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Tim Keyes

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About Tim Keyes

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  1. Tim Keyes

    Experimental Update 1.04.151959

    Absolutely and well said. We LOVE new things. Even though most of the new things aren't really new, all the grenades and smoke and such once existed and were then gone. But actually 'new' things, like locks, that are introduced, work, then don't work any more, hurt many community servers a lot.
  2. Tim Keyes

    Experimental Update 1.04.151959

    Our server admin is not willing to add that mod, and wants the actual root issue fixed instead. Which is probably the best choice.
  3. Tim Keyes

    Experimental Update 1.04.151959

    "Fixed: Gate locks could be opened upon server restart" Did you mean 'couldn't be opened on server restart? The problem with the locks is they become unusable after the server restarts, their combination stops working.
  4. Tim Keyes

    Experimental Update 1.04.151915

    Just posting here again, to ask: Any word on whether and how and when combination locks can be fixed? Their failing/bugging out is a big deal to many players, especially those who play on non PVP servers where we can't just shoot people who come near our bases. I understand and acknowledge that this is *not* how many people play DayZ, but it *is* how we play, and this single feature being broken is having a detrimental impact on our community of players, many of whom are long timers that you want to retain (I assume.)
  5. Tim Keyes

    Experimental Update 1.04.151915

    If you're spawning out and then in again on the same server, nothing will happen. It only triggers if you're trying to server hop between public hive servers.
  6. Tim Keyes

    Experimental Update 1.04.151915

    Just posting here again, to ask: Any word on whether and how and when combination locks can be fixed? Their failing/bugging out is a big deal to many players, especially those who play on non PVP servers where we can't just shoot people who come near our bases. I understand and acknowledge that this is *not* how many people play DayZ, but it *is* how we play, and this single feature being broken is having a detrimental impact on our community of players, many of whom are long timers that you want to retain (I assume.)
  7. Tim Keyes

    Experimental Update 1.04.151915

    We play on a non PVP server. Since we can't use lethal force on other players, the ability to lock things is a very important deterrent. I realize this may not matter to you, but it does for our whole server. 🙂 I, too, miss the bow every day and want it back badly. Spent a lot of downtime making extra arrows..
  8. Tim Keyes

    Experimental Update 1.04.151915

    How is the mod working? Stable? Any noticed issues?
  9. Tim Keyes

    Experimental Update 1.04.151915

    Well, then I am mistaken. Let's keep asking here until we get some useful information about gates and combination locks. The issues with them are drastically affecting group and base play.
  10. Tim Keyes

    Experimental Update 1.04.151915

    That issue (gate force field) is addressed; if you encounter it, that's a gate old enough to pre date the fix. It has to be torn down entirely and replaced, then it will work. But what we want to know about, @ImpulZ, are the combination locks. Please. 😄
  11. Tim Keyes

    Experimental Update 1.04.151915

    Right, for about a month now. Most of my squad has been waiting for this particular thing to be fixed, more than anything else. Not seeing anything about it here.
  12. Tim Keyes

    Experimental Update 1.04.151915

    There's one really important thing not mentioned here: Combination Locks. Are they still broken? Will this patch fix them? My entire squad immediately asked the same thing when this was posted. "What about locks?" Literally, that's what making people not want to play, and we aren't getting concrete information on such. Will the combination locks work correctly and stable, like they used to be? ImpulZ, please?
  13. Tim Keyes

    The real reason why there won't be a Roadmap...

    I enjoyed spending a rainstorm ingame staying in shelter, making extra arrows for silently taking down zeds when I would next go out.
  14. Tim Keyes

    Flags or banners

    There are some mods on PC that sort of do this.
  15. Tim Keyes

    Nespesney just quit DayZ...

    And there really should be. At least, in a broad form. One of the main reasons for all this fighting and arguing and bickering is, nature abhors a vacuum. The devs have created a vacuum, by going almost entirely silent. Well, nature (us) reacts, and we fill the silence, with debates and ideas, then fighting. If they talked about something, *anything*, people would have some material to discuss and react to. We are the dogs, but with no bone to chew on, we start chewing on each other, which is no good. From my own business education and background, a good example would be a big company (the devs) suddenly stops their regular shareholder meetings, earnings calls, stock coverage by the various market watchers, etc, where before they did these. The market's reaction would be panic selling. That's kind of what's happening here, and it's entirely preventable.
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