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matiman

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About matiman

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    Cherno Sewers

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  1. matiman

    Headset suggestions

    got a Logitech G533 Wireless few months ago, pretty nice (especially for the very moderate price)
  2. matiman

    Experimental Update 1.03.151457

    This is dope, thanks ! Also settings to disable personal light on private server. Looks like dev team hear community when they want to ^^ As said by few, not really survival oriented sadly, but looks like a good patch anyway. Just hope it will not introduce as many bugs as 1.01 and 1.02...
  3. matiman

    Have anyone been driving the Olga?

    Not sure about Xbox, but on PC version their is no oil on the current build (for both ADA and OLGA), and it works fine without it. You sure the completly filled the radiator with water ? If you have less than 2/3 of water, motor will get damaged pretty quick (first yellow motor sign, then red sign, and boom.... motor is smoking and the car is destroyed). Fewer water you have, the quicker the motor will be damaged
  4. matiman

    Stash help

    yup, it looks the same (kind of mini garden plot) for pots and boxes, didn't tried with sea chest yet bu I guess it's similar
  5. matiman

    No loot after editing the types.xml

    you can paste XML code and it will tell you if it's valid or not (no syntax or structure errors). Usefull in cas you made a change a broke something by mistake (forget to close a tag for instance)
  6. matiman

    Stash help

    trees respawn on server restart
  7. matiman

    Vicinity Issues

    I'm pretty sure it's linked. It was also lots of UI bugs when several stashes, fences or towers were close together On PC version we got the same vicinity issue too since 1.02, when these UI and walls looting bugs were fixed. It's a lot more picky now sometimes.
  8. matiman

    Restarts

    I have a vanilla server too, 2 restart a day (it's the minimum forced by GSP, I can't remove them), and the server is very stable, no crash since mid-february, no persistence wipe either. I have 3 larges bases (with 3 to 5 towers each and 1-2 dozens fences), and 6-7 working cars accross the map. BUT, it's a very low pop server. I have a couple of regulars that login once or twice a week for 2H-3H sessions (I know some of them have a car and few tents), and mostly hoppers that just stay few minutes and leave. As I experienced massive persistence issues/wipe on others vanilla (public hive, so no mods) servers before having my own, I suppose mods may have an impact on stability, but even without mods there can be issues so it's not the only reason. So I guess players numbers, general activity and the number of bases objects on the server are the main reasons of instability
  9. matiman

    New item: Empty can

    and they were also attracted to light at night, so throwing a flare was a very effective way to aggro half of the infected in a small town, preferably away from your path I really miss that.
  10. matiman

    HUGE Stamina mechanics improvement

    nice work on this post man, a pleasure to read I like the concept of fatigue, i used to stop and sit few minutes during long run a while ago. i love the idea of closing eyes when tired But fatigue should also reduce based on temp/food/water levels, not weight only (but it could be harder to balance/tweak)
  11. Reminded me lots of old memories, thanks ^^ for those who don't know the old GM Radio transmission mystery thing back from the mod. This is after hearing about this I went to GM for the first time, more than 6 years ago.
  12. matiman

    Stable Update 1.02

    yes, thats what I was trying to explain. The fences I interacted with (by removing/adding camo net in my case, which is basically the exception that can be done from outside the camp) are still there. I guess adding nails or plank would have do the trick as well, but didn't tried it yet. The ones I didn't interacted with at all (for test purpose to validate this behavior) disappeared after 45 days without interaction. I reproduced that with fences only, as I don't want to try and despawn a full tower (to much materials to lost just because @Impulz is too busy to help us on this one, yes I'm a bit salty ^^)
  13. matiman

    The Ultimate Exploit

    it's a visual glitch that makes almost all the player model disappear, just part of the torso is still visible. So the player looks pretty much like it was compressed into a floating ball. Of course it makes it harder to spot / aim at them
  14. matiman

    Stable Update 1.02

    by the way, reproduced this on my vanilla server last week. I confirm fences currently have 45 days lifetime if untouched, not tested it with towers yet. One of my camp had few fences with camo net only to hide my car. Some others fences were builded later. Oldest fences has disappeared after 45 days, fences builded later are still there. All others persistent items (barrel, tents, wire mesh etc) that I interact with frequently are still there, even if they are older than the missing fences. I understand this is probably done this way for performances optimization, and prevent to keep things indefinitly on the server if no one are using it anymore. But a basic lifetime limit since construction is the dumbest way to implement that... I go around my base almost daily, but to prevent fences to be deleted I need to remove-readd a camo net or something... meh IMO it should be based on player traffic (if player come in a xx meters radius of the object, it extends his lifetime of xx days. If no one come accross during xx days, it disapears).
  15. matiman

    Stable Update 1.02

    farming and fireplace have no persistence not sure if you can tann leather, i dont think so. but sure you cant craft leather clothes. doors status (open close) and locking not persistant combolocks are broken as hell since 1.02 actually 1.02 is just barely fixing inventory display bugs introduced in 1.01 and is also introducing shitloads of new issues or previously fixed issues
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