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Dayz Spawn suggestions!

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Hi, I think that in DayZ could do with a better solution to the problem of Spawn. Because now playing with his friends on Steam is hard to find a time when you have to run half the maps which sometimes takes a long time.

I wonder if DayZ team introduces a system which, for example, how to play with a friend and someone join us with his same server as you play it spawns near you. Of course, I mean the friends from Steam,just could use such a system, that if someone attached to your game on Steam spawns near you.

Sometimes, even a man killed running into some villages to meet up with his friends because he is glad that it will have a large group of forgetting that it is a full server, especially private.Secondly, often someone with his game and he is in a completely different place than, say, you were with him yesterday.

And then you have to look a long time to be found, even if you try to do it on an empty public server, then it's hard to knock together a full public.That's why I'm wondering whether DayZ team is working on a system Spawn if you play with teammates through Steam. Because sometimes at the death of a player often starts his game away from his companions.

And as you think that the system needs repair or spawn is good? according to me, not because I often kills the game with a cool game with friends especially in large groups.

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Yeah, I totally agree. It sucks balls being away from your friends in a small group. You basically spend the first hour looting separately and then meeting somewhere midways (which is usually a shit place to be). I'm even thinking ahead and making spawning a perk. So if you already build a tent or a barrel somewhere, it should allow you to spawn there. I'm not asking to spawn on our friends as this could give an advantage during battle. But since we'll get bases anyway, as soon as we build something we should spawn there, optionally. Perhaps the uses can be locked over time, so you don't spam the respawn for whatever reason, slowing the server down.

I think there are lots of options, even some mods had pretty good solutions. Where you could spawn in a general area, but not a particular building (unless you build a bed). This could also add some immersion to the game, despite it being a game feature/unrealistic. Let's face it - most people will play in organized groups with their friends and have their occasional solo run. So spawning somewhere at least halfway decent would help to keep the gameplay flow alive. 

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18 minutes ago, S3V3N said:

Yeah, I totally agree. It sucks balls being away from your friends in a small group. You basically spend the first hour looting separately and then meeting somewhere midways (which is usually a shit place to be). I'm even thinking ahead and making spawning a perk. So if you already build a tent or a barrel somewhere, it should allow you to spawn there. I'm not asking to spawn on our friends as this could give an advantage during battle. But since we'll get bases anyway, as soon as we build something we should spawn there, optionally. Perhaps the uses can be locked over time, so you don't spam the respawn for whatever reason, slowing the server down.

I think there are lots of options, even some mods had pretty good solutions. Where you could spawn in a general area, but not a particular building (unless you build a bed). This could also add some immersion to the game, despite it being a game feature/unrealistic. Let's face it - most people will play in organized groups with their friends and have their occasional solo run. So spawning somewhere at least halfway decent would help to keep the gameplay flow alive. 

Of course, this also agree not in combat but for example, your colleague runs itself after Cherno you to join or are close to it. Or should create a base for the players and the player had to choose which base to spawn and where not allowed to use any weapons or shoot simply the base for meeting people.And then everyone would be in such a base spawn and then set off together to explore locations. There are a few multiplayer games where the player begins base where you can not shoot or kill people.Because it's often annoying as you have to run a few kilometers to meet up with a friend who joined the game as well as arranging a base it comes out of the game you go out you enter the game you choose one base, and you join in one database it would be easier and without risk.

Edited by rafap

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- difficulty sucks -

:)

 

Spoiler

 

OK the solution is gear up and don't get killed - then next time you all spawn in the same place.

Hey - why not cut all that survival and looting out altogether, you could just pick your gear before you log in, and log in where you like, that would be faster and better. There would be less stress at being lost and alone and not finding your friends and that would make the game EASIER so it would be better and you could play it quicker. Who needs difficulty?

Wow playing football is great but ya know the games last too long I don't have time to play (or watch)
They really ought to reduce feature films to 10-20 mins so I could watch 2 or 3 in one sitting
I get paid for working just give me the cash without me working, to save my time, thanx, I'll do the same for you
I like chess it's a great game but if it was much easier the games wouldn't be so long and boring and difficult
The problem about camping in the woods for a night is that it takes all night I don't have time
I had 100 hours of fun on DayZ but it would have been more fun if it was cut to 10 hours

We have to find a solution to this problem of TIME -  I want to do stuff, but doing anything takes TIME and a lot of it is boing and that sucks. Being 19 is kind of boring can we just cut to say 32 when I already have a house and a swimming pool. A year between each birthday just sucks. Life should be shorter.

As well as reducing the TIME spent in this game, can you reduce the STRESS too please..all this shit about being lost, or having to move around on a map, or being outnumbered, or not hanging out all the time with your friends except on TS, I get stressed when I can't see my friends, this game is too much like surviving in an apcalypse, having to get your shit together, that sucks -  OK thanx
DayZ is great we just want LESS of that stuff that makes it different from other games, OK?
Then we can get THROUGH it faster - that would be cool.

Kind of cut it down to about an easy 15 mins max playable. Then it will be better game and you can put the price up.
- ya know - like other games .. like GTA, more goofy and easy, see?

 

 

 

Edited by pilgrim*
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I'm actually on the opposite end of the spectrum to you guys...I think selecting a spawn area, even if you have a base built is a terrible idea. Its already bad enough when you PvP on the coast, and the same people keep running back and continuing the fight. Could you imagine trying to take down a group of 3 or 4 guys held up in a house, but they keep respawning and looting their gear and continue to fight? If anything, the spawns should be a lot more randomized. If spawns were randomized across the whole map it would make learning the map much more important. Generally speaking, you would spend more time exploring and discovering new areas. I could imagine dieing in electro or cherno and spawning near nwaf or that giant castle in the north. If spawns were more randomized, it would also help to alleviate the constant deathmatching on the coast. If you couldn't just respawn and get most of your gear back in 5 mins, you would be more careful about your tactics. It would also help the mechanic abuse where survivors kill themselves in order to get closer to their body. That would probably still happen, but it would be more of a roll of the dice. You may have to respawn yourself 20 times, and by that time you could've probably already ran back. This game isnt meant to be easy, and I don't want to see it turn into a battlefield or call of duty type game where you run and gun, die, rinse and repeat 

Edited by JBURNS489
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2 hours ago, JBURNS489 said:

I'm actually on the opposite end of the spectrum to you guys...

Agreed

Dear god the carnage that would ensue if you could pick your own spawn point. Just to balance the game they would have to prevent looting corpses. Deathmatch DayZ might be a great idea for a Mod but I certainly dont want to see it in DayZ vanilla. 

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No. 

And no to selecting spawn areas like certain older mods had. 

The single greatest thing about dayz is the fear of death. If you make it easy to meet up with other players, and choose where you will spawn, then perma death starts to go out the window, and along with it fear of death.. and then you just have one giant clusterfuck of a game.

In my humble opinion at least. ;)

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This thread is the worst idea I've seen regarding DayZ.  And I've seen this idea come-up a lot.  Go to any high-pop server and spend a half hour glassing Nizhnoye.  All you will see is a dozen people choking themselves to death with bandages.  Most people have learned to *exploit broken game mechanics instead of actually playing the game* so well that I can't even get a shot off before they kill themselves.  At least in older patches it was possible for people to camp the cranes of Svetlojarsk and troll the people trying to jump to their deaths; I've heard that it is pretty entertaining breaking the legs of people who are just trying to suicide until they get the "right" spawn.  Pilgrim pretty-much covered it with his snarky hyperbole.

I have an intermediate solution that might not seem quite so cheap as being able to choose one's own spawn:
The bus stops should all be converted into fast-travel nodes.  That way people can get wherever they want to be instantly, without having to expend any food or water (I don't know why that bullshit is even in the game, NOBODY likes it anyway).  You will, sadly, still have to find and use the bus stations in order for fast-travel to work.  I know, it's still A LOT of unnecessary effort to actually have to move yourself manually to a bus station, and then move again to a good sniping post, once you have gotten to the desired area; but we have to leave it that way so that the rabid fanboys won't riot.

I also want Call of Duty to change it so that I can use two primary weapons simultaneously, and carry all of the weapons at the same time.  I NEED to be able to shoot a shotgun and a rocket launcher instantaneously with the pressing of a single button.  
Anything short of this just makes the game too much work to actually be any fun.

Deyz should alos need to, for my ultimate DayZ enjoyment, makes for us all a superweaponz that when I pushes the button, it will to be killing everything that within a 5km radial of the coast. that way I can make it so people will soonly choosing to pick to have there spawning ate the airfield, so I can shootz them all up their, bacause that's where I want the people to be so i can shoot them more faster.

F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8

F4

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absolutely NOTHING should be done to accommodate people who kill themselves until they like where they spawned.  there should actually be PENALTIES for deaths withing 5 minutes of respawning.

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1 minute ago, Red_Ensign said:

absolutely NOTHING should be done to accommodate people who kill themselves until they like where they spawned.  there should actually be PENALTIES for deaths withing 5 minutes of respawning.

Gotta be careful about that penalty idea.  I remember my first couple hours of DayZ; there was a lot of trial-and-error that I would have been steeply penalized for under such a system.  I think I spent attempts 3-7 trying (and failing) to go toe-to-toe with the first infected I saw.  I didn't even know to turn off post processing until I was over 300 hours into the game.  I actually thought it was cool playing a game where taking a few hits made it almost impossible to see where you were going, or what items were around.  That's how I accidentally drank disinfectant for the first time.  In my lack of experience and with blurry vision, I forgot that I had a bottle in my hands, and saw what I thought looked like a drinking fountain in the Sverograd hospital; when I saw that "drink" option pop up on my scroll wheel, I thought I was saved.  I could not have been more wrong...

With a short death cycle penalty, the incredibly steep learning curve will become vertical.  This would likely turn-off a large number of first-time players, and fill up the forums with trash-posts.  Maybe exempt players from the penalty until they have logged 100 hours, or had a character survive for more than 20 in-game hours.  Exploiters will go through many new accounts to keep cheesing the spawn system.

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55 minutes ago, emuthreat said:

 

I have an intermediate solution that might not seem quite so cheap as being able to choose one's own spawn:
The bus stops should all be converted into fast-travel nodes.  That way people can get wherever they want to be instantly, without having to expend any food or water (I don't know why that bullshit is even in the game, NOBODY likes it anyway).  You will, sadly, still have to find and use the bus stations in order for fast-travel to work.  I know, it's still A LOT of unnecessary effort to actually have to move yourself manually to a bus station, and then move again to a good sniping post, once you have gotten to the desired area; but we have to leave it that way so that the rabid fanboys won't riot.

 

 


Not sure if this in jest or not - might be an interesting idea to try out for a mod - but Fast Travel will *never* be in the base game of DayZ, ever.

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On 23/03/2016 at 11:13 PM, Hicks_206 (DayZ) said:


Not sure if this in jest or not -

 

I always thought it would be a good idea to have a <freshspawn timer> - so that when you die and respawn somewhere, if you die again inside 10 mins you are spawned at that same place again. You have to stay alive (or stay logged out) more than 10 to be respawned somewhere else.
This would really cut down travel by suicide.

 

[ Don't worry about my friend ET - he has a public transport fetish. Put a ticket collector's hat in the game and he'll wear it for 100 years.]

xx

 

Edited by pilgrim*
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2 hours ago, Hicks_206 (DayZ) said:


Not sure if this in jest or not - might be an interesting idea to try out for a mod - but Fast Travel will *never* be in the base game of DayZ, ever.

Oh no, what have I done?!?

Yes, it was just a joke; a tongue-in-cheek musing about the ridiculous ideas that people might come up with to make DayZ less difficult for themselves as a short-form PVP platform.  You know, crap ideas; like how all video games would be so much better if all you had to do was push the start button, and presto, you win.

I really hope you guys can ignore all of the whining that people do about the game being too difficult or complex.  I want to have to collect the correct number of spark/glow plugs, distributor wires, and even individual lug nuts.  If people want less, I hear that cup-and-ball is still a thrilling challenge for those who crave simplicity.

P.S.  How's things coming along with those .60 blockers?  I got so bored the other day, that I decided to fill a barrel and two civilian tents that I had found, with fresh carp, to replace all their stuff that I had pilfered.  I'll try to put together the documentation shortly : )

Edited by emuthreat
Documentation of boredom

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5 hours ago, emuthreat said:

.

I have an intermediate solution that might not seem quite so cheap as being able to choose one's own spawn:The bus stops should all be converted into fast-travel nodes. 

Is the department of transportation still running during the apocalypse? Ha

 I can see it now, I catch the bus to Cherno and when I arrive I see a pile of dead bodies then I see a black screen which says “You Are Dead”.

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Most of you are disregarding the fact that without a spawn selection everyone will just keep suiciding on spawn, until they find a convenient one. I've often respawned 4-5 times, until I found myself in a position near where I wanted to be. This is excessive and unncessary. Take into account too that you are just running for a pointless hour to gear up when what you really want to do is meet with your group. In the future with loot rarity upped this process will take longer. There have to be better solutions to this than just placing a dozen generic spawn points. 

I've described ways to prevent people from abusing spawns, like by a cooldown timer for bases or similar simple measures. It's not ideal, but really - if you go through all that effort and build up a base site, would you not stay there in real-life? It's your only shelter and you've earned it. Tents being respawn locations may be over the top (too many), but there has to be some way to at least spawn closer to where you want to be without suiciding several times. The respawning lags up the server over time and if it can, it should be avoided. 

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15 minutes ago, S3V3N said:

you are just running for a pointless hour to..//..

what you really want to do is meet with your group. ..//..

if you go through all that effort and build up a base site, would you not stay there in real-life? It's your only shelter and you've earned it. ..//..

So at the end of the day's play you run back to your base and you log out. Then when you log in next time you are in your base. That is your reward for having a base.

But if you get killed (you are DEAD) - why have you "earned" the right to respawn where you want? You are DEAD, you blew it - you earned Nothing.

If you could get back to your base by death-travel, or log-in travel everyone would suicide at the end of every PvP session, or use that just to teleport back home across the map after every journey.
Run to the barracks - loot up - teleport back to camp.  

Hicks says Fast Travel will never be in the game, but you want an instant "Back To Base" button ?

*

Already - To put a stop to suicide-travel I suggest a multi-spawn timer (like the log-in timer) so that you respawn at the same respawn location if you die within a few minutes.
This would make suicide travel a lot less "useful" fo meta-gamers

When I respawn, I take it from there, I never suicide to get to some other place.
I've died of exposure crawling down a beach with a broken leg in the rain .. far from my tent, far from my friends -  I don't "suicide" - Suicide is for the Weak.
But that's because I like playing DayZ

 

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36 minutes ago, S3V3N said:

Most of you are disregarding the fact that without a spawn selection everyone will just keep suiciding on spawn, until they find a convenient one. I've often respawned 4-5 times, until I found myself in a position near where I wanted to be. This is excessive and unncessary. Take into account too that you are just running for a pointless hour to gear up when what you really want to do is meet with your group. In the future with loot rarity upped this process will take longer. There have to be better solutions to this than just placing a dozen generic spawn points. 

I've described ways to prevent people from abusing spawns, like by a cooldown timer for bases or similar simple measures. It's not ideal, but really - if you go through all that effort and build up a base site, would you not stay there in real-life? It's your only shelter and you've earned it. Tents being respawn locations may be over the top (too many), but there has to be some way to at least spawn closer to where you want to be without suiciding several times. The respawning lags up the server over time and if it can, it should be avoided. 

Could implement a death timer as an alternative as well. Death locks you out for X amount of time on the respective hives. Make it inconvenient enough, and players with think twice before slinging lead, bum rushing down main roads, and spawn hopping.Same could be said about fighting diseases instead of just pulling the trigger and recovering. Pesky Cholera.

Edited by [DGN] Johnny

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@[DGN] Johnny I kinda feel like we have enough timers and complicated mechanics in the game. The login/logout timers are pretty ridiculous.

Someone asked Rocket to explain DayZ SA in three words. His reply? "Stable. Smooth. Simple." Let's try to evaluate every feature in the game based on THAT criteria.

Also, fun.

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4 hours ago, S3V3N said:

Most of you are disregarding the fact that without a spawn selection everyone will just keep suiciding on spawn, until they find a convenient one. I've often respawned 4-5 times, until I found myself in a position near where I wanted to be. This is excessive and unncessary. Take into account too that you are just running for a pointless hour to gear up when what you really want to do is meet with your group. In the future with loot rarity upped this process will take longer. There have to be better solutions to this than just placing a dozen generic spawn points. 

I've described ways to prevent people from abusing spawns, like by a cooldown timer for bases or similar simple measures. It's not ideal, but really - if you go through all that effort and build up a base site, would you not stay there in real-life? It's your only shelter and you've earned it. Tents being respawn locations may be over the top (too many), but there has to be some way to at least spawn closer to where you want to be without suiciding several times. The respawning lags up the server over time and if it can, it should be avoided. 

Just when I thought I could count on you for reasonable input....you blew it all up! Damn you! Damn you all to hell!

But seriously, you gotta admit that wishing for a respawn location close to your base is pretty narrow sighted considering the intended consequences of a perma-death game in the first place?

If anything...upon death you should be kept from rejoining that server until enough time has elapsed that it discourages some of the spawn-roulette players from suiciding on spawn.

I know why you are making this argument but this particular game is not going to make it easy to re-start a character. The intention is to reward survival and punish death.

 

Happy Easter to all of you folks out there...religious or not...go have some food with friends and family and forget about Beans and Builds for a day!

Edited by philbur
Group Hug!
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17 hours ago, emuthreat said:

...//..
for my ultimate DayZ enjoyment, makes for us all a superweaponz that when I pushes the button, it will to be killing everything that within a 5km radial
..//..

- survival bonus  -

I suggested this way back, more than a year ago -  but no one was listening

Anyone who has more than (for example) 1858 Beanz on this forum should get an ingame button on the Radio
And they can use it once each DayZ login to call an Orbital Strike on any player on the server who has less beanz

that would only be a fair reward for all their hard work playing this **** Game

                                                                                              28k23b.png

                                                                                              xx

 

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7 hours ago, scriptfactory said:

@[DGN] Johnny I kinda feel like we have enough timers and complicated mechanics in the game. The login/logout timers are pretty ridiculous.

Someone asked Rocket to explain DayZ SA in three words. His reply? "Stable. Smooth. Simple." Let's try to evaluate every feature in the game based on THAT criteria.

Also, fun.

The login/log out timers help prevent combat logging and help take the edge off of ghosting. Both simple solutions to huge problems when you can warp between realms. Also "Stable, Smooth, Simple, Fun" does not discredit my suggestion in anyway.

A lengthy death timer is a simple solution for creating value and investment into each toon's lifespan. Fun is perspective, as trendy as it is to say, catering to everyone's "fun" aspect generally is the fall of cult classic titles . Adding a lengthy death timer is a much simpler solution then adding beards and skill pools which are already planned in development. Stable and Smooth are easy boxes to check, because the majority of the framework stability wise and transition into death wise, are already there.

 

 

Edited by [DGN] Johnny

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