Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. J4G

    Status Report - 15 Oct 2015

    Are ever able to climb over obstacles? Can we ever paint vehicles? What feature you wait most to get in to the game?
  2. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    1) Yes, infected will be spawning in stronger numbers with the first 0.59 exp. The infected AI was completely replaced ages ago, the old AI and Sensors do not exist anymore. 2) As I said in the Status Report - the design team has a big pile of actions to completely rewrite in Enscript, so we'll see as they get to some of those actions how we'll handle them. 3) I hate to sound like a broken record, but just like the Status Report mentions - the behavior in the video is for demonstration and testing purposes. Obviously balancing on the "hit points" for each of these parts will have to occur. 4) We have no soldier AI to pilot vehicles, and no plans for it. I firmly believe if you see a vehicle being operated, or a survivor moving - it needs to be a *real person* - not a predictable AI.
  3. igor-vk

    Status Report - 15 Oct 2015

    Q:Is shooting from vehicles still in plans? Will there be more commercial vehicles like pick-up or vans (like ones in mod). Last night I played latest Origins mod update and new thing is that you need different tools for repairs of different parts. Since we have all those already in game, will it be like that in dayz? Can't change tire without tireiron,or battery without small wrench and screwdriver.
  4. Mustaine

    Status Report - 15 Oct 2015

    Q: Brian could you please clarify a bit this statement: "As of this report the Engine team is focused on post processes and making sure that we have visual parity (making sure the visual quality is at least the same as the original renderer). "? as it seems it created some confusion in people's mind (myself included). :) New renderer will ultimately look better than the current one, correct? Q: Will bodies ever be movable/transportable (like dragging them or putting them in body bags that can be put inside vehicles)? Thanks a lot and keep up the good work!!
  5. Baker.

    Vehicles not spawning 1.8.6.1

    check your instance, and ensure you have the proper functions such as pmain scheduled to run at restart also are there any vehicles spawned in object_data?
  6. Kirov (DayZ)

    pre .59 hype

    Word. I really, really understand that it's alpha and never frothed about the glitches, but the truth is: 1) devs' own deadlines are not kept and by a wide margin to that. As much as I get that programming is hard, it's Q4 2015 already, guys. We're supposed to be pushing to beta soon. How close is 0.58 to beta? I'm no engineer, but I guess not much. 2) unless I want to play 'loot-die-repeat', which I don't, there is absolutely no reason for me to launch DayZ now. What I love is exploring new content and there wasn't that much of that in the past half a year. I understand that everyone is excited about vehicles and helis, but what I've been waiting for the freakin' bear since February/March and still didn't get it. By December I should be thrilling about befriending animal companions. Now I can only hope they'll get fixed animal wandering by then. Base building? Please. Just tell us we've got a half-year delay, guys. With at least some apologies it'll be easier to digest. "Sorry guys, it turned out to be much more work than we expected, now we're hoping to give you beta in mid 2016." Here, just sign it and we're more or less good, I mean I'm not going to other survival games anyway, I love Chernarus too much.
  7. SmokingAshGaming

    SmokingAshGaming Overpoch

    SmokingAshGaming Server SmokingAsh offers unlimited hours of action, enjoyment, teamwork, and much more. Our dedicated Overpoch server has many features and resourceful admins that are always able to help in any situation. SmokingAsh's personal scriptors update the server with the latest plugins the Dayz community enjoys. Down below is a list of the features, server information, and many fun moments on the server. To join the overpoch server, use Dayz commander, or DayzLauncher and search for Smoking Ash Overpoch (162.248.89.229:2302). Feel free to connect to the teamspeak and ask about the server, the admins and players would love to explain more details! Our Features include: - Self Blood Bag - Vehicle Tow/ Lift - Auto Refuel - Mining, Gem trading, Drugs - Name Tags - Halo Spawn - Trade all from vehicle - Capital Lennon Custom city - Custom loot tables - Russian drones - Furniture system - Roaming Vehicle AI - AI Missions - Skullisty AI - Indestructible Bases - Indestructible Locked Vehicles - No Building Maintenance - And Much More! Servers Available: Chernarus Overpoch: 162.248.89.229:2302 Namalsk PVP: Teamspeak: smokingash.typefrag.com Website: http://www.smokingash.com/ Trader Cities ​ Trader City Stary: God mode, however players can steal kill outside of the zone, and camp outside of the trader. Trader city Klen: God mode, however players can steal kill outside of the zone, and camp outside of the trader. Trader City Bash: God mode, however players can steal kill outside of the zone, and camp outside of the trader. Capitol Lennon: No god mode, AI present. Capitol Lennon: Capitol Lennon is located on the north eastern side of the map, every trader is present. However, Lennon does not have god mode and is guarded by 2-4 AI. Also, a new feature called "sell from vehicle" is located in capitol Lennon as well. Sell from vehicle lets any player sell all of their items in their vehicle in an instant. This saves hours of boring trading. But, is it worth the risk? Base Building: Bases are Indestructible, and there is not a maintenance fee. Base building rules are very lenient. However, players may not build bases one thousand meters from a trader, or in very high loot areas. Green mountain, Devils Castle and major towns are able to be built on. Humanity Rewards: SmokingAsh offers rewards for either being a hardcore bandit, or a friendly hero. Each reward requires a certain humanity, some of the rewards are lockboxes, russian heli drone, and a Ka-60. Teamspeak: Every dedicated player, or group can receive a personal teamspeak channel on the SmokingAsh teamspeak ( smokingash.typefrag.com) Admins are on our Teamspeak 24/7 to help out when needed. Fun Moments: https://www.youtube.com/watch?v=DnfCVlCq710
  8. iConnorN

    Status Report - 15 Oct 2015

    Hmm speaking of vehicles something I always wondered but never heard an answer to is on helicopters, would it be extremely easy to implement helicopters due to the fact that the base engine was take on helicopters?
  9. xCAPx

    Status Report - 15 Oct 2015

    Great report! That's the way to go :) Thank you very much devs! :thumbsup: Infected, new vehicles (+damage?)...NICE! Any chance we see the new controls in 0.59, or is this too early? btw: New Cherno - Houseboats confirmed? :D
  10. Hey all - Was feeling nostalgic and fired up a DayZ server out of NYC with some great hardware. Server Name : [DCW] OP Chernarus IP Info : 208.115.201.140 : 2302 Map : Chernarus Mods : Overpoch (Epoch 1.0.5.1 + Overwatch 0.2.5) Restarts : 8 Hour Cycles (Day - Night) Features : Single Currency Advanced Trading Single Step Building AI City (much like Sector B... but bigger and way harder) AI Missions (Hero / Bandit - Includes AI Bases) Self Blood-Bag Military Vehicles (No tanks / Jets but almost anything else) Trade Cities (All safe with God Mode / Vehicle Protection / Backpack Protection) Active Admins (No admin power abusing at all) Parachute Spawning Vehicle Claiming (You can craft a key for a vehicle spawned by the server) Best of all, it's a new server! We only have myself, 2 close friends, and 1 random currently. The whole map is still available for bases and getting setup. I'm hoping to see you all in game! Teamspeak : 66.135.59.124:10397 I hope to see you all on there! -BeeF
  11. So vehicles, persistence, storage items, animals, illnesses etc don't improve the game? While I agree the survival aspect is limited at the moment there are elements there. I'm hoping the new tech paves the way for updated aspects that have been developed in house to be quickly implemented. I will point out though, your original comment included nothing to do with improving the game, merely that you would have noticed no changes from the first release of it. :)
  12. Weyland Yutani (DayZ)

    Black Element Software

    Not sure if any has seen this picture in-game? Thats Cherno btw... That company is a real company, url below... http://blackelement.net I'm sure those images look familiar. BES is allegedly a subsidiary of Bohemia Interactive. If you go into the Portfolio>Vehicles section you'll see some interesting pics. Tatanko and I got on this topic a few days ago and figured it was interesting enough to share with y'all. Good day!
  13. Apart from the different items, changed town layouts, different status ailments, changed sounds, new locations, vehicles, tents, heli crashes etc then yeah... basically the same game.
  14. Hello and welcome! Here you can read all about |OSRS Epoch| Snap|Vectors|Single Currenly| and much more|DayZ Epoch 1.0.5.1, DayZ Epoch server! Owner: Ivan Scripter: Magnus Head admins: NaGa hextech Contributor: Dario Website: https://osirsigaming.squarespace.com IP: 212.129.53.223:2302 Rules are as follows: E nglish only in side channel No Voice in side channelNo copying other clan tags or players names to troll them (you will be kicked and asked to change your name).No excessive whining about being killed.No offensive, racial, hateful or vulgar language in side channel.No hacking / scripting / cheating.No exploiting bugs or glitch using.Respect players & admins.In-game name and mumble name has to be sameOnly one name per GUID. If you want another identety you have to buy the game again. Kamikaze'ing bases is not allowedBase raiding is allowed.Taking over bases is allowed.No camping anything/anywhere for more then 30 minutes.Its not allowed to run people over with vehicles. No building maintenance to pay but bases unused or abandoned will be given away or deleted300 Items maximum by plot pole.3 locked vehicles per player max or 8 locked vehicles maximum per base (land, air and sea) any more will be deleted by admins.Placing/hiding a plot pole where it cannot be accessed is NOT ALLOWED and it will be removed.No base building on a road or within 200 metres of a trading zone.No base building within 100 metres of military installations, petrol stations, hospitals, fire stations and supermarkets (if you build anything in these areas they will be deleted by admins without warning and no materials will be reimbursed)No base building within 1000 metres of AI military base.No destroying vehicles in safe zones (do not shoot vehicles from outside a safe zone).No killing in a safe zone.No opening other players backpacks in safe zones.No blocking traders from other players by standing too close on purpose.No abusing safe zones to avoid combat or camping. All new players will get a free key for their vehicle if lost and when needed any more keys will be charged at 1 briefcase and you must have key color and code.Please write down all codes and keys. We feature: Snap building. Vectors. Self bloodbag Parachute spawn Heli evac AI Missions Deploy bike/ ATV/ motorbike/ mozzie Plot protection Single currency and banks Lift/tow And many more!! Thank you for your time! Hope to see you on the server!! <3
  15. OnionOfShame

    More vegetation in city's, warning announcement, roads

    All of the pieces of evidence regarding the game's timeline seem to contradict each other. Many of the buildings look like they're well maintained (except the occasional bloodstain) which indicates that it hasn't been very long, and the NATO heli crashes are still smoking so they must be fairly recent. But then there's all the vehicles, every single looks like it was shot with a grenade launcher or two and left to decay for a few years. I've heard that the intended timeline is only a few weeks/months after day zero though.
  16. igor-vk

    pre .59 hype

    If you ever played any of those mods you would see that they are way more dynamic. And they have better performance, based on finished engine. People want action, they want cool weapons, they want vehicles, helicopters. They want to build bases and raid other people bases. Even I enjoy Arma3 mods way more than dayz. Sory to say that, but dayz doesnt offer anything at this moment. EDIT: Arma3 now has very good zombie mod. Anyway, I would like that they give us more experimental updates with new content and features no mather how buggy they are.
  17. Some of the cars and crashed helicopters and such look much too old to have been abandoned for only a few weeks or months. Vehicles don't degrade that quickly if left unattended. If they did, people who don't have a garage or constantly do maintenance on their cars would have cars that look 60 years old after a few years.
  18. Zaltor

    pre .59 hype

    My hope has already failed,I mean 2 years game is buggy as hell still have hacking issues, still so much lag when trying to do anything eat drink switch weapons. I'm currently playing Arma 3 breaking point mod, which is basically Dayz mod on steroids, it seems sad that this arma 3 mod runs way smoother(60fps constant with 75 players) then Dayz standalone and has more features, it has zombies, dynamic helo crashes classes, levels, housing,vehicles, blue prints to make various cool items
  19. DayZ Epoch Chernarus - 37.187.136.241:2332 (1.63.125548/1.0.5.1)www.gogsworld.comHIGH PERFORMANCE DEDICATED SERVER (Vert Hosting)TeamSpeak channel: ts.gogsworld.comGoG's World @ www.gametracker.comAdmin Events every Monday at 20:30 GMT - Click HERELinks: Rules, Features, Maintenance, Cleanup & SuggestionsServer Restarts every 3 hours starting at 02:00 GMT with several warningsWelcome to GoG's World! PvP & PvE Veteran Server so, not for the faint hearted. You reap what you sow! Please don't cry if you get popped, retaliate! It's DayZ after all.... Anti-Hacks running are TSW, infiSTAR, Gotcha & BattleEye. No Hacking, Duping/Exploits, Voice In Side, Trader Trolling, Racism or Personal Comments. We are a well established community with a good number of regular players. We have a well mixed balance of hero and bandit players and plenty of PvP action! The server is well maintained and has no errors running in the background. There are always plenty of players willing to help in side chat with gameplay questions that invariably come up, especially from less experienced players. We host admin events once a week and get a fantastic turnout! We have friendly active admins playing but, they are not there to be abused with TP requests and spawn vehicle requests where players have messed up or died. They are there to monitor potential hackers and recover problems from server glitches. Our admins won't troll you or interfere with your game unless you have requested help. They won't help you unless you are subject to a genuine glitch so as not to give you an unfair advantage over other players. FEATURES: Starting Loadout: Glock pistol with 2 clips, Hatchet, Toolbox, Map, Radio, Compass, Painkillers & 2 BandagesDeployable Bike - From toolbox, helps get you going... (Right click on toolbox)600+ VehiclesCustom Loot - Increased quantities and chancesAI Missions - Hard, Medium & Easy running concurrently. Weapon, medical & building supply crates. Advanced AI with RPG's, NVG's and custom gear (including random 5 gold)Kabul AI City - Extremely hard static mission. Excellent rewards!!Treasure Hunt Missions - Marked on the map with a yellow marker, the crate spawns anywhere within the marker. No AI, purely PvP missionsAbandoned Safe Missions - Marked on the map with a khaki marker, safe code changed to 0000. No AI, purely PvP missionsIndestructible BasesGroup Management - See your friends tagged within 2.5km in game and their position on the map anywhere. Communicate using group chat (Right click on radio)Spawn Selector - Most major towns. 5km of a player's dead body are blocked for 30 minsPlot 4 Life - Keep ownership of your plot pole and items you have built after your character dies so you can remove your own built items. No more plot pole replace!Build Snap Pro - Toggleable clean, faster building and can attach different objects to each other!Vector Building - Change the vector of your building objects by tilting back and forwards and rotating left and rightPrecise Building - Keeps all built objects exactly where you placed them before the server restartZombie Free Bases - If plot pole erected, 50m exclusion zoneSet View Distance - Right click on your binocs or rangefinder. Lower settings = higher FPS. Very helpful if you're running an old rig! Higher settings go up to 3km from the Epoch Standard of 1.6km = Great for Sniping!Gem Dealer - Trades all Epoch gems which can be mined from random locationsFree Refuel - At all fuel stations, pumps, tanks etc (except gas tanks)Repair & Rearm - At cost, at all fuel stations, pumps, tanks etc. (except gas tanks) (Have to get into gunner position first)Lift & Tow - For most vehicles if not locked, Daisychaining offSelf Bloodbag (Right click on bloodbag)Safe Zones - Stary, Bash, Klen, Hero & Bandit with backpack anti-theft, speed limit & AI deleted within 100mTake Clothes - Remove clothes from dead bodies (AI, players and your own dead body)Suicide - For when it's just too much for you! Think of the people you will be leaving behind first... just type killme in sidechatAdditional Buildings - Extra lootable buildings, roadblocks, abandoned military bases, starter bases in middle of nowhereCustom Debug Monitor (HUD) - Player name, FPS, Skin, Days Survived, Zombies Killed, Headshots, Murders, Bandits Killed, Humanity, Blood, Server Up-Time, Web Address & TeamSpeak IP Address (Toggles on 'End' key)Trader City Parking - All undamaged vehicles will be unlocked and TP'd up to 450m away and all damaged vehicles (over 50% damaged) will be deleted. Executes every server restart on vehicles within a 75m radius of ALL TRADERS including boat and wholesale. DO NOT PARK THERE!!Added Vehicles - Pook Heli, Armoured HMMWV, BRDM2, BTR40, BTR40 MG & StrykerAdded Weapons - Mk17 (All variants), M110, DMR & various M16's & M4'sRestart Warnings - 4 (15 mins, 10 mins, 5 mins & 1 minute)
  20. Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing upcoming features such as contaminated terrain, aerial vehicles, and character lifespan. Also, he will be serving a quick recap on ongoing work for 0.59 experimental. Contents This Week Development Board SpotlightDev Update/HicksIgromir ExpoCommunity Video: Hard Work Development Board Spotlight Dev Update/Hicks Greetings Survivors! So last weekend we were fortunate enough to be invited onto the TwitchCon stage to talk about a few upcoming things to DayZ. For those that weren't able to catch the broadcast, we're going to recap what was covered in this week’s Status Report. Before we do that - a quick recap on pending 0.59 experimental. - Improvements on passenger perspective vehicle sync are still in progress - Server/Client crash issues are being worked on - Network Traffic Profiling tools will be pushed to certain Exp servers when the push goes out - Infected Resource costs are still being worked on - Bugfixing and iteration work is being done upon applying lifetime to items when they are created (initial item spawn) Contaminated Terrain When we looked at testing out the impact of terrain that requires specific equipment to safely navigate, naturally the opportunity presented itself with the upcoming Tisy Military Base, and the need to make acquiring the first Helicopter a high risk situation. Personally, I found the meeting rather exciting due to the fact that the art assets required can be added to the library used by the Environment Design team on their destruction passes aimed at making Chernarus look more post-disaster. In the above concept art we have an example of the mass graves you would see in a last-stand military / relief hybrid camp. With the base, we're hoping to have new civilian agency hospital tents, barricades, and general signs of the last stand of the UN and CDF forces as they tried to hold off their pending death. The installation itself was originally a Surface to Air Missile & Radar base originally built by the occupying Soviets. The elevated platform you see within the frame of coursed originally used for mobile radar installations. Entering and navigating the installation should (hopefully) require using protective gear, be it the gas masks or a future hazmat suit. Else you risk a potentially fatal illness, or spreading such illness to your friends and fellow survivors. Obviously parts to support an operational helicopter will be completely separate from operational fluids and parts required to repair and maintain say.. a bus. So finding that helicopter up at Tisy definitely won't be a quick spot and grab! Aerial Vehicles Speaking of helicopters - we spoke briefly about the first aerial vehicle in DayZ at TwitchCon. The Littlebird is a model inherited from the Take On Helicopters team, and updated to meet DayZ's quality requirements. The below video is very - very rough implementation, purely keyboard controls (because I'm just that good). We'll be expanding the aerial vehicles past the Littlebird of course - current plans include expanding to fixed wing aircraft as well. (Stay tuned for that!) For those curious, as I've mentioned several times prior - One of the mechanics we're just not satisfied with from DayZ Mod is the "Universal Parts" system. You could take a tire off of a bicycle and slap it on a URAL. The motor from a small fishing boat could be used in a tractor, and so on. With the introduction of new land vehicles into 0.59 we're expanding the operational parts past "Truck Battery" and "Glow Plug" - and Aerial Vehicles will see that expand as well. Specialized parts, and fuel will be required, and hopefully also see the importance of areas that naturally would contain those items be reintroduced. Character Lifespan Lastly, while at TwitchCon we had the opportunity to discuss some of the methods of character growth and progression we're working on. Specifically for TwitchCon we discussed methods of character aging, and the visual impact on the appearance of the character. Obviously females won't be growing beards, and we discussed briefly how this effect can expand past just facial hair and into scars, and dirty faces. The principle idea being allowing people to opt out of the system, and pose as someone freshly spawned. However - for those who want to go for the grizzled look, facial hair - blood, dirt, and grime can all give the appearance of a character who has seen it all. Scars obviously however cannot just be "washed off" - and as we look to see how viable scars are, and if they fit within the scope of 1.0 we'll be discussing this in future status reports. Additionally, prototypes are currently being worked on for the previously described "soft skills" - keep your eye on future status reports for that ;) - Brian Hicks / Lead Producer Igromir Expo Российские Фанаты DayZ ! Старший дизайнер Чернаруси , Арсений "SenChi" Смирнов , будет присутствовать на геймшоу Игромир в Москве , в эти выходные! Если вам интересно , следите за новостями нашего официального Твиттер аккаунта DayZ Dev Team там вы узнаете где вы сможете встретить разработчиков DayZ. Мы с удовольствием обсудим со всеми вами DayZ , Чернарусь, и планы на будущее. Оставайтесь на связи ! Russian Survivors! Chernarus Designer Senchi will be at Igromir 2015 this weekend in Moscow! If you're attending, keep an eye on the official DayZ Dev Team Twitter account for times and locations to meet up. We'd love to talk DayZ, and all things Chernarus with you all. Community Video: Hard WorkSo, time to take a break from the massive amounts of PvP videos and show something different. In this video, our protagonist farmer prepares a small plot, plants his tomato seeds, waters them, and peacefully awaits the moment when he can reap the sweet benefits of his back breaking work. Oh, come on!!! Just let the man keep his tomato patch!!! Poor guy... Thanks for sharing haknslash. You did what you could. Keep that content coming everyone! There's plenty of room over at the Gallery. Header image credit: fairtae - Michael aka SMoss / Community Manager
  21. Greetings! We over at The Nameless Gaming are a new community of players who are trying to build a name for ourselves and grow. Our goal is to have a community that is a good place to play and make new friends, as well as bring in some old ones. If this sounds like something you're interested in we would love to see you around! IP 193.3.53.26 Port: 2502 Website: www.thenameless.net Teamspeak: thenameless.ts.nfoservers.com We also have an event scheduled this weekend with huge game prizes for the winners! No registration required, just show up and have a chance to win! Note: The event date has changed This event will be held on Saturday, October 17th at 9pm EST time. This event will be a foot race across Chernarus, and will have 2 checkpoints along the way. Everyone will start the race at the same time/placeand will need to go to the next checkpoint in order to figure out where they will be going next. In order to win you must get to the 2 differenttowns/checkpoints and give your name to each admin in each town to learn where the finish line is! First, second, and third places win prizes! Prizes: 1st Place - Fallout 4 ($60 value on Steam)2nd Place - Dying Light ($60 value on Steam)3rd Place - L.A Noire: Complete Edition ($33 value on Steam) Event Rules: 1. No killing. We will be checking the damage logs to see if anyone is shooting or killing. You will be disqualified and removed from the event.2. No using vehicles. This is a foot race.3. Any cheating will result in you being removed from the event. Questions? Ask in the comments or come see us on our teamspeak!
  22. pilgrim*

    Day Z as it should be : The Earth Abides

    Yes - sorry Schlake, I was kidding around a bit. Also I was a bit obscure and ironic, sorry. I should have been more clear. The real trick for DayZ to work, is to keep a balance between PvP tournaments and "hard" survivalist gaming, with some players interested in one end, some players interested in the other end. ATM If you want PvP you have to "survive" = bandage wounds, eat and drink, find ammo, etc, just to be able to play the military PvP clan battle game Also if you want to hunt, fish, make stuff with a flint and cowguts, you still have to protect yourself with weapons and ammo, go into town sometimes, and be ready for any bandits or PvP geared-up players turning up in a truckload or two. So the ideal would be: - At one end you could live out in the woods, make everything from scratch, and never see another player the whole game (but you might get sniped by a KoS anyway, or meet a PvP pro squad) - At the other end you could PvP as much as you like, live your whole game-life in your fave deathmatch area (but you still have to find gear and weapons and food.. and not get too wet) - AND you could if you want play your game anywhere in between those two extremes. And change your playstyle to any balance between those two, whenever you feel. The map's big enough for both, but there are a couple of problems coming up (IMO): - IMO there is too much urbanization now - all through the Mod and at the start of SA, you knew where you could find miles of wild lonely woods, and also you knew exactly where to go if you wanted a fight. It's a pity there are no longer whole BIG areas of wilderness, because if there were, then players who wanted a hard-to-find base would put it out in the real sticks and also have to move distances overland to get their dose of PvP - Players who are in the game for PvP want military weapons and clothes - this is their expectation when they joined and they get pissed off when they can't get those easily - its a "player expectation", not "a fault in the game" - this is proved by games like - well, any fantasy PvP game you care to choose - you do not NEED an M4 to PvP, you can use spears, shotguns, sledgehammers, whatever.. but players who arrive from standard CoD and deathmatch games come to DayZ with that expectation (modern military hardcore). Perhaps they've been encouraged too much (maybe?) but those players are an important voice in DayZ, there are many of them. - Players who want "survival" find it too easy to survive ATM.. so I guess they want more 'hardcore' survival. But ya know, IRL "hardcore survival" there really ain't no such thing. IRL either you can make it and stay alive where there is food, protection, and the stuff you need (IF you are smart enough and know how the locality works) or there is not what you need... if it's minus 30 degrees at night and there is no game, no plants, then you're screwed, however well trained you are as a Real Life Survivalist.(sure you can survive a night or even a week, but you cant LIVE there, no way, you will 100% die). But if you can find seeds, make shelter and scavenge in towns for food and old blankets and bits of metal to make knives etc, then you can survive ("easily") - But that is post apocalypse survival, NOT "out on the tundra alone" survival. So the survival aspects of DayZ are a little too much "nature trail" = roughing it in a pretty, non-extreme, nice environment .. and not nearly enough "post apocalypse". eg no "survivalist" in their right minds would use flints for arrowheads if they could find an old hacksaw and fix a section of sharpened factory gate iron on the end of their wooden spear. So at present for the PvP players, scarce ammo is just making them nuts and they complain, it's not the game they signed up for. And for the survivalists, woodsmen, it's not a challenge it's just a habit once you've understood the parameters of the game and how each object works... the country is not going to dustbowl on you, it's never going to be minus 12 at night, there are no forest fires, the hunting season lasts 12 months, the apple trees always have apples all year round, and the major danger to your crops is a server restart - if you can't "survive" in this sweet temperate nature-trail country it's because you haven't noticed it's all laid on for you. Where the interest comes in - is in the spread of players and how they interact - the PvP dudes and the backwoods farmers, the total-fun players and the serious "I want to stay alive" players, the TS3 ARMA-style teams and the solo hillbillies, and the "I never speak" hawkeye hunters.. The moral of all this is - the more that is provided for the whole spread the more the game will work.. "the survivors" will have to fight more and the "fighters" will have to survive more. First thing to do - obvious - is Bring in the Zombies in a BIG way... that will even out the spread across all kinds of player. It was a basis of the game. Zombies were FIRST and PvP was Second in the original concept. Everybody had to survive, and surviving meant - first off - dealing with the zombies. Ya had to deal with other players too, but everyone had to deal with the zombs all the time. Second thing is - find a way to calm down the PvP players who expect 100% a PvP modern military game, and are convinced that collecting gear is a pain. Make adjustments to move hardcore PvP towards a multi-weapon event and not just an ARMA/deathmatch faceoff in one or two small well-known areas (and do it without loosing half the player-base). Third thing is - put a whole large area of wilderness into the game (or back into the game) . This will benefit both types of players, specially with tents, bases, vehicles - and maybe helicopters - coming in. [ - just to put it on record, because I doubt this will happen: if some players wanted real "hardcore" survival, have highlands up in one corner where terrain is difficult to travel and it is always below zero at night... so it's "really" hard to survive there, but with the advantage that fewer players would turn up in that area..] Fourth thing is - move the "survival aspects" from the already good 'wilderness' survival more towards "post apocalypse" survival. Add in the hundred things a real-life survivalist would do with recovered items from the ruins of society. Just examples - you can cook up a good meal on a trashcan lid, in an old can, or on any square of metal cut from a car bonnet/roof (also you can make a stash from a buried trashcan - I've seen this IRL) - you can make knives and gutting tools out of bits of recovered metal, you can cut with broken window-glass, find grinding wheels in wrecked factories, you can use an old blanket for 50 different things from backpack to bag to stash to tent to personal cape or hideout camo - [so strange there are no blankets in Chernarus after the end of civilization, that must be the only thing you can guarantee every house on the map must have 2 or 3 or more... but there ain't any] * OK - We know that all this stuff together can only be "realistic" inside the gameplay - you can't wait in the game for 3 whole game-time months for your crop to grow, and you can't in the game take a M4 round that incapacitates you - so you can stop the bleeding but you can't fight (for a day or a month), you can only crawl maybe, because you have a fractured scull, fractured pelvis or 4 broke ribs, So realism can only be inside the terms of the game, it has to be limited to 'game realism'. Surviving in the real wild can be shit-difficult and hard work, surviving in the ruins of a civilization can be easier than that, but still not "fun". Game PvP can be real exciting, but a real life assault on an enemy position ain't nowhere near that feeling. There are truly very few people who love the sensation of engaging an armed enemy, and not many who like living on the bare ground in a forest and eating grubs either. So "game-fun" has to be a limit at both ends of the game - the PvP end and the Survival end. For game "realism" things such as having to eat every game-hour, and getting "cold", "shaking" "starving" after 15 minutes, and being able to change a magazine directly from your backpack into your gun while under fire, and ... huh.. all those things (everyone can think of plenty) those are all acceptable as game-imitations of "reality" in a game-limited way.. because ... it's a game. Many can be improved but it's always got to be a game (for fun). If people like to wear raincoats to stop themselves dying from hypothermia, and people like to have gun-sights that are always zeroed, and everyone likes to run as fast as a sprinter in shorts, with a full backpack and a weapon and a pickaxe on their back ... then ok... ATM that's acceptable.. * As for Earth Abides (a good book back in it's time) - If you look at DayZ SA you see the real breakdown of society has already happened. I dont mean "the apocalypse" I mean that most everyone exploits game weaknesses, half the public servers are kick servers - (I got a "real" Battleye notice onscreen today from a public server saying Kicked from the game because "Not on Whitelist") - hey, public server? Seems like the general attitude is 'Me first and screw the Game". That can only end one way IMO. So the society has broken down, I mean the DayZ society, not even the in-game society, where there was never any idea of "cooperation to rebuild civilisation". The players of DayZ are already moving themselves into the Last Chapter. xx pilgrim
  23. Whyherro123

    Day Z as it should be : The Earth Abides

    Please, tell me: what are the serious consequences for death that you mention? Losing gear? -pfffftttttt- I can get all that shit back in a couple minutes, an hour tops. "Good" players don't give a shit about gear. Sure, losing a "nice" gun, or a "good" backpack is a little "aggravating", but if you think it is a "serious consequence", you haven't learned Rule #1: Don't get attached to your gear Losing Time: Meh, whatever. 'Every man must die", and whatnot. I can sprint across the map in 30 minutes tops. With several days off from work during a week, time isn't an issue. Calling it "permadeath" was a mistake from the beginning, because what the game has now is most definitely not "permadeath". What to know what permadeath might entail? Being barred from the server for a day. Not being allowed back into a public server at all. Not "respawning after a 30 second timer and running back to your gear". So, with all of that in mind, what are the "serious consequences to death" you keep on mentioning? Because all I see right now is a Deathmatch game with comically-long respawn timers. Oh, and a "survival game" doesn't just have to be about picking berries and keeping warm. One of the things I would most love to see is a complicated, drawn-out medical system. Where injuries can't be instantly healed with a dirty piece of rag. Sure, you could strap said rag around that cut, but it won't stop the bleeding right away, and you would stand a good chance of getting an infection. Knife to the arm? Strap a bandage around it, and the bleeding will slow down and stop after a few minutes. Knife to the gut? A bandage isn't going to help. A friend is going to have to go in there with needle and suture and close you up. Better hope you have enough soap/antiseptic to keep your wound clean! Bullet to the gut/torso? Better use that knife while you can. No medicine in the game-world will help you now. "Go out your own way", and all that. Wounds won't stop bleeding until they get pressure applied, and a bandage wrapped around them. The more severe the wound, the more work it takes to stop the bleeding. Pressure bandages < suturing < tourniquet/ligation/hemostats. Bandages will also get dirty, and have to be replaced in order to prevent infection. That rag you tore from a shirt would stop the bleeding, but you would want to sterilize it. This could be with some alcohol, some antiseptic, or just boiling them. Internal bleeding (caused from knife stabs, arrows, bullets, etc) should be death sentences. There is no place outside of a modern hospital (which, coincidentally, don't exist anymore) where you can survive both the bullet wound and the treatment. What does this mean? Don't get fucking shot Diseases, infections, and such should be far more prevalent. Right now, the only way to get a disease in Day Z is to essentially try to get the damn thing. There is a saying in "survival"; regardless of what you do, a wound will get infected. It should be really difficult to keep a wound clean. Infections should be the norm. Same thing with waterborne diseases. Right now, there is a well in literally every single town across the map. Some towns have more than one. With all of that potable water, why even bother including waterborne diseases? Simple: either remove 95% of the wells from the game, or make them "broken" and require new parts, just like vehicles. Boom, potable water is now a serious issue.
  24. chrithu

    Day Z as it should be : The Earth Abides

    Like I said in another post: Go revisit Dean Halls' old posts from 2012 and 2013, he always talked about diseases, weather, hunger and thirst becoming a serious challenge similar to Project Zomboid. And back then the crowd in these very forums asking for that was a lot bigger. The reason we are so few giving still input on that stuff is that ultimately the Mod and the Standalone still fail to deliver on that side of the content, while at the same time more than good alternatives to DayZ were developed when it comes to survival game mechanics. And the way I perceive things this is not because the devs follow a trend in their playerbase. It has ever since been due to shortcomings of the engine. Thus naturally they deliver more guns, outfits and vehicles because that's what the engine was used for ever since. This is an chicken vs. egg problem. DayZ delivers more PvP content because it is easier to get done with that engine, hence the PvP playerbase grew and grew while the survival game playerbase shrank due to lack of fun game mechanics. On another note: Paying with your char's live if you fail to find medicine or fail to find enough food or grow enough crops to keep your hunger sustained indefinitely is the very definition of a survival game. If the only real danger to your live is another player with a gun the game is NOT a survival game it is just a First Person Shooter. And frankly if you judge DayZ just as that (as a FPS), one has to ask what actually makes DayZ stand out above any Arma 3 mod that adds persistence and gun modding? Answer: NOTHING. In the end I think it's worse than Noctoras said. DayZ will not lose players, it pretty much has already lost a chunk of it's players.
  25. Noctoras

    Day Z as it should be : The Earth Abides

    None. Noone needs a farming simulator. It should be a sandbox, give you the opportunity to go alernative paths. Right now the only game element developed sufficiently is PvP. No incentive to do anything else and all I hear about new updates are new vehicles, camo pants and guns to kill each other. Killing should be an alternative. Needs to be an alternative. But we have a game where the former inhabitants apparently had more guns than water bottles (must have lead poisoning), you feel like rummaging through a supermarket and have no challenge at all besides PvP. That's my beef, not that people are indeed able to kill each other. Later on the road there will be more to do? What will that be? Base building, okay, I got that, yet this is just another extension of PvP. Base building is needed (basically I would also love the idea of being able to modify existing houses). PvP is needed. But if I don't feel like jogging simulator waiting for someone to kill, I want my char to also have another challenge. Doesn't need to be crops. Let's put it this way: I am not opposed to PvP, I want more and I want incentives to do things other than PvP as well. Mechanics which make other stuff than PvP fun.
×