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Niloc

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About Niloc

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    Woodland Warrior

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    Standard Human Being, Earth
  1. Note - for pubic hive excessive storage of loot there are some notes HERE and a link to the original persistence loot explanation by the Devs
  2. By low-pop = how many players? Hoarding loot = How much loot do you have per player? we are talking guns and ammo, right ? is there a REASON you want to hoard Police Station Loot on a low-pop cooperative server? Instead of stockpiling loot as fast as it spawns What difference does it make if you throw all the guns and ammo out in the debug plains?
  3. Niloc

    the future worried me

    Moi je suis triste pour l'assassin qui a tiré à bout portant (vidéo en haut). Bwaah!.. mais LA il l'a vraiment raté son coup ET l'autre il en a eu de la chance - c'est impressionnant, pas vrai? [ = I'm sorry for the assassin (in the last video) who takes his shot at point blank range - Wow! He so messes it up And the LUCK of the other guy, , you have to be impressed = ] xx
  4. Couldn't find much on the net except a claim that a wolf sets into its 'wolf-way' when it develops a sense of smell so definitely before 18 days old, so you could (maybe) try training before that age..dogs dont "set" until they can hear and see.. but I don't find any "true" examples of trained wolves anywhere on the web.. but there ARE half- and quarter breed wolf-dogs. But - wolves became dogs at some time in the past (due to interacting with human beings) - I think really no one knows how that happened .. maybe nomad humans following animal migrations hunting in "packs" kind of cooperated with wolves hunting in packs.. ? I think you'd have to start as a tarzan-style survivor and live with wolves instead of getting wolves to live with you ?? (a pack of wolves has got to be as good as a couple of AKs, right? - good for hunting food too) "Studies with captive wolves demonstrate that while you can raise wolves to be somewhat tolerant of people, they retain a suspicious nature and are extremely difficult to train. Even wolves that have been captive bred for generations don't act like dogs." all I found (really explanations for kids): http://animals.howstuffworks.com/pets/dog1.htm http://wonderopolis.org/wonder/can-wolves-be-tamed/ and for wolfdogs (maybe not so interesting): https://en.wikipedia.org/wiki/Canid_hybrid https://en.wikipedia.org/wiki/Wolfdog But for BEARS maybe you could be onto something ? Conan the Barb. never had problems with bears, 'far as I recall.. => TRY THIS : http://www.discovery.com/tv-shows/porter-ridge/videos/bear-101-riding-bears/ xx
  5. You got that right - there's no point. remember the Forum discussions about trainable animals (dogs)? - more later... Hi - Yocheco619 you 100% missed the point. No problem. Let me put it this way: 1 ) << There are not enough zombies on the map >> OK - Do you think there should be more zombies or do you think there should be less zombies? 2 ) << WE NEED more game-animals and BETTER game-animal behavior in the game. This is a serious concern. Ask any of the hunter-players in the game (there are plenty of hunters) >> OK that's what I said. For the technical side ask scriptfactory about this - he knows programming: Every NP creature instance spawned uses AI and takes up processing power.. So ATM if you want more animals you have to have less zombies. I would like more zombies with a range of AI between zombies. I don't want to see the server power already devoted to zombies (and to a few game animals) reduced even more so that a couple of packs of wolves have the resources they need to run around in the forests. There has already been a whole thread on training animals (dogs) even on trainable horses, and the different animals that could be brought in the game. There was a lot of discussion about it. Maybe that thread has dropped off the end of the Forum into the void and been forgotten. Using server side processing power to move a couple of bunches of wolves around in the forest is inefficient in AI and processing time Only one or two BEARS is more server efficient (more effective) and provides a much greater threat, with possible extreme game-changing danger, at lower processing cost. BEARS also attack (wreck) camps, they attack adult human beings, they are unpredictable, AND they steal food. Wolves are NON-trainable, dogs are trainable. BUT if you want to cut down on zombies and game animals, for the sake of dangerous wildlife - then this is another reason for "feral dogs" - they don't hide out in the woods, you can find them anywhere, town, city or country. For serve efficiency (like bears) - one single starving powerful dog can steal food, raid a camp, viciously attack a human being, continue to attack or be scared off (run off), and can rip out your throat or your groin If you loose your groin you'll want to bandage fast, right? And be real careful about infection - that would give "squeaky voice" a whole new meaning Maybe you can train that dog too (instead of having your manly bits torn off)? xx
  6. WE NEED more game-animals and BETTER game-animal behavior in the game firstly. This is a serious concern. Ask any of the hunter-players n the game (there are plenty) THEN more zombies (obviously) and THEN, after those things - if other PVE animal threats are introduced later, they might as well be realistic.. hey, why not? (or maybe use violent goats instead? the models are already made) ALSO the server processing for ONE bear is about 15 times less than the AI load needed for 15 wolves You only need THREE bears on the map to make the game much more interesting, dangerous and exciting. But how many wolves? IMO - Turn those wolves right back into extra zombies straight away ! xx
  7. Niloc

    the future worried me

    Le future est bon Le jeu n'est pas cassé Je comprends,- ca peut être super méga chiant pour n'importe qui, .. mais ...
  8. Wolf attacks: - predatory - defensive - rabies - myth (just to get it straight) Here's some TRUE FACTS so you don't get bored waiting for the forums. Wolf packs do NOT prey on men. Does anyone have evidence of an unprovoked wolf-pack attack on an adult man or men / on foot or with horses? Wolf packs do NOT prey on men. Please don't read Jack London "for evidence". Eight fatalities occurred from wolf attack on the European Continent over 50 years to 2002. (combined Western European and Russian statistics) These include "provoked" attacks (where the wolf was attacked first) Worldwide, 90% of victims of "predatory attacks" are children, usually less than 8 years old (Norwegian Institute of Nature Research 2002) In the last 500 years (five hundred years 1362–1918) in Europe a total of 15 deaths per year have been written down to "wolves" (all sources) this includes hearsay, casual testimony, lack of evidence, doubtful cases, child disappearances (et al.). Most victims were small children, except in the case of "rabies attacks" Rabid wolves act alone = NOT in packs "Provoked" wolf aggression is defensive - the wolf has been threatening, disciplining, caged, attacked, or their pups and families are threatened. The attacks are not caused by hunger, but fear or anger and the need to escape or drive away the aggressor. Examples include a captive wolf attacking an abusive handler, caged or mistreated, or wolves at-bay when attacked by a wolf hunter. A mother wolf will attack a perceived threat (for instance a hiker too close her pups) but defense of young will result in only (painful) bites and lacerations if the threat can be driven off. Cases of rabies in wolves have been recorded in the eastern Mediterranean, but mainly in the Middle East and Central Asia (they are very rare in North America). The reason may be connected with jackals, as they have been identified as spreading rabies. When a rabid wolf runs wild it is solitary. People told stories of these incidents in the days when rabies was a popular scare subject. Rabid dogs have always been much more common and still are. * Canadian biologist Doug Clark investigated historical wolf attacks in Europe and, based on his own experiences with the relatively timid wolves of the Canadian wilderness, concluded that all historical attacks were perpetrated by rabid animals (never by packs), and that healthy wolves posed no threat to humans unless they are provoked to attack in self-defense (as above) Farley Mowat's "semi-fictional" 1963 book 'Never Cry Wolf' gained popularity among laypeople, and has helped renewed the wolf myth. Wolf biologist L. David Mech noted in 1998 that wolves generally avoid humans. Mech also noted that humans' upright posture is unlike wolves' other prey. He hypothesized it is similar to some postures of bears, which wolves usually avoid. == On the other hand (if you want some fun) feral dog packs can be a real threat when society breaks down or falls into serious disorder (vis. Iraq). This is mainly a city or suburban danger, caused by scavenging dogs with familiarity humans, becoming habituated to already dead human flesh. Bears are dangerous Human Beings are dangerous Wolves are NOT dangerous, sorry dudes. OK ? - NOT like this: xx pilgrim
  9. Niloc

    Awful fps 0.59

    The 0.59 actually increased my FPS You must reset your video options after each new patch IMO (to what they were previously) There are (many!) video-setting guides on these Forums, if you need them. xx [ok - saw your last post above - 0.59 is a little better yes? ]
  10. Niloc

    kicked out of public server

    Hi Honza1616 : You should understand that Many Public Server Administrators CARE VERY LITTLE about the RULES for Public Servers and many DO exactly WHAT THEY WANT, including KICKING EVERYONE (except their Friends). Often now, Public Servers are run as if they are Private. You will find MANY Public servers that KICK you, if you are not a clan member, or not a friend of the Administrator, or perhaps for no reason at all. This happens frequently on the 'low population' servers. There are VERY MANY of these. If you do not want to be kicked, find a Public server with more than 20 players on it (but this is not guaranteed) You must COMPLAIN to the the Service Provider about this - there are instructions on this Forum how to complain MANY players have made complaints over the past year or more, using the complaints instructions. Complaints have been submitted regularly, according to the RULES, for a long time. It is strange - But SINCE the complaints procedure has operated FULL TIME for over a year, there are MANY MORE Public Server Administrators who kick or 'white-list' their Public server than there used to be. It Seems the more complaints that are made, the greater the number of BAD Public SERVERS that freely act against the rules. Unfair Public Servers are not being reduced in number by complaints to the Service Providers, they have multiplied through this year of <official sanctions> It seems the unfair Public Server administrators have understood how the system 'works' and now they are confident they are able get away with it. xx (the forum is broken ATM - the Forum Devs will explain how to deal with this, next week)
  11. Niloc

    FPS drops

    Turn off your antivirus and turn ff all your automatic updates (like MS, Adobe, etc) Make sure no one else in the house is using the same internet connection (like streaming or something) Do not run stuff in the background (Youtube, Facebook, Skype, Bittorrent) Check your graphics settings. - ya know?? So what exactly did you change "recently" ? it was working ok before, then something HAS changed,right? How long ago was "recently" ? xx
  12. marc had the same problem about 5 hours ago https://forums.dayzgame.com/index.php?/topic/231119-i-cannot-find-the-svd-or-a-sniper-rifle-that-take-the-high-powered-rounds/#entry2330689
  13. Niloc

    Invisible Buildings?

    You need to put this question in the DayZ MOD section, friend But there aren't any moderators around to tell you and move it for you, because of the DayZ 1/1/2016 Virtual Ebola epidemic And not a lot of folk can get in the Forum to answer you ATM, this weekend. But if you look on the web, check around the DayZ Mod and ArmA blogs and you'll find your answer in short-time. You are not the first. Search on either <CAMisc_fix_Str> or <CAStructureHouse_A_Office01> Or (if you just installed) start again from scratch, find "How to install DayZ Mod" and just follow the instructions exactly step by step Some of them don't seem to make much sense, but if you follow them, it works. xx
  14. It's sad, you only finding AK74s so if you find any kind of AKs at all (also this offer includes mags and ammo) especially AKMs, my fave Just pass them across to me, I'll take them off your hands. No charge. It's a public service. It's free - honest. No problem. If you want military weapons, look in military places (barracks, mil tents), and police stations, and police cars. IMO - I wouldn't bother with heli crashes now because half the players are already doing that (but it's your choice) I'd say, find a Blaze (they are lying around anywhere) and just a few rounds, lie in wait for someone geared up and snipe him with both barrels at once (press T to set double fire) End of story. OK - For repairable vehicles, they spawn at fixed points you can see on the map Most are grabbed right at the start BUT if you go further from the main player locations (eg NW) you might find one that nobody has bothered with yet You also find them half-repaired, or hidden or just dumped somewhere if you look around For the parts, just keep looking in all the small wooden sheds and wooden garages - and also in civilian houses, there are plenty of parts. Glow plugs are hard to see, but I've most often found them too in the small wooden sheds xx
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