Jump to content
0.64 Freerider

SCUM now has ARCHERY/BOWS - inspiration for when it comes to DayZ?

Recommended Posts

Hi guys,

the SCUM-Team has implemented archery in their game and I'm surprised at how detailed it is. Bows have been confirmed to be made available in DayZ on numerous occasions, the most official one, being the list below. Check out the video guys, would you like it to be implemented in such detailed fashion in DayZ as well?

 

Quote

EXCERPT FROM OFFICIAL STATUS REPORT "Status Report - 23 October 2018" [https://forums.dayz.com/topic/240439-status-report-23-october-2018/]

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters 🔲
    • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles 🔲
    • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items
    • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features
    • this includes throwable weapons like grenades or smoke grenades
  • Bows 🔲
    • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll 🔲
    • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors 🔲
    • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc. 🔲 🔲 🔲 🔲
    • these are considered flavor features and for now, work on core gameplay features was prioritized instead

 

 

Share this post


Link to post
Share on other sites

It won't be as detailed. 

Share this post


Link to post
Share on other sites

Just get the old system for bows back in place. Worked fine....

I was loving it.

  • Beans 1

Share this post


Link to post
Share on other sites
On 7/14/2019 at 10:00 AM, McWendy said:

Just get the old system for bows back in place. Worked fine....

I was loving it.

That would be enough for me personally as well. Nonetheless it's impressive what the SCUM-devs did.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, 0.64 Freerider said:

That would be enough for me personally as well. Nonetheless it's impressive what the SCUM-devs did.

It is. I like the thought out mechanics of scum. 

But it has a lot of other issues which is a shame. 

Share this post


Link to post
Share on other sites
22 minutes ago, McWendy said:

It is. I like the thought out mechanics of scum. 

But it has a lot of other issues which is a shame. 

So what are these? Because from the little info I have, Scum just looks like a much better version of DayZ, design-wise.

Share this post


Link to post
Share on other sites
40 minutes ago, Kirov (DayZ) said:

So what are these? Because from the little info I have, Scum just looks like a much better version of DayZ, design-wise.

It does look better and some ideas are more well thought out then in dayz. But the spawn point system and cheaters are just as crap as in dayz. 

If scum was more like dayz i would play scum.

If dayz was more like scum i would play dayz. 

Because both suck in their current form i would play neither. 

  • Beans 1

Share this post


Link to post
Share on other sites

Watching this really makes me want bows in DayZ. It has to be awesome making your own improvised bow and arrows to survive.

Share this post


Link to post
Share on other sites
1 hour ago, Kathosky said:

Watching this really makes me want bows in DayZ. It has to be awesome making your own improvised bow and arrows to survive.

Now that the throwing mechanic is back in the game, hopefully bows and arrows aren't far behind since it's essentially the same type of motion -- you use the bow to "throw" the arrow, kind of.

The tricky part for them might be how to code having the arrow attach itself to a player or to one of the AI if your shot is on.  Bullets register damage, but give no visual reference other than ruining clothes/gear and of course, making you bleed, whereas an arrow strike should register visually, so having it become an attachment somehow to show that your shot hit might be difficult.  Another issue could be the arrow falling through the map in the case of missed shots that hit the ground.  I hope it's the case that an arrow that missed its target can be picked up by the target and fired back at the sender -- how cool would that be -- someone tires to kill you with his arrow and you pick it up, then grab your bow and kill him with it instead.

I'm sure there's still lots of work to be done on bows and arrows, but I'm hoping we get them back in the game sometime before the end of the year.

All I want for Christmas is a bow and arrow battle in Namalsk -- that's not much to ask for, is it?  😋

Share this post


Link to post
Share on other sites
On 7/13/2019 at 3:16 PM, -Gews- said:

It won't be as detailed. 

Oh come on Gews, i thought you would get a woodie over this video... knowing someone gets it right...

Share this post


Link to post
Share on other sites
On 7/13/2019 at 12:24 PM, 0.64 Freerider said:
  • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features

I just love this part. 

So i guess vehicles work now since you released throwing with 1.04.

  • Haha 1

Share this post


Link to post
Share on other sites
55 minutes ago, bent.toe said:

I just love this part. 

So i guess vehicles work now since you released throwing with 1.04.

😄

Share this post


Link to post
Share on other sites
16 hours ago, sneakydude said:

Nice a game that did it better... Sweet, i got that in my library too.

I was mainly faithful to Dayz because of Chernarus, the best map I've ever seen. So what can you tell me about the SCUM map? I heard it's a big one, too. But size is not the only thing that matters, is it any interesting?

With the current SR, I'm thinking it's time to pack my rucksack and head to another world.

Share this post


Link to post
Share on other sites
On 7/16/2019 at 10:54 AM, Kirov (DayZ) said:

I was mainly faithful to Dayz because of Chernarus, the best map I've ever seen. So what can you tell me about the SCUM map? I heard it's a big one, too. But size is not the only thing that matters, is it any interesting?

With the current SR, I'm thinking it's time to pack my rucksack and head to another world.

Id check the summer sales, then purchase. There are only so many games on the market now.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×