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Bubbehn

Vehicles (vanilla+custom) does not spawn after database wipe.

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Hello, a weird issue, after wiping our DB by deleting the storage_1 content and booting everything up all seemed fine until our users including myself noticed that the vehicles we have didn't spawn anymore.

They can of course be spawned in by admins. Any ideas what can cause this? All worked fine before the "wipe" and no config changes have been done to any of the event files. The vehicles are all set to active. I noticed a couple of Vehicle.bin files under storage_1 could a possible fix be to delete those files and see what happens?

Side-note; forgot to mention that we have DayZ-Dogs enabled and their spawn is fine, its just vehicles.

//Br

Edited by Bubbehn

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I now notice this in the console log. But I don't know what to do with the information:

16:22:20 !!! [CE][DE] DynamicEvent "StaticMedDrop" does not have position 'player', so it needs configured positions.
16:22:20 !!!!!! [CE][DE] DynamicEvent "StaticMedDrop" setup is invalid, event will be disabled.
16:22:20 !!! [CE][DE] DynamicEvent "StaticLifeboat" does not have position 'player', so it needs configured positions.
16:22:20 !!!!!! [CE][DE] DynamicEvent "StaticLifeboat" setup is invalid, event will be disabled.
16:22:20 !!! [CE][DE] DynamicEvent "ItemWoodenPlanks" does not have position 'player', so it needs configured positions.
16:22:20 !!!!!! [CE][DE] DynamicEvent "ItemWoodenPlanks" setup is invalid, event will be disabled.
16:22:23 !!! [CE][DE] DynamicEvent "VehicleCivilianCars" does not have position 'player', so it needs configured positions.
16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleCivilianCars" setup is invalid, event will be disabled.
16:22:23 !!! [CE][DE] DynamicEvent "VehicleTrucks" does not have position 'player', so it needs configured positions.
16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleTrucks" setup is invalid, event will be disabled.
16:22:23 !!! [CE][DE] DynamicEvent "VehicleMilitary" does not have position 'player', so it needs configured positions.
16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleMilitary" setup is invalid, event will be disabled.
16:22:23 !!! [CE][DE] DynamicEvent "VehicleSnowmobiles" does not have position 'player', so it needs configured positions.
16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleSnowmobiles" setup is invalid, event will be disabled.
16:22:23 [CE][DynEvent] :: 23 types
16:22:23 [18] VehicleCivilianCars
16:22:23   Primary Spawner: "Vehicle", active: no, repeat: 1
16:22:23 [19] VehicleTrucks
16:22:23   Primary Spawner: "Vehicle", active: no, repeat: 1
16:22:23 [20] VehicleMilitary
16:22:23   Primary Spawner: "Vehicle", active: no, repeat: 1
16:22:23 [21] VehicleSnowmobiles
16:22:23   Primary Spawner: "Vehicle", active: no, repeat: 1

 

Edited by Bubbehn

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8 hours ago, Zerzala said:

Same problem. Any solution?

Solution is simple. Vehicles has cool down for event spawn. Resetting in types <restock> to 0 (zero) shall resolve the issue, also you shall delete types.bin, types.001 ...

That will reset timeouts for spawns.

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Posted (edited)
8 hours ago, Sid Debian said:

Solution is simple. Vehicles has cool down for event spawn. Resetting in types <restock> to 0 (zero) shall resolve the issue, also you shall delete types.bin, types.001 ...

That will reset timeouts for spawns.

Maybe I misunderstood, but it seemed to me that in the original post it was written that the entire "storage_1" folder has already been deleted. This also assumes all the other files contained therein... I think...
<restock=0> will not change much: in theory it should speed up the process, but I have seen that it generally does not work. Even setting a large number, I always find many objects of the same type in the same place... which in theory it should not. After generating an object, it should wait for the <restock> time before generating an object of the same type... and generate another type of object while waiting... but it does not work...

¯\_(^~^)_/ ¯

Edited by Riddick_2K

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