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Showing results for 'Vehicles'.
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Hi all, I've been gone for a long time, mainly because I was busy studying and also was a bit "pissed" as I got KoS'ed over and over again right after spawn by fully geared guys. Now that semester break is coming soon and I actually love the game I downloaded it again so I can start over playing next week. I'm pretty sure there has been a lot of changes so I would highly appreciate a short summary of the most crucial changes and additions to the game. Some questions: 1. how is the team/ group play nowadays? Is there any game mechanics that encourage something like that? I remember there has been some ideas/ projects to establish player controlled savezones (for trading and the like), clan camps, paramedics, bandit hunting and so on...are things working out like that or is it still mostly people lonewolfing and killing bambis out of boredom? 2. are vehicles (cars, choppers) introduced yet? 3. how is the graphic optimization going? 4. I know it's still alpha but I wonder how much fatal bugs are left? Anything else I should know/ be aware of? Tks in advance everyone, I'm so excited to start over playing.
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Victory Gamerz Is Back To Dayz SA DAYZ STAND ALONE SERVER -=Vg=- Victory Gamerz #1 | 24/7 Day | High Loot | Friendly | DAYZ OVERPOCH ARMA II -=Vg=- Victory Gamerz|OverPoch|SlowZed|AI|Coins|Snap+vec|Missions|Recruiting MODS: JAEM, Coins, Central Lock, Snap Build, Build Vectors, AI Missions, Roaming AI, SlowZeds, Door Management, DZGM, ESS EXILE ALTIS -=Vg=- Victory Gamerz|PVE|@MAS|CUP|ASDG|AI|Loot Events UPDATE: Added AI missions, and increased cars The server is running the following mods that are up to date. @CUP Weapons http://www.armaholic.com/page.php?id=27489 @MAS Weapons http://www.armaholic.com/page.php?id=21912 @MAS Vehicles Version http://www.armaholic.com/page.php?id=27652 @TRYK Uniforms http://www.armaholic.com/page.php?id=26661 @RHSUSAF http://www.armaholic.com/page.php?id=27139 @RHSAFRF http://www.armaholic.com/page.php?id=27139 You will need to download these mods to join and play our server as needed. NOT all of thr RHS has been added to the traders but will be added soon!! **PVE SERVER ONLY, TEAM UP AND FIGHT AI** **NO BUILDING ON MILITARY BASES IT WILL BE DELETED** **15 DAY PROTECTION, NO SAVING IN TRADERS, IT WILL BE DELETED** **PAY PROTECTION, DRIVE YOUR VEHICLES OR ITEMS ARE WIPED IN 15 DAYS** Join Us & Be Part Of A Family Admin Are Luggz, Kyzen, Buck & YukonMan Join -=Vg=- and you Get 5000 Pop Tops and 1 Care Package Victory Gamerz has returned to Dayz SA With -=Vg=- you have the option to join the clan of just be friends of the clan and play with us in DayZ, -=Vg=- does not enforce strict rules upon its members, we do not tell members in our DayZ group they have to play medic, sniper, etc etc, YOU PLAY HOW YOU LIKE TO! There is ranks but they are never used to look down on another player of a lower ranks. Our Rank system is purely for the clan and community structure nothing more. We are laid back and do not tolerate ass hats or over ego maniacs period. We are simply here to have fun and enjoy the games we play. Even if your not looking to join a clan we have outsiders that get just as much respect as we do for each other. -=Vg=- and the name Victory Gamerz is simply a name to be known by. (GAMERS all of who is equal and plays games) Check us out at http://www.victorygamerz.com or join our TS3 server, victorygamerz.clants.net:6613 awesome group good times, we are like brothers here come join us on Teamspeak and get to know us. REQUIREMENTS * Ages 13 and up (depending on maturity levels) * TeamSpeak 3 * Mic * Steam TS3 Server victorygamerz.clants.net:6613 Main Web Site http://victorygamerz.com/ Application http://victorygamerz...ms.php?do=forms Facebook https://www.facebook...ctorygamerzclan
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Up-to-date Gun Comparison: CR527 vs IZH 18?
sneakydudes replied to tatchell (DayZ)'s topic in General Discussion
Yeah the whole ammo system, gun system is broken right now. The more they work on that the more that will be fixed. Finding no ammo for guns, in use around the map is dull. Finding infected around the map, and only able to use is an axe is dull. fighting pvp with an axe is dull. So lets play house and build some? dull. Hopefully the dull wears off and the guns return to normal, and the game actually starts getting finished. These tests have already been done enough... before it becomes dull in the end. Its playable, add in the features that we have already alpha tested and let us play the game. If you add vehicles then so be it. Half of the items spawning are not spawning and half have already been added to the game. If you want 100 people all searching for that 1 axe in the firehouse....... dull simply put. -
You spawn objects / vehicles by calling pMain(instance). Now, your instance-id is set in your missionfile in the init.sqf. This has to correspond with the exact number being called in the pMain function in the database. For example, if your instance-id is "1337" (as per default) you will have to execute "pMain(1337)" on your SQL-Server.
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What you want most in .60? (Choose two. Discuss why.)
nexdemise replied to Espa's topic in General Discussion
My votes is for more vehicles. I should've also voted for Object Manipulation, but oh well. Why did I vote for it? Because I want them. Right now you have two big islands that no one goes to because there's little reason to and the swim is god damn annoying. I know the innawoods crowd is shitting their pants because their little camp will stick out like a sore thumb from above but hey, learn to adapt or maybe just "DayZ isn't for you". Enhanced Ambience - In all honesty, I don't care for it. Right now you just constantly hear birds sing in forests and close to the shore you hear the sea. It drowns out some of closer sounds. Music has little place in this game and I know anyone who is serious about PVP will likely disable it. What's annoying is that these crap sounds can clog up your audio pipe and are the reason for the can't hear gunshots afar bug. Updated Infected/Dense Populations - I'd say fucking fix them first and fix their detection. Once you get them working correctly instead of being the screechy, glitchy mess that has mental GPS and attacks regardless of any animations then you can try putting in more. Nonlethal weaponry - Aside being weapons of absolute necessity few would use them seriously. Oh yeah, I tased a geared guy with this stun gun. Well, let me grab his AK, kill him, and gtfo before his friends come to pick up what's left of him. Diverse weather effects - Like what? Snow? Hail? Pretty sure the engine can't support snow piling on the ground. I guess different visual levels of rain would be okay. Predatory Animals/Larger animal population - I'd say fix and learn from Zombies. Last thing I want is glitch broken bears clipping through walls... Also, remember that wolves tend to be complete pussies and unless it's a large pack they won't attack a human. Also most animals, predators included, are scared shitless of gunshots. -
What you want most in .60? (Choose two. Discuss why.)
emuthreat replied to Espa's topic in General Discussion
More vehicles and non-lethal weaponry. I feel like those two things would need the most time to get unfucked from their initial introduction, where all of the other options are functionally less complicated, and less likely to cause major issues if they don't work right. Object manipulation/basebuilding comes in at a close third, though. -
Running will be slowed down once more vehicles and bicycles have been implemented. Until then, I'm thankful it's not fixed so we can cross distances without having to catch a breath
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tents and vehicles are just tough to hide, you can go looking in areas of the map that seem like "good spots" for camps and easily find others, unless you have access to a whitelisted server condemns base raiding. only thing i feel confident hiding are barrels. ive driven the edge of the map and have spotted the blue tents, they stand out the most.
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-newui in startup will help you access all the storage in the larger tents, it also works for removing/adding items to vehicles to get them running. So far, this is about the only useful thing about -newui
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Another stupid bug. You can try removing the wheels, logging off and back on again (the wheels won't despawn). Often that helped for me. Usually it also helps, if another player is helping you as oddly, a car I couldn't get to move could be driven by a friend without problem. I think that problem is part of the temporal solution to stop them from sliding away after restarts, but it causes a likewise annoying problem of not being able to drive the car. With a vehicle that was stuck on a hill, none of the usual methods worked for me... A restart will usually fix this, but if the car was upside down before restarting, it may just be stuck after the server works again. Plus, we don't know when servers restart and 12 hour intervals are a long time to wait for. I hope tomorrow's maintenance will bring more fixes to vehicles, as the desync with vehicles close to each other is teleporting cars around and makes it impossible to drive near one another. It also makes it supereasy to find other vehicles, when you are driving in one. We need a function to flip them over, until the devs work out the mayor problems there are with cars.
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What you want most in .60? (Choose two. Discuss why.)
darkrider400 replied to Espa's topic in General Discussion
Didn't see "Optimization" on the list. So I choose Vehicles. Still wondering when my beautiful Hilux will be implemented. Hopefully the new renderer will actually fix FPS in cities like they promised. I should be getting well over 60fps in cities and my PC can barely manage 15. -
What you want most in .60? (Choose two. Discuss why.)
wacktopia replied to Espa's topic in General Discussion
Do we really need a helicopter in DayZ. I mean, it would make the map feel like postage stamp... If you're going to put in vehicles think of the pedal bike and the canoe.... -
i have seen the hay claw/hook item that seems to have no purpose-it would be awesome if it could be used to drag the many hay bales located in the fields to either camouflage vehicles, storage barrels, surround a house, etc. if it blocks the zombies then i can be very useful as a rapidly built safe spot; set up 7 bales in a box with one ready to drag into the last spot to make a simple fence. or use the hay claw/hook to pull some of the hay off a bale to make a guile suit or cover the storage box when its put into the game.
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What you want most in .60? (Choose two. Discuss why.)
S3V3N replied to Espa's topic in General Discussion
I'm missing "base-building" on the list, so I voted non-lethal weaponry and weather. Weather isn't really hard to implement, since it's been functioning before. Getting more vehicles should wait, until they figured out the desync and other issues with vehicles when they are near each other. The amount of time fixing a car that glitched out stands in no proportion to the time I've been using it. Non-lethal weaponry will be fun. I just hope the tasers and the likes are smaller than the pistols, so people consider carrying them at all. Also tranq darts and dart/air rifles will give a new silenced option for takedown and possibly new meaning to some of the weapons that are already in the game. -
returning player, whats DayZ like nowadays? [SA]
cash81 replied to daisho's topic in New Player Discussion
I havent fallen off a ladder or broken my legs going up stairs in a long long time. Although apparently vehicles are death traps at the moment so i stay away from them lol -
What you want most in .60? (Choose two. Discuss why.)
scriptfactory replied to Espa's topic in General Discussion
I want an updated -newui. Status indicators would be cool. Also, working vehicles would be nice. Maybe bicycles. -
returning player, whats DayZ like nowadays? [SA]
scriptfactory replied to daisho's topic in New Player Discussion
1. No. 2. There are vehicles. Really buggy but working. 3. No new renderer yet. 4. It depends on what you call a fatal bug. SA still has many bugs but the only thing really impeding my ability to play is the desync. It's ridiculous. -
What you want most in .60? (Choose two. Discuss why.)
q.S Sachiel replied to Espa's topic in General Discussion
At time of voting for me, there were 17 votes made. Not sure if this is total picks or 17 people having voted. But it was 17 selections across all options. That suggests someone out there (at least) didn't vote for two, making this a slightly biased poll (to get all statis-sticky) Picked Vehicles and Zombies. Vehicles because i feel you need to work for them, they're fragile, and are easily pilliaged. Zombies, because it's DayZ. Ambience i don't really understand. Is this sound, or just general 'immersion'? Not really sure so can't vote. probably wouldn't. Nonlethal weaponry: there's already a bit there... 0 votes so far though wow. I feel comfortable with the majority of melee weaponary, although perhaps tweaks to be made for some? Predatory animals i don't really feel the need to rush. I know it's coming, and there's too much broken fodder in this game at the moment to poke fun at. When its done or near to. Diverse weather effects would be cool, but i think the majority of servers i play on mess with the weather effects anyway. Not sure if this can be done, or just the consequence of not having it implemented, but every server i play on is just straight up blue skies and corpses. -
What you want most in .60? (Choose two. Discuss why.)
dethorhyne replied to Espa's topic in General Discussion
Vehicles and weather.. I'm more of an environmental kidn of guy. -
Try taking off all the tires to make sure they are pristine and then put them back on , if that still doesn't work go out of range of the truck (about 1,300 M) and go back to it and see if it moves .. If those fail , try and get someone else to drive it and see if it moves , these three things are little workarounds for when the vehicles are stuck or glitched , hopefully one of them works for you !
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I really need help finding better weapons and the vehicles!
Niloc replied to Alsando's topic in General Discussion
It's sad, you only finding AK74s so if you find any kind of AKs at all (also this offer includes mags and ammo) especially AKMs, my fave Just pass them across to me, I'll take them off your hands. No charge. It's a public service. It's free - honest. No problem. If you want military weapons, look in military places (barracks, mil tents), and police stations, and police cars. IMO - I wouldn't bother with heli crashes now because half the players are already doing that (but it's your choice) I'd say, find a Blaze (they are lying around anywhere) and just a few rounds, lie in wait for someone geared up and snipe him with both barrels at once (press T to set double fire) End of story. OK - For repairable vehicles, they spawn at fixed points you can see on the map Most are grabbed right at the start BUT if you go further from the main player locations (eg NW) you might find one that nobody has bothered with yet You also find them half-repaired, or hidden or just dumped somewhere if you look around For the parts, just keep looking in all the small wooden sheds and wooden garages - and also in civilian houses, there are plenty of parts. Glow plugs are hard to see, but I've most often found them too in the small wooden sheds xx -
I really need help finding better weapons and the vehicles!
infectiousprod replied to Alsando's topic in General Discussion
Explore. If you are visiting military tents, airfields, and heli crashes and you are still not finding better weapons other players are just more then likely beating you to the spawns. In that case, you might have to use the weapons you do have and get into some PVP with another player to get upgraded gear that way. As for vehicles, most guys are storing them in bases and such right now. So you need to put on your walking shoes and just cruise Chernarus. It may take a bit but you'll eventually come across one or catch someone driving one :-) Happy exploring :-) MG -
While I don't necessarily agree with what you're saying at certain levels- I can appreciate why you said it and acknowledge that your outlook does describe a great number of things that are wrong with the way they've implemented the bug reporting system. It's completely inadequate to the task but it's "what we have" so I'll use it as best I can. I'm going to continue to recommend that folks at least go in there, create their new "bug report" login and make it the same information as their forum account- get your browser to remember it and you can seamlessly enter it in the future. Find familiar bugs... upvote them. Leave comments. A guy is reporting that the sun is too big and that's not something you think is a big deal? Ignore it. Downvote it... whatever. You see someone reports a glitch that gets you killed at random times while you're interacting with vehicles and this JUST happened to you? Upvote it. Comment. Or do nothing. Keep playing. Like you said- it's voluntary. We've made it this far and while it's not perfect it must have achieved something since BIS has seen no need to improve it- or maybe they are in the background. Maybe they have a new system planned for the beta? Maybe their current reporting system is ALSO an alpha? Mind. Blown. As Emu mentioned earlier- one thing I continue to have such a hard time with is the fact that BIS provided a very early access title to the public and then never really adjusted its reporting process to accommodate the need for more comprehensive reporting tools and procedures. Hopefully it's something they're working on if they're at all interested in getting more objective and applicable input.
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quite frankly i wouldn't play it. the intital uptake would be fun, but it would quickly dinwdle as players get 'banned for death' which would reduce interactions, risk of pvp, competiton for resources/vehicles/prime base locations/etc. ultimately becoming stale- requiring a wipe/reset at some point- which agian would be unwelcome. Survival games expect a lot of time investment and rely heavily on risk/reward. turining it into what would be essentially be a round-based arena PVP game that drags on for weeks or months would just make me go play something else.
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Zeds will most likely come in larger numbers later, when they can optimize teh way the game handles them. I believe they mentioned backpacks spawning with loot, weapons with ammo etc might come later. Why would you need a guide for it ingame when you can find all the info you need for crafting very easily here, or on youtube? 15 cars would be much to many to handle. Someone would just gather them in his camp, still leaving none for other players. There is also a matter right now with the cars desyncing each other out, a lot. I think 5 cars per server is probably alright. Bicycles, motorcycles and the heli will also increase the number of vehicles later on.