Baty Alquawen 3688 Posted June 7, 2017 Hello! We changed tweaks for ambient sounds today. I hope you like it! Without character wipe. Please file tickets on any issues you find at feedback.dayz.com. 15 Share this post Link to post Share on other sites
DayZ Standalone News 36 Posted June 7, 2017 ohhh yess! cant wait to test them :O Share this post Link to post Share on other sites
IMT 3190 Posted June 7, 2017 (edited) Will check them out as soon as I get home. :) Edited June 7, 2017 by IMT Share this post Link to post Share on other sites
Tatanko 5591 Posted June 7, 2017 I'm really interested in hearing feedback about today's build, since I'm just now beginning my work day! :( It's okay, I'll live vicariously through the rest of you. 3 Share this post Link to post Share on other sites
Rayolty 3 Posted June 7, 2017 Thank you for the no character wipe. I look forward to hearing the new sounds. Share this post Link to post Share on other sites
DannyDog 532 Posted June 7, 2017 10 minutes ago, Tatanko said: I'm really interested in hearing feedback about today's build, since I'm just now beginning my work day! :( It's okay, I'll live vicariously through the rest of you. OH MY GOD THEY ACTUALLY DID IT. NO MORE BIRD OR INSECT NOISES IN THE AMBIENT LOOPS. PRAISE THE LORDS!! 5 Share this post Link to post Share on other sites
Tatanko 5591 Posted June 7, 2017 Just now, DannyDog said: OH MY GOD THEY ACTUALLY DID IT. NO MORE BIRD OR INSECT NOISES IN THE AMBIENT LOOPS. PRAISE THE LORDS!! Like... none at all? That's somewhat disappointing :( 2 Share this post Link to post Share on other sites
DannyDog 532 Posted June 7, 2017 (edited) 1 minute ago, Tatanko said: Like... none at all? That's somewhat disappointing :( Umm hmm.. Yes it would appear so. Which is actually a good thing because now they can layer those elements in as positional sound sources in the game. Gives the potential now for a much more immersive atmosphere. Edited June 7, 2017 by DannyDog 6 Share this post Link to post Share on other sites
HRF.DAYZ 37 Posted June 7, 2017 If the sound of environment is equal as the number of real animals of the map, we could expect silence on 99% on the map. To listen song, zombies are sure value :) I hope birds later in the forest to hunt them. 1 Share this post Link to post Share on other sites
ebrim 998 Posted June 7, 2017 I would seriously miss the birds. Birds are everywhere. I live in downtown Chicago and what do I hear at 5 in the morning when my toddler drags me out of bed? Birds. But I guess I need to actually play the patch before I form any judgment, huh? :D In a couple hours... 4 Share this post Link to post Share on other sites
Nebulae3 422 Posted June 7, 2017 Still too loud at nights near buildings or places of interest - otherwise it`s fine at the moment. Share this post Link to post Share on other sites
Sharplooter 98 Posted June 7, 2017 Thank you, I will download Exp again :-) Takes me at least 2 hours... but i am really excited. Share this post Link to post Share on other sites
Velios 7 Posted June 7, 2017 Happy birthday, Baty. Go have a drink! :) 2 Share this post Link to post Share on other sites
IMT 3190 Posted June 7, 2017 Just now, Velios said: Happy birthday, Baty. Go have a drink! :) Is it her birthday? If so, congratulations Baty. :) 1 Share this post Link to post Share on other sites
Seitan 161 Posted June 7, 2017 It's jungle out there. :) No i haven't been in real life jungle. But doesn't it sometimes feel like you hear birds that live in a tropic. Instead of eastern-europe autumn forest. Anyway the sounds. Didnt have time to test the night sounds. But the daylight sounds have changed yes. No more constant humming. More like variety of different birds singing every now and then separately. Pretty loud some of them. But i guess thats how it is in real life too. It was almost silent when i was at black castle. But then i had the full glory of nature sounds at nearest town. Not sure yet if this is better then the previous version. That's for sure, that these new (0.62)sounds have been better then the old arma sounds. No matter how they are tweaked. 1 Share this post Link to post Share on other sites
zap44 40 Posted June 7, 2017 Can't wait to hear, or not hear, those birds...they were driving me Baty. Thanks Devs and Happy Birthday Baty. Share this post Link to post Share on other sites
ValkinDed 9 Posted June 7, 2017 Some problems with the servers ... went to UK-06 with loot, restarted, was ashore, what happens to the servers? Share this post Link to post Share on other sites
Raptor81 8 Posted June 7, 2017 (edited) Cricket noise is less spam (thanks) and still alot of birds sounds at night it seems weird , BUT the some of the environment sounds are not positional , what I mean that the source of sound is not around us in the field or woods , no they are like triggers ( in engine ) scattered around the map and as soon we enter those trigger space the X sound start playing directly without a direction or a position , not even left or right speaker ( always both) and the result is so wrong like we have it now in dayz . Edited June 7, 2017 by Raptor81 Share this post Link to post Share on other sites
Basy40 0 Posted June 7, 2017 Well it makes sense to take the bird noises out unless there's actual birds flying around. Otherwise it just sounds like a recording and takes away from the realism Share this post Link to post Share on other sites
OSHeenius 2 Posted June 7, 2017 Already reported this on feedback tracker. There is some problems with todays ambient sounds update/tweak. Some of ambient sounds kinda doesn't overlay and mix nicely, but just cuts off. The ending of sound loop is not fading out or overlaying with the next loop. The ending is just like brutally cut off. Hope this is going to help you, guys. Share this post Link to post Share on other sites
HRF.DAYZ 37 Posted June 7, 2017 Guys don't like Birds :( It's time to hide and wait for them to look for us 3 Share this post Link to post Share on other sites
Riyit 3 Posted June 7, 2017 Did they ever get rid of that random footstep noise that would happen? Scared the eff outta me dude. 1 Share this post Link to post Share on other sites
IMT 3190 Posted June 7, 2017 (edited) Alright, played a little while and I'm very positive about the tweaked sounds. I think they only might've tweaked sounds in the forest and fields, not the sounds inside or near towns. What I noticed about the tweaked sounds, the sounds are actually positional now. Also the night doesn't have the constant crickets now, instead they are positional as well. If you move from or towards a sound it gets louder and if you turn your head, the sound turns as well. The only thing left to do is to tweak the ambient sounds in/near towns, cities, etc. :) Another thing, barrels completely don't work. I know it is a known issue but none of the crafting options worked, just tried them all. The items disappear but you get nothing in return. Edited June 7, 2017 by IMT 3 Share this post Link to post Share on other sites
DannyDog 532 Posted June 7, 2017 2 minutes ago, IMT said: Alright, played a little while and I'm very positive about the tweaked sounds. I think they only might've tweaked sounds in the forest and fields, not the sounds inside or near towns. What I noticed about the tweaked sounds, the sounds are actually positional now. Also the night doesn't have the constant crickets now, instead they are positional as well. If you move from or towards a sound it gets louder and if you turn your head, the sound turns as well. The only thing left to do is to tweak the ambient sounds in/near towns, cities, etc. :) Another thing, barrels completely don't work. I know it is a known issue but none of the crafting options worked, just tried them all. The items disappear but you get nothing in return. There are two parts of the environment audio atm. The looping ambient audio that plays based on the zone you're in (town,meadow,forest) and then there are the current positional sounds that occasionally play in trees, bushes and grass (birds, insects, wind foliage). They just removed the animal/insect noises from the looping ambient audio samples so now all you hear are the positional sounds. Which is good :) 5 Share this post Link to post Share on other sites
Sqeezorz 839 Posted June 7, 2017 Just now i come home... and read. The comments over the ambientsound, sounds nice (positions animals, niceee). The Devs make a great jop, big thanks. 1 Share this post Link to post Share on other sites