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BCBasher

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About BCBasher

  • Rank
    Bean King

Contact Methods

  • Steam
    T.H.O.R

Profile Information

  • Gender
    Male
  • Location
    Vancouver Isaland, BC, Canada
  • Interests
    Video games, computers, motorbikes, guns, cartoons, and beer.

Profile Fields

  • Bio
    I'm a married father of 5 with a rural upbringing raising my four youngest children in the in the mountain paradise I grew up in. I'm quietly interested in survival and "end of the world" scenarios so this game is kind of interesting as far as seeing what a bunch of dicks allot of people turn into in a free for all survival situation.

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  1. BCBasher

    1.18 Experimental Release

    Can we please get the server files on steam updated to the game client version please, they're kinda useless one version behind. And add the fucking helicopter you promised.
  2. BCBasher

    I hope they add singleplayer someday

    It doesn't work like that, I can be on a server with one other person and he'll find me a shoot me in the face for no reason every time.
  3. BCBasher

    Disable Toxic Zones/Shelling

    The dynamics zones are this block in events.xml, mine are at 15 instead of 3, just set the <active>1<active> to 0 to turn them off completely. <event name="StaticContaminatedArea"> <nominal>15</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="4" min="2" type="ContaminatedArea_Dynamic"/> </children> </event> The static ones or at least the toxic fog part are in the cfgeffectarea.json but the NBC zombie spawns and contaminated zone loot are handled elsewhere and will still spawn if you remove the fog.
  4. BCBasher

    Arma reforger

    "Dayz was a tech demo for a tech demo of Arma 4" I knew the DayZ engine replacement was a crowdsourced tech testbed for ArmA4 but never saw another early access cashgrab like reforger coming.
  5. Well good luck with that... ¯\_(ツ)_/¯
  6. You're going to get absolutely zero help for a steam ban here. This is a software company who sells their product through steam, they don't manage or even have access to your steam account.
  7. BCBasher

    Init.c(25) problems

    You're missing the } at the end I think? This kind of code goes screwy if you don't close brackets. Try like this? { //Start bot mission module BotGroupMissionC1(); BotGroupMissionC2(); BotGroupMissionC3(); BotGroupMissionC4(); BotGroupMissionNWA(); BotGroupMissionPav(); BotGroupMissionZel(); BotGroupMissionKab(); BotGroupMissionTroick(); BotGroupMissionTisy(); }
  8. BCBasher

    Status Report - July 2019

    I was told there'd be helicopters, not impressed. Not surprised either at this point.
  9. I gave it break for a year and half, came back to the news "it's a finished game", it isn't. Not announcing my departure but sure making it a point of mentioning how pissed I am at the marketing lies. The new engine problems are BS, the new engine was in when I took my break and it seems more fucked now than then?
  10. BCBasher

    Playing offline

    If you have a newish computer and 12g of ram or more you can run both on one machine, you can also run a 1 player server on pretty much any old junk laptop or tower if you have a disused one lying around, I'm doing it on a 4 core laptop with 8g and still getting 500 server fps with more infected per spawn zone and 80 complete cars.
  11. BCBasher

    base completely gone

    Thank you, I think you answered a half dozen other questions I had in that link too. Coincidentally my server crashed overnight and after a bit longer than normal start up it did a self restore. To be perfectly clear, I'm not really trying to force anything, I just successfully got the answer(s) I was trying to get by asking in the right places for a week or two.
  12. BCBasher

    base completely gone

    It's a non issue for me at this point, you said in another post this morning it's 30 seconds so I looked in my backup folder and it's only backing up every 30 minutes if players are connected apparently. You work for the company, you tell me how it it gets no more that 30 seconds lost when it's only making backups every 30 minutes? I've asked two or three times in EXP to get an explanation on why it's 12 half-hour segments instead of 2 five minute ones or a maybe give us a line in serverDZ.cfg to tune the interval ourselves.
  13. BCBasher

    base completely gone

    My server is in my house and haven't felt a need to crash the last two patches to prove a point about timestamps I can see. I look in the storage backup folder and the timestamps on the backups are still at 30 minute intervals not 30 seconds like you said in another post. That kind of means if you crash 29 minutes after a backup you're loosing about ah half hour, I can't for the life of me understand why it needs 12 roll back points as far back as 6 hours either?
  14. Yeah the one that's not a .pbo but has the same name, just a hunch because addon builder wouldn't overwrite a .pbo and just gave a vague error. I'm guessing the DSeditor might have the same problem? I'm working on something similar although I'll probably never finish anything worth sharing so the signature is a non issue for me at this point. I just noticed the tools don't like overwriting stuff, if there's and existing file you're replacing, rename or deleting it might be worth a try.
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