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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

  1. Official

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      DayZ Status Reports and other News

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    2. DayZ Badlands Expansion

      DayZ Badlands Expansion

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  2. General

    1. General Discussion

      General DayZ discussion

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    2. Gallery

      DayZ media

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    4. Servers

      DayZ Server & Admin Forum to discuss server hosting and modification. No advertisement.

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    5. Misc

      Other fields such as config changes, texturing, audio, animations etc.

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  5. The Original DayZ Mod (Arma 2)

    1. Mod Announcements & Info

      Latest major announcements and features on your favourite zombie survival mod!

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      Guides, tutorials, videos...Oh my!

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      Post your DayZ Mod photos and videos here!

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    5. Mod Servers & Private Hives

      DayZ Mod Server & Admin Forum.

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    6. DayZ Mod Suggestions

      Any suggestions? Put them here!

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  6. MiniDayZ

    1. MiniDayZ   (85022 visits to this link)

  • Recent Posts

    • Console Stable 1.28 Update 4 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • PC Stable 1.28 Update 5 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • Xbox Experimental 1.28 Update 4 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • PC Experimental 1.28 Update 7 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • Survivors,
      Our server provider is currently performing maintenance on all windows servers in all regions. 
      Servers will be unavailable between 15-45 minutes.
      see the starting time for maintenance per region below: AUSY: 08:00 CET JPTO: 08:45 CET EU: 09:30 CET USNY: 10:15 CET USMI: 12:00 CET BRSP: 13:00 CET USLA: 13:45 CET
    • Xbox Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 18.11.2025) GENERAL GAME FIXED Some textures were not freed after being used, causing a memory leak Leg pain indicators were not showing up properly Persistent contaminated areas only became visible after a player entered them Base building objects could have broken collisions (T195674) Cars displayed glitched into the ground while driving Players sitting in vehicles could be invisible to other players The reloading action of some firearms could glitch (T195663)   KNOWN ISSUES Sound sources of some doors are misplaced (a fix is being tested internally - T195614) Spawn points can be offset from the previous logout spot (T195627) Clicking the respawn button after death can result in a freeze of up to two minutes The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Loading screens are displaying too brightly MPK5 is missing suppressed shot sounds (a fix is being tested internally - T195313)
    • PC Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 12.11.2025) GENERAL GAME CHANGED Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths. FIXED Textures were not being freed which could manifest as client-side performance issues or missing textures (T195640, T195610) Position of moving vehicles could be severely desynchronized for a character not in the vehicle Incorrect collisions of deployed basebuilding objects and tents (T195674) Navmesh not updating on Fence gates when opened or closed Persistent contaminated areas only became visible after a player entered them UI indicator for leg pain was missing MODDING Added: 'EntityAI.SetRequiredSimulation' for setting vehicle active state of custom Transport vehicles (T195712) KNOWN ISSUES Some weapon animations will playback broken in some cases Spawn points can be offset from the previous logout spot (T195627) Sound source of some doors can be misplaced (T195614) Moving back and forth can result in an animation glitch Loading screens are displaying too brightly Exhaust smoke of vehicles doesn't stop after exiting them (T195665)
    • Xbox Experimental 1.29 Update 2 - Version 1.29.161229 (Release on 11.11.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME CHANGED General server performance optimizations FIXED Fixed a server crash exploited by users (T195100 - private) Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268) Vehicles were missing attach/detach sounds for battery, spark plug and radiator Manipulating a fire barrel could result in desync for other players Indoor shots could sound silenced to the shooter Chelating Tablets could cure wound infection and influenza (T194353) Rain will no longer fall upwards when you run in the direction of the rain Bug where items that are very wide would not scale up properly when inspected Players could get teleported when exiting vehicles Infected movement was stuttering at low server FPS Splitting animation was not working for long wooden sticks Airfield bunkers had badly placed loot spawns (T193452) A ladder at the Rify ship wreck was not functional (T193170) When driving with a car, the passengers could experience severe desync in their view   SERVER Added: Player location to connection and disconnection logs (T176899) Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555) Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 - private) Changed: Enabled multithreading support for Bullet Physics library   KNOWN ISSUES Spawn points can be offset from the previous logout spot (T195627) Sound source of some doors can be misplaced (T195614) Cars can display glitched into the ground while driving Players sitting in vehicles can be invisible to other players (a fix is being tested internally) Clicking the respawn button after death can result in a freeze of up to two minutes The reloading action of some firearms can glitch (T195663) Base building objects might have broken collisions (T195674) The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Persistent contaminated areas only become visible after a player enters them Loading screens are displaying too brightly
    • Survivors,
      We are removing some temporary PlayStation servers.
      These servers will be terminated on 5.11.2025 at 10.30AM CET. This will give you some time to find a new home.

      List of servers:
      Thank you for understanding.
    • PC Experimental 1.29 Update 2 - Version 1.29.161219 (Release on 31.10.2025) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker.   GENERAL GAME CHANGED General server performance optimizations FIXED Fixed a server crash exploited by users (T195100 - private) Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268) Vehicles were missing attach/detach sounds for battery, spark plug and radiator Manipulating a fire barrel could result in desync for other players Indoor shots could sound silenced to the shooter Chelating Tablets could cure wound infection and influenza (T194353) Rain will no longer fall upwards when you run in the direction of the rain Bug where items that are very wide would not scale up properly when inspected Players could get teleported when exiting vehicles Infected movement was stuttering at low server FPS Splitting animation was not working for long wooden sticks Airfield bunkers had badly placed loot spawns (T193452) A ladder at the Rify ship wreck was not functional (T193170)   SERVER Added: Player location to connection and disconnection logs (T176899) Fixed: Freeze when starting Linux server Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555) Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 - private) Changed: Enabled multithreading support for Bullet Physics library   MODDING Added: Physics functions directly on Transport to allow vehicles to sleep Added: Physics: 'Physics.GetGeomName' to get the name of a geometry at that index Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one  Added: 'Pawn.GetNextMove' to preload data during character CommandHandler Added: 'Pawn.GetOwnerState' Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic Changed: Partial update of Animation System to Enfusion 2021 Changed: Physics: Filtered will no longer show collision that has no interaction layer Changed: Prioritized usage of variables such as g_Game instead of function calls such as 'GetGame()' Changed: Specific optimziations to several scripted functions such as 'Object::IsAnyInherited' Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate Changed: Vehicles: Vehicle headlights has been partially moved from script to native Changed: Improved Gizmo api, moved to GizmoApi class Fixed: Mod-loading order not functioning (T194126, T194109) Fixed: Make avoidGrassUpdate property properly transfer during binarization process Fixed: Physics: Crashes with geometry element usage on skeleton component Fixed: Object::IsAnyInherited should return early on 1st match (T194456) Fixed: Several crashes with DebugText Fixed: Physics: Crashes with geometry element usage on skeleton component Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry Fixed: 'DayZPlayer.IsAuthority' would return false in Singleplayer Fixed: Ensure Inventory.CreateEntity properly passes the flip flag Fixed: Gizmo rotation would be reversed in some cases Fixed: Vehicles: Transport class couldn't gather inputs Fixed: Vehicles: Transport class didn't have dynamic collision resolution (only cars did) Fixed: Vehicles: Vehicles could still be controlled while in freecam while "Player move in FrCam" was disabled Fixed: Assigning typename to variable wouldn't work for base types (e.g. string, int) Fixed: Some cases when assigning a quoted vector to a variable would fail Removed: Unnecessary native calls that reduce poor performance TOOLS ANIMATION EDITOR Added: Live Debug, connect via in-game diag "Animation > Enable debugger" Changed: Animations now always re-import from the TXA source file when editing Events Changed: Changes to animations are now saved via  "Workspace -> Save Changed Animations" instead of using the small "edit" button in the timeline Fixed: Various crashes Removed: "Test" button in Controls window, now automatic based on active context TERRAIN BUILDER Added: Align to ground mode in Buldozer (default keybind 7)   KNOWN ISSUES Navmesh is currently not updating on Fence gates when opened or closed Some weapon animations will playback broken in some cases
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