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93 ExcellentAbout philippj
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Way to check for updates with an external script
philippj replied to ArcticRevrus's topic in Servers
ISteamUserStats/GetSchemaForGame Is not an endpoint to retrieve the app version, build id or manifest id for any game, it returns the user stats schema for the game. This functionality isnt being used by DayZ and since the DayZ server has no user interaction, the server app won't have it either. If you want a version check you can do HTML scraping (which will be easier for you) or make a connection to the Steam CM network and retrieve the app info that way. ( I would strongly recommend having a look at this: https://www.python.org/dev/peps/pep-0008/ ) An already existing software would be this: https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/ -
Just type commands in direct chat.
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Run DayZ Server without the need of the DayZ Client
philippj replied to MaxTheSurvivor's topic in Servers
You can download the DayZ server package using any Steam account you like. Anonymous downloads have been disabled. The game client doesnt need to be present on the system the server is being run on. -
Set quantity only works for internal quantity values eg. items that have actual quantity like ammo and stackable items like rags. If you want to give out multiple items like a suppressor you have to create multiple in the inventory.
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OmegaManager - DayZ server automation tool Reddit: https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/
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BI is Making it Harder to be an Admin...Why?
philippj replied to Weyland Yutani (DayZ)'s topic in General Discussion
This does backups for your and automatically recovers persistence after crashes: -
OmegaSC version v0.45 offers further improvements to the recovery system and additional RPT parsing Omega now is DayZ 1.0 compatible
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The server under the official tab are the official servers "maintained" by BI. It's not possible for a community server to appear on that list. Currently only GSPs have the option to host public shard servers which will possibly not change.
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Even though the chat appears to be global via RCon the messages are not global. Only the one logged-in admin can send into the actual global chat.
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Game development - Version tracking.
philippj replied to TrojanWarriorFTQ's topic in General Discussion
May I? https://git-scm.com/- 1 reply
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That is wrong. BEC (BattlEye Extended Controls) is a software that utilizes the BattlEye Server RCon protocol to achieve certain things. The issue is most likely client side eg. Firewall/Routing or general connectivity issues. Antivirus software also be something to look at.
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You really want to use a freaking outdated piece of software? I got my own, intelligent backup/recovery solution for the current issues with the gameserver. SQLite is used for the player database only. The persistence is stored in bin files. Also "billions" of devices use SQLite for miniscule amount of data but no enterprise software uses SQLite as actual data backend for a large infrastructure. Please do proper research on the topic before starting a revolt. There is no issue whatsoever with the gameserver using SQLite.
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The hive is not out yet for the general public. Only legacy GSPs and BI has it. Currently the players are saved in a SQLite database. Persistence in binary files in whatever format. If an application actually crashes - not stopping and not in a graceful way - files which are opened, may get corrupted and there is no shutdown procedure either. Such a crash should never happen and can be circumvented with various methods. Fact is the DayZ server crashes and sometimes data gets corrupted.
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You are running BEC and didn't disable the global chat restriction. With that shit enabled you get kicked for writing in the global chat and since the game currently has no other chat channels then global, everyone gets kicked when sending chat messages.
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Are there plans to move the persistence to an actual database?