Greensek 349 Posted January 29, 2020 Hello Survivors, We have a new Experimental Update going live with the patch 1.07. Patchnotes NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. Game Update 1.07.153006 (10.03.2020) GAME FIXED Fixed: A common server crash Game Update 1.07.153006 (06.03.2020) GAME FIXED Fixed: A common server crash Fixed: A client crash related to item swapping Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil LAUNCHER Fixed: The server version info copied to clipboard was not separated by dots Fixed: Highlighting of active server filter buttons Fixed: Filter windows were not disappearing consistently Fixed: The Ping filter did not adjust properly to changed values Game Update 1.07.152983 (28.02.2020) GAME FIXED Fixed: A common server crash Fixed: Exploitable collisions in civilian buildings Fixed: An inventory error caused by switching rotated items Fixed: A client error related to the cable reel Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt LAUNCHER Tweaked: Server-side mods are not displayed Tweaked: Displaying incomplete mod lists KNOWN ISSUES The placing action might fail under certain circumstances Game Update 1.07.152959 (19.02.2020) GAME FIXED Fixed: A server crash caused by certain player actions Game Update 1.07.152953 (18.02.2020) GAME FIXED Fixed: A game crash caused by inventory manipulation Fixed: A server crash related to dropping large items (reverted the physical dropping until this issue is resolved) Fixed: A case of bullets not being registered when starting to shoot while the weapon is moved Fixed: An exploit allowing to carry heavy items while running MODDING Fixed: missing camoMale selection in NBC_Jacket_m.p3d (https://feedback.bistudio.com/T148824) Game Update 1.07.152951 (14.02.2020) LAUNCHER Added: Server Browser in the Launcher Game Update 1.07.152951 (12.02.2020) GAME FIXED Fixed: A server crash related to inventory manipulation Fixed: A duplication exploit related to crafting actions Game Update 1.07.152941 (10.02.2020) GAME ADDED Added: Sound for amusement park objects FIXED Fixed: The reserved slot stayed after consuming an item Fixed: Doors in certain military barracks were disappearing Fixed: Item description of beige Working Boots CHANGED Tweaked: Updated the game credits Game Update 1.07.152937 (07.02.2020) GAME FIXED Fixed: Gift boxes would remove items in their cargo when reconnecting Fixed: Belts with attachments could be put inside clothing items Fixed: Issues related to inventory manipulation CHANGED Tweaked: .357 ammunition damage Game Update 1.07.152937 (04.02.2020) GAME FIXED Fixed: A server crash caused by inventory manipulation Fixed: Missing icon for the night vision goggles attachment slot Fixed: NVG's were not operable while holding an item in hands (https://feedback.bistudio.com/T148637) Fixed: Door of the Radio Station would spawn opened half-way CHANGED Changed: Non-lethal ammo configuration against players and zombies Tweaked: The sun or moon were disappearing during certain weather conditions Tweaked: "Bright" night darkness during stronger overcast Tweaked: The pickaxe can build watchtowers and fences again Tweaked: Guts and fat from human bodies cause brain disease Game Update 1.07.152930 (30.01.2020) GAME FIXED Fixed: Loot spawn points next to military aircraft shelters CHANGED Changed: Non-lethal ammo configuration against players and zombies Removed: Paper write/read actions MODDING Fixed: Curl crash when there is no hive (https://feedback.bistudio.com/T148641) Game Update 1.07.152928 (29.01.2020) GAME ADDED Added: Repeater Carbine Added: .357 Rounds Added: 12ga Rubber Slugs Added: Amusement park locations throughout Chernarus FIXED Fixed: Several types of inventory interactions related to item reservation Fixed: A client error caused by re-encountering the weapon you dropped during a previous death Fixed: The map always used to open at the top left corner (now remembers the last opened position) Fixed: Disabled "Jump out" action for back seat passengers of the ADA 4x4 Fixed: Action circle was missing while dismantling the oven Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K Fixed: Issue caused by starting an action with a different item in your hands between client and server Fixed: An animation glitch related to throwing Fixed: Water bonus from wells was added to early in the action Fixed: Infected would not cause bleeding as intended Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane Fixed: Issues with the sounds of doors in the fire station and big ATC buildings Fixed: Issues with a ladder on the construction site Fixed: Piles of wooden planks could spawn on top of each other Fixed: The big doorway of the sawmill had bullet collision Fixed: Object placement fixes for Enoch and ChernarusPlus terrains Fixed: A yellow heat comfort was giving a penalty on health regeneration Fixed: Position of the combination lock widget, LODs and textures Fixed: The player could collide with individual ivy parts Fixed: The Denim Skirt showed the wrong colour in 1st person mode Fixed: Infected could not navigate into the large grey shed Fixed: The Construction Light behaved weirdly when thrown Fixed: It was not possible to empty liquid containers in interior spaces Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324) Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710) Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106) Fixed: Base building actions could be mixed up resulting in building the wrong part Fixed: Larger quantity numbers were not fully visible in the hand slot Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495) CHANGED Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast) Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future) Changed: Clean-up of the car damage zones Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car Changed: The open option for the fence gate can be accessed easier Changed: Removed the collision from Barbed Wire Changed: Barbed Wire now causes bleeding sources instead of shock damage Changed: The fence and watchtower kits can be dismantled Changed: Heavy items (with collision) are dropped using physics Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles) Changed: Sawing a pile of wooden planks is now a truly continuous action Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion Tweaked: The fence gate opens and closes slower Tweaked: Inventory view of the Assault Helmet Visor Tweaked: You receive one additional plank when cutting down a wooden log Tweaked: You receive one more wooden log when cutting down most trees Tweaked: Base building materials are now placed more clear Tweaked: Sorted the attachments icons of firearms Tweaked: The base building build action won't show up at all when it is being blocked (previously allowed to execute without result) Tweaked: Adjusted the logic behind obstacle checks when building base building parts Tweaked: The map is now full screen Tweaked: Removed the collision from tourist trail poles SERVER Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark) Tweaked: limitFPS is now logged and default crop value raised from <1..50> to <1..200>, by default it's unlimited LAUNCHER MODDING Added: Curl context can store results into files + API Added: Livonia ruined houses variants without overgrown ivy Added: Named selection for the bear (Body_Injury) Added: Named selections for all ivy parts (leaves) Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime Added: SetSoundMaxVolume() to change the volume max level Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter Added: Exposed rigid body functions to script Added: Missing dGeomCreateCylinder implementation Added: Script method Object::SetDynamicPhysicsLifeTime Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo Changed: Commented out transferToZonesThreshold] Changed: Changed: Renamed OnEventFromRemoteWeapon event to OnEventForRemoteWeapon Removed: Obsolete pond/well drink actions KNOWN ISSUES Individual texts might not be localized yet This is only a provisional changelog. The full patchnotes will be released with the 1.07 Stable Update. 11 2 2 8 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted January 29, 2020 i was just chilling at my PC and i saw on my steam that DayZ experimental got an update... i rushed to the forum to see what kind of bug fix update it is now... and i was like WOAH WTF DayZ Experimental Update 1.07 just out of nowhere like wtf xD im blown away and i spent 10 minutes going trough my house yelling and screaming WTF WTF WTF xD Good Job Bohemia! ❤️ Share this post Link to post Share on other sites
Derleth 1357 Posted January 29, 2020 (edited) Not that much new stuff (repeater yaaay but where's the Magnum?!?) but a very impressive list of fixes and tweaks, it is obvious where the focus has been for this update! Will hop on expy when I get home from work and give it a good testing. Good job! (Still wanna know when the V3S will come, and the improvised bow, but heck I can wait a little while longer...) Barbed wire causing bleeding is gonna make barbed wire a helluva lot better for base protection - unless it can still be removed in 10 seconds from the outside by any numbtard with a pair of pliers. Edited January 29, 2020 by Derleth 3 Share this post Link to post Share on other sites
andro_dawton 36 Posted January 29, 2020 (edited) Nice, some old old bugs about Base Building got fixed. Edited January 29, 2020 by andro_dawton Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted January 29, 2020 1 minute ago, Derleth said: Not that much new stuff (repeater yaaay but where's the Magnum?!?) but a very impressive list of fixes and tweaks, it is obvious where the focus has been for this update! Will hop on expy when I get home from work and give it a good testing. Good job! (Still wanna know when the V3S will come, and the improvised bow, but heck I can wait a little while longer...) Since this is an initial Experimental update... i'm guessing they will add a Magnum in the following days because this update seems to be a "cowboy update" That one dev mentioned some time ago in a stream where they want to add a Repeater and a Magnum in the same update... basically Magnum is getting a complicated overhaul that takes some time to make... to make it actually work as a real revolver... aka revolves the drum thing and you can lets say play Russian Roullete 😛 So i'm just guessing they will add it in a few days before it hits Stable... remember 1.05 update? they added so much game changing stuff during the Experimental... like they fixed the gunshot sound bug and prolonged dead body timer... so im just guessing they will add a revolver later Share this post Link to post Share on other sites
Derleth 1357 Posted January 29, 2020 1 minute ago, KajMak64Bit2 said: Since this is an initial Experimental update... i'm guessing they will add a Magnum in the following days because this update seems to be a "cowboy update" That one dev mentioned some time ago in a stream where they want to add a Repeater and a Magnum in the same update... basically Magnum is getting a complicated overhaul that takes some time to make... to make it actually work as a real revolver... aka revolves the drum thing and you can lets say play Russian Roullete 😛 So i'm just guessing they will add it in a few days before it hits Stable... remember 1.05 update? they added so much game changing stuff during the Experimental... like they fixed the gunshot sound bug and prolonged dead body timer... so im just guessing they will add a revolver later Yeah, hope you're right about that. Wouldn't be overly devastated if it comes later either. They had me at "Fixed: Several types of inventory interactions related to item reservation"... 3 Share this post Link to post Share on other sites
aux7 234 Posted January 29, 2020 3 minutes ago, Derleth said: They had me at "Fixed: Several types of inventory interactions related to item reservation"... you and me both, well ok . . .. I stopped everything I was doing at Experimental update 1.07 . .. . . unfortunately I cannot get on tonight . . .. sigh. I havent played for more than a month now am still looking for the paint Share this post Link to post Share on other sites
thepoey 193 Posted January 29, 2020 Very good update, pleasant surprise. One question though; what is the point of the in-game thermometer if we have one on the UI? 1 Share this post Link to post Share on other sites
radamantyz 83 Posted January 29, 2020 18 minutes ago, KajMak64Bit2 said: Since this is an initial Experimental update... i'm guessing they will add a Magnum in the following days because this update seems to be a "cowboy update" That one dev mentioned some time ago in a stream where they want to add a Repeater and a Magnum in the same update... basically Magnum is getting a complicated overhaul that takes some time to make... to make it actually work as a real revolver... aka revolves the drum thing and you can lets say play Russian Roullete 😛 So i'm just guessing they will add it in a few days before it hits Stable... remember 1.05 update? they added so much game changing stuff during the Experimental... like they fixed the gunshot sound bug and prolonged dead body timer... so im just guessing they will add a revolver later I recommend not to be excited thinking that they will add more, it is better to see what you have and accept it, I hope the inventory is 100% corrected, I will try it 🙂 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted January 29, 2020 1 minute ago, radamantyz said: I recommend not to be excited thinking that they will add more, it is better to see what you have and accept it, I hope the inventory is 100% corrected, I will try it 🙂 That's just a guess and is probably what's gonna happen because it doesn't make sense to not add it now with a first gun in vanilla to use .357 and not add the second gun... im hoping they will add a magnum in the following days... imma guess on Friday they will add it if not maybe tuesday but who knows this is all speculation Share this post Link to post Share on other sites
Greensek 349 Posted January 29, 2020 Hello Survivors, As you may have noticed, this update aims to fix the infamous inventory glitches. Try the update when you have the chance, and leave your feedback here in this topic. Thank you. 6 6 3 Share this post Link to post Share on other sites
Cravez 21 Posted January 29, 2020 .357 weapons YAAAAS Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted January 29, 2020 Sounds like a good 1.07. As long as the inventory bug is fixed, we'll be happy! (cough, cough, cough, cars) Fixed: Several types of inventory interactions related to item reservation - awesome! Added: Amusement park locations throughout Chernarus - well, that was unexpected! Reminds me of another map that had ferris wheels and such - Taviana! Share this post Link to post Share on other sites
Fun Automat 23 Posted January 29, 2020 Guys, this is a FEEDBACK thread. The wrong place for your storys, your opinions and your suggestions. And use the f. bugtracker https://feedback.bistudio.com/tag/dayz/ Thanks! 1 Share this post Link to post Share on other sites
radamantyz 83 Posted January 29, 2020 (edited) the cloudy night looks too brighter , no matter how hard I try to make the night darker, I like that we get rid of personal light but I think the nights without moons and clouds are very bright Edited January 29, 2020 by radamantyz 2 3 Share this post Link to post Share on other sites
McWendy 675 Posted January 29, 2020 1 hour ago, Greensek said: Hello Survivors, As you may have noticed, this update aims to fix the infamous inventory glitches. Try the update when you have the chance, and leave your feedback here in this topic. Thank you. This was very important to all of us. PvE and PVP players Will Both benefit. I applaud this update. 👏 Share this post Link to post Share on other sites
lex__1 168 Posted January 29, 2020 2 hours ago, Greensek said: Added: Amusement park locations throughout Chernarus Where and what did they add, how does it look? Has anyone looked at this? Share this post Link to post Share on other sites
deadinferno 1 Posted January 29, 2020 Great news, when will it be available? I mean experimental update Share this post Link to post Share on other sites
Matthew Longtime 11 Posted January 29, 2020 cant wait to take a look Share this post Link to post Share on other sites
acewhittles 59 Posted January 29, 2020 53 minutes ago, lex__1 said: Where and what did they add, how does it look? Has anyone looked at this? One near Stary Sobor and One near Novaya Petrovka and one near Svergino 1 1 Share this post Link to post Share on other sites
radamantyz 83 Posted January 29, 2020 29 minutes ago, deadinferno said: Great news, when will it be available? I mean experimental update right now Share this post Link to post Share on other sites
acewhittles 59 Posted January 29, 2020 Notes also appear to be returning soon. 1 2 Share this post Link to post Share on other sites
deadinferno 1 Posted January 29, 2020 Just now, radamantyz said: right now It is weird, but I can't see it under my beta-versions tab Share this post Link to post Share on other sites
acewhittles 59 Posted January 29, 2020 1 minute ago, deadinferno said: It is weird, but I can't see it under my beta-versions tab You need to install the separate DayZ Experimental game in your Steam games list. 1 Share this post Link to post Share on other sites