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20 words or less: Super-Low Humanity Detection

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YES to visual decection, NO to sounds.

I think all signs should remain visual. Add blood to hands, clothing which fades away; recent kills brighter.

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Yes

What about when you kill someone in self defence? (ie they shoot first, you kill them, your humanity lowers = people kill you for "banditry")

Maybe consider a mechanic that lowers/raises your humanity based on the humanity of the person you killed?

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Yes

What about when you kill someone in self defence? (ie they shoot first' date=' you kill them, your humanity lowers = people kill you for "banditry")

Maybe consider a mechanic that lowers/raises your humanity based on the humanity of the person you killed?

[/quote']

Already exists and functioning.

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YES!

Perhaps replace heartbeat with "Hello Clarice" or Hannibal Lecter's tittering.. haha

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Yes

There are only so many ways to make these real life subtilities in a video game. This is a good one.

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What if i am playing with a bandit friend?

Would be kinda annoying

Well it seems to me that you would only get the sound if you are staring / aiming at someone for a extended period of time, so unless you frequently "make out" or "stare longingly & lovingly into each others' eyes" it really shouldn't be a issue.

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no

this is kind of stupid imo

has nothing to do with reality

we all have the same sounding heart beats

I also hate how you referenced walking dead.

that is a terrible show and has nothing to do with reality.

as such, it should not be emulated.

if ur gunna implement things you saw in walking dead, you also need to add magical zombie free farms and the ability to get pregnant during a zombie apocalypse.

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What if i am playing with a bandit friend?

Would be kinda annoying

Well it seems to me that you would only get the sound if you are staring / aiming at someone for a extended period of time' date=' so unless you frequently "make out" or "stare longingly & lovingly into each others' eyes" it really shouldn't be a issue.

[/quote']

Oh, didn't notice that i have to stare for an extended period sorry xD

Could be a nice feature then, just as long as the time isnt like 2 sec

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also, this ignores human variability

not everyone would have shifty eyes or increased reactivity if they killed people

many people would play the con artist and act real friendly and be good at it

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YES, but...

- Low humanity = increased chance and decreased delay before hearing heartbeat (but never a certainty)

- Heartbeat distance should no further than talking distance (maybe increase the distance for very low humanity?)

- The system should be very random - it should be possible but unlikely for a max humanity survivor to trigger a heartbeat (we all say/do things that are at times taken the wrong way sometimes)

Also a few questions to think about/discuss:

- Is the heartbeat always there once heard or is it intermittent?

- If it is always there once heard, will you always hear it when near/looking at that particular player? eg. if you leave and re-enter the heartbeat range will you instantly hear it again from that player or does your in-game character have short term memory loss? (instantly would help with rapid re-identification)

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YES

How about distant laughter or scratching? Maybe play on the horror angle.


YES' date=' but...

- Low humanity = increased chance and decreased delay before hearing heartbeat (but never a certainty)

- Heartbeat distance should no further than talking distance (maybe increase the distance for very low humanity?)

- The system should be very random - it should be possible but unlikely for a max humanity survivor to trigger a heartbeat (we all say/do things that are at times taken the wrong way sometimes)

[/quote']

I like this! Especially the random and false-positive elements.

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YES, but make it relative to the player.

Player x has humanity of 1500

Player y has humanity of 0

Player z has humanity of -1500

Player x experiences the same level of effect when looking at y as player y experiences when looking at z. When player x looks at z, the effect is more pronounced than when looking at y. Bandits do work together, so making it relative would obscure the effect to an entire bandit group.

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its at least worth trying to see how it works out. IMO we need something like this.

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NO

I think it's a little unnecessary, wouldn't be used.

The way I tell if someone is a bandit or not is: When I bump into them, I get shot in the face or picked off from a distance without seeing them

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YES.

It will work because basically who ever spots the other first still has the advantage.

The bandit see's you first you are dead.

If you see them, you can take cover and then decide. Friend, Fight, or Flight.

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YES, along with a residual chance of the heartbeat turn into a heartattack and kill player right there unless he hides. Serious!

Keywords:

- consistent (but still slightly random)

- subtleness (keep room for doubt in player's mind)

- dependent on humanity between players

- more signs (audible/visual) and chances of triggering one or anoter

- keep the triggering parameters in secret from us (we keep wondering)

- subtletysubtletysubtletybecauseitisessencialandtokeepitundertweentywords

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YES

Because isn't that what were here for to experiment with "New ideas".Otherwise nothing will be achieveable..

v

v

v

v

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Yesish

would be nicer if the bandit could hide it, like when it only shows up when he stands still for a set amount of time or does a special action like eating/drinking

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Also, I would like to add that I would really like the idea of having a dog companion if they are implemented, being able to sense if someone with low humanity is near by. After all, dogs can sense these things right? It would be the least meta way to determine humanity IMO. It would give bandits something to FEAR!

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YES

Please consider expanding this ability to detecting through ranged devices (scope, nocs); otherwise someone will shoot before he's close enough.

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