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94 GoodAbout Luftpancake
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Rank
Survivor
Contact Methods
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Website URL
www.whothefuckreadsthisanyway.com
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Skype
Luftpancake
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Steam
http://steamcommunity.com/id/billnyeruspy/
Profile Information
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Gender
Male
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Location
Hero Heaven
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Interests
Women, DayZ....that's about it.
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Bio
I am the meme master.
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Wicked idea.
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Marketable Items on Steam ( Player Attraction & Cheating Reduction )
Luftpancake replied to exacomvm's topic in Suggestions
Hahahaha, no. Never ever ever. Get out of here. You're way out of line. -
Luftpancake changed their profile photo
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Eh, we'll see. Every time they set a date, something goes wrong. I'm not blaming them for that, it's just how development works. Just, try not to get your hopes up, people.
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I like the ability to write on walls, that would be neat. I don't know if these things will happen though, I don't imagine the butterfly thing would be too hard to implement.
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Wrong sub-forum, bud. Take this over to "General Discussion" and you'll have more luck.
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Luftpancake started following Dayz Suggestions Part #2 [With pictures] and Dayz Suggestions Part #3 [With pictures]
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I like them all! However, I don't think the battery power indicator would be the best solution to the problem. A much more realistic approach such as the light flickering when power is getting low, or the light dimming. We also already have the ability to lick batteries to check power. I strongly agree with the gamma boosting fix, it pisses me off to no end that people can still do that. Talk about ruining immersion. On top of that, I believe night time should be forced, no day-time only servers.
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I agree wholesale, I don't think dismemberment is necessary, it would be too much of a burden on DayZ's engine, but blood is a necessity for this type of game for sure.
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This post just gave me terminal cancer. Stop, DayZ is not the game for you.
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Asmondian, you are exactly what this game needs so desperately. You need to join the lead team of developers for sure. All of your suggestions are beautiful and would make DayZ a much better game. Especially the blood, for a game this violent, it ludicrously lacks blood and gore. If I shoot a player or infected I want to see visual confirmation of said act of violence, such as a blood splatter and enter/exit wound, not just a buggy ragdoll with ruined textured clothing.
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Death animations would be sick, even better paired with blood splatter and shit. Maybe with some wicked screen effects on your last seconds of life. I've suggested incapacitation, which would be similar to what you're saying, just not as lethal.
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I get what you're saying, but the standard ragdoll is extremely buggy looking, especially when said victim was handcuffed, and I personally believe an animation option would be better for such a situation. However, that is just my opinion and I'm open to take any ideas/thoughts on the matter at hand. I do understand that the ragdoll shit will be fixed eventually, but you really must put emphasis on "eventually", god only knows how long we'll wait. Don't get me wrong, I don't blame the dev team. It must be truly a pain in the ass to take over such an overwhelming and ambitious project.
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Hey, quick idea, and a simple one as well. Let's purpose that you've managed to snag yourself a player, and he's handcuffed or tied up. I always thought that it would be neat if said player was handcuffed and on their knees, holding still, if you could play a dramatic animation of putting a gun up to their head and blowing their brains out. This would be very similar to the suicide animation, but there will be a giver instead of just a receiver. Same would go for a bladed weapon, a nice and clean slice to the throat, resulting in a red screen, fading to black, and lots of gurgling and noises of suffocation for the one receiving the fatal wound. The animation can be canceled at any time, and if the giver is shot or punched while in the animation, the animation is canceled. Therefore, you can save your friends in the nick of time. If said person at gunpoint happens to break out of the restraints before the animation is done, the animation is cancelled. Oh, and please don't give me any shit about "taking control away from the player", it's the same exact thing as for suicide animations. This can't really be exploited due to the specifications for you to even be able to perform the action. Crouched, cuffed, and holding still. Oh, as a bonus, it'd be really badass if we could hang people, just saying.
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Oh, I see what you're saying now. Had me confused for a second... This is a badass idea, if executed correctly. Do you mean similar to the Battlefield series, where if you are to get behind someone standing still you can directly stab them in the throat and kill them?
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Get that crap out of here! This game is shooting for authenticity and realism. I hope to god that DayZ doesn't become the campy mod. However, don't be too bummed, like Gobbokirk said, it will definitely be a mod in the near future.