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2465 ExcellentAbout BCBasher
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Rank
Bean King
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Steam
T.H.O.R
Profile Information
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Gender
Male
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Location
Vancouver Isaland, BC, Canada
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Interests
Video games, computers, motorbikes, guns, cartoons, and beer.
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Bio
I'm a married father of 5 with a rural upbringing raising my four youngest children in the in the mountain paradise I grew up in. I'm quietly interested in survival and "end of the world" scenarios so this game is kind of interesting as far as seeing what a bunch of dicks allot of people turn into in a free for all survival situation.
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steam-76561198830310920 started following BCBasher
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Experimental Update 1.18 (Change Log)
BCBasher replied to lynn.zaw's topic in PC Experimental Updates
God I missed this place... You've updated the server files on steam yet again yesterday, to exactly the same outdated version as last week. I can see you changed a bunch of formatting and I'd like to start adapting to those changes, see if I'm going to have to wipe my server and start again. You need to upload 1.18.154875 NOT 1.18.154754! -
Can we please get the server files on steam updated to the game client version please, they're kinda useless one version behind. And add the fucking helicopter you promised.
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Whoops.
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It doesn't work like that, I can be on a server with one other person and he'll find me a shoot me in the face for no reason every time.
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The dynamics zones are this block in events.xml, mine are at 15 instead of 3, just set the <active>1<active> to 0 to turn them off completely. <event name="StaticContaminatedArea"> <nominal>15</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="4" min="2" type="ContaminatedArea_Dynamic"/> </children> </event> The static ones or at least the toxic fog part are in the cfgeffectarea.json but the NBC zombie spawns and contaminated zone loot are handled elsewhere and will still spawn if you remove the fog.
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Experimental Update 1.18 (Change Log)
BCBasher replied to lynn.zaw's topic in PC Experimental Updates
Finally have a half decent PC and good internet, played a couple weeks on pubs until I got fed up with exploits and my general dislike of people. Fired up my own server and put in a few hundred hours including a 39hr marathon collecting vehicles and trucking stuff from all over the map to the coast making a respawn camp for myself. I'm actually kinda happy with the game at this point, all I ever wanted it for was a 1-2 player sandbox and it's starting to have enough toys in the sandbox to keep me entertained. Considering what I saw in a few tents on pubs and how easily I accidently duped a VSS on my own server it's not a good multiplayer game for people who don't want to exploit. I am really looking forward to trying the fireworks, something that pulls infected like that will be fun. Anyhow I'm dialing in my server settings for my personal tastes and would rather be working with the 1.18 ones than carrying on with 1.17 versions that will be no good after the next update. Also curious to see if I can move my 1.17 database files into 1.18 and keep my collected stuff. -
BCBasher started following Experimental Update 1.18 (Change Log)
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Experimental Update 1.18 (Change Log)
BCBasher replied to lynn.zaw's topic in PC Experimental Updates
Nope, rebooted, full reinstall. Server is .154765 and the client is .154875 It kind of is the developers problem if the person they're paying to deliver a product isn't delivering it. The devs have also fucked up and "updated" by re-uploading the same version by accident a few times as far as I recall too. -
Experimental Update 1.18 (Change Log)
BCBasher replied to lynn.zaw's topic in PC Experimental Updates
Why host the fucking server files on steam if they're behind the client? They both updated this morning and it still won't work due to incompatible versions. Would be way cool to be able play the game I paid in advance for 8 fucking years ago. -
"Dayz was a tech demo for a tech demo of Arma 4" I knew the DayZ engine replacement was a crowdsourced tech testbed for ArmA4 but never saw another early access cashgrab like reforger coming.
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Experimental Update 1.18 (Change Log)
BCBasher replied to lynn.zaw's topic in PC Experimental Updates
I'm trying to set up a local EXP server client and getting a version mismatch. My non-EXP setup is working fine. Is this a known thing or should I spend time troubleshooting it? -
My steam account got hacked and, I received a VAC bann or in game bann due to this.
BCBasher replied to JoFo LoCz's topic in Troubleshooting
Well good luck with that... ¯\_(ツ)_/¯ -
My steam account got hacked and, I received a VAC bann or in game bann due to this.
BCBasher replied to JoFo LoCz's topic in Troubleshooting
You're going to get absolutely zero help for a steam ban here. This is a software company who sells their product through steam, they don't manage or even have access to your steam account. -
You're missing the } at the end I think? This kind of code goes screwy if you don't close brackets. Try like this? { //Start bot mission module BotGroupMissionC1(); BotGroupMissionC2(); BotGroupMissionC3(); BotGroupMissionC4(); BotGroupMissionNWA(); BotGroupMissionPav(); BotGroupMissionZel(); BotGroupMissionKab(); BotGroupMissionTroick(); BotGroupMissionTisy(); }
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I was told there'd be helicopters, not impressed. Not surprised either at this point.
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I gave it break for a year and half, came back to the news "it's a finished game", it isn't. Not announcing my departure but sure making it a point of mentioning how pissed I am at the marketing lies. The new engine problems are BS, the new engine was in when I took my break and it seems more fucked now than then?