DefectiveWater 535 Posted November 27, 2021 1 hour ago, Fing said: What the fuck, went into a gas area fully kitted and two canisters with a half bar on each. I only looted half of pavlova and both canisters had run out that is fucking poor what is the point if you cant loot pavlova which is a small place on at least half a canister. Poor design deves. Replacable canisters lasts for 8 minutes, and Combat gas masks last for ~15 minutes. Looting it fully on half a canister would be OP, there would be no point to have more than 1 canister. 1 Share this post Link to post Share on other sites
philbur 476 Posted November 27, 2021 On 11/23/2021 at 5:22 PM, Derleth said: I dislike the hit direction indicators not because of realism or whatever, but because they are, plain and simple, ugly and intrusive. To much happening on the screen already, I really don't want red splotches flying around when I'm being smacked about by zombies. So I have them disabled on my servers - and I thank the devs for that option - but that won't help people playing on official servers. So here's an idea to make this less of a shit sandwhich: Add a client-side toggle too, so players on servers with them enabled can still opt to disable them for themselves. With or without the previous red vignette flash on hit. And make them default OFF on "hardcore" servers. POW! That's about it. (Probably beyond the teams' technical abilities, without breaking the game, though...unfortunately) 1 Share this post Link to post Share on other sites
Kohlbar 270 Posted November 28, 2021 20 hours ago, Fing said: What the fuck, went into a gas area fully kitted and two canisters with a half bar on each. I only looted half of pavlova and both canisters had run out that is fucking poor what is the point if you cant loot pavlova which is a small place on at least half a canister. Poor design deves. Kill the hazmat zombies they often have canisters on them Share this post Link to post Share on other sites
Fing 111 Posted November 29, 2021 On 11/27/2021 at 3:50 PM, DefectiveWater said: Replacable canisters lasts for 8 minutes, and Combat gas masks last for ~15 minutes. Looting it fully on half a canister would be OP, there would be no point to have more than 1 canister. Would it be OP! as you are likely to be looting those types of areas multiple times so you would be going through canisters on a regular basis? With all the hazmat stuff on it's not like you have a lot of storage for the canisters and other items. I'm certainly not going to be rushing into those areas as it's not like the loot is worth it either. As I said in an earlier post the game needs balancing and has for a long time, yet the devs seem to think new stuff is more important or so it seems. 1 Share this post Link to post Share on other sites
DefectiveWater 535 Posted November 29, 2021 1 hour ago, Fing said: With all the hazmat stuff on it's not like you have a lot of storage for the canisters and other items. That's the point, no a lot of storage so you have to pick and choose. Or bring the biggest backpack you can find along with Assault vest with buttpack and you can easily carry a LOT of stuff. I honestly think the gas canisters are fine, but I worry that the NBC/gas gameplay loop will get stale... Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted December 2, 2021 On 11/29/2021 at 6:36 PM, DefectiveWater said: I honestly think the gas canisters are fine, but I worry that the NBC/gas gameplay loop will get stale... agreed. its a known quantity and around a dozen "special" items that spawn there. once you get an NBC suit and done it once, there's no mystery. Share this post Link to post Share on other sites
Kyiara 790 Posted December 6, 2021 UPDATE 1.15 - Hotfix 1 - Version 1.15.154355 (Released on 06.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Fire barrels could despawn when all attachments were removed Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs) MODDING Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error 1 Share this post Link to post Share on other sites
Astrx-0d4b007c26134d92 0 Posted December 6, 2021 im having an issue with an update, it says my client is outdated but there is no update available for me... this is as of 06/12/2021. any help would be appreciated Share this post Link to post Share on other sites
clod999 7 Posted December 7, 2021 @Kyiara Hello, when are you going to fix abuse of infinite fruits? https://feedback.bistudio.com/T161213 There is no need to hunting, fishing and cooking food if there is an infinite amount of food in the forest. This my ticket just become as private. Share this post Link to post Share on other sites
Infernales 17 Posted December 8, 2021 On 11/23/2021 at 5:44 PM, ImpulZ said: Good spot. No, Linux is not on stable yet. Adjusted the changelog. Hello, as far as I understand, there is not even an approximate date when the server for the stable version of the game for Linux will appear? And will it be possible to transfer all players data from the experimental server to the stable server after release? Share this post Link to post Share on other sites
ImpulZ 2491 Posted December 8, 2021 6 minutes ago, Infernales said: Hello, as far as I understand, there is not even an approximate date when the server for the stable version of the game for Linux will appear? There is not. 6 minutes ago, Infernales said: And will it be possible to transfer all players data from the experimental server to the stable server after release? In general, transfer of storages and other files between private servers is possible (assuming similar configuration, Experimental/Stable does not make a real difference here). Share this post Link to post Share on other sites
Infernales 17 Posted December 8, 2021 8 minutes ago, ImpulZ said: In general, transfer of storages and other files between private servers is possible (assuming similar configuration, Experimental/Stable does not make a real difference here). This is great news. As I understand it, player data is stored in the profile folder? And the question is: why not create a "linux-beta" branch in Steamworks for the server for the stable version of the game and upload the compiled server for Linux there? Well, at least this would help in testing, because I know at least 10 people who do not want to play with an experimental client because there is the word "experimental" in the name. And no, I was not kidding. Share this post Link to post Share on other sites
GigiGamer87 26 Posted December 9, 2021 @ImpulZ @Kyiara About inertia and physics system, both for players and weapons, I think stamina system it's a good idea but my concern it's about lack of inertia in player movement regarding strafing left/right for me not realistic, sprinting from walking/jogging to running at max speed immediately (without an initial acceleration). And also about guns, I never played 0.62 (I bought Dayz after 0.63)but I'm seeing the diversity for weapon sway between the two versions and I don't know what it's better. What are the plans of dev team for the 2022 about engine and physics? Thanks 1 Share this post Link to post Share on other sites
endreu 25 Posted December 9, 2021 just want to ask, when the Christmas event will be enabled in 1.15 ? Share this post Link to post Share on other sites
DefectiveWater 535 Posted December 9, 2021 (edited) 1 hour ago, endreu said: just want to ask, when the Christmas event will be enabled in 1.15 ? It should already be enabled, no? At least on official it should be. Community servers will need to do it by themselves. Edited December 9, 2021 by DefectiveWater Share this post Link to post Share on other sites
shuter165 8 Posted December 10, 2021 How enable by itself? Share this post Link to post Share on other sites
kevo1414 62 Posted December 10, 2021 Can you guys make an option to carry Campfire Tripod on your shoulders or as an attachment to backpack? Otherwise this item is kind of useless because of it size. Also can you make an option to stack certain items such as improvised hooks, notes etc... (small items). 1 1 Share this post Link to post Share on other sites
GigiGamer87 26 Posted December 11, 2021 Some suggestions from a player who has come back to play from 2 weeks after 1 year of absence: 1) make inventory more optimized and fruitable to interact with all items (dress and backpack)without scrolling down and up; 2) in the inventory after you log in or after server restart, the order of the displayed items on the right doesn't remain the same you put (for example I move rifles on the bottom and after restart are putted again in top of inventory); 3) when you take bullets pressing F, they don't accumulate with other bullets of same caliber already in inventory (but they occupy another slot). Thanks, hoping for a strong start of 2022 for new updates Share this post Link to post Share on other sites
shuter165 8 Posted December 12, 2021 I want to make a copy of the "DayZ EU - DE 1297 (1st Person Only)" server, who can tell the configuration config of this server, and I wonder if anyone saw a bear? I haven't heard his roar for a long time! Share this post Link to post Share on other sites
GigiGamer87 26 Posted December 14, 2021 Other feedback I'm noticing: grass at distance it's not render, so if you look with a scope you can see flat ground, then prone position it's useless. Share this post Link to post Share on other sites
Fun Automat 23 Posted December 17, 2021 1.15 is mostly a console patch what should never hit the pc version. hit indicators ? random rpm changes ? random recoil changes ? The pvp meta is already pretty unhealthy. Keep the rookie devs with less then 5k hours in this game out of configs... Share this post Link to post Share on other sites
Homeschooliazon 87 Posted December 18, 2021 Don't like FAMAS damage buff. It is not realistic and not needed. Very cool update though. But why did the famas get buffed? Because its rare it should be strong? It doesnt feel right that the little short FAMAS is as strong as a huge M16. I think guns should just have authentic stats not videogamebalanced. I dont like balancing when it comes to DayZ, I want authenticity. Share this post Link to post Share on other sites
GigiGamer87 26 Posted December 18, 2021 https://www.techspot.com/news/92668-dayz-developer-unveils-next-gen-enfusion-game-engine.html#commentsOffset Also DayZ will be involved in this new engine and so revamped? Share this post Link to post Share on other sites
Tonyeh 454 Posted December 19, 2021 Was there major food changes done in this patch? I know the indicator was fiddled with but it seems that the apple and bottle drain much quicker than before. I've eaten until stuffed and ran around for a bit (half an hour maybe) and there's a gap at the top of my apple already. That can't be right surely? Share this post Link to post Share on other sites
DefectiveWater 535 Posted December 19, 2021 1 hour ago, Tonyeh said: Was there major food changes done in this patch? I know the indicator was fiddled with but it seems that the apple and bottle drain much quicker than before. I've eaten until stuffed and ran around for a bit (half an hour maybe) and there's a gap at the top of my apple already. That can't be right surely? There's this: "Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off" but besides that nothing in the patch notes (apart from the change to the icon), I'm sure that there was a patch that lowered the max food/energy value tho. So that might have to do with it. It used to be 20k? now it's 7.5k? Share this post Link to post Share on other sites