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ImpulZ

Experimental Update 1.04.151915

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Hello Survivors,

We have just released the initial 1.04 Experimental update. Please use the new DayZ Experimental Client to participate in the Experimental test.

Please be especially aware of the new server hopping mitigation method. When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.

Note for console players: While we tried our best, this update 1.04 will NOT be released on consoles at the same time as it will be on PC. This is because of the certification process that the console versions have to undergo. We expect the console updates to be released in July.

Note for Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!

Patchnotes

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added: New Steam Experimental apps
  • Added: KA-74 with attachments
  • Added: KA-101 with attachments
  • Added: P1-87-L Scope
  • Added: 5.45x39mm ammunition
  • Added: 5.45x39mm tracer ammunition
  • Added: Overlay icons to differentiate ammo variants
  • Added: Music in main menu
  • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
  • Added: Magazine auto refill by holding 'R'
  • Added: Throwing (hold 'G' to activate throwing stance)
  • Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang)
  • Added: Grenades can be attached to selected vests
  • Added: Handheld Transceiver can be attached to Courier Bag
  • Added: Mod presentation in main menu (documentation)
  • Added: In-game hints and tutorials
  • Added: Vomit emote/gesture
  • Added: Mitigation of so called server hopping on public hives (when player changes the server, hopping spawn point is used instead of last log off position)
  • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
  • Added: Fever now causes water loss
  • Added: Epinephrine restores stamina to max value
  • Added: Codeine Pills mitigate injured state for limited time
  • Added: Morphine suppresses injured state for limited time
  • Added: Charcoal Tablets can eliminate Salmonella bacteria
  • Added: Shoes gradually wear off while using
  • Added: Check Pulse action now display blood pressure and pulse type if irregular
  • Added: Infected can be spawned with head gear, vests and backpacks
  • Added: Positional rain sounds for Coal Plant
  • Added: Character sounds for male wearing gag
  • Added: Flare effect around Road Flare

FIXED

  • Fixed: Inventory was closed if another player performed restrain action (T140237)
  • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
  • Fixed: AI herds were not releasing the territory after last member of the herd has died (could prevent AI herds from re-spawning on smaller terrains with lower number of territories)
  • Fixed: Incorrect visual state of speedometer
  • Fixed: Character will not fold map while in prone and becomes stuck
  • Fixed: Liquid contents of Barrel do not persist upon server restart (T139791)
  • Fixed: Ruined weapons could twitch while trying to look through optics
  • Fixed: Character started to float in some sections of small rivers (T140952)
  • Fixed: Influenza did not cause blur effect
  • Fixed: Texture filtering option in graphics settings was not working correctly
  • Fixed: Many fixes and improvements to ChernarusPlus terrain
  • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
  • Fixed: Punching walls was emitting unsuitable bullet impact particles
  • Fixed: Spotlight had a hole where the reflector part should be
  • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after server restart
  • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
  • Fixed: Opening/Closing of car doors was missing sounds
  • Fixed: When character stamina was reduced by gear it did not replenish correctly (T139932)
  • Fixed: Action to eat pumpkin slices was missing (T139428)
  • Fixed: Missing footsteps sound while strafing with heavy item in hands (T139604)
  • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
  • Fixed: Gas Stations can be blown up again

TWEAKED

  • Tweaked: Headlights on cars now switch to left/right/center depending on attached headlight bulbs state
  • Tweaked: Cars now have functional rear lights
  • Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there during night
  • Tweaked: Player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
  • Tweaked: Connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
  • Tweaked: Player spawn logic for avoiding water surfaces
  • Tweaked: Gunshot sounds are audible up to 3.5 km
  • Tweaked: Vehicles HUD
  • Tweaked: Improved plaster and concrete impact particle effects
  • Tweaked: Bullet impact effects are scaled by impact force much more visibly now
  • Tweaked: Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
  • Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
  • Tweaked: Burning light sources now subtly flicker
  • Tweaked: Shadows from burning light sources subtly move
  • Tweaked: Smoke/Steam particles on weapons

SERVER

  • Added: -serverMod= server exe launch parameter for server-only mods
  • Added: Default Central Economy addon for ChernarusPlus (worlds_chernarusplus_ce.pbo)
  • Added: Possibility to override any file from Central Economy files in the mission folder
  • Added: Newer signature verification version now supported
  • Changed: verifySignatures= serverDZ.cfg parameter now properly verifies mod addons (equalModRequired is deprecated)
  • Changed: AI territories are defined in default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
  • Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) - If you do not follow this change, new players on your server could spawn in the ocean!

MODDING

  • Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
  • Added: New function GetHiddenSelectionsTextures()
  • Added: New function GetHiddenSelectionsMaterials()
  • Added: Private members are now moddable (documentation)
  • Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude() & their Get...() functions. See FireplaceLight.c for an example.
  • Added: Ability to define default Central Economy files (mission xml files) for any terrain (ceFiles parameter in world config class)
  • Changed: Number of constants moved to a class to allow their direct modding (stamina, environment, damage/wetness states...)
  • Changed: MakeDirectory() script function enabled
  • Changed: Removed script file writing limits
  • Changed: Lights on vehicles were refactored, only scripted lights are being used now.
  • Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
  • Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
  • Fixed: Character orientation when linked onto another entity
  • Fixed: Camera collision when player is attached on another entity
  • Fixed: Ladder command when player is attached on another entity
  • Fixed: Animated static physics after transformation change
  • Tweaked: Renamed method GetTesting() to GetCEApi()

KNOWN ISSUES

  • The addon worlds_test_ce prevents the connection to the community servers. Removing it from the client will solve the issue (How To).
  • Items cannot be thrown through most windows
  • It is not possible to eject a chambered round via 'R'
  • Individual Servers are rarely not showing up in the server browser - refreshing the server list should fix this.
  • Like 13
  • Thanks 6
  • Beans 11

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Infected spawning with headgear, vests and backpack won't grab the headlines, but it's an excellent change, imo.  

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On 6/18/2019 at 11:34 AM, ImpulZ said:

When switching servers on the same hive, your character will be moved to one of multiple spawn points across the map, designated for server hoppers. This is in order to avoid server hopping for fast loot gathering or combat advantages.

One of the main reasons I prefer to play on private hives, but I understand that it is not for everyone, especially new players that just want to get some nice gear etc. My only concern with this is I hope that there are plenty of options for this spawn point, or those that do server hop it's going to get very messy, very quickly 😄

On 6/18/2019 at 11:34 AM, ImpulZ said:
  • Added: Throwing (hold 'G' to activate throwing stance)
  • Added: Grenades (EGD-5, 6-M7, 1-M8, EGD-2, 8-M4 Flashbang)
  • Added: Grenades can be attached to selected vests

This is the mission all weekend now! 😄 

Edited by Madiakz
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I hear the servers are up, however I can't find the updated Experimental DayZ client download. The experimental branch is still on 1.03.

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11 minutes ago, vitdom said:

I hear the servers are up, however I can't find the updated Experimental DayZ client download. The experimental branch is still on 1.03.

The Experimental branch on the main steam app (DayZ) is no longer used. The experimental client is now available from the Steam app DayZ Experimental (in the Steam library).

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8 minutes ago, Tom_48_97 said:

The Experimental branch on the main steam app (DayZ) is no longer used. The experimental client is now available from the Steam app DayZ Experimental (in the Steam library).

On 6/13/2019 at 2:52 PM, ImpulZ said:

To give you time to adapt to this change, we will keep the Experimental Beta setting that you've been using until now for the duration of the 1.04 Experimental. After that, we will eventually shut down this outdated option.

 

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a few of the changes are awesome.  server hopping deterrence is nice and as it moves u to specific spawns it may make meeting ur friends easier.  throwing is nice.  but to be honest.... wasnt it hinted that we would be getting a survival patch.....?  the only thing survival here is that u can clean the water that wont make u sick anyway.  if u do get sick all it will do is make u drink more water..... no fishing still and no word on it whatsoever....  

so basically..... hint at a survival patch..... and immediately get to work on adding more guns and ways to kill each other....  

again dont get me wrong there is lots of good stuff here...... none the less..... super dissapointed

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Come on guys dont give us the cert excuse that only takes 2 days at most on xbox im sure you can do better than july its been 2 months already and plays bad with lag and you still not helped us.

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We have now updated the Experimental Server Files, adding the patchnotes for the server changes.

IMPORTANT:

  • Changed: Updated values and format of player spawn points (mandatory change, see cfgplayerspawnpoints.xml in dayzOffline.chernarusplus) - If you do not follow this change, new players on your server will spawn in the ocean!
  • Thanks 1
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Devs take as long as you can to fix the dupping problem then the game will fly high like the good old days 

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Can you please wipe all xbox servers while we have to wait another month for this update please the game hasn't been fun with all the duppers ruining the game

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Throwing is back in, nice! Now to just get that mantling finished...  😉

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For some reason with 1.04 client I cannot see my own Dayz Experimental Server 1.04 in the LAN tab. I can see official/community server. I'm using the same config file I have previously used with my server. Anyone else having this issue?

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Lol Xbox is still on 1.02, so are we going to get 1.03 and 1.04 at the same time or is 1.03 going to be the one released in july

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Added: Magazine auto reload by pressing 'R'

Best feature in the last two years. 😍

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9 minutes ago, coolfire02 said:

Can you please wipe all xbox servers while we have to wait another month for this update please the game hasn't been fun with all the duppers ruining the game

I 100% agree, servers are becoming way too lagy because of all the duped items

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There's one really important thing not mentioned here:  Combination Locks.  Are they still broken? Will this patch fix them?

My entire squad immediately asked the same thing when this was posted.  "What about locks?"  Literally, that's what making people not want to play, and we aren't getting concrete information on such.

Will the combination locks work correctly and stable, like they used to be? 

ImpulZ, please?

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13 minutes ago, Tim Keyes said:

There's one really important thing not mentioned here:  Combination Locks.  Are they still broken? Will this patch fix them?

My entire squad immediately asked the same thing when this was posted.  "What about locks?"  Literally, that's what making people not want to play, and we aren't getting concrete information on such.

Will the combination locks work correctly and stable, like they used to be? 

ImpulZ, please?

According to feedback tracker, this is a known issue.

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2 minutes ago, BetterDeadThanZed said:

According to feedback tracker, this is a known issue.

Right, for about a month now.  Most of my squad has been waiting for this particular thing to be fixed, more than anything else.  Not seeing anything about it here.

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I think there should be a experimental brach on xbox and ps4 as well as pc think it wouled help the devs a lot better 

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