jTw1n 0 Posted June 14, 2012 YES to visual decection, NO to sounds.I think all signs should remain visual. Add blood to hands, clothing which fades away; recent kills brighter. Share this post Link to post Share on other sites
Redrick (DayZ) 72 Posted June 14, 2012 YESSubtle, and it shows your keeping the realism in mind without taking it off the fact that this is still a video game. Share this post Link to post Share on other sites
KnT47r 51 Posted June 14, 2012 YesWhat about when you kill someone in self defence? (ie they shoot first, you kill them, your humanity lowers = people kill you for "banditry")Maybe consider a mechanic that lowers/raises your humanity based on the humanity of the person you killed? Share this post Link to post Share on other sites
Goldstein (DayZ) 46 Posted June 14, 2012 NOA psychotic character should suffer the mental repercussions an IRL psycho does. Share this post Link to post Share on other sites
rocket 16567 Posted June 14, 2012 YesWhat about when you kill someone in self defence? (ie they shoot first' date=' you kill them, your humanity lowers = people kill you for "banditry")Maybe consider a mechanic that lowers/raises your humanity based on the humanity of the person you killed?[/quote']Already exists and functioning. Share this post Link to post Share on other sites
manta-avoid 36 Posted June 14, 2012 YES!Perhaps replace heartbeat with "Hello Clarice" or Hannibal Lecter's tittering.. haha Share this post Link to post Share on other sites
Tegla (DayZ) 112 Posted June 14, 2012 NOWhat if i am playing with a bandit friend?Would be kinda annoying Share this post Link to post Share on other sites
daedrick 90 Posted June 14, 2012 YesThere are only so many ways to make these real life subtilities in a video game. This is a good one. Share this post Link to post Share on other sites
poisonman 28 Posted June 14, 2012 What if i am playing with a bandit friend?Would be kinda annoyingWell it seems to me that you would only get the sound if you are staring / aiming at someone for a extended period of time, so unless you frequently "make out" or "stare longingly & lovingly into each others' eyes" it really shouldn't be a issue. Share this post Link to post Share on other sites
mentok 0 Posted June 14, 2012 nothis is kind of stupid imohas nothing to do with realitywe all have the same sounding heart beatsI also hate how you referenced walking dead.that is a terrible show and has nothing to do with reality.as such, it should not be emulated.if ur gunna implement things you saw in walking dead, you also need to add magical zombie free farms and the ability to get pregnant during a zombie apocalypse. Share this post Link to post Share on other sites
Tegla (DayZ) 112 Posted June 14, 2012 What if i am playing with a bandit friend?Would be kinda annoyingWell it seems to me that you would only get the sound if you are staring / aiming at someone for a extended period of time' date=' so unless you frequently "make out" or "stare longingly & lovingly into each others' eyes" it really shouldn't be a issue.[/quote']Oh, didn't notice that i have to stare for an extended period sorry xDCould be a nice feature then, just as long as the time isnt like 2 sec Share this post Link to post Share on other sites
mentok 0 Posted June 14, 2012 also, this ignores human variabilitynot everyone would have shifty eyes or increased reactivity if they killed peoplemany people would play the con artist and act real friendly and be good at it Share this post Link to post Share on other sites
MIDGI 0 Posted June 14, 2012 YES, but...- Low humanity = increased chance and decreased delay before hearing heartbeat (but never a certainty)- Heartbeat distance should no further than talking distance (maybe increase the distance for very low humanity?)- The system should be very random - it should be possible but unlikely for a max humanity survivor to trigger a heartbeat (we all say/do things that are at times taken the wrong way sometimes)Also a few questions to think about/discuss:- Is the heartbeat always there once heard or is it intermittent?- If it is always there once heard, will you always hear it when near/looking at that particular player? eg. if you leave and re-enter the heartbeat range will you instantly hear it again from that player or does your in-game character have short term memory loss? (instantly would help with rapid re-identification) Share this post Link to post Share on other sites
Mercury (DayZ) 3 Posted June 14, 2012 YESHow about distant laughter or scratching? Maybe play on the horror angle.YES' date=' but...- Low humanity = increased chance and decreased delay before hearing heartbeat (but never a certainty)- Heartbeat distance should no further than talking distance (maybe increase the distance for very low humanity?)- The system should be very random - it should be possible but unlikely for a max humanity survivor to trigger a heartbeat (we all say/do things that are at times taken the wrong way sometimes)[/quote']I like this! Especially the random and false-positive elements. Share this post Link to post Share on other sites
S0N0S 0 Posted June 14, 2012 YES, but make it relative to the player.Player x has humanity of 1500Player y has humanity of 0Player z has humanity of -1500Player x experiences the same level of effect when looking at y as player y experiences when looking at z. When player x looks at z, the effect is more pronounced than when looking at y. Bandits do work together, so making it relative would obscure the effect to an entire bandit group. Share this post Link to post Share on other sites
deepfried 95 Posted June 14, 2012 its at least worth trying to see how it works out. IMO we need something like this. Share this post Link to post Share on other sites
kasp (DayZ) 1 Posted June 14, 2012 NOI think it's a little unnecessary, wouldn't be used.The way I tell if someone is a bandit or not is: When I bump into them, I get shot in the face or picked off from a distance without seeing them Share this post Link to post Share on other sites
Samoflan 3 Posted June 14, 2012 YES.It will work because basically who ever spots the other first still has the advantage.The bandit see's you first you are dead.If you see them, you can take cover and then decide. Friend, Fight, or Flight. Share this post Link to post Share on other sites
gammadust 0 Posted June 14, 2012 YES, along with a residual chance of the heartbeat turn into a heartattack and kill player right there unless he hides. Serious!Keywords:- consistent (but still slightly random)- subtleness (keep room for doubt in player's mind)- dependent on humanity between players- more signs (audible/visual) and chances of triggering one or anoter- keep the triggering parameters in secret from us (we keep wondering)- subtletysubtletysubtletybecauseitisessencialandtokeepitundertweentywords Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted June 14, 2012 YESBecause isn't that what were here for to experiment with "New ideas".Otherwise nothing will be achieveable..vvvv Share this post Link to post Share on other sites
MayhemMike 3 Posted June 14, 2012 Yesishwould be nicer if the bandit could hide it, like when it only shows up when he stands still for a set amount of time or does a special action like eating/drinking Share this post Link to post Share on other sites
Samoflan 3 Posted June 14, 2012 Also, I would like to add that I would really like the idea of having a dog companion if they are implemented, being able to sense if someone with low humanity is near by. After all, dogs can sense these things right? It would be the least meta way to determine humanity IMO. It would give bandits something to FEAR! Share this post Link to post Share on other sites
aquilez 16 Posted June 14, 2012 YESI love the idea. Subtle and effective. Share this post Link to post Share on other sites
PrimeDirector 0 Posted June 14, 2012 YESPlease consider expanding this ability to detecting through ranged devices (scope, nocs); otherwise someone will shoot before he's close enough. Share this post Link to post Share on other sites
nekodani 1 Posted June 14, 2012 Yes, but with bloody splats in the body. Like a Psycho > : D Share this post Link to post Share on other sites