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Kyiara

DayZ in 2021

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I'm dissapointed that Bohemia has the gall to give us a road map for another year and they are still hiding the fact that serious issues still exist. 

DUPING! CARS! DESYNC! after how many years of the entire fanbase screaming these 3 words will it get into your head? Console literally had to deal with cheaters on every official server and nothing is done about it.

Every post of the feeback forums for these issues goes ignored. There isn't a single dayz forum where one of these doesn't get brought up. The Dayz Reddit pages are basically just players dying do to ridiculous bugs from cars. The feedback forums where we are supposed to voice issues with the game blatantly ignores these issues and deletes or hides the posts.

Bohemia is just getting cagey when it comes to communicating with their fanbase who are giving legitimate criticism and advice. The issues we are all asking for should be the top priority or else you're basically telling us to f off and play a different game. 

@Kyiara

Edited by EvilOdious
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7 hours ago, RZ0R said:

Totally agree that 9mm, .45 and .380 need some kind of buff, at the moment they're way too weak, especially against bears and plate carriers. Buckshot and the KAS are the only real alternatives to the full-size ARs right now.

Those rounds are fine in the relative sense.

Real life a .380 is 13 to 15x less powerful than a .308 Win.
In DayZ a .380 is only 5x less powerful than a .308 Win.

So the .380 doesn't need to be buffed anymore relative to .308 Win, you could argue they both need a buff (or that .308 Win only needs a buff - unlikely).

.380, 9mm, .45 should be useless hitting armor plate or even soft armor.

The "buff" should be reactivating some of the player character's vital organs so you can kill or severely injure unarmoured players with a well aimed shot from weaker weapons (aside from usual headshot). Fix the helmet so it doesn't protect the face. Fix plate carrier to have weak spots. These items protect entire body sections and have no hitbox of their own, dumb. 

 

2 hours ago, Tonyeh said:

A couple of shots from a .45 weapon should be enough to bring any man down. Having people run off after you've hit them a few times with a weapon of that calibre is dumb AFAIC and I've seen it happen.

You could say the same thing about 9mm, .45 is severely overrated.

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10 hours ago, McWendy said:

Tried, yes. Succeeded, no 😉

Have you ever tried putting a cooking pot in your pants? I think that should be the new insta Challenge. 

if you manage to put cooking pot in your pants,try to fill pot full of water and then go running...
 

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16 hours ago, -Gews- said:

You could say the same thing about 9mm, .45 is severely overrated.

And I would.

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11 hours ago, kopo79 said:

if you manage to put cooking pot in your pants,try to fill pot full of water and then go running...
 

^

This should be the new Ice Bucket Challenge or something.

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On 3/13/2021 at 2:01 AM, -Gews- said:

Those rounds are fine in the relative sense.

Real life a .380 is 13 to 15x less powerful than a .308 Win.
In DayZ a .380 is only 5x less powerful than a .308 Win.

So the .380 doesn't need to be buffed anymore relative to .308 Win, you could argue they both need a buff (or that .308 Win only needs a buff - unlikely).

.380, 9mm, .45 should be useless hitting armor plate or even soft armor.

The "buff" should be reactivating some of the player character's vital organs so you can kill or severely injure unarmoured players with a well aimed shot from weaker weapons (aside from usual headshot). Fix the helmet so it doesn't protect the face. Fix plate carrier to have weak spots. These items protect entire body sections and have no hitbox of their own, dumb. 

I see what you're saying, but I'm not sure making real-life comparisons helps us judge the situation of balance, especially in a game which suggests an entire cow only provides enough calories to get us through a day.

I'm no gun dork, nor do I specialise in the balancing online games, but what I do know is that someone had me bang-to-rights with a Scorpion the other day and left me with 6 bleeds and no health loss.

Alright I had a platecarrier, but that doesn't feel right from a gameplay balance perspective.

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55 minutes ago, RZ0R said:

I see what you're saying, but I'm not sure making real-life comparisons helps us judge the situation of balance, especially in a game which suggests an entire cow only provides enough calories to get us through a day.

I'm no gun dork, nor do I specialise in the balancing online games, but what I do know is that someone had me bang-to-rights with a Scorpion the other day and left me with 6 bleeds and no health loss.

Alright I had a platecarrier, but that doesn't feel right from a gameplay balance perspective.

Each to his own, I would just want gunplay to feel "authentic" and rounds to have a basis on the real life performance, in many cases that is not occurring now. It's impossible to kill even a naked fresh spawn shooting him in chest with single shot 7.62x39. Is that realistic? So you could say it needs "buff" which may or may not be true, but I would say player damage model is actually what needs changing more. But if they shot you with .380s and it only hit in hardplate or on soft armour it would be fair to have basically no damage. Solution, make bulletproof vests a lot rarer + what I said above about no fire geometry on these things.

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17 hours ago, -Gews- said:

Each to his own, I would just want gunplay to feel "authentic" and rounds to have a basis on the real life performance, in many cases that is not occurring now. It's impossible to kill even a naked fresh spawn shooting him in chest with single shot 7.62x39. Is that realistic? So you could say it needs "buff" which may or may not be true, but I would say player damage model is actually what needs changing more. But if they shot you with .380s and it only hit in hardplate or on soft armour it would be fair to have basically no damage. Solution, make bulletproof vests a lot rarer + what I said above about no fire geometry on these things.

Also - some of the soaked damage (from a platecarrier etc) should be changed into shock damage. While you'd survive a scorpion mag to the chest you wouldn't stand there laughing in the face of the shooter, at the very least you'd get the air knocked out of your lungs and possibly get knocked of your feet. Definitely so with stronger rounds.

I agree that vital organs other than the brain should be reactivated, but iirc there was a patchnote a while back that they "removed code related to unused vitals"* which can't be read any other way than that the vitals are gone for good.. A shame really, but it will still be interesting to see what they come up with regarding the balancing.

*) Been going through patchnotes from the last 3-4 updateds and can't find it. Must have dreamed that..

Edited by Derleth
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6 hours ago, Derleth said:

Also - some of the soaked damage (from a platecarrier etc) should be changed into shock damage. While you'd survive a scorpion mag to the chest you wouldn't stand there laughing in the face of the shooter, at the very least you'd get the air knocked out of your lungs and possibly get knocked of your feet. Definitely so with stronger rounds.

I agree that vital organs other than the brain should be reactivated, but iirc there was a patchnote a while back that they "removed code related to unused vitals"* which can't be read any other way than that the vitals are gone for good.. A shame really, but it will still be interesting to see what they come up with regarding the balancing.

*) Been going through patchnotes from the last 3-4 updateds and can't find it. Must have dreamed that..

Well, that depends on the round and armour, if someone shot you with a .380 ACP on the plate for example you would not feel much at all. Those plates are typically designed to stop either 7.62x51 FMJ or .30-06 armour-piercing, or the Soviet equivalent, and to prevent serious injury from blunt trauma they must do it without exceeding the back face deformation standards. Of course lots of combinations of round+armour could still cause serious injury from blunt trauma. I don't think the body armor is a great idea for DayZ to spawn all over especially how it works now. One crappy steel helmet = can tank headshot from not only most pistols but most rifles too.

I missed this note, it's unfortunate if they removed that because it would have been able to be used by modders, I wonder if they removed these boxes from character model itself as well as code/scripts for it, I would assume so but who knows. Bizarre they go to the trouble of adding a new feature at such a late stage (5-6 years after alpha release), then just remove it a minute after it's implemented (no attempt on fixing balance it seemed to me, initial "organs" balance is bad? remove the whole feature!)
 

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15 hours ago, -Gews- said:

I missed this note, it's unfortunate if they removed that because it would have been able to be used by modders, I wonder if they removed these boxes from character model itself as well as code/scripts for it, I would assume so but who knows. Bizarre they go to the trouble of adding a new feature at such a late stage (5-6 years after alpha release), then just remove it a minute after it's implemented (no attempt on fixing balance it seemed to me, initial "organs" balance is bad? remove the whole feature!)
 

I spent some time yesterday trying to find it and I couldn't, so I might have imagined that bit. I dearly hope so anyway..

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15 minutes ago, Derleth said:

I spent some time yesterday trying to find it and I couldn't, so I might have imagined that bit. I dearly hope so anyway..

These are exactly the elements that warrant at least a general statement of it is on the roadmap or it isn't. Certainly that can still change over time, but at least it will be transparent at any given time. 

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8 YEARS and this game is still a broken piece of shit game. Stop holding this game hostage and sell it already to some capable devs,we are fucking tired of your bullshit excuses after---i repeat--- 8 FUCKING YEARS!! Even Warz had a better development history than this game!

Edited by FeaturesnotBugs
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13 hours ago, FeaturesnotBugs said:

8 YEARS and this game is still a broken piece of shit game. Stop holding this game hostage and sell it already to some capable devs,we are fucking tired of your bullshit excuses after---i repeat--- 8 FUCKING YEARS!! Even Warz had a better development history than this game!

Saying what we are all thinking. 

This press release was a poorly thought out reaction to current sentiment about this game. "Here is 1 new weapon" peasants now stop complaining that the game is a mess.

"0" reference to the game breaking bugs as if too ashamed to admit they are such a game breaker and they have either no intention of resolving them or are not capable of addressing them. Come on BH either sort it out or give it away. Or.. go down to the stables with the single shot and put this poor thing out of its misery. 

 

Oh and I love the picture in the first post. Is that leaves I can see in the air or has a player tried to get into a car and exploded into little pieces? 

Edited by Dwardo Rodregez

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Bom vejo muitas pessoas falando mal do jogo e há alguns dias atrás um amigo meu mandou eu comprar esse jogo Dayz, mas é muito caro 119.99 pra um jogo que muitas pessoas falam mal e bom, estou pensando em comprar porém estou esperando uma promoção e queria saber quando vai ter uma promoção pra mim poder testar esse jogo?

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13 hours ago, Itallo Guimaraes said:

Hello!! When will there be a promotion on Dayz?

Never probably. They make big bucks from all banned rebuy players

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Someone built this in less than a day. Tons of these all over the official server my group plays on. On Xbox. No sound in the video, since I had to cut out some conversation, but gives you a good idea of what dupers are doing. No wonder performance takes a dive. Who knows how many high tier guns they have stashed in there, but the whole thing is pretty ridiculous. @ImpulZ

Edited by thepoey
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When you say continue to support the modding community you need to be more specific pc is capable of modding 

Console price server owners still have to check logfiles just to know what's going on I don't really mind that as much as editing xml I am ok at it and it's definitely a way to consume some time but I hate having to re-install the game after edits because the server won't be able to spawn it right away instead we have to wait 30 hours or re-install in my opinion it would just be alot easier to give console users access to a admin menu in game I'd love to be able to catch cheaters or hackers when they show themselves instead nope go check log files even then I have to go to another webpage just to ban them I should be able to command stuff from my console by a admin too or a command bar activated by button sequence idk but I'd like to not have to re-install so many times 

Or at the very VERY least can we get access to the init.c file? 

Edited by Terry4546PS
Added the last question

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Create a big map including Livonia and Namalsk (link them with very dangerous pass like tunnel, swamp etc) with 400 slots servers, add season (some servers have winter Chernarus, drastically change the gamplay) .

Gameplay/survive are ok, just need some little improvements or details. Loot and ressources are ok, its a survival game not crafting game.

For weapons may be some bow or crossbow could be fun. More stance like in Arma3 (crouch, semi-crouch, etc) please.

Add helicopter.

Add Horde.

Darker night.

 

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In the recent experimental 1.12 I wanted to try to be a helpful sniper, clearing out infected for players and that kind of stuff. So, I've spent a few hour above Svetloyarsk observing the city and tracking survivors and I would like to beat the dead horse a bit ... because gameplay wise, to me, there are really fundamental issues. If there are any plans to change these, I would very much appreciate a bit of insight.

 

1. Spawning of infected 

I hate the current system and its problems are only exaggerated while setup on a vantage point like this. First off, the city was empty until a player came in and yes, my presence also spawned in infected at the railroad as I was positioned above it. That means, I never really had to spot a player first. I simply looked at different parts of the city and if there were infected I knew a player was there. Infected would spawn in as they moved along so again, even if I did not spot them at first glance, I knew where they were and which way they were going. This is pretty much a cheat at that point. I know there is a limit to how many infected there can be, but can we at least get infected consistently at locations like these? 

At the same time, it makes any scouting pointless, it really serves only as an indicator if a player is present. Coupled with the insanely fast respawn rate of infected, especially now when they are harder to kill, I just have to venture in and hope for the best. Infected will spawn near, they will reposition as I move around and they will re-spawn fast when I kill them. Same goes for spawning in additional infected when a shot is fired. They magically come out of nowhere. 

It feels like a corridor shooter at that point, where the game chats in order to create challenge, instead of actually creating one. 

 

2. View distance

Really, what even is the point of having scopes and rifles that can effectively shoot 600-800 meters when around 300 meters the textures get all muddy and object clip through one another. Most notably infected clipping into the terrain but also static objects like cars become just a clipper blur. Which also means that players stand out and it's easy to pick them up in the distance. 
 

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On 4/1/2021 at 1:44 AM, Hans Gruber-05d273451fd0263f said:

Create a big map including Livonia and Namalsk (link them with very dangerous pass like tunnel, swamp etc) with 400 slots servers, add season (some servers have winter Chernarus, drastically change the gamplay) .

Gameplay/survive are ok, just need some little improvements or details. Loot and ressources are ok, its a survival game not crafting game.

For weapons may be some bow or crossbow could be fun. More stance like in Arma3 (crouch, semi-crouch, etc) please.

Add helicopter.

Add Horde.

Darker night.

 

LOL 400 slots server will never happen, the game would melt. 
 

Give up the helicopter dream, it’s never gonna happen. Same with the horde. 

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Is there ever going to be anything about stopping people from duplicating rare items such as m4s, certain repairs items etc. it completely ruins many official server. And can make the game absolutely unplayable. I just don’t get how there is no way to stop it from happening? It’s just incredibly frustrating and time consuming when you spend hours looting hotspots for rare items to find absolutely nothing time and time again on different official server like the chance of find nothing or so low. Unless people just absolutely abuse the duplicate, which they do. Please fix it lol

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5 hours ago, Akearnzy said:

Is there ever going to be anything about stopping people from duplicating rare items such as m4s, certain repairs items etc. it completely ruins many official server. And can make the game absolutely unplayable. I just don’t get how there is no way to stop it from happening? It’s just incredibly frustrating and time consuming when you spend hours looting hotspots for rare items to find absolutely nothing time and time again on different official server like the chance of find nothing or so low. Unless people just absolutely abuse the duplicate, which they do. Please fix it lol

been barking up this tree since at least December lol. It suuuuuccckkkkssssss.

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