Seth Normandin 1 Posted August 1, 2020 This happens to me and my buddy also like the game will crash and one of us would be driving and log back in and get in via the driver side of the car and get black screen and you have to relog and get in via the passengers side of the car and switch seats, that is a lot of steps just to drive a car, lol...... 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted August 3, 2020 On 7/30/2020 at 2:43 PM, Dwardo Rodregez said: Stable update hahaha So a friend and I were driving two cars through Zelen, usual story cars bumping and quivering all over the road but working atleast. Official server btw. Then all of a sudden my screen goes black, the car HUD says the car is doing 240kph and I am stuck, cant see anything so have to re-log, as expected car is missing and I am 5 minutes into the past. 😞 So I run to where my car was and nothing, two minutes later my friend gets exactly the same thing in his car and cars gone. All our kit we were transporting lost, AGAIN! Whilst trying to recoup we run into another the player that was shooting at our cars.... What is the point in playing this game anymore, it just gets worse with each patch. Nice work Bohemia! your fault for playing on potato Official servers... play on community servers... ez fix thank you and goodbye Share this post Link to post Share on other sites
Dwardo Rodregez 14 Posted August 3, 2020 ? Did i hear a Mic drop then.....I like a level playing field as opposed to skewed version where admins have far too much control. Speedsters have killed the Official servers anyway. Would have been nice if the patch could have lasted a bit longer before it was exploited. Share this post Link to post Share on other sites
Derleth 1357 Posted August 5, 2020 By the way @jakub_bohemia or @ImpulZ is it intended that the direct cooking slots take about 3 times longer too cook with than on a stick or in a pot/frying pan? Share this post Link to post Share on other sites
etwas 139 Posted August 5, 2020 1 hour ago, Derleth said: By the way @jakub_bohemia or @ImpulZ is it intended that the direct cooking slots take about 3 times longer too cook with than on a stick or in a pot/frying pan? feels wrong at least. i had a cooking pot on a stone oven and it was ridiciously fast cooking 4 pieces of meat with fat in it compared to the two single steaks i had on the remaining two slots of the oven. think this has to be balanced a bit; like makin cookin in a pot a bit slower and using sticks over fire or meat on oven slots a bit faster. i also would like to see, that the devs look into how much calories some food items give. it seems very unbalanced and a bit weird. can we have a map of the actual tier zones? somehow it doesnt feel right. i run a server and want specific loot only spawn in specific areas. a lot of stuff is a mystery for server owners. the green lada wrecks: they ALL spawn military loot (tier 1-4). i hope this is not intended. is there a way for server admins to control the loot on the carwrecks somehow? 1 Share this post Link to post Share on other sites
Igor Fontes 9 Posted August 5, 2020 I have a problem with my server, often invisible walls appear in gates created by players and doors of game structures. Share this post Link to post Share on other sites
ImpulZ 2491 Posted August 7, 2020 @Derleth Yes, this is intended.@hyz4 interesting, but so far we weren't able to properly reproduce it. Does it happen with any weapon? Which keys are you using for ADS/HB, and when you go back into ADS, do you already have HB pressed? Share this post Link to post Share on other sites
Dwardo Rodregez 14 Posted August 7, 2020 And the rest of our problems?? Share this post Link to post Share on other sites
Foe 0 Posted August 7, 2020 (edited) Hi, I am really enjoying the updates, and having content placed back in. I do have a request though. Please ,Please,Please, can we have some form of base wall that infected can not vault over. If I go through the trouble of building a base and putting barbed wire at the tops of my walls that should stop infected from jumping my fences, otherwise barbed wire at the tops of fences is only cosmetic, which is pointless in a survival game. If the Devs would please address this issue I'm sure that a great many of us would be very appreciative, I know I would. Thank you for your continued hard work in improving this game. Signed, a player since 2013 Edited August 7, 2020 by Foe grammar Share this post Link to post Share on other sites
Derleth 1357 Posted August 7, 2020 (edited) 2 hours ago, Foe said: Hi, I am really enjoying the updates, and having content placed back in. I do have a request though. Please ,Please,Please, can we have some form of base wall that infected can not vault over. If I go through the trouble of building a base and putting barbed wire at the tops of my walls that should stop infected from jumping my fences, otherwise barbed wire at the tops of fences is only cosmetic, which is pointless in a survival game. If the Devs would please address this issue I'm sure that a great many of us would be very appreciative, I know I would. Thank you for your continued hard work in improving this game. Signed, a player since 2013 Agreed! I'm fine with them hopping over the walls since they can do that with other fences and walls of that height, but barb wire on top should stop, or at least damage them. Same goes for wolves and bears (and all other AI) who simply walk right through walls with or without barb wire. This is a known issue since forever, but I have a glimmer of hope since land mines and bear traps are triggered by zeds these days. Edited August 7, 2020 by Derleth Share this post Link to post Share on other sites
Derleth 1357 Posted August 7, 2020 9 hours ago, ImpulZ said: @Derleth Yes, this is intended. Okay, thanks. I think this is a weird configuration, logically baking meat on a stick should take longer than grilling on a grate or directly on the heater. I understand what I suspect is the gamey reasoning behind it (easiest slot being slower than methods that require equipment, amirite?), but I still think it feels wrong. Share this post Link to post Share on other sites
Scoo1 31 Posted August 10, 2020 (edited) On 7/20/2020 at 4:55 PM, Scoo1 said: 1.08 BUGS Hold Breath increased stamina usage stamina bar jumps from 100% to 0 the moment you press your HB key cause: -when using HB stamina usage goes up over time and will reset to normal value when not using HB but still ADS -when ending HB and ADS at the same time, it will not reset and next time you use HB it starts with the increased last value -> usage goes up every time you use HB 12ga 00 Buckshots fires 2 pellets instead of 8 --> 75% less damage but it still kills chickens Utility Buttpack when combined with Assault Vest - and only then - items of following item classes cannot dropped into it: -masks-glassess-gloves-boots-hats-belts-sheat- On 8/7/2020 at 1:32 PM, ImpulZ said: @Derleth Yes, this is intended.@hyz4 interesting, but so far we weren't able to properly reproduce it. Does it happen with any weapon? Which keys are you using for ADS/HB, and when you go back into ADS, do you already have HB pressed? @ImpulZ after server and client restart i couldn't trigger the bug as described, but the bug is still there. What i found out so far: - you cant trigger the bug by just standing around and pressing HB 1000x times -you have to consume stamina ... sprinting,jumping,climbing ... only after those actions the HB bug gets triggered -it happens with all weapons Keys i use: -RMB for raise weapon -left shift for ADS -left control for HB Edited August 10, 2020 by Scoo1 Share this post Link to post Share on other sites
Tonyeh 454 Posted August 12, 2020 12ga 00 Buckshots fires 2 pellets instead of 8 --> 75% less damage but it still kills chickens Is the above confirmed? Cos I knew there was something seriously wrong with the buckshot since the last patch. 1 Share this post Link to post Share on other sites
Derleth 1357 Posted August 13, 2020 I suppose I'm a bit late with this, but here's a bit of feedback regarding the new car wrecks on the map and how car parts spawn: Removing doors and wheels from wrecks of the right type is as it should be, I love this feature. Loose doors from any vehicle will spawn as loot in the wrecks. For example you can find Olga doors jammed into a seat or the boot of an Ada wreck or the other way around. Dunno if this is intended, but it looks a bit silly when they just shouldn't fit, especially when there's a couple of them stacked. When removing old wrecks and replacing them with the new ones, why was the s1203 van wrecks removed? These were not replaced with a new wreck (since the car itself is not in the game) which has drastically reduced the amount of wrecks and "rubble variety" found on the map. In my opinion these should be restored, unless you're adding the van itself as a vehicle soon and removed them to make place for a new wreck. Also, I actually miss the old wrecks where you could open the doors properly, on the new ones the doors jam when you "open" them. Also the variety on the map has taken a hit with their removal. The map looks more empty in places now. Share this post Link to post Share on other sites
Scoo1 31 Posted August 13, 2020 10 hours ago, Derleth said: I suppose I'm a bit late with this, but here's a bit of feedback regarding the new car wrecks on the map and how car parts spawn: Loose doors from any vehicle will spawn as loot in the wrecks. For example you can find Olga doors jammed into a seat or the boot of an Ada wreck or the other way around. Dunno if this is intended, but it looks a bit silly when they just shouldn't fit, especially when there's a couple of them stacked. This is caused by: On 7/1/2020 at 2:16 PM, Derleth said: Still mismatch between 'vehiclesparts' and 'vehicleparts' in the server files. In types.xml and cfglimitsdefinition.xml the category is 'vehiclesparts', in mapgroupproto.xml 'vehicleparts' without s is used. This causes the server to spam "unknown category vehicleparts" messages at startup. Changed it manually in mapgroupproto.xml, but could this be looked at before the next update? Those "typos" are intentional to deactivate the corresponding entries in mapgroupproto.xml because they are not used in the moment - atleast this is what i think after my testing. Share this post Link to post Share on other sites
Derleth 1357 Posted August 14, 2020 (edited) 15 hours ago, Scoo1 said: This is caused by: Those "typos" are intentional to deactivate the corresponding entries in mapgroupproto.xml because they are not used in the moment - atleast this is what i think after my testing. Yeah you're right that is the consequence, but I'm not so sure about it being (fully) intentional since this typo was in the files long before these wrecks were implemented. Now that "vehiclesparts" no longer spawn in sheds etc, if you want the "clean" doors (the ones stripped from wrecks are rusty) to spawn you need to either change their category to "tools" or edit mapgroupproto so they spawn in the wrecks. For now I've reverted the proto file so the wrecks won't look so silly, if players want a "mint" car they'll need to cannibalise from other more complete cars... Edit: Upon closer scrutiny I realised the regular doors, hoods and trunks are set not to spawn at all unless they spawn attached to a vehicle as that spawns in. In the default economy the only doors that spawn as loot are the rusty ones from wrecks. So the reason I was getting droves of doors in my wrecks was I didn't update that part of types when 1.08 was launched. I have heavily edited my types so on updates I usually just add the new items so I won't have to do every edit all over again. So, I definitely do not think the typo is intentional. At the moment it doesn't really matter though, as the only items with the vehiclesparts category are doors (radiator, battery, sparkplug and headlights are tools category) that either do not spawn (clean) or spawn attached to wrecks (rusty). You just get the annoying error spam about "unknown category" when launching the server. Edited August 14, 2020 by Derleth Share this post Link to post Share on other sites
bohicafool 6 Posted August 15, 2020 Are we getting new cooking pots in 1.9 as we got a frying pan instead of fixing desync, cars, ghost ammo and the many other glitches and bugs! And can we have a air rifle as the sporter is to op! Share this post Link to post Share on other sites
Fing 111 Posted August 22, 2020 ok, it's nice to see some long-needed fixes in experimental. Cars still pore as they get completely fucked front endwise at slow speed at 24 to 30kmh battery badly damaged., spark ruined front tyres ruined. I could understand that at 120kmh+ but not at 25 -50. this needs to balance this. the only thing that would be fucked is the radiator as that is at the front of the car, Come on Deves lets think about this. How many cars spark plugs, batteries, tyres have you seen unusable at 100kmh+ crashes? yes, the car is unusable, but not those items. I would prefer it that the cars is unusable not the items. Share this post Link to post Share on other sites
komer95 1 Posted August 22, 2020 Hello, in update 1.8 it was written that the shot from the bot's weapon was fixed, as well as the broken AimChange https://feedback.bistudio.com/T149517. there is a test case in this thread where you can see that no damage from a shot from a bot weapon occurred and AimChange does not work https://feedback.bistudio.com/T151736. please correct this error. thank. Share this post Link to post Share on other sites
Zet_replicator 5 Posted August 28, 2020 (edited) We are waiting for 8 years... If you teamed up and created a "Taviana map mod" Pay attention also to "DayZ_TExp" mod: https://steamcommunity.com/id/doctorday/myworkshopfiles/?appid=221100 If these mods are combined... This would be the coolest game that can be! It is important to be able to choose a patch like in Arma2 (patch menu) 60 types of equipment 2 submarines 4 types of aircraft 12 types of helicopters Spoiler Cars: 2 Old hatchback 4 Sedan 5 Pick-Up 7 Off-road (tan) 4 Pickup 3 HMMWV US 4 UAZ (White) 4 Lada (decorated) 4 UAZ (Militia) 4 Military Offroad 4 Buhanka 4 Bimmer M3 3 Rodina 62 (Fuel truck) 5 M1008 CUCV 5 M1008 CUCV (Pickup) 5 Polonez 78 (Taxi) 4 Polonez 78 16 Bathmobile 25 Scrap Buggy 17 Scrap APC 4 Taviander 13 Wheeled Titanic 6 Lada 2105 3 ZAZ968M 6 S1203 3 Car (white) 1 Car (blue) 2 Car (green) 2 Car (red) 12 SUV Special 2 Towing Tractor 12 Tractor 17 UAZ 13 GAZ (grey) 6 Hatchback Cars MG: 4 LandRover MG 3 Offroad MG 6 Gatling Capri 69 10 Ford Transit MG 6 Pickup PK 5 SUV MG 8 UAZ MG Trucks: 4 Utility Truck (Open) 4 Utility Truck 3 Excavator 3 Kamaz Transport 3 Maniac Truck 3 Scrap Ferry 4 Lublin (truck) 12 Ren truck 8 Fire engine (Volvo) 6 Ural (Civil) 6 Ural (Civil 2) 8 V3S Bus: 15 Scrap Bus Moto: 13 ATV 9 Old moto 8 Motorcycle Bike: 11 Mountain bike 31 Old bike Helis: 2 AH6X 1 HC3 Merlin 2 Ka60C 3 MH60S 3 MH6J 3 Mi-171Sh 2 Mi17c 2 Mi17 3 Praga(Green) 2 Praga(Yellow) 5 UH1H 6 Uni Copter Air: 3 AN2 1 Plane 1 Flying Fortress 1 Mig Boats: 3 Scrap Ferry 10 Raft 13 Small Raft 6 PBX 5 RHIB Sub: 1 Flying Fortress 4 Nautilus (с)map.originsmod.info https://youtu.be/Wm1rlc6c1r4?t=4424 Edited August 29, 2020 by Zet_replicator upgrade Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted August 28, 2020 1 hour ago, Zet_replicator said: We are waiting for 8 years... If you teamed up and created a "Taviana map mod" Pay attention also to "DayZ_TExp" mod: https://steamcommunity.com/id/doctorday/myworkshopfiles/?appid=221100 If these mods are combined... This would be the coolest game that can be! It is important to be able to choose a patch like in Arma2 (patch menu) 60 types of equipment 2 submarines 4 types of aircraft 12 types of helicopters Hide contents Cars: 2 Old hatchback 4 Sedan 5 Pick-Up 7 Off-road (tan) 4 Pickup 3 HMMWV US 4 UAZ (White) 4 Lada (decorated) 4 UAZ (Militia) 4 Military Offroad 4 Buhanka 4 Bimmer M3 3 Rodina 62 (Fuel truck) 5 M1008 CUCV 5 M1008 CUCV (Pickup) 5 Polonez 78 (Taxi) 4 Polonez 78 16 Bathmobile 25 Scrap Buggy 17 Scrap APC 4 Taviander 13 Wheeled Titanic 6 Lada 2105 3 ZAZ968M 6 S1203 3 Car (white) 1 Car (blue) 2 Car (green) 2 Car (red) 12 SUV Special 2 Towing Tractor 12 Tractor 17 UAZ 13 GAZ (grey) 6 Hatchback Cars MG: 4 LandRover MG 3 Offroad MG 6 Gatling Capri 69 10 Ford Transit MG 6 Pickup PK 5 SUV MG 8 UAZ MG Trucks: 4 Utility Truck (Open) 4 Utility Truck 3 Excavator 3 Kamaz Transport 3 Maniac Truck 3 Scrap Ferry 4 Lublin (truck) 12 Ren truck 8 Fire engine (Volvo) 6 Ural (Civil) 6 Ural (Civil 2) 8 V3S Bus: 15 Scrap Bus Moto: 13 ATV 9 Old moto 8 Motorcycle Bike: 11 Mountain bike 31 Old bike Helis: 2 AH6X 1 HC3 Merlin 2 Ka60C 3 MH60S 3 MH6J 3 Mi-171Sh 2 Mi17c 2 Mi17 3 Praga(Green) 2 Praga(Yellow) 5 UH1H 6 Uni Copter Air: 3 AN2 1 Plane 1 Flying Fortress 1 Mig Boats: 3 Scrap Ferry 10 Raft 13 Small Raft 6 PBX 5 RHIB Sub: 1 Flying Fortress 4 Nautilus (с)map.originsmod.info the guy that made that mod has copyright to it and is making a standalone game and you can't use it in DayZ... ikr... big sad Share this post Link to post Share on other sites
Yvng_Shoota.420 0 Posted September 1, 2020 Needs to add clans like tribes in ark survival evolved for playing with friends so there’s no friendly fire when swinging weapons I hate meeting up with friends and end up killing them because of swinging my axe at zombies then it’s takes hours to meet back up Share this post Link to post Share on other sites