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  5. The Original DayZ Mod (Arma 2)

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  6. MiniDayZ

    1. MiniDayZ   (82613 visits to this link)

  • Recent Posts

    • We are a couple of server administrators who have been running servers for about 3 years. Since Hashima was released, we have been working on it and have achieved exceptional performance, with over 100 FPS, even in cities. We’d love to invite you to check it out. It’s a vanilla experience, except for a couple of small mods that enhance the core gameplay, such as aiming sounds, reduced weapon lift, and a few others. We also have a recently launched Namalsk server, where we guarantee you a one-of-a-kind experience. We look forward to seeing you! Discord: Discord Invite

      Name: Hashima by CONPLAN | 1PP | NO BASES | Vanilla IP: 88.0.189.90:2502
      Name: NAMALSK by CONPLAN | 1PP | NO BASES | Vanilla
      IP: 88.0.189.90:2402 Host: EU
       
    • Added
      HELLSCAPE GAME LOOP 1. Spawning & Scavenging Zen's Immersive Login ensures an atmospheric entry into the world. The day cycle is slowed, offering extended daylight. For every seven days, only one will be a night, making nighttime a rarer event. Survival starts tough. Food, medicine, and supplies are rare. The coast is your best chance to find essentials; remastered infected loot often holds what you need. Player food and water values are higher than those in vanilla, making hunger and thirst less of an immediate concern; however, Zen's Repairable Wells limit water only when they are fixed. 2. Early Survival Your next steps depend on experience or luck. Finding a sharp tool determines your fate. Crafting rags, rope, and a bag is essential. The coast is your best chance to find essentials for moving inland, and remastered infected loot often holds what you need. The PvZmoD Customizable Zombies and Spawn System ensures that no two encounters are identical. There are far fewer infected at night. Be prepared for dynamic infected behaviours, varied threats, and unpredictable challenges. 3. Moving Inland Food grows scarcer away from the coast, so you must hunt. As danger increases, so does the quality of loot: better clothing, medicine, and gear. Civilian areas rarely have weapons, but police and military zones and exclusive locations hold your best chances. RUSForma Vehicles are scattered throughout the region, providing transportation options for those who wish to travel quickly. However, CJ187-RandomFuelStations randomises fuel amounts in gas stations. A map, GPS device, and pen will aid your navigation. 4. Combat & Defence Most players are friendly, but adaptive AI from DayZ-Dynamic-AI-Addon roams the land. Their response depends on your actions and the lore of their faction. Be wary; not all survivors have two legs. Tactical Flava, Morty's & sGunplay overhauls weapon attachment perks and handling for a true combat experience. Better-Snap-Sounds and GoreZ enhance immersion, making every firefight feel more intense. 5. Gearing Up TF: Truenames changes all items to their IRL names. Chernarus remains a former Soviet republic, so expect Eastern clothing, gear, and weaponry over Western. However, Western lore unfolds at coastal checkpoints, dynamic events, and exclusive lore locations. Item rarity is carefully balanced, making every piece of gear a strategic choice. Survival is a moment-by-moment decision-making process. Carry what you need, adapt to what you find, scavenge from the infected, and be prepared to fight for better equipment. 6. Building a Base Survivors can carefully select locations to build underground bases. Set up shelters along your favourite routes or camp in the woods. All containers and stashes persist for 45 days. Storage hubs become meeting spots for survivors, and notes leave behind valuable intel. 7. Player Interaction Use global chat, radios, or notes to connect. Hellscape encourages the organic player-driven experience. Team up, arrange a trade, or lure them into a trap. How you communicate shapes your survival. 8. High-Risk, High-Reward Exclusive locations, some only accessible by boat, hold rare loot and greater dangers. Locked shipping container keys are rare, and their contents cannot be found elsewhere. AI defenders may carry unique weapons, making every encounter a potentially high-value fight.
    • Now that the devs have fixed the boats so they no longer get tossed around by rocks reaching the dam by boat is very doable and takes less time than running up there on foot. There’s only one narrow spot you absolutely have to portage around but, if you are good at driving boats and manage your speed well, you could theoretically make it without having to get out and push anywhere else. However, there are a two or three other spots that are tricky where you’re likely to get hung up and have to do a little pushing. All said, reaching the dam by boat is now viable. I didn’t feel like portaging up and over the dam to see if it’s as easy to reach the swamps from the high side of the dam as it now is to get to the low side, but it probably is based on my recollection from doing it before. I think it would be cool if the devs spawned a single boat in the lake on the north side of the dam.
    • This collision is affecting every npc, the bigger the worse it gets. One can punch out a bear through walls basically. But that's dayz and its hybrid programming.
    • Consider that they are infected... with damaged brains... it seems logical to me that they are not so "precise" in directing their hearing and "precise" in understanding what is happening around them.
      They are pissed off demented people and want to vent their anger at everything they find around them that is living... the programming seems consistent with what they want to "replicate".
      Personally, it bothers me more when they enter certain buildings crossing walls or doors (even if it's been a while since I've seen this) and, lately (I should check if there is already a ticket about it)... when they stop behind a door, they manage to penetrate it just enough to kill them while staying comfortably inside. This is stupid, ridiculous and ruins the game.
    • im guessing its a smokescreen type of solution, putting cart before the horse. Npcs are usually going for the first target they detect with their esp powers, not necessarily the right one (the one that makes the noise). Making them more deaf means that potential random victims will be less likely victimized :).
    • my steam - https://steamcommunity.com/profiles/76561199799596838/
      unban me, please... Wtf, i don't play with cheats.
    • (PC SERVER)
        Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING|  193.25.252.66:2302 ---------------------------------
        
      JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/ytBwD4hfjH]
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