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Found 41868 results

  1. Justin Johnston

    Stamina.

    With the preview program not having vehicles, or bicycles, and the servers having 24/7 rain. So you're being forced to do a brisk jog the entire life of the game. Could we maybe disable the stamina system until vehicles are implemented or maybe reduce the rain cycles on servers, or tweak the weight in which water is "absorbed" into your clothing. Having to strictly wear one outfit to avoid this seems bizarre in an open world survival game with 60 other players, and having to drop everything I own just to sprint for 15 yards also doesn't make sense seeing as food drain and water drains so fast. I'm open for Discussion, but trying to get the functionality of the game with all the features is key. I get that, but playing the game to get all the other stuff fixed seems more important than stamina drain.
  2. "Dev Update/Martin Hi everyone! While on the PC side of things, we're in full bug fixing mode, our Xbox Survivors are still waiting for the big update to drop. As we detailed in our Xbox Development Briefing, if things go well, we'd like to release the Basebuilding & Vehicles game update on Xbox this Thursday. This is still with a disclaimer as we'll be going through the final stage of testing tomorrow, but even if we discover some specific issues, this update will still be the biggest Xbox update of DayZ since we launched in Game Preview." https://dayz.com/blog/status-report-20-november-2018
  3. Mostabdel

    Aide à la persistance

    I want to know if all the servers are suffering from this persistent problem. because our crash server almost rains almost every day and it crashes damages the persistence of objects such as tents, barrels and base buildings. is how I can make sure that the server is persistent. as I need to adjust the Economy file? my economy file : <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="0" save="1"/> </economy>
  4. happycheese

    Basebuilding and cars on thursday 22nd!!

    Base building and vehicles?! I said I wasn't going to get emotional... sniff sniff
  5. RaptorM60

    Xbox Development Briefing - November 16, 2018

    Hello everyone, a short update: currently the Vehicles & Basebuilding update is still not ready, our effort to add some new controls (for vehicles & basebuilding, zeroing, freelook and firemode change) unfortunately presents a bit of a challenge and the internal build is quite broken for that reason. The team is still working on getting it into a better shape but it's getting more and more likely that we won't be able to release today, so please get yourself ready for this possible outcome. Since Thanksgiving is about to start in US, today (Central European Time) is our last window of opportunity for release. If we don't make it by then, we will, unfortunately, have to proceed with release on Tuesday next week as we will no longer be able to make it through the Xbox submission process this week (and it's also not a good idea to release updates on Friday in general, since we would not be able to apply any hotfixes in case something got broken). I'll update you once we know more, thank you for the patience!
  6. exacomvm

    Few suggestions for Beta

    Hey all, not sure if its WIP/already suggested or fixed. 1) Base building seems oversimulated, also seems like without vehicle it's nearly impossible to build something and takes lots of time even on Offline Dev Mod where u can spawn everything you need. There should be premade "Blueprints" option, for example you should be able to choose to craft a fence, tower etc once you have all parts in place instead of building it from scratch ( Something close to Fallout 4 ), but building from scratch should be still an option for more customization. 2) Item name HUD. The HUD window over vehicles/objects makes no sense, it should be removed once lets say fence is built also completely removed from the vehicles, it's been annoying to drive and see that HUD window floating on the screen. 3) Visuals/Other I think it's time to add vaulting/peeking/multiple poses like in arma. The graphics also could be remastered - get rid of that 128x128 textures and implement proper high res PBR shading especially on props/buildings. You were the kings of graphical realism, but now after some games it looks like im playing 2010 game ( well, atleast SCUM didn't beat you on that yet ). It's not my business, but you've made like extra 15-30millions $ from Xbox release, i think its more than enough to polish the game to perfection in no time. ( damn even 1million is enough, i bet i could find someone to model+texture all the environment buildings and props for like 5000$ in like 3-5months ).
  7. PandahFistophacleezeSykes

    Why promises bite you in the ass

    The game is in a very rough state indeed ... it’s taken a few steps forward in one area , but a few steps back in others . Persistence is working but barely , and much worse than it did on the previous engine . Basebuilding looks good , but no wAy to tell as persistence wipes so often or glitches and force disappears / wipes . Vehicles are more rare than they’ve ever been since they were implemented years ago , the driving is still less than realistic but getting there - although I remember a status report last year or the year before that talking about shooting from vehicles when the new engine comes ; I would love to see that ASAP ... Weapon roster is lower than before , and many weapons have been in development hell for years (rpg , cricket launcher , RPK , m249 , bizon 88) that I’ve been dying to see ... One would think the devs would just throw these already modeled and finished guns into this build to make it feel less ..”shallow” for lack of a better term (in terms of guns). Overall we are making progress but I really wish they wouldn’t force the 1.0 by end of December , because at this point we all know it won’t happen with good quality if the devs continue this pace until then . I would say 1.0 by March / April to be safe — but honestly it seems they have all the pieces in place, I’m not a dev but it seems like they should just be able to finish the puzzle and add it all in no time , but I don’t know ....
  8. mrwolv

    disable damaged on CAR

    thanks its all working now woudl you know how to set fresh spawned vehicles to a full fuel tank or to have some in it
  9. retnet123

    Crazy V3S Spawn Glitch

    I've tried upping the loot & hatchback spawns on my server, but when i do this there's also a strange side effect where V3S Vehicles spawns inside houses, kiosks etc almost everywhere and it's ruining the server. I've disabled their spawns but they still spawn, any help?
  10. julip

    disable damaged on CAR

    In your server folder, go into dta. There is a file called scripts.pbo. You need to unpack it with the Pbo Manager. After unpacking it, go to 4_World\Entities\Vehicles, in there is a file called CarScript.c, open it and go to the function OnContact, just delete the complet function body and thats it. Repack the folder again as scripts.pbo and replace the old scripts.pbo with it. You should of course make a backup first. Edit: Here is the modified version of the scripts.pbo if you have problems https://drive.google.com/file/d/15_uUE99yJrt_gO95L-jaTsXC6bmzg47K/view?usp=sharing By "delete the complet function body" i meant void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { } Now your car don't react at all if you drive agains something
  11. Mostabdel

    Persistense beug

    I want to know if all the servers are suffering from this persistent problem. because our crash server almost rains almost every day and it crashes damages the persistence of objects such as tents, barrels and base buildings. is how I can make sure that the server is persistent. as I need to adjust the Economy file? my economy file : <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="0" save="1"/> </economy>
  12. Solopopo

    base destroyable?

    What are you on about? Base building doesn't sound cool, it is cool. That's why the developers spent five years trying to get it in the game... I'd imagine players expect to be able to build a base which locks that is at least a little difficult to break into so they can store vehicles and items on the server. They probably expect only well geared players to stand a chance getting in, and only after a good bit of work. Base building like this exists in several other games and mods similar to DayZ, and even in the original mod, and it definitely serves a purpose in those games. In those games bases act as hubs which house convenient items you can use all in one place, and yes, people do hunker down in their bases and try to defend them from people who surround the base. Typically explosives are used to break walls, which are hard to craft and take a long time to plant. The explosive itself is valuable, meaning there is less incentive to break into smaller bases. It's also loud and lets everyone within a wide radius know what you are up to.
  13. Fester808

    Vehicle Shop

    Awesome work! Is this something you will release? Also does this modification add the vehicles as persistent entities or temporary?
  14. JimmyThePiece

    Crazy V3S Spawn Glitch

    Will removing vehicles.bin remove vehicles iv already secured? I could imagine it doing so.
  15. PandahFistophacleezeSykes

    Cars

    Car positions are resetting at every server reset now , so when you find one and the server crashes (which is often) you will have to search AGAIN for another car somewhere else. They are worthless unless you have all the parts and can fix a car up before server reset ; but even then there’s a chance it will despawn on you even if you get it away from its original spawn point .... fix this devs .. this glitch plus the fact that all bases can be destroyed with a simple saw in minutes makes basebuilding and vehicles completely pointless unless you have a whole day to continue searching for cars after your first one disappears (or your first base is broken into with ease).
  16. Honza1616

    V3S

    can anyone tell me why I'm just offroad? and other vehicles do not? normal spawn 16:00:57 [32 ]VehicleOffroadHatchback 16:00:57 Primary Spawner: "Vehicle", active: yes, repeat: 1 16:00:57 [33] VehicleV3S 16:00:57 Primary Spawner: "Vehicle", active: yes, repeat: 1 16:00:57 [34] VehicleV3SCargo 16:00:57 Primary Spawner: "Vehicle", active: yes, repeat: 1 16:00:57 [35] VehicleV3SChassis 16:00:57 Primary Spawner: "Vehicle", active: yes, repeat: 1 my server marginally one question, spawning chainsaw? I did not find it in xml files
  17. DayzDayzFanboy

    Will the Lada 4X4 be the only vehicle ?

    My mate plays on pc and apparently they've removed vehicles. All vehicle parts are still in, but the car was removed because it was buggy. I'm assuming it must be a temporary thing while they bug fix.
  18. PandahFistophacleezeSykes

    Came back to it after a year or so...

    Ya it’s really sad to see this as a BETA . If any of you played before .63 you would see a LOT of stuff missing . Countless weapons and items , wolves , farming , fishing , remapping keybind (you have to do it every time you enter game it doesn’t fucking save lol) 2 vehicles , placing fireplaces in already made fire spots , diseases aren’t working (although they are listed as working and apparently there’s “4 sicknesses”) . Overall the game feels like it took a few steps forward in its weak areas and about a dozen steps back in all of its strong areas .
  19. MacAgony

    Crazy V3S Spawn Glitch

    Where did you disable them?In types.xml?Try to remove vehicles.bin in server files,that will reset all vehicles from server.Also check the spawnpoints for v3s.I had same problem after update,but now it seems to be okay.Update somehow messed up v3s spawns.
  20. Sid Debian

    Server Database

    1. I think that developers must use more opened databases like MySQL/MariaDB. And make the SQLite DB as variant at server setup. 1.1 Make DLLs for support access to MySQL/MairaDB. 2. Remove .bin files from mpmissions and transform 'em content to table for SQLite (and in future for MySQL/MariaDB). 2.1 Separate vehicles and buildings in DB. That's mean create in SQLite Database few more tables. It will help server admins to remove abandoned tents and other unuseless/abandoned stuff from server. 2.2 Stop using BI UID and use only Steam32 or Steam64 ID's in player table. 2.3 Make posible to admins valudate intems in inventory (JSON-like store of inventory, not binarized).
  21. ImpulZ

    Xbox Update 24/10/2018

    Hello Survivors, we are now deploying a new update for Xbox including more fixes for the current issues. Please keep in mind that this is NOT the current Stress Test version from PC including vehicles and base building. Fixes include: - if the controller disconnects while the player is moving, the character stops now - fix for being unable to scroll through the online server tab - fix for overlapping texts in the inventory - fix for texts being displayed too small in 4K resolution - fixed the function to invite players into your game. NEW: Added a logout timer and queue time: This is mostly to fight rapid server hopping. When you log out, your character will remain on the server for 15 seconds, and fast reconnecting will cause you penalties between 60 and 90 seconds. So you will still be able to log out in reasonable times while being punished for switching your server repeatedly. NEW: Added a new database for Xbox: The Xbox servers will have their own database machine that won't be affected by the PC maintenance and updates related to the PC branch. This database switch is connected with a complete character wipe!
  22. Eric Jennings

    Cant find a vehicle. At all.

    Ive literally put 12 hours in nonstop since vehicles have been implemented. i have not found a single one, Traveling town to town, server hopping, and everything else. it just seems impossiblefor me to find a vehicle... Where are they? I heard they only spawn on roads unless modified by server owners. And thats all i have been searching, roads, towns, garages, Shops, i find parts for them all day long, but cannot find a vehicle for the life of me.
  23. Justin Johnston

    Stamina.

    Since there's no vehicles, and the servers are 24/7 raining. Is it possible to remove the rain effect until there is vehicles or bikes like the mod used to have? When you have to run across the country, and your rain weight gives you nothing no stamina. Running around looting and surviving is pointless since theres no defense with power walking every where. Zombies can work you. Players Kill you with ease. The only counter to this is to drop everything you're carrying. Which seems backwards in a survival game. Or just tune the rain cycles? Theres ways to balance this.
  24. PandahFistophacleezeSykes

    Which Vehicles are in BETA now?

    Yea haven’t seen a vehicle yet zzzzz it’s a shame they really need more on the map , fighting for control of like 5 vehicles per massive chernarus map will get old quick .
  25. My confidence was massively shaken by the 7 month update drought we had. My suspicion is that they found so much flawed code in the engine they had to go back and rebuild it. The amount of double and triple work we've seen throughout the alpha phase was disconcerting as well. The data they gleaned from our testing on the old engine seems to be useless now as they are rolling out the latest iterations that seem to be starting from scratch again. The perfect example being vehicles. When they released the latest version of vehicles performance was almost exactly as it had been when they released the first versions of vehicles on the old engine. Infected were originally supposed to be server controlled and they fell back on dynamic spawned infected after many many months with almost no infected in game at all. They could have been perfecting dynamic spawn that whole time and given the PvE players more to do but instead we suffered in an empty game for months. There is probably a list of twenty or less features that should have been worked on as priorities from day one. Things as basic as throwing objects and key bindings being two examples that defy explanation as to why they were left off. At this point I'm slogging forward, taking everything they say with a box of salt, and hoping that maybe something they call 1.5 or a modded version will deliver on the original promises.
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