Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Joined
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Community Reputation
2465 ExcellentAbout BCBasher
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Rank
Bean King
Contact Methods
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Steam
T.H.O.R
Profile Information
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Gender
Male
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Location
Vancouver Isaland, BC, Canada
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Interests
Video games, computers, motorbikes, guns, cartoons, and beer.
Profile Fields
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Bio
I'm a married father of 5 with a rural upbringing raising my four youngest children in the in the mountain paradise I grew up in. I'm quietly interested in survival and "end of the world" scenarios so this game is kind of interesting as far as seeing what a bunch of dicks allot of people turn into in a free for all survival situation.
Recent Profile Visitors
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steam-76561198830310920 started following BCBasher
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Can we please get the server files on steam updated to the game client version please, they're kinda useless one version behind. And add the fucking helicopter you promised.
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Whoops.
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It doesn't work like that, I can be on a server with one other person and he'll find me a shoot me in the face for no reason every time.
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The dynamics zones are this block in events.xml, mine are at 15 instead of 3, just set the <active>1<active> to 0 to turn them off completely. <event name="StaticContaminatedArea"> <nominal>15</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="4" min="2" type="ContaminatedArea_Dynamic"/> </children> </event> The static ones or at least the toxic fog part are in the cfgeffectarea.json but the NBC zombie spawns and contaminated zone loot are handled elsewhere and will still spawn if you remove the fog.
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BCBasher started following Experimental Update 1.18 (Change Log)
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"Dayz was a tech demo for a tech demo of Arma 4" I knew the DayZ engine replacement was a crowdsourced tech testbed for ArmA4 but never saw another early access cashgrab like reforger coming.
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My steam account got hacked and, I received a VAC bann or in game bann due to this.
BCBasher replied to JoFo LoCz's topic in Troubleshooting
Well good luck with that... ¯\_(ツ)_/¯ -
My steam account got hacked and, I received a VAC bann or in game bann due to this.
BCBasher replied to JoFo LoCz's topic in Troubleshooting
You're going to get absolutely zero help for a steam ban here. This is a software company who sells their product through steam, they don't manage or even have access to your steam account. -
You're missing the } at the end I think? This kind of code goes screwy if you don't close brackets. Try like this? { //Start bot mission module BotGroupMissionC1(); BotGroupMissionC2(); BotGroupMissionC3(); BotGroupMissionC4(); BotGroupMissionNWA(); BotGroupMissionPav(); BotGroupMissionZel(); BotGroupMissionKab(); BotGroupMissionTroick(); BotGroupMissionTisy(); }
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I was told there'd be helicopters, not impressed. Not surprised either at this point.
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I gave it break for a year and half, came back to the news "it's a finished game", it isn't. Not announcing my departure but sure making it a point of mentioning how pissed I am at the marketing lies. The new engine problems are BS, the new engine was in when I took my break and it seems more fucked now than then?
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If you have a newish computer and 12g of ram or more you can run both on one machine, you can also run a 1 player server on pretty much any old junk laptop or tower if you have a disused one lying around, I'm doing it on a 4 core laptop with 8g and still getting 500 server fps with more infected per spawn zone and 80 complete cars.
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Thank you, I think you answered a half dozen other questions I had in that link too. Coincidentally my server crashed overnight and after a bit longer than normal start up it did a self restore. To be perfectly clear, I'm not really trying to force anything, I just successfully got the answer(s) I was trying to get by asking in the right places for a week or two.
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It's a non issue for me at this point, you said in another post this morning it's 30 seconds so I looked in my backup folder and it's only backing up every 30 minutes if players are connected apparently. You work for the company, you tell me how it it gets no more that 30 seconds lost when it's only making backups every 30 minutes? I've asked two or three times in EXP to get an explanation on why it's 12 half-hour segments instead of 2 five minute ones or a maybe give us a line in serverDZ.cfg to tune the interval ourselves.
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My server is in my house and haven't felt a need to crash the last two patches to prove a point about timestamps I can see. I look in the storage backup folder and the timestamps on the backups are still at 30 minute intervals not 30 seconds like you said in another post. That kind of means if you crash 29 minutes after a backup you're loosing about ah half hour, I can't for the life of me understand why it needs 12 roll back points as far back as 6 hours either?
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I'm currently creating a "lightweight" zombie spawn mod to spice things up in Chernarus. Let me know what you think.
BCBasher replied to repzaj1234's topic in General Discussion
Yeah the one that's not a .pbo but has the same name, just a hunch because addon builder wouldn't overwrite a .pbo and just gave a vague error. I'm guessing the DSeditor might have the same problem? I'm working on something similar although I'll probably never finish anything worth sharing so the signature is a non issue for me at this point. I just noticed the tools don't like overwriting stuff, if there's and existing file you're replacing, rename or deleting it might be worth a try.