ImpulZ 2491 Posted July 10, 2019 Hello Survivors, We have a new Stable Update going live, including the fixes from the most recent Experimental Update. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: Black screen in the Main menu if hardware antialiasing was enabled (T141158) Fixed: Client error while manipulating with the Blood Test Kit Fixed: Server crash related to the infected Fixed: Grenades did not have visible explosion/smoke particles while inside the cargo Fixed: Smoke from Smoke Grenades could be duplicated Fixed: Flashbang affected players through walls Fixed: Flashbang did not inflict any damage in close proximity Fixed: Character could not perform actions after a magazine was detached from a weapon Fixed: Removing attached magazine from weapon through quickbar caused the weapon to glitch out (T141283) TWEAKED Tweaked: Exploded grenades cannot be taken via Take action Tweaked: Gear cannot be re-attached to dead infected 5 3 Share this post Link to post Share on other sites
RuffZ 7 Posted July 10, 2019 Excellent, great work and thank you for the continued support on this great survival sim! 1 Share this post Link to post Share on other sites
ThePugman 280 Posted July 10, 2019 (edited) Does this mean you can no longer pick up a smoke grenade, once it’s been activated? Or is it just frag grenades/flash bangs? Edited July 10, 2019 by ThePugman Share this post Link to post Share on other sites
Arkensor 29 Posted July 10, 2019 22 minutes ago, ThePugman said: Does this mean you can no longer pick up a smoke grenade, once it’s been activated? Or is it just frag grenades/flash bangs? Exploded grenades should refer to frag grenades and flashbangs. 1 Share this post Link to post Share on other sites
RuffZ 7 Posted July 10, 2019 Anyone know what repairs a "Badly Damaged Barrel"? I found one that must have spawned like this, and am wondering how to repair it, if possible? Epoxy putty say it will repair hard plastics, like helmets, in a DayZ Wiki. I'm not sure if Epoxy will work. I tried duct tape, it doesn't work. Share this post Link to post Share on other sites
Seitan 161 Posted July 10, 2019 Nice. Everything seems to be in order. Found nvg... let the hunt begin in the northern woods. Share this post Link to post Share on other sites
HeutenCZ 4 Posted July 10, 2019 Please fix or make a stable character choose. I dont want to have random character when respawn, please 2 Share this post Link to post Share on other sites
STORAMASKINER 1 Posted July 10, 2019 This is nice and all but when are you going to fix the ghost bullets caused by the gun jamming server side but not client side? Its getting really anoying and has been in the game since 1.0. 1 Share this post Link to post Share on other sites
PaulMaritz 0 Posted July 10, 2019 Bohemia can you please get a fix for the gate to look in the center of the gate to close them please because it is really irritating to look at the end of the gate then close it and then trying to run back into your base before it close. There was a mod refnex but was taken of by the modder for this issue so can you just fix it in-game itself please. Share this post Link to post Share on other sites
thiccboi69 0 Posted July 10, 2019 Fixed: Black screen in the Main menu if hardware antialiasing was enabled (T141158) finally Share this post Link to post Share on other sites
zsneerfulz 3 Posted July 10, 2019 Just wanted to Note, I had major studdering with my video running 4K after this update. After some troubleshooting got me nowhere, I renamed my DayZ folder under Documents in my Windows account and let Dayz recreate the configuration files and that seems to have fixed it for me. :) Share this post Link to post Share on other sites
NinjaX155 0 Posted July 10, 2019 Why is Ambient Occlusion so laggy now? Yesterday was working fine and today it tanks my fps from 60fps to 20-25 fps because of this patch. I was on high settings yesterday also. Share this post Link to post Share on other sites
Sargash Contola 2 Posted July 10, 2019 Would love to see some vehicle fixes in the changelog someday soon. Gunter not going up hills where you could physically push the car up in reality is, pretty bad. Sure 'authentic' but authentic is made for fun. Getting stuck for 20 minutes on a 5 degree incline hoping the server full of people don't shoot you and instead just point and laugh. Had an incident where me and a bud found a car, fixed it, drove it about 3 mintues, got stuck going up a hill at like .05Km/h, dude in full kit ran past us 'maybe you should get out and push.' Good times. 1 1 Share this post Link to post Share on other sites
Uncle Zed 272 Posted July 10, 2019 7 hours ago, HeutenCZ said: Please fix or make a stable character choose. I dont want to have random character when respawn, please When you die, log out, choose your character, log in. If you died and then respawning, your character will be random. 6 hours ago, STORAMASKINER said: This is nice and all but when are you going to fix the ghost bullets caused by the gun jamming server side but not client side? Its getting really anoying and has been in the game since 1.0. Did anyone submit this bug in the Feedback Tracker? Share this post Link to post Share on other sites
Anon1324 1 Posted July 10, 2019 Am I the only one who cannot seem to cure sickness every once in a while? I got sick after being hit by an infected but because I didn't have meds (Tetracycline pills) with me at the time, I had to take them later. Now I can eat a whole box of pills but it won't cure my sickness... Share this post Link to post Share on other sites
Seitan 161 Posted July 10, 2019 Jeez... i got scared by the wolves. No howling or anything. Just suddenly they were there and biting my ass off. Server crashed once at night time. 1st person NL server... IP ends at .140 Share this post Link to post Share on other sites
aux7 234 Posted July 10, 2019 1 hour ago, Sargash Contola said: Would love to see some vehicle fixes in the changelog someday soon. Gunter not going up hills where you could physically push the car up in reality is, pretty bad. Sure 'authentic' but authentic is made for fun. Getting stuck for 20 minutes on a 5 degree incline hoping the server full of people don't shoot you and instead just point and laugh. Had an incident where me and a bud found a car, fixed it, drove it about 3 mintues, got stuck going up a hill at like .05Km/h, dude in full kit ran past us 'maybe you should get out and push.' Good times. both the ADA and the Gunther are crap about going up hill. If they were real cars, I would have burnt the clutches out . .. Share this post Link to post Share on other sites
Lt.Master 78 Posted July 10, 2019 56 minutes ago, aux7 said: both the ADA and the Gunther are crap about going up hill. If they were real cars, I would have burnt the clutches out . .. Hold shift while driving like in ArmA.... Not even joking x) 1 Share this post Link to post Share on other sites
ApexDayZ 0 Posted July 10, 2019 (edited) This update has caused server crashes to begin happening again every hour or two for modded servers. Not sure if it's something specific to DayZ modded servers or the DayZ game as a whole, but PLEASE take more time testing your releases before you push them to stable. My guess is that it's something to do with the excessive logging in RPT that is back again... logs like this: 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer item=CombatKnife:036361 currPar=SurvivorBase<c6e1ba50> newPar=SurvivorBase<c6e1ba50> 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true 23:01:32.113 [Script] scripts/3_Game/entities\man.c:116 | DropEntityImpl | [inv] SurvivorM_Seth:065 STS=1594 ::DropEntity(PREDICTIVE) item=CombatKnife:036361 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=CZ527_CLO_BU1_MA1<30a158a0> id=6 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] VSV:011713 Weapon=CZ527_Base<3544d560> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=Pistol_CLO_CHG_BU1_MA1<3f718dc0> id=8 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] FNX45:037980 Weapon=FNX45_Base<9a59b0f0> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=BARIMLoadedCharged<e84bedd0> id=2 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] Winchester70:037856 Weapon=Winchester70_Base<a60357d0> state saved. Edited July 10, 2019 by ApexDayZ Share this post Link to post Share on other sites
IMT 3190 Posted July 10, 2019 2 minutes ago, Lt.Master said: Hold shift while driving like in ArmA.... Not even joking x) You can also hold CTRL, by the way. You have 3 modes, slow acceleration (CTRL), normal acceleration (no modifier key) and fast acceleration (SHIFT). Only learned about the slow acceleration recently and it's really handy to keep your car at a certain speed. 2 2 Share this post Link to post Share on other sites
Lt.Master 78 Posted July 10, 2019 Just now, IMT said: You can also hold CTRL, by the way. You have 3 modes, slow acceleration (CTRL), normal acceleration (no modifier key) and fast acceleration (SHIFT). Only learned about the slow acceleration recently and it's really handy to keep your car at a certain speed. Nice catch for the CTRL key ! Thanks 🙂 Share this post Link to post Share on other sites
philbur 476 Posted July 11, 2019 3 hours ago, Lt.Master said: Nice catch for the CTRL key ! Thanks 🙂 And, of course, its a keybind so you can set it up easily. 1 Share this post Link to post Share on other sites
robbhimself 5 Posted July 11, 2019 8 hours ago, ApexDayZ said: This update has caused server crashes to begin happening again every hour or two for modded servers. Not sure if it's something specific to DayZ modded servers or the DayZ game as a whole, but PLEASE take more time testing your releases before you push them to stable. My guess is that it's something to do with the excessive logging in RPT that is back again... logs like this: 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer item=CombatKnife:036361 currPar=SurvivorBase<c6e1ba50> newPar=SurvivorBase<c6e1ba50> 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true 23:01:32.113 [Script] scripts/3_Game/entities\man.c:116 | DropEntityImpl | [inv] SurvivorM_Seth:065 STS=1594 ::DropEntity(PREDICTIVE) item=CombatKnife:036361 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=CZ527_CLO_BU1_MA1<30a158a0> id=6 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] VSV:011713 Weapon=CZ527_Base<3544d560> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=Pistol_CLO_CHG_BU1_MA1<3f718dc0> id=8 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] FNX45:037980 Weapon=FNX45_Base<9a59b0f0> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=BARIMLoadedCharged<e84bedd0> id=2 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] Winchester70:037856 Weapon=Winchester70_Base<a60357d0> state saved. yeah my players have been saying the server has been crashing a lot today. I'm also noticing random server fps drops i didnt see before. Also, whatever they did to the client wrecked my fps there too. Share this post Link to post Share on other sites
Tom_48_97 181 Posted July 11, 2019 11 hours ago, ApexDayZ said: This update has caused server crashes to begin happening again every hour or two for modded servers. Not sure if it's something specific to DayZ modded servers or the DayZ game as a whole, but PLEASE take more time testing your releases before you push them to stable. My guess is that it's something to do with the excessive logging in RPT that is back again... logs like this: 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer item=CombatKnife:036361 currPar=SurvivorBase<c6e1ba50> newPar=SurvivorBase<c6e1ba50> 23:01:32.113 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Seth:065 STS=1594 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true 23:01:32.113 [Script] scripts/3_Game/entities\man.c:116 | DropEntityImpl | [inv] SurvivorM_Seth:065 STS=1594 ::DropEntity(PREDICTIVE) item=CombatKnife:036361 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=CZ527_CLO_BU1_MA1<30a158a0> id=6 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] VSV:011713 Weapon=CZ527_Base<3544d560> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=Pistol_CLO_CHG_BU1_MA1<3f718dc0> id=8 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] FNX45:037980 Weapon=FNX45_Base<9a59b0f0> state saved. 23:01:32.316 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=BARIMLoadedCharged<e84bedd0> id=2 23:01:32.316 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] Winchester70:037856 Weapon=Winchester70_Base<a60357d0> state saved. The cause of the excessive logging has been identified and should get fixed soon. However, it's hard to say if this is the cause of the crash without logs or crash dumps. Could you, please, create a ticket on the feedback tracker with these? Share this post Link to post Share on other sites
Mr Jizz 313 Posted July 11, 2019 Is it just me, or did belts stop spawning in this patch? Share this post Link to post Share on other sites