O░J░E░C░T░ ░ ░Z░ ░ ░R░O░L░E░P░L░A░Y░ ░S░T░O░R░Y░ ░W░H░O░ ░A░R░E░ ░W░E░?░ Project Z is a freshly started, MODDED Role-Playing Server, now looking for players! We encourage Survivor Stories, Community Building, and RP, and discourage RDMs (Random Death-Matches), Overzealous Trigger-Happy Children, and Harassment towards other players. If you are looking for a PURE PvP experience where you're free to gun down anything, and ANYONE that moves without a thought, then this is NOT the server you're looking for! If you still crave PvP, however, then clans CAN go to war, so don't expect PURE PvE, either! It's a fair balance to give players a choice in the matter, while allowing PvE and PvP Players to coexist peacefully together. ░R░U░L░E░S░ Randomly killing on sight is FORBIDDEN! Part of being in an RP Server is to respect your fellow players WITHOUT the fear of putting a bullet in your head within five minutes! As such, anyone caught sniping people at the spawn zones, or anywhere in general, WITHOUT being in a warring clan, will be shot down, banned, and their bodies raided by the victims they were hunting! We allow PvP via "Clan Wars", but if you're part of a clan, you must wear a uniform that has YOUR colors! Should you find someone wearing the opposing colors (IE: If you're at war with folks who wear a BLUE bandana), then they're to be watched carefully. Should they associate with others wearing similar clothes, then they are to be assumed as "Part of a clan", and are free to be attacked or robbed. Robbing people's bases while they're away is allowed, so long as you don't vandalize their constructions or steal their vehicles! In this server, it's been a few years since the outbreak, so expect the hungry to seek food and shelter. However, if they catch you stealing from them, then YOU are free game, as well! This is to promote RP disputes and in-character development. Conflict is inevitable, but you have to have an IC reason to be conflicting with others, first. However, be sure that it's obvious that your base is claimed! Lay down some foundations, and make your base a home. Then you may be less likely to be mistaken for a random "loot house". If you're ATTACKING a base, it has to be confirmed to be owned by a warring clan, AND AT LEAST ONE PERSON of that clan has to be online! Offline Raids while they aren't fortified is allowed, as per the previous rule, but FORTRESSES can't be raided without someone there to defend it! In this sense, however, their vehicles are able to be stolen if you are attacking them, and they ARE online! Racism, both IC and OOC, is STRICTLY FORBIDDEN! This means using racial slurs, this means killing someone because they aren't the same race as you, this means forcing someone into slavery JUST BECAUSE OF THEIR COLOR! Catching hostages and forcing them into slavery is allowed, but not for racist reasons! (IE: You hold an opposing clan member hostage, and force them to do your work for you. THAT is allowed, as they are part of an opposing faction!) Peace Treaties are to be RESPECTED! If a clan calls for a truce, you must meet YOUR end of the bargain to promote peace! This means no backstabbing, no gunning down their faction, and no backstabbing, unless they don't meet THEIR end of the bargain terms! This means that, if they promise you food in exchange for peace, they have to show up WITH FOOD IN THEIR HANDS! If they don't meet their end of the bargain, THEN you're free to choose their fates! Note that FALSE TREATIES can be made if you're already at a warring faction! If you are NOT in a faction, you can choose to be a traveler. As a traveler, you're free to roam the world and trade between factions without fear of getting shot down. However, if you're a traveler, you can NOT fortify a settlement of your own and remain "Factionless". By establishing a base, you've made yourself your OWN faction, and as such, will have to eventually make choices that can determine who's your friend AND foe simultaneously! (IE: You are friends with BLUE, so you're now at war with RED!) Most importantly, don't be a jerk as a PLAYER. You can RP as a rude survivor, but if you're hateful to a player because of how they look or sound, you're just going to be a pain to deal with, and might meet a quick end from the administration team. We want this environment to be as peaceful as can be, while still being open-ended for wars to be made, because sometimes, we just have to blow off some steam. In the end, this is all about building a community, and playing it out realistically. Yes, bandits are going to be there, but there's a fine line between a "Bandit" and an "A&&hole". Don't be the last one, and you'll be fine. BANDITS! You are free to rob those around you, but you can NOT kill them on sight, and if they are robbed, you can NOT kill them afterwards! You're a bandit, not a murderer! You're just there to survive, not to be a d&&k. Remember that! VICTIMS! If you're being robbed, twice, you must let them know that you've already been robbed, and they are free to check your inventory. If they find nothing, then they still "Searched" you, and as such, you are free to go without worry! However, if you pull a weapon on them, you're essentially instigating combat, and PvP is then allowed for this instance! DEATH! If you die, your character is gone for good. On your next "Life", you assume a NEW identity, as a NEW character! Your memories from before are no longer present, and your faction has been reset to "Neutral". This means that, if you've been killed fairly, then you can NOT return to your killer seeking revenge! (I'd encourage you to Disconnect and choose another appearance, so that you don't randomly spawn in as someone you might not want to play as. Would be kinda awkward for a woman to sound like a man, after all...) KILLERS! If you killed someone fairly, then you can't keep hunting the same person down! That's harassment, and can get you banned if it keeps up. Just grab what you came for, and go! If they were trying to raid your base, however, then you can keep killing them if they keep coming with hostile intent, or if they're trying to loot your place. After all, they're breaking rules, themselves, and can be reported for it! MODS! This server has mods to ensure survival isn't a complete pain. In short, we're trying a more realistic approach to the hunger system, where you won't die in five minutes because of starvation. You can still starve in a few hours, though, so be warned! Food is STILL mandatory! One day in-game is one hour in real life, so not eating for three hours is, technically, not eating in three days, meaning you're bound to be starving at that point. VOICE! It doesn't have to be a quality mic. Heck, if you have a phone, there's a way to convert THAT into a mic using the WOMic App, or something similar. Just a way to let your voice be heard. A mic is VERY important in this server! If you lack a mic, however, then please invest in one as soon as you're able to! Until then, you may find it difficult to communicate. Regardless, though, while speaking, be sure you speak IN-CHARACTER. You don't have to be panicky when you see a zombie, though. It's been long enough that most people are desensitized about them. Basically, OOC Chat, or Out-Of-Character Chat is reserved for the text channel. Use THAT if you have something to say as a PLAYER, and not as your CHARACTER, please! ADMINS! Do you want to simply be an administrator, and help the community grow? Feel free to let me know via Discord or on this thread, and we may be able to discuss it even further! Just please remember to use your mic, and don't abuse this kind of power! You can spawn in items to replace what might've been lost via a glitch, or you can spawn in starter equipment for players who were a certain role, and requests something to start them off, like clothes and maybe a hammer or basic weapon to defend themselves against the oncoming undead hordes. No more than a few things, however, and no Military Gear, even if they were soldiers! By now, their old gear must've been worn down, or they were veterans that weren't in the line of fire during the initial outbreak, and were never supplied for it! ░I░N░T░E░R░E░S░T░E░D░ ░I░N░ ░J░O░I░N░I░N░G░?░ ░\/░C░L░I░C░K░\/░ >░D░I░S░C░O░R░D░< ░/\░C░L░I░C░K░/\░
  14. Kuzyn-704234ddb48d572a

    Community Spotlight - May 2023

    I've played on one roleplaying server with something like NatureOverhaul and I must say its one of the best and worst experiences in DayZ. Why its the best? Because it really gives a feeling of abandoned overgrown areas. There were some extra tents, vehicles, crashes, trash, trees and bushes everywhere. You really feel like in postapo. And why its the worst? Because later if you want to play on official map, its too sterile and clean 😞 I hope that one day Dev Team will think about overhauling Chernarus in this way. Also that idea of POX dynamic events is also really cool thing that could be part of the base game.
  15. - Active Admin/Moderator Staff - PVE Community 🏖️ Chernarus Map 🌞 4 hours 🌙 30mins 📖Server Lore 🚫 No Base Raiding ☠️ No PVP (only opt in PVP events) ⚒️ Build Anywhere Schedule 🚗 Fully Built Vehicles Spawn with Loot 🛒 Trader Bunker w/ Ticket Request 🏴 Black Market Trader ☠️ Static Contamination Zones Only 🤝 Community Meetups 🎯 Events: Various optional events! 🏘️ Modded Areas 🛡️ Registered Factions 🏦 Economy System 🎲 Gambling 🙂 Friendly Server Join us! https://discord.gg/8unUD28AJM In the desolate area of Chernarus, survivors emerge from the ashes of a once-thriving civilization broken by war and pandemic. With infected hordes roaming the land and resources scarce, they face an unrelenting struggle for survival. Amidst the chaos, whispers spread of a hidden sanctuary, a safe haven that offers solace and a glimmer of hope to those who find it. Known as "Forsaken Path" this community thrives against all odds, built upon the principles of unity, resourcefulness, and unwavering resilience. As word spreads, survivors across the wasteland embark on perilous journeys, seeking Forsaken Path and the promise of a better future. Yet, danger lurks in every shadow, and not all who seek refuge will find the salvation they seek. But for those fortunate enough to call Forsaken Path home, they find a renewed sense of purpose and a reminder that even in the darkest of times, the indomitable spirit of humanity endures. As the rumors of Forsaken Path reach your ear, a sense of curiosity and determination stirs within you. You won't make it on your own the infected grow larger in numbers by the day. You need to find other survivors and work together to rebuild a better future. This notion fuels your spirit. With a deep breath, you embark on this uncertain journey. The goal is simple, survive, find a community or faction, and begin to rebuild what is lost. This is where your story begins, good luck survivor.
  16. THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:2402 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/9dNeGmqu Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  17. veveausberlin cristian

    DE 95 Expansion Servers/PVE/Quests/Missions/MoreZeds

    We Wiped our Bases, loot and Vehicles some Days ago and added new Stuff, feel free to check it out 🙂 !
  18. ThirdPartyQt

    New PSYCHWARD 2.0 Moded PC Server

    THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:27018 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/9dNeGmqu Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  19. bishbosh200

    Deer isle Death from above!

    Hey there survivors! Are you wanting a full DayZ experience? Then DEATH FROM ABOVE is perfect for you! We have a loot table that evens out across the entire map so you can look for things in spots you think they might be. We have a great player base, and always looking to grow it more than ever welcoming players from anywhere imaginable. We have an admin team that's always ready to be at your service for whenever you need it. 80 Slot Cherno 80 Slot Deerisle 1PP & 3PP Heli's and Variety Of Cars, Trucks, and Armored Vehicles Custom/Modded Guns Custom Traders - Black Market https://discord.gg/3wUNexA3Yb YOU'VE BEEN INVITED TO JOIN A SERVER Death From Above 258 Online 1,103 Members Joined You do not have permission to send messages in this channel. 
  20. ForsakenLandsUK #1 |Deerisle|PvE|PvP-Zones|Helis|Cars|Drugs|More WEEKEND RAIDING ONLY. IP: 87.102.0.69:2302 Map: DeerIsle Mode: PvE With Highlighted PVP zones Max players: 60 Location: UK Platform: PC Active growing community - Great community Looking for a server Look no further, We Offer FULL PvE with Major PvP Zones, & King of the HILL Plenty of hunting RARE ANIMALS, Collectable Items, Drugs Empires, Unique modded Vehicles along with Helicopters, & BaseBuildingPlus We pride ourselves in having a great supportive and growing community! Active admins, Great player base with Regular server Events! Come join us for one of the #1 Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/7DcShhbh8d
  21. Didier Dewalque

    Console Update 1.21

    HOLY F***. You changed a lot of "gravity point" 's items. You fckd everything up. I worked a lot of hours on a store to align every items, now all is fckd up. Now you fall off buildings spawned in json. And that TIMER !!!??? Console servers don't have access to that parameter. It scks A LOT. I have multiple stores and multiple spots to organize events on every servers. How am I supposed to do it now ??? There's no admin tools in game, now, except if you have a random annoying server without any dev on it, you can't manage a server, you can't dev a server, you can't serve your community. WE NEED the timer parameter available for console servers. Or better, some admin tools to teleport, spawn etc... things. WE NEED IT NOW!!!! Not in a few weeks!!! I can't understand how and why you ruin everything at each update. Hire some real dev, WTF !!! Those updates were USELESS !!! Work on vehicles and admin tools (like an admin account with teleportation, spawner, chat, inventory check, invisible mode, etc...like all the other games) STOP spending hours for nothing more than bugs and useless updates, PLZ
  22. THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:27018 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/UkkVbvSqHT Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  23. 1 Life PVE/PVPz NoKOS 170.39.214.40:2517 Cherno Map 75k Start, Ai, Ai traders, DNA Keycards, Cannabis Plus, Collectables, Farming, Boats, Helis, Vehicles, Expansion Mod This is a PVE server with PVP zones, survive the best you can, grow drugs or farm animals, go hunting or fishing to survive or make money to buy weapons and gear from the traders. - Active ADMINS - Weekly Events - Event Vehicles To Be Won - 24hr codelock jamming - If it happens in life it happens ingame. Discord: https://discord.gg/GvV3uVRXyN
  24. jaynich

    DayZmeets Wasteland

    I would love to see the integration of the Wasteland sandbox style base construction. This would be a major step up! So yeah, would it be possible to merge the Wasteland base construction with DayZ. Possibly even adding the weapons spawning in some cars, except drastically reducing the chance of finding a weapon in a car. Like 1 in every 30 vehicles have a chance of spawning a hatchet/crowbar 70%, handgun 25%, Primary weapon 5%.
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