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Stable Update 1.08

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UPDATE

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update
  • Consider de-fragmenting your HDD after downloading large updates
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker

GAME

ADDED

Spoiler
 
 
 
 
9
 Advanced issues found
 
✌
3
Spoiler

 

  • Added: Sporter 22 and its attachments
  • Added: Lighter
  • Added: Frying Pan
  • Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
  • Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
  • Added: Items can now be attached directly to the fireplace
  • Added: Interactive indoor stove
  • Added: SKVSCh Biatlon Arena location to Chernarus
  • Added: Saint Roman ski resort location to Chernarus
  • Added: New car wrecks on Chernarus, spawning vehicle parts
  • Added: Character sounds for running out of breath
  • Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be repaired using tools and materials
  • Added: Ruined containers and tents will drop their contents onto the ground
  • Added: Canopy Tent along with color variants
  • Added: Color variants for the Medium Tent
  • Added: Color variants of the Ballistic Helmet
  • Added: Server info in the In-Game menu (PC - can be switched off in the options menu)
  • Added: Ability to pull dead bodies out of vehicles

 

FIXED

Spoiler

 

  • Fixed: A game crash related to base building
  • Fixed: Server errors related to throwing
  • Fixed: Several optimizations when it comes to building collisions
  • Fixed: Several map issues on Chernarus and Livonia
  • Fixed: An exploit to look through walls abusing the compass
  • Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
  • Fixed: No sound was played when skinning something with the machete
  • Fixed: Bottles and canteens are now spawning with random amounts of water in them
  • Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station
  • Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
  • Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
  • Fixed: The windows of the large tent could not be interacted with when the camo net was attached
  • Fixed: Switching to a heavy item while in throwing stance could freeze the character
  • Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
  • Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
  • Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
  • Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
  • Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
  • Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
  • Fixed: It was possible to drive a car with a dead battery
  • Fixed: The player can now remove car attachments while another player is sitting in the vehicle
  • Fixed: It was possible to get out of vehicles too close to walls
  • Fixed: A limping character was unable to enter the shooting gallery in amusement parks
  • Fixed: Swapping light and heavy items while prone could glitch animations
  • Fixed: It was possible to light a fire with an empty matchbox
  • Fixed: Trying to chamber an already loaded weapon could break the weapon
  • Fixed: Rotation of human meat when attached on the long stick
  • Fixed: Switching your item in hands while placing would create false holograms
  • Fixed: Some environmental actions could be triggered regardless of height difference
  • Fixed: The fireplace could be ignited under water
  • Fixed: Igniting kindling would create the resulting fireplace right under the player
  • Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
  • Fixed: Burying ashes was possible on concrete surfaces
  • Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
  • Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
  • Fixed: Cooking equipment effects were present even when the fireplace went out
  • Fixed: Damage materials for barrels and fire barrels were not applied properly
  • Fixed: Watchtower top roof did not have collisions
  • Fixed: Items could not be placed on the upper watchtower levels
  • Fixed: The watchtower was not producing the right footstep sounds
  • Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
  • Fixed: Ruined Barbed Wire could be mounted on a fence
  • Fixed: Traps are now also triggered by animals and infected
  • Fixed: Sun shaft effect was not present over the course of the day
  • Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
  • Fixed: It was not possible to take an item from the hands of a dead player
  • Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
  • Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
  • Fixed: Several character issues when going unconscious while swimming
  • Fixed: Issues with the ladder in the lighthouse
  • Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
  • Fixed: The infected would not follow the player on the harbor pier
  • Fixed: Faulty hit registration when hitting multiple components within the same damage zone
  • Fixed: The player was able to open their inventory during the surrender gesture
  • Fixed: Dried zucchini was missing textures
  • Fixed: Several localization issues
  • Fixed: Heavy items could be stacked to float in the air
  • Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time
  • Fixed: Specialized bullets could in certain situations be transformed into standard rounds
  • Fixed: Tactical gloves were positioned at the players feet when held in hands
  • Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui
  • Fixed: Loot on the Olga wrecks' interior seats was inaccessible
  • Fixed: Damage on barrels was not visible from distance
  • Fixed: Attached materials could end up in the wrong watchtower slot
  • Fixed: Incorrect HUD info about your weapon being jammed after re-connect
  • Fixed: Restraining could be used to recharge items held in hands
  • Fixed: It was possible to stack some items over its limit within the players inventory
  • Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire
  • Fixed: A possible server crash
  • Fixed: The character could become too hot when entering certain buildings
  • Fixed: Weight was not properly updated when soaked with water
  • Fixed: Ruined ammo could be loaded into magazines
  • Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing
  • Fixed: Interrupting the "Wash hands" action would complete the action immediately
  • Fixed: It was not possible to sprint under a certain level of stamina
  • Fixed: Pop sound when approaching a vehicle
  • Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck
  • Fixed: It was not possible to jump out of green ADA 4x4s back seats
  • Fixed: Blood bags with known blood type will keep the information when combined with an IV kit
  • Fixed: The one-handed suicide had an improper positioning of the used tool

 

CHANGED

Spoiler

 

  • Changed: Hold breath sway pattern behavior
  • Changed: Hold breath stamina consumption is now non-linear
  • Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy)
  • Changed: Fireplaces under exterior roofs will ignore rain and wind factors
  • Changed: The stone oven is immune to rain and wind effects
  • Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
  • Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
  • Changed: Fireplace bark slots merged into one bark slot
  • Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
  • Changed: Reduced fireplace tripod inventory size and visuals
  • Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
  • Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
  • Changed: Tent windows, walls and windows have their state persistent over server restarts
  • Changed: barrels and fire barrels have their lid state persistent over server restarts
  • Changed: Splitting 1 large stone produces 3 small stones
  • Changed: Wringing out clothing now dries clothing faster (one level per circle)
  • Changed: Bark requires less size in the inventory
  • Changed: Wooden Crates can now be dismantled
  • Changed: Ruined items can not receive attachments or items into their cargo
  • Changed: Combination of items also calculate health of the final stack
  • Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
  • Changed: Vehicle brake power is now increased over time instead of instantly
  • Changed: It should now be easier to find action-widgets on base building objects
  • Changed: Disabled the crafting of the spear for now
  • Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
  • Changed: The escape menu no longer opens automatically after death in multiplayer
  • Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
  • Changed: Performance optimization for the Watchtower
  • Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
  • Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
  • Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
  • Changed: Updated the textures of several farm/industrial objects (better resolution and visuals)
  • Changed: Rain drop sounds are now played on player-made tents
  • Changed: The Land Mine now explodes when destroyed (regardless of the armed state)
  • Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through
  • Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part
  • Changed: Fireplace lights now fade by distance based on the type of a fireplace
  • Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
  • Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
  • Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
  • Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
  • Tweaked: When creating the Stone Oven, the opening now faces the player
  • Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
  • Tweaked: Reduced the inventory size of lard
  • Tweaked: Reduced the inventory size of small stones
  • Tweaked: It was possible to break down the ash tree like a regular bush
  • Tweaked: Plum and Pear can now be attached to the long stick
  • Tweaked: Increased crafting cost of the Wooden Crate
  • Tweaked: Particles for boiling water are now raising slower and less vertical
  • Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
  • Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
  • Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
  • Tweaked: combination lock will drop when important parts of the gate are destroyed
  • Tweaked: The player swings the carp now when attacking with it
  • Tweaked: Improved texture compression for reduced file size
  • Tweaked: Reduced noise of the MKII
  • Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
  • Tweaked: Some grenades will no longer get deleted immediately when they run out of gas
  • Tweaked: The dismantle action now takes longer and damages tools more
  • Tweaked: Removed the stone mining action from the Hammer
  • Tweaked: Soda cans can no longer be used to wash hands
  • Tweaked: Shortened the lifetime of weapon smoke particle emitters
  • Removed: Attachments slot for books in the fireplace inventory
  • Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
  • Removed: Stacking of small and large stones outside of the fireplace

 

CENTRAL ECONOMY

Chernarus

Spoiler

 

  • Added: Abandoned car parts into the setup (only available on car wrecks)
  • Added: New usage flag "Lunapark" (for item spawns within amusement parks)
  • Changed: Pristine car parts now have zero nominal (only available on spawned cars)
  • Changed: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the lifetime of the underground stash to 14 days
  • Tweaked: Increased the number of spotlights
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 days
  • Tweaked: Increased the lifetime of the CR-527
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Tents now have a container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Reduced number of matchboxes
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased number of barbed wires
  • Tweaked: Increased minimal quantity on .357 ammo piles
  • Tweaked: 9x19 ammo piles are now exclusive to town and village
  • Tweaked: Reduced number of .22, .380, 762x39, 762x54 and 9x19 ammo piles in world
  • Tweaked: Mosin compensator is now available in hunting areas only
  • Tweaked: Reduced chance for the Field Backpack to appear on infected
  • Removed: Rag from medic tools cargo preset
  • Fixed: Wrong category for the Field Mushroom
  • Fixed: Wrong category for pelts

 

 

 

Livonia

Spoiler

 

  • Changed: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced lifetime of the underground stash to 14 days
  • Tweaked: The CR-527 is now also in farm and village areas
  • Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: 9x19 ammo piles are now village only
  • Tweaked: Increased the minimum quantity of the 762x39 ammo pile
  • Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the number of matchboxes
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased the number of barbed wires
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 days
  • Tweaked: Tents now have container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Increased number of spotlights
  • Removed: Restock value from the Field Mushroom
  • Removed: Rag from medic tools cargo preset
  • Fixed: Missing tag on the 12ga 00 Buckshots Box
  • Fixed: Wrong category for pelts

 

 

 

SERVER

Spoiler

 

  • Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation)
  • Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server)
  • Changed: Personal night light is by default deactivated

 

 

 

LAUNCHER

MODDING

Spoiler

 

  • Added: Ability to set aimChange for non-player entities
  • Added: 3rd person camera solver - ability to set ignore entity to camera result
  • Added: Possibility to add a scripted command for animals and infected
  • Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
  • Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
  • Added: Scriptable JSON Api + object for JSON struct packing/expanding
  • Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
  • Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
  • Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting
  • Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
  • Changed: Vehicle camera is now telling to collision solver which entity should be ignored
  • Changed: Curl core refactored to RestApi due to future compatibility
  • Changed: Tents can now be re-textured using hidden selections
  • Changed: JsonApi extended by more types + array + onstack functionality
  • Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
  • Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
  • Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
  • Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
  • Tweaked: Changed model center and rotation of various food and drink items
  • Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
  • Removed: Obsolete LightItemOnFire recipe
  • Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
  • Removed: Obsolete class CAContinuousTimeBuryAshes
  • Removed: Cleanup of the graphics.pbo from un-used data
  • Removed: Main menu NewsFeed layouts, textures and image sets
  • Removed: Obsolete script files / car classes

 

KNOWN ISSUES

Spoiler

 

  • After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
  • As part of a fix, the stairs on platforms connected to base fences will have switched sides
  • Mini-freezes may occur

 


 

Version: 1.08.153251 (02.07.2020)

GAME

FIXED

  • Fixed: Tents could be placed from large height differences
  • Fixed: Loading a bullet could cause the weapon to break
  • Fixed: Holding an item on quickbar while opening the inventory would end up with the widget getting stuck
  • Fixed: It was not possible to stack bark in the fireplace
  • Fixed: Items did not have a proper weight when split in the inventory
  • Fixed: It was possible to refill a ruined radiator in a car
  • Fixed: Dismantling the first floor of the watchtower would set the watchtower to a ruined state
  • Fixed: It was possible to attach 4 pieces of cooking equipment to the fireplace

CHANGED

  • Changed: The sceneComplexity value in the profile files is now clamped, preventing users from setting custom values

 


 

Version: 1.08.153258 (07.07.2020)

GAME

ADDED

  • Added: The damage state of the Fence / Watchtower parts is now visible in the hud (the dot next to the targets name)

FIXED

  • Fixed: Containers with liquid did not have their correct weight after filling
  • Fixed: Performance issues around bigger bases, which could also lead to client crashes

CHANGED

  • Tweaked: Lowered intensity of sun shafts

KNOWN ISSUES

  • The damaged states will not be displayed on the fences and watchtowers

 


 

Version: 1.08.153276 (14.07.2020)

GAME

FIXED

  • Fixed: A possible server crash
  • Fixed: An issue with stacking items into items using swapping
  • Fixed: Micro freezes caused by loading of objects such as tents, cars and base building objects

MODDING

  • Changed: ActionDrainLiquid and ActionPourLiquid replaced with ActionTransferLiquid (old actions were removed)

 

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  • Thanks 1
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So how do we start the 1.08 update?  I cannot get into any official servers now and Steam is not downloading  the patch even after verification. 

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2 minutes ago, RENEGADE_TM said:

So how do we start the 1.08 update?  I cannot get into any official servers now and Steam is not downloading  the patch even after verification. 

Nevermind....  As always as soon as I say anything, it starts lol

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7 minutes ago, shuter165 said:

Who shoot in Cherno?

not me, at least not yet LOL The steam download just started.  Im still a noob and I am looking for people to play in a group though.  Official Server IP 85.190.157.118

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Hello there. trying to updated our server. as some functions have been removed, how to replace them?
For example, "Removed: Obsolete LightItemOnFire recipe" How do I replace this one??

Edited by linker split

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You should have added some sort or dye or something to change ghillies green dumb how you can only find green ones at helli spawns 

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7 minutes ago, Trell_GotSauce said:

You should have added some sort or dye or something to change ghillies green dumb how you can only find green ones at helli spawns 

That will be added some time.. meanwhile you got mods to do that xD 

Honestly it's a minor change not really worth rushing to put that in instead of other things like a bug fix or some other content

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Hello. The script server_manager was available in the experimental but not in the stable
Could anyone tell me why?

Thanks.

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So the cars are still not fixed? They are fucking death traps but I'm glad that can now pull someones dead body out of them after they have been catapulted 700 miles into the air and dropped who the fuck knows where.

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 I can't say this without being an asshole, but i'll try.
 How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now?
 I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it.

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So player characters are still getting wiped with every update?

😕

 

Correction...they're not. 🙂

 

Edited by Tonyeh

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10 minutes ago, Thundermight said:

 I can't say this without being an asshole, but i'll try.
 How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now?
 I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it.

Have you heard of this new trend going called Coronavirus or Covid 19? That further delayed the updates... 

45 minutes ago, johnlock said:

So the cars are still not fixed? They are fucking death traps but I'm glad that can now pull someones dead body out of them after they have been catapulted 700 miles into the air and dropped who the fuck knows where.

They work as intented on good servers.. if cars act like a retard... switch servers... simple.. very simple xD i literally have basically no issues with cars like only in tiny 1% of the time... for literally most i do not have any problems xD because i play on good servers

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XML validation errors for the default cfgspawnabletypes.xml

Multiple lines with the comments.  This is just the first one

Quote

<!-- -----------------------------ARMY----------------------------- -->

An error has been found!

Click on  to jump to the error. In the document, you can point at  with your mouse to see the error message.
Errors in the XML document:
    772:    9    The string "--" is not permitted within comments.
 

Easily fixed...

<!-- ARMY -->

Edited by tommyxv

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3 hours ago, Thundermight said:

 I can't say this without being an asshole, but i'll try.
 How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now?
 I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it.

Well, 1.07 released on Feb11, but patches went out until Mar11. Jun30 is ~3.5 months by my count w/a pandemic in the middle. This time XBOX also went out as an EXP release AND all platforms went out on the same day.  If you're looking for a bunch of new content, then you didn't read the 2020 plan https://dayz.com/article/general/DayZ-in-2020 . Even the mod developers will say that they aren't required to write code the same standards, don't have to test as much and aren't building the core cross-platform engine.

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Hello all. This is my first post here due to a very importand think thats missing.
First of all I would like to thank Bohemia for adding new contents. I have been playing today since the patch release and I had literally no problems at all.
New locations looks good, FIX of boosting players using car parts etc works great !- very important you got rid of it.
Like I said one think is missing: disableBaseDamage and disableContainerDamage for consoles. We are missing this option and I am guessing it should be on nitrado webside in GENERAL servers option.
Its very important for vast mojority of players what have been waiting for it. I even advertised my new server as a "INDESTRUCTIBLE BASES" which supposed to be started today with v1,08.
PLEASE make it happen guys ! I really hope that NITRADO just simply forgot about it and you can remind them politely so we can have this option ASAP.
Thank You very much one more time for your good work at such a hard times.
Stay safe !

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3 hours ago, Tonyeh said:

So player characters are still getting wiped with every update?

😕

 

Correction...they're not. 🙂

 

But I don't see my characters in the menu? What gives?

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17 minutes ago, David W. Scott said:

But I don't see my characters in the menu? What gives?

That's what threw me off. When you start a session, the character appears though.

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6 minutes ago, Tonyeh said:

That's what threw me off. When you start a session, the character appears though.

Just discovered that is true, of one character. However, I had two characters, one was on Livonia that restored fine, but the second was on Chernerous and there was no way to restore that. Super irritating as that one had a nice loot barrel setup. What would I do in that situation?

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7 minutes ago, David W. Scott said:

Just discovered that is true, of one character. However, I had two characters, one was on Livonia that restored fine, but the second was on Chernerous and there was no way to restore that. Super irritating as that one had a nice loot barrel setup. What would I do in that situation?

Ah right.

I only had the one guy.

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Just curious, whatever happened to the V3S, how is it not back in by now? It was a super basic vehicle for most of DayZ's life. 

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1 hour ago, Influence_X said:

Just curious, whatever happened to the V3S, how is it not back in by now? It was a super basic vehicle for most of DayZ's life. 

They rather added the sporter rifle... 😑

  • Haha 1

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