ImpulZ 2491 Posted January 15, 2019 Hello Survivors, we have a new Experimental update incoming. Please verify your game files before playing the new update, and report all bugs you encounter! Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Patchnotes FIXED Fixed: Server crash Fixed: Client/server errors related to in-game actions Fixed: Background rain sfx might not be audible Fixed: Using surrender gesture through gesture wheel results in disappearance of wielded item Fixed: Wheels that spawned already on the car are impervious to bullets Fixed: An issue with vehicle disappearing/flying away upon exiting it/changing seats Fixed: Items dropped in trees/bushes cannot be picked up - might require usage of drag and drop in inventory rather than the pick-up action TWEAKED Tweaked: Server-side lighting system to improve server performance Tweaked: Additional server performance tweaks Tweaked: Improved stability of car in lower server frame-rates Tweaked: Improved stability of car with no wheels Tweaked: Leather gloves color Tweaked: Interior sounds (tails) for animals and weapons Tweaked: Landmine kill-zone KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time. Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. 3 2 1 8 Share this post Link to post Share on other sites
Dimas008 6 Posted January 15, 2019 So you changed gloves color, yeah? What about missing tactical goggles texture and wrong orel pants texture? Share this post Link to post Share on other sites
Just Caused 423 Posted January 15, 2019 I'm just waiting for the day when the server perssistence won't be a issuse anymore... I just want to get a car (that actuall works and doesn't bounce around) and build a base deep in the woods. Is that too much to ask? :( 2 1 2 Share this post Link to post Share on other sites
DenverDeCoY1 23 Posted January 15, 2019 4 minutes ago, Just Caused said: I'm just waiting for the day when the server perssistence won't be a issuse anymore... I just want to get a car (that actuall works and doesn't bounce around) and build a base deep in the woods. Is that too much to ask? :( My team has 5 cars. All of which have lasted over a week and have served us well! Share this post Link to post Share on other sites
Survivor1431 116 Posted January 15, 2019 Does anyone playing experimental know if the server performance fixes have solved the slow-motion infected on full servers? Share this post Link to post Share on other sites
Fa1ko 41 Posted January 15, 2019 Let's pray server and vehicles improvements are legit. 1 Share this post Link to post Share on other sites
Reaper TDO 14 Posted January 15, 2019 this is nice but will this stop the shit stutter I get when Zeds spawn in or when I look at one I get 70 to 100 fps in towns and cities but when the Zeds turn up I stutter. Share this post Link to post Share on other sites
vitdom 56 Posted January 15, 2019 I can no longer see the servers' versions in the in-game server browser with this update. Share this post Link to post Share on other sites
Dr. Shitbird 0 Posted January 15, 2019 No servers... Share this post Link to post Share on other sites
chambersenator 106 Posted January 15, 2019 1 hour ago, Survivor1431 said: Does anyone playing experimental know if the server performance fixes have solved the slow-motion infected on full servers? It's not been easy to determine, with the rarity of full exp servers recently, but overall, the AI pathing and state switches (changing from "normal" to "curious/searching" to "full aggro") is MUCH better now. They are no longer confused or delay when they notice you, and no longer hesitate before entering a building/structure 2 1 Share this post Link to post Share on other sites
drgullen 596 Posted January 15, 2019 47 minutes ago, vitdom said: I can no longer see the servers' versions in the in-game server browser with this update. This has been the case for a while now I believe -- use DZSALauncher, it is much better and allows you to filter by version number -- https://dayzsalauncher.com/#/home Share this post Link to post Share on other sites
Valish33 1 Posted January 15, 2019 Please developers fix the persistence I'm tired of living doing backups to the server! Take my money and invest in competent workers. PD: Puto If you're reading this 1 Share this post Link to post Share on other sites
krazikilla 106 Posted January 15, 2019 (edited) 1. fix Persistence 2. Make Base building worth somthing (dont let everyone break in, jump in, or guess or break the code lock within 15sec to max. 30minutes) 3. Fix Gun damage (its way too weak for now) 4. fix cars 5. fix gunshots (so everyone can hear them, not just 1 or 2 out of a group of 4) 6. fix server browser (or just put the old, perfectly working one back in) 7. Balance melee (for know baked beans win against knife, always) 8. fix health regain. (for now if you get hit 5 times, just bandage and wait 5minutes, you are as good as new, nice hardcore survival game?) 9. drastically increase the time people can wiggle free from handcuffs, tape and rope 10. get broken limbs and splints back 11. let us place tents even at areas where the surface is not a 100% perfrectly flat ground. Would that be a good start for January? Edited January 15, 2019 by krazikilla spelling 2 1 2 Share this post Link to post Share on other sites
kopo79 426 Posted January 15, 2019 (edited) 4 minutes ago, krazikilla said: 1. fix Perstistence 2. Make Base building worth somthing (dont let everyone break in, jump in, or guess or break the code lock within 15sec to max. 30minutes) 3. Fix Gun damage (its way too weak for now) 4. fix cars 5. fix gunshots (so everyone can hear them, not just 1 or 2 out of a group of 4) 6. fix server browser (or just put the old, perfectly working one back in) 7. Balance melee (for know baked beans win against knife, always) 8. fix health regain. (for now if you get hit 5 times, just bandage and wait 5minutes, you are as good as new, nice hardcore survival game?) 9. drastically increase the time people can wiggle free from handcuffs, tape and rope 10. get broken limbs and splints back Would that be a good start for January? Proper diseases. Penalty for eating raw meat. Writing Notes Drowning Bears Snakes Mental atributes Quitar Fishing Bows Actual helicopters go down"crash sites" Edited January 15, 2019 by kopo79 4 1 Share this post Link to post Share on other sites
krazikilla 106 Posted January 15, 2019 Just now, kopo79 said: Proper diseases. Penalty for eating raw meat. Writing Notes Drowning Bears Snakes Mental atributes Quitar Fishing Bows Easy there. If you wanna write all what is missing or bugged it will take a bit. Just wanted to state the most priority things (i think), for the first few weeks after 1.0. 1 1 Share this post Link to post Share on other sites
TermNCR 16 Posted January 15, 2019 Thanks will do some testing :) 1 Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted January 15, 2019 PERSISTANCE <--- PRIMARY!!!!! 1 3 1 2 Share this post Link to post Share on other sites
ZnnC 2 Posted January 15, 2019 (edited) FIX PERSISTANCE!!!!!!!!!!!!! DAYZ IS UNPLAYABLE NO GOALS WITHOUT BASES! MAKE DAYZ GREAT AGAIN FIX PERSISTANCE!!!!!!! Edited January 15, 2019 by ZnnC 1 1 Share this post Link to post Share on other sites
FunkInYourTrunk 354 Posted January 15, 2019 1 hour ago, krazikilla said: Make Base building worth somthing (dont let everyone break in, jump in, or guess or break the code lock within 15sec to max. 30minutes) Boo! i agreed with most of ur list but this suggestion is garbage. ur base is worth as much as YOU make it worth. too lazy to hide your base well? not smart enough to have multiple locked threshholds? your base will be stolen from. and even if u do hide it and protect it well.... it will eventually get broken into and robbed. dont get attached to your loot as that is what dayz is. when u invent a simple 3 number bike lock in real life that is impossible to guess the combo to and impervious to a hacksaw then this will make sense. untill then get used to getting robbed or find better locations to build 1 1 Share this post Link to post Share on other sites
krazikilla 106 Posted January 15, 2019 (edited) 47 minutes ago, FunkInYourTrunk said: Boo! i agreed with most of ur list but this suggestion is garbage. ur base is worth as much as YOU make it worth. too lazy to hide your base well? not smart enough to have multiple locked threshholds? your base will be stolen from. and even if u do hide it and protect it well.... it will eventually get broken into and robbed. dont get attached to your loot as that is what dayz is. when u invent a simple 3 number bike lock in real life that is impossible to guess the combo to and impervious to a hacksaw then this will make sense. untill then get used to getting robbed or find better locations to build Following your logic: What would be the reason to invest hours and hours of building an actual fence and base when the only defense it has, is to not be detected? Why would someone waste hours of searching nails, cutting trees, finding tools, if everyone who finds your base can just "enter" or destroy it within minutes? It's much easier to hide a few barrels, burry a seachest and place a tent in the middle of a Forrest. And way harder to dedect. So which benefit an actual base will give? I am nowhere saying to make bases impenetrable, but needing hours to build and getting in within a few minutes is nowhere near a logical and useable game balance. Ideas: take a 4 digit codelock. Make hacksaws 20x harder to find and easier to break. Edited January 15, 2019 by krazikilla 1 1 Share this post Link to post Share on other sites
Wili 156 Posted January 15, 2019 5 hours ago, ImpulZ said: Fixed: Items dropped in trees/bushes cannot be picked up - might require usage of drag and drop in inventory rather than the pick-up action Finally... :D Share this post Link to post Share on other sites
drgullen 596 Posted January 15, 2019 5 hours ago, ImpulZ said: Patchnotes FIXED Fixed: Server crash Fixed: Client/server errors related to in-game actions It would be nice if you folks elaborated on these types of fixes a bit. There are multiple reasons for server crashes and for client/server errors. I'm sure you're not saying that ALL server crashes and ALL client/server errors have been fixed, so which ones specifically were fixed and which ones still need fixing should be listed here as well. "Fixed: Server crash" implies the servers won't crash anymore -- so does that mean persistence is fixed then? I think not, so please give us more information in future patch notes. 1 1 Share this post Link to post Share on other sites
Wili 156 Posted January 15, 2019 33 minutes ago, krazikilla said: Following your logic: What would be the reason to invest hours and hours of building an actual fence and base when the only defense it has, is to not be detected? Why would someone waste hours of searching nails, cutting trees, finding tools, if everyone who finds your base can just "enter" or destroy it within minutes? It's much easier to hide a few barrels, burry a seachest and place a tent in the middle of a Forrest. And way harder to dedect. So which benefit an actual base will give? I am nowhere saying to make bases impenetrable, but needing hours to build and getting in within a few minutes is nowhere near a logical and useable game balance. Yes, making a base right now is like hey!, here is my stuff, come and get it. It makes no sense. Waiting for a persistence fix for coming back. Cheers. 1 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted January 15, 2019 1 hour ago, ZnnC said: NO GOALS WITHOUT BASES thanks for pointing it out - if we'd known that 5 or 6 years ago .. we could have saved ourselves thousands of hours of having fun 1 2 Share this post Link to post Share on other sites
pilgrim* 3514 Posted January 15, 2019 35 minutes ago, drgullen said: It would be nice if you folks elaborated on these types of fixes a bit. There are multiple reasons for server crashes and for client/server errors Need a Blog "Technical Section" for this kind of discussion - most players are more interested in "the experience" than "how it works". But now that the Server files are released, this could be very worthwhile. I suggest Vanilla technical, separate from Mods. Might lead to some useful input & collaboration. IMO. 2 Share this post Link to post Share on other sites