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lynn.zaw

Stable Update 1.18

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PC Stable 1.18 Update 1 - Version 1.18.154960 (Released on 14.06.2022)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Abandoned trains dynamically spawning across Chernarus and Livonia
  • M79 grenade launcher
  • 40mm grenade launcher ammunition
  • Derringer pistol
  • Sawed-off Revolver
  • Sawed-off Blaze
  • Craftable improvised explosive device (IED)
  • Plastic Explosive
  • Claymore mine
  • Remote Detonation Unit
  • PO-X Vial
  • Fireworks Launcher
  • Craftable armbands from flags
  • Gas Canisters explode upon destruction
  • Keybindings for gestures can be adjusted in the in-game settings
  • Gesture keybindings are now reflected in the radial menu
  • Steam Achievements (can only be activated on official servers)

FIXED

  • Doors of several structures could not be opened by force
  • Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private)
  • When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
  • The slot for cooking equipment was displayed when the tripod was not attached
  • Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934)
  • The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706)
  • When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869)
  • Fixed an exploit related to fireplaces
  • Stones were not properly displayed when left as the last attachment of a fireplace
  • Melee damage was dealt in the direction the camera was facing
  • The wrong text was shown when dragging a body out of vehicles
  • The CR-550 magazine was not properly reflecting damage states
  • The dry fire of the CR-550 did not have sounds in prone stance
  • The land mine disappeared upon disarming
  • Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288)
  • After cooking, the sound of roasting meat would persist on the equipment used
  • Trying to ignite a wet fireplace would activate burning sounds
  • The fireplace was missing some particles when burning
  • It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331)
  • The BattlEye license was not being displayed when the Steam overlay was disabled
  • Accepting the BattlEye agreement made the game unresponsive to mouse under certain conditions
  • Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
  • Brooms did not change their materials properly when burning
  • It was possible to craft the improvised spear while the stick had food attached
  • Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
  • The tutorial screen was falsely showing console controls in the tab selection
  • Inventory icon of the Long Torch was cropped
  • Fixed several instances of headgear clipping with character heads
  • It was easily possible to get stuck in the stairs of the castle tower
  • Adjusted rag cover clothes to reduce clipping with other clothing items
  • The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972)
  • Improved textures of the spear variants
  • The animation of drawing a pistol from the holster would twitch unnaturally
  • Fixed an issue that prevented military infected from spawning with EGD-5 grenades
  • Skater infected gave a metal sound when hit against the head
  • Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767)
  • Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438)
  • It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private)
  • Items would float when taking them into hands with a wounded character
  • Reloading while freezing could result in animations glitching
  • Fixed some issues that would result in skipping animations
  • Jumping with two-handed rifles could result in stretched arms
  • Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090)
  • Multiple flash-bangs in a row would eventually stop impacting the character
  • The vicinity tab could disappear after scrolling through a long list of items
  • Fixed an animation glitch related to going prone
  • Plants missed their name widget during growing stages
  • Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097)
  • Food lost quantity when baked with lard
  • Food did not lose quantity when being roasted on a stick
  • Farming peppers and potatoes would display the wrong item name

CHANGED

  • Rotten meat now gets burned when smoked
  • It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
  • Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490)
  • Decreased the inventory size of binoculars from 3x3 to 2x2
  • The sharpened wooden stick can now cause bleeding on targets
  • Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266)
  • Keybinding menu now has inputs split into several categories to make it easier to navigate
  • Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
  • Animations of character symptoms do not conflict with other animations any more
  • Added a UI prompt to exit the game credits
  • Updated the game credits
  • Adjusted the modern compass to be more readable in sunlight
  • Adjusted colors of all raincoat-based armbands
  • Balanced health of fence parts and armor, also depending on materials (https://feedback.bistudio.com/T157778 - private)

SERVER

  • Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
  • Added: Hundreds of static environment objects now have a config-class to be spawned by the server
  • Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value
  • Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event
  • Added: Warning message when a definition in types.xml will be ignored
  • Added: Additional dynamic event setup validation and warning messages
  • Added: Dynamic events now supports spawning of "dispatch" from proto xmls
  • Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event
  • Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game
  • Fixed: The enableDebug window was not fully displayed in certain resolutions
  • Fixed: Random loot spawned by dynamic events would persist after a server restart
  • Changed: The game now has an error message and shuts down when it cannot find the world

MODDING

  • Added: Not-categorized input actions are now displayed within the "Unsorted" category in the keybinding menu
  • Added: CreateFrustum function to Shape class, accessible from script
  • Added: Added and exposed Shape::GetMatrix() and Shape::SetPosition() to script
  • Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command
  • Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command
  • Fixed: proxyInfo was never filled in for BoxCollidingResult
  • Fixed: Damage from explosions was always falling off in 4 times the range
  • Changed: Logic of transition changes while smoking/drying
  • Changed: Armbands were redesigned to allow flag variants. Textures were split in halves and renamed.
  • Changed: Layout files are no longer cached on Diag exe
  • Changed: The game now has an error message and shuts down when it cannot find the navmesh while it is configured to load one
  • Changed: Fall off damage from explosion goes linearly from 100% to 0% (from indirectHitRange to indirectHitRange * indirectHitRangeMultiplier)
  • Changed: ClearCookingEquipment method on FireplaceBase requires to specify an item to clear (old method is now deprecated and will cause issues)

KNOWN ISSUES

  • 40mm impact grenades disappear after 6 seconds of air-time

PC Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022)

GAME

FIXED

  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

MODDING

______________________________________________________________________________________________________________________________________________________________________________________________________________________________
PC Stable 1.18 Update 3 - Version 1.18.155052 (Released on 14.07.2022)

GAME

FIXED

  • Fixed two game crashes
  • Equipping the plate carrier or smersh vests could cause inventory management issues
  • The character was shaking while covering other players' heads with a burlap sacks or gagging them (https://feedback.bistudio.com/T159648)
  • Fixed a game error related to inventory containers
  • Fixed a server crash when corrupted character logs in (character is removed instead)

MODDING

  • Fixed: Items wouldn't get saved when spawned in too fast

KNOWN ISSUES

  • The inventory of the smersh vest and attached backpack is falsely displayed as one container, but still separated

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.18 Update 4 - Version 1.18.155060 (Released on 15.07.2022)

FIXED

  • The in-game server browser was not displaying Chernarus servers in the official tab

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.18 Update 5 - Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

SERVER

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Will the trains spawned in Livonia have the same loot table as those in Chernarus?

3 hours ago, lynn.zaw said:
  • M79 grenade launcher
  •  40mm grenade launcher ammunition

Any chance for the Mk. 19? 

Edited by Etrius_vanRandr
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3 hours ago, lynn.zaw said:
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

 

Thought I'd actually attempt using the Feedback Tracker again between 1.17 and 1.18, after having given up in the past due to things just being marked as "Assigned" by Geez and then ignored for years.

Nothing in the patch notes relating to the VOIP issues which were introduced with 1.17, despite me - and others - documenting them heavily on the FT.

I would advise anyone else concerned about issues to simply ignore the Feedback Tracker once again, since it seems like Bohemia aren't taking it seriously; and there's no point in us wasting our time on it.

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10 minutes ago, michaeldcullen said:

I would advise anyone else concerned about issues to simply ignore the Feedback Tracker once again, since it seems like Bohemia aren't taking it seriously; and there's no point in us wasting our time on it.

idk man it only took them 2 months to "fix" the binocs

The real question is when are they gonna fix Steam achievements? I've done everything and still have no achievements.

4 hours ago, lynn.zaw said:
  • Decreased the inventory size of binoculars from 3x3 to 2x2

 

Edited by Etrius_vanRandr

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22 minutes ago, Etrius_vanRandr said:

The real question is when are they gonna fix Steam achievements? I've done everything and still have no achievements.

Is this really an issue that should be a priority? There are so many other things that should be fixed before that.

edit: nvm I just saw that they apparently added steam achievements in the patch notes, idk if it works. My bad.

Edited by DefectiveWater

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39 minutes ago, DefectiveWater said:

Is this really an issue that should be a priority? There are so many other things that should be fixed before that.

 

Yes like now the Sarka 120's cargo is inaccessible. Rip my stuff. They shoulda done a wipe

 

Edit: working after a relog

 

39 minutes ago, DefectiveWater said:

 edit: nvm I just saw that they apparently added steam achievements in the patch notes, idk if it works. My bad.

Yeah I'm getting them now

Edited by Etrius_vanRandr

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Every time my server updates it resets all my edits in .xml files. How to prevent that ? How to update server so my configurations is not changed ?

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When will linux server be released? Since it has been on the experimental branch for a long time

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Hello. In the patch notes, in the Changes section, what do you mean with this change?:

"Balanced health of fence parts and armor, also depending on materials"

What changed exactly?

Thanks :)

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Hi. we have plastic explosive. in Russian localization, this translates as *пластиковая взрывчатка*, but it is more correct to translate the term plastic explosive as *пластичная взрывчатка* P.S source - https://dic.academic.ru/dic.nsf/ruwiki/101915 . or is it better to write about it in the bug tracker? 

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45 minutes ago, Etrius_vanRandr said:

Yes like now the Sarka 120's cargo is inaccessible. Rip my stuff. They shoulda done a wipe

 

Edit: working after a relog

 

Yeah I'm getting them now

This is a known bug in exp.

Run away from the car (50 meters?), open/close some inventory slot run back to car, inventory should work. 

 

https://feedback.bistudio.com/T165161

Edited by NateLapT
update

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1 hour ago, DefectiveWater said:

Is this really an issue that should be a priority? There are so many other things that should be fixed before that.

edit: nvm I just saw that they apparently added steam achievements in the patch notes, idk if it works. My bad.

Actually, you are SPOT ON with your question.  Why the hell are they spending any time on Steam Achievements?  or new hats, or Grenade Launchers, or any of that stuff when major features of the game are either broke, or just "mostly working"?  Or how about the CONTINUED server security exploits that scripters use to completely 0WN servers by filling their database full of junk.  Their are two actual apps you can download FOR FREE to destroy ANY DayZ server.... FREE.  Even Public Official servers.  Nothing has been done about these exploits for years, and once the calamity happened several months ago and BI acknowledged it, they've still done nothing. 

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38 minutes ago, xzTWINzx-6bf7dad70c25060e said:

Hi. we have plastic explosive. in Russian localization, this translates as *пластиковая взрывчатка*, but it is more correct to translate the term plastic explosive as *пластичная взрывчатка* P.S source - https://dic.academic.ru/dic.nsf/ruwiki/101915 . or is it better to write about it in the bug tracker? 

Yes, please reach out to http://feedback.dayz.com/. Thank you

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2 hours ago, michaeldcullen said:

Thought I'd actually attempt using the Feedback Tracker again between 1.17 and 1.18, after having given up in the past due to things just being marked as "Assigned" by Geez and then ignored for years.

Nothing in the patch notes relating to the VOIP issues which were introduced with 1.17, despite me - and others - documenting them heavily on the FT.

I would advise anyone else concerned about issues to simply ignore the Feedback Tracker once again, since it seems like Bohemia aren't taking it seriously; and there's no point in us wasting our time on it.

Spot on!

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8 minutes ago, lynn.zaw said:

Yes, please reach out to http://feedback.dayz.com/. Thank you

Why? You've literally ignored it for years.

You're going to take the time to look at it for a minor localization issue when major issues like the VOIP noise gate that was introduced in 1.17 makes the game literally unplayable for a significant portion of the playerbase?

It'd be nice if you treated the community with some respect, instead of just assuming we're fools. If you're not interested in taking steps to address issues when they're reported, stop asking people to report them.

The Feedback Tracker is used as a way of burying issues with promises of "we're looking into it" rather than as a tool to improve the game.

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6 minutes ago, THEGordonFreeman said:

I call it the pointless tracker.

 

Yep. And you just know that every time this inconvenient truth is brought up, one of the CMs scrambles to the internal Discord with "... guys, they're asking difficult questions about the Feedback Tracker again, what do we do? Just ignore them?"

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1 hour ago, Etrius_vanRandr said:

Yes like now the Sarka 120's cargo is inaccessible. Rip my stuff. They shoulda done a wipe

 

just open cargo, move outside the cargo then move back with tab menu = all is fine
i writed about that with cargo bug.. when experimental came out

Edited by endreu

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1 hour ago, THEGordonFreeman said:

Or how about the CONTINUED server security exploits that scripters use to completely 0WN servers by filling their database full of junk.  Their are two actual apps you can download FOR FREE to destroy ANY DayZ server.... FREE.  Even Public Official servers.  Nothing has been done about these exploits for years, and once the calamity happened several months ago and BI acknowledged it, they've still done nothing. 

The problem isn't particularly the game here. The problem is Battleye. Battleye has been dogshit for 10+ years. I mentioned this in another of my threads. BI needs to develop in-house anticheat or abuse detection. They're not going to, because licensing BE is cheaper than paying devs to write and maintain AC code. But that's what they need to do.

Destiny 2, for example, had some of the best inhouse anticheat I've ever seen. Bungie fired their entire AC dev team and licensed BE instead. Now there's more cheaters than ever.

Battleye needs to be abandoned.

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I normally would agree with you, but in this case, this is TOTALLY BI's fault.  They failed to make sure they had secure, LEGITIMATE connections to their server.  100% their fault.  Scripters are expoiting the most basic of weaknesses to ruin and hold hostage servers.  Battleye has little to do with this.  This was just stupid of the devs... plain and simple.

 

Like I said, simple executables or scripts are available right now for free on the open internet to crash and ruin any server you wish.  All you need is an IP and Port and that's it.

Edited by THEGordonFreeman
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The feedback tracker is far from pointless. However, due to many users being utterly incapable of writing a title of their issue that will have even a remote chance of coming up in a search on the actual subject, it is filled with hundreds if not thousands of duplicates. Also, many tickets are next to worthless since all they contain is rants better suited to this forum or they are just impossible to understand because of the writer's poor grasp of written English. Also, it seems Geez is pretty much the only person working with the tracker, which makes all that even worse. Also, remember that the feedback tracker is not a task list for the devs - it is actually literally just a feedback tracker. Whatever system the devs use to keep track of tasks and jobs - the feedback tracker isn't it. It is just the vessel for collecting issues users find, feedback, requests etc. Very obvious when you consider the hundreds or thousands of still open tickets that are no longer relevant since the issue or its underlying cause was fixed years ago. I can't blame Geez for that, it's just such an incredibly chaotic bowl of duplicates.

A few simple tricks to use the feedback tracker and have a greater chance of the ticket being handled:

  1. First of all, take the time to do a thorough search for previous tickets on the same subject and add to the latest or best written one.
  2. If no previous ticket can be found with a reasonably detailed search, write a new ticket. In the title use the current version number of DayZ. Write a short but clear title that actually has to do with the subject.
  3. In the description, write a short but still detailed account of the bug, what it does and how it is triggered. Keep emotions and assumptions about the devs priorities and competence out of it. Save that stuff for this forum, twitter or reddit or your buddies. The feedback tracker is not the place.
  4. Pictures and videos showing the bug happening is good. There doesn't seem to be an upper limit to file size, but don't upload a two hour video if the bug is ten seconds in the end. Short, descriptive clips and screenshots ftw.
  5. If you find duplicates of an issue you can tag them yourself in a comment, Geez will then merge them and the chance the issue is handled increases.
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1 minute ago, Derleth said:

The feedback tracker is far from pointless. However, due to many users being utterly incapable of writing a title of their issue that will have even a remote chance of coming up in a search on the actual subject, it is filled with hundreds if not thousands of duplicates. Also, many tickets are next to worthless since all they contain is rants better suited to this forum or they are just impossible to understand because of the writer's poor grasp of written English. Also, it seems Geez is pretty much the only person working with the tracker, which makes all that even worse. Also, remember that the feedback tracker is not a task list for the devs - it is actually literally just a feedback tracker. Whatever system the devs use to keep track of tasks and jobs - the feedback tracker isn't it. It is just the vessel for collecting issues users find, feedback, requests etc. Very obvious when you consider the hundreds or thousands of still open tickets that are no longer relevant since the issue or its underlying cause was fixed years ago. I can't blame Geez for that, it's just such an incredibly chaotic bowl of duplicates.

A few simple tricks to use the feedback tracker and have a greater chance of the ticket being handled:

  1. First of all, take the time to do a thorough search for previous tickets on the same subject and add to the latest or best written one.
  2. If no previous ticket can be found with a reasonably detailed search, write a new ticket. In the title use the current version number of DayZ. Write a short but clear title that actually has to do with the subject.
  3. In the description, write a short but still detailed account of the bug, what it does and how it is triggered. Keep emotions and assumptions about the devs priorities and competence out of it. Save that stuff for this forum, twitter or reddit or your buddies. The feedback tracker is not the place.
  4. Pictures and videos showing the bug happening is good. There doesn't seem to be an upper limit to file size, but don't upload a two hour video if the bug is ten seconds in the end. Short, descriptive clips and screenshots ftw.
  5. If you find duplicates of an issue you can tag them yourself in a comment, Geez will then merge them and the chance the issue is handled increases.

I have issues reported from years ago with no duplicates on at least two of them that still exist in the game today, and they have never been acknowledged.  I see alot of what you are saying, and agree with some of your points; however, this is yet ANOTHER failure of BI to properly handle the feedback tracker.  They need more than one person on it and they need to engage the community more about it and how to properly work it; otherwise, as you detailed it and what I call it are correct... the pointless tracker.

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9 minutes ago, THEGordonFreeman said:

I have issues reported from years ago with no duplicates on at least two of them that still exist in the game today, and they have never been acknowledged.  I see alot of what you are saying, and agree with some of your points; however, this is yet ANOTHER failure of BI to properly handle the feedback tracker.  They need more than one person on it and they need to engage the community more about it and how to properly work it; otherwise, as you detailed it and what I call it are correct... the pointless tracker.

Update the ticket with valid details about the issue still existing. 

Version, steps to produce, video. 

So many people have no clue how tickets should be written even though its right at the top of the page before you submit a ticket

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19 minutes ago, THEGordonFreeman said:

I have issues reported from years ago with no duplicates on at least two of them that still exist in the game today, and they have never been acknowledged.  I see alot of what you are saying, and agree with some of your points; however, this is yet ANOTHER failure of BI to properly handle the feedback tracker.  They need more than one person on it and they need to engage the community more about it and how to properly work it; otherwise, as you detailed it and what I call it are correct... the pointless tracker.

Oh I have a few of those too. I look at it as spitting on a rock, eventually it will wear down... I simply hop on each exp update and comment on the ones that haven't been acknowledged yet. If they have been acknowledged but nothing happened in a while I don't feel bad adding a comment there too. In general though I see a lot of tickets being handled, just not always the ones I would prioritise, but that's just how it is.

(For the record, that - by all appearances - they only have ONE poor guy managing the feedback tracker is alarming. Especially now that Reforger has joined the fray. Geez needs reinforcements.)

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