Rags! 1966 Posted April 10, 2016 ...or we could just spawn people all over Chernarus... Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 10, 2016 (edited) Out of the choices mentioned - I'd definitely aim for the anti suicide timers, so if you were killed or killed yourself less than 5 mins after you spawned, you would just respawn in the same location again It cant be "exactly" the same place, or griefers would be able to kill a freshspawn over and over, but definitely you must respawn around that one same spawn area. That would stop suicide-travel. The other thing i want is bodies that stay on the ground a long time, like they used to in the Mod, where they lay in place for hours until the daily server cleanup reset. AND flies. Both those make for much better gameplay. For the rest - there's not much to be done about teamspeak etc - teams have advantages that are like hacking advantages (in reality) - just watch youtube to see how a group of players acts against a single player - there is zero fairness; they might as well have a map marking his position, or be using a wall hack.. But there's no way of stopping it, so for any squads who want to play "fair" how about: Squad hand signals - like raising a fist to mean "stop" - moving a hand to the left or right twice to mean "that way".. the fingers to eye and then point to mean "look" Also - radios that work and are fairly common - maybe military headsets as loot too And CB in cars and trucks - or CBs you can find as loot and plug in your dashboard And charging up radios from a car lighter socket or from a car battery That stuff would give squads and groups better opportunity and make it more interesting (and immersive) to play fair if they "wanted" to - I know 99.9% would not - but the ones who wanted it, would have the opportunity for a better game. See this link below: xx Edited April 11, 2016 by pilgrim* Share this post Link to post Share on other sites
sneakydude 480 Posted April 10, 2016 On 4/8/2016 at 1:08 AM, lrishjake said: As for looting my corpse: The only time I even think about doing it is when I am running in a group and want to get back in the action. But these days I run solo, so I always start over completely. I dont have a philosophy on the issue, nor do I care either way.. but for me it ruins the game if Im solo and run into my dead body. Its like nothing even happened to me, which is sort of pointless. As for fixing the issue (with some work on the devs part): There are some things that can be done to help stop it.. but I dont know that it should even be a focus. Ever. People will find ways around any kind of deterrent so in the end it would only hurt the lone player who attempts to get back to his gear. I say in the best case, players spawn as far away from their death location as the game will allow within set parameters that do not force too many players to spawn in the same area at any given time. No something did happen to you, you spent a ton of time getting to your body usually and your dead hahah :) Share this post Link to post Share on other sites
Irish. 4886 Posted April 10, 2016 ^ I dont even.. o.O Share this post Link to post Share on other sites
Kohlbar 270 Posted April 11, 2016 I didn't make this thread expecting people to come up with suggestions on how to fix the spawning issues, more just asking people's opinions on how they personally felt about interacting with their old character's items. I'm surprised at how many people dislike the idea of running back to your own gear though. I thought I was in the minority based on how 90% of public hive players play and considering even the most hardcore YTers/streamers (such as TRMZ, superftlol, puhdado etc) regularly use spawns to get back their lost gear or meet up with their friends again. 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted April 11, 2016 I would be embarrassed to spawn-suicide while streaming. 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 11, 2016 (edited) On 10/04/2016 at 6:04 AM, [DGN] Johnny said: The simplest solution is an extended death timer. Which I hope is adjusted at the proper time in development and/or given additionally to server owners to specify. Simple Yes - but keeping players locked out of the game for even longer will raise a total shit storm - better to have some way of dealing with it inside the gameplay (if possible) On 10/04/2016 at 6:56 AM, Rags! said: ...or we could just spawn people all over Chernarus... Newcomers to DayZ would go crazy (it's tough enough already) - they would all suicide 20 times to find somewhere that looked like they know where it is. Mass Suicide would be the official standard for newspawn play 7 hours ago, emuthreat said: I would be embarrassed to spawn-suicide while streaming. Yes those guys are playing YouTube Online they are not playing DayZ , it's not the same game. Edited April 11, 2016 by pilgrim* Share this post Link to post Share on other sites
SirEpicTickles 19 Posted April 11, 2016 If I don't play with a group of friends, so that picking the gear up can make any sense, I just behave like I died and don't remember anything from my previous character. This way I can enjoy the game differently every time. 1 Share this post Link to post Share on other sites
Rags! 1966 Posted April 11, 2016 9 hours ago, pilgrim* said: Newcomers to DayZ would go crazy (it's tough enough already) - they would all suicide 20 times to find somewhere that looked like they know where it is. Mass Suicide would be the official standard for newspawn play I think there's ways to work around that, though. Besides, once this game supports the 100 or more that Hicks wants it to, current spawns simply won't work. Share this post Link to post Share on other sites
Killawife 599 Posted April 11, 2016 I don't see a prolonged spawn timer as an issue at all. Its not like theres only one server or hive to play on. I agree with rags that when the server pop is upped, more varied spawns are needed. When they ran the 75 man test the coast was a sausage fest of epic proportions. Its kinda weird that with such a large map, only around 10% of it is actually used for spawning. I would prefer it to be totally random so that you could spawn anywhere. 1 Share this post Link to post Share on other sites
Kohlbar 270 Posted April 12, 2016 10 hours ago, Rags! said: I think there's ways to work around that, though. Besides, once this game supports the 100 or more that Hicks wants it to, current spawns simply won't work. You have a good point, but to be honest it seems like not all the spawns are being used at all. If you look on iZurvive, there's spawns way up above Svetlo in the Northeast, in the west just north of Dubky. To me it seems like plenty of spawns. Not to mention that spawning somewhere besides the coast would throw off the whole "going inland" adventure Share this post Link to post Share on other sites
Rags! 1966 Posted April 12, 2016 9 minutes ago, Kohlbar said: You have a good point, but to be honest it seems like not all the spawns are being used at all. If you look on iZurvive, there's spawns way up above Svetlo in the Northeast, in the west just north of Dubky. To me it seems like plenty of spawns. Not to mention that spawning somewhere besides the coast would throw off the whole "going inland" adventure The adventure wouldn't be "going inland", then. It would be whatever adventure you wanted. Which sounds preferable. Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted April 12, 2016 (edited) On 4/11/2016 at 5:19 PM, Kohlbar said: I didn't make this thread expecting people to come up with suggestions on how to fix the spawning issues, more just asking people's opinions on how they personally felt about interacting with their old character's items. I'm surprised at how many people dislike the idea of running back to your own gear though. I thought I was in the minority based on how 90% of public hive players play and considering even the most hardcore YTers/streamers (such as TRMZ, superftlol, puhdado etc) regularly use spawns to get back their lost gear or meet up with their friends again. The best move for a moral or traditionalist gamer, is to not get too emotionally invested in this title, yet. I enjoy the hell out of DayZ, and I think it has the potential be an amazing game for many years to come. That said, it's not a game. It's parts of a game, and in a way that becomes a game in itself, but DayZ is not the idea of DayZ yet. If it was. It'd be a very very broke game. -Fast Eat Exploit -Fast Drink Exploit -Fast Pick Exploit -Force Loot Reset Exploit -See through walls Exploit -Walk through Walls Exploit -Hide inside Buildings Exploit -Hide inside HitBoxes Exploit -Duplication of Items Exploit -Circumnavigate tools Exploit -Teleportation Exploit -Invisibility Exploit -Circumnavigate Global Ban Exploit -Immortal Saline Exploit -Immortal Improvised Suppressor Exploit And so on.... How does this relate to your topic? There are plenty of players that dislike the cheese. I think picking up your old gear is definitely one of those lackluster events, that momentarily feels good but undeniably waters down the dynamics in an in-genuine manner. As much as it's the communities doing, from major cheese like duplicating to minor cheese like fast drinking, I find it hard to hold them purely responsible. It's a heavy cross to bear if you plan on playing this version of the game while staying truly traditionalist. I can understand why people do it, especially when it seems like peanuts to the much larger looming slights that players face. I also don't think anyone believes that this is truly the developers vision or working as intended. If someone does, I just simply hope they are wrong. ^.^ I definitely don't think Gear ID's and player Imprints is a good idea. I do believe the solution is in the spawn mechanics, Despawn Mechanics or/and gear size vs storage space. Of all the solutions, I prefer a hard look into spawn mechanics, when the time is right. Which can't be done reasonably until the PVP and PVE experience has a little more integrity and death is truly at the responsibility of the player and not bugs or exploits. Edited April 12, 2016 by [DGN] Johnny 1 Share this post Link to post Share on other sites
Kohlbar 270 Posted April 12, 2016 38 minutes ago, [DGN] Johnny said: -snipperoni- I agree 100%. This topic is just me expressing a personal feeling about the game and asking if anyone feels the same. I'm not saying people who do this are wrong in ANY way. Indeed, there are so many different little exploits to choose from that it's basically a waste of time to play in a "traditionalist" way. However, using my own dead body for loot just throws the whole game off, personally. And while it does bother me that people use suicide as a teleporting system, I have to admit that I can't blame them. There is literally NO good reason to keep a character spawned north of Berezino, and I think this comes above a more refined spawning system. 1 Share this post Link to post Share on other sites