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Danp1121

Haven't played in a while, what's the current state of this game?

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It's been about 6 months since I've last played this game. At that point zombie pathing and encounters were pretty poor. Encounters with other folks was glitchy and erratic. Can I get a quick rundown of the state of the current game and how interactions are with zombies and people?

 

Dan

Edited by Danp1121
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basically the same desyncing pain-in-the-butt

- weapons/items still disappearing

- taking weapon in hand is a matter of luck

- double carrying still bugged

- same desync as always

- no zombies

- loot is weird

- jumping when pressing V is still luck

- shoot at target 5m away and you can count to 10 until you see bullet hit

 

oh but we have tents and trucks now

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It's been about 6 months since I've last played this game. At that point zombie pathing and encounters were pretty poor. Encounters with other folks was glitchy and erratic.

 

It is way better now.............because there are no Zombies in the game currently......

 

No really, the game has not changed much beside the fact that zombies are gone and more items are added.

Yes some glitches and bugs are also gone so there was improovement but not too much.

 

The biggest difference when you got used to the loot 6 months back is that you will find nothing nowadays.

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It's been about 6 months since I've last played this game. At that point zombie pathing and encounters were pretty poor. Encounters with other folks was glitchy and erratic. Can I get a quick rundown of the state of the current game and how interactions are with zombies and people?

 

Dan

no comment.

 

Edit: To hell with it imma comment. 

 

Its bad, I don't want it to be, and I don't want to admit it as it lends credence to the screaming children that make accounts here and call the devs homo's in all caps, but the game is terrible. People argue this and I'm glad they can find something to do, I'm glad they can have fun in absence of anything meaningful. The clock is ticking, we are approaching the original beta timeline and there is very little to show for it other than exemplary map work and some nice anti hacking features. If you fell in love with the mod, if you had what was once the time of your life risking your charachter to get a can of beans in some small town in the middle of nowhere, finding your first working car, spending hours even days with your friends trying to get a helicopter going, or even have a decent camp somewhere you will find none of this(or very little in the case of camps, horticulture is nice). There is an expanded inventory system, the hunger and thirst mechanics are more complicated and have added depth, but the majority of people don't care, I need to accept DayZ standalone is not being made for people who enjoy(ed) the mod, Standalone is the mods much prettier sister that once you get to know her you find she is devoid of any kind of real personality. Perhaps the game will succeed, once it is ready for consoles it will find a new audience that will marvel in its foreign ideas and its wonderful (unparalleled in scale) map. Promises are made, roadmaps are drawn and after years and years I find we are just lost. 

 

Now in defense of this, the army of Alpha will wage war against these comments, they will rage that I clicked "I understand" and maybe they are right, maybe I have no right to expect more that what I have been given. Maybe.

 

I hope they explain further that alpha is for adding, and beta is for optimizing. I hope they point out what has been really accomplished outside of the network bubble, improved BE, and item degradation (and the beautiful map work). I can see the desire to be on a team, to defend the side in which you have invested so much. 

 

But to hell with it, the emperor has no clothes....

Edited by B@ker
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On that note, you can order colloidal silver, water magnets, and all your dehydrated prepper foods directly from BakerHatesDayZDevelopment.com

 

Order now before the clock stops ticking on some clock somewhere.  He has the documents, Ron Paul for President 2034.  911 is an emergency number.

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Come back for 0.60 or 0.61 when hopefully infected will be reintroduced.

 

(4-8 weeks)

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On that note, you can order colloidal silver, water magnets, and all your dehydrated prepper foods directly from BakerHatesDayZDevelopment.com

 

Order now before the clock stops ticking on some clock somewhere.  He has the documents, Ron Paul for President 2034.  911 is an emergency number.

...and post.

 

maxresdefault.jpg

Edited by B@ker
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no comment.

 

Edit: To hell with it imma comment. 

 

Its bad, I don't want it to be, and I don't want to admit it as it lends credence to the screaming children that make accounts here and call the devs homo's in all caps, but the game is terrible. People argue this and I'm glad they can find something to do, I'm glad they can have fun in absence of anything meaningful. The clock is ticking, we are approaching the original beta timeline and there is very little to show for it other than exemplary map work and some nice anti hacking features. If you fell in love with the mod, if you had what was once the time of your life risking your charachter to get a can of beans in some small town in the middle of nowhere, finding your first working car, spending hours even days with your friends trying to get a helicopter going, or even have a decent camp somewhere you will find none of this(or very little in the case of camps, horticulture is nice). There is an expanded inventory system, the hunger and thirst mechanics are more complicated and have added depth, but the majority of people don't care, I need to accept DayZ standalone is not being made for people who enjoy(ed) the mod, Standalone is the mods much prettier sister that once you get to know her you find she is devoid of any kind of real personality. Perhaps the game will succeed, once it is ready for consoles it will find a new audience that will marvel in its foreign ideas and its wonderful (unparalleled in scale) map. Promises are made, roadmaps are drawn and after years and years I find we are just lost. 

 

Now in defense of this, the army of Alpha will wage war against these comments, they will rage that I clicked "I understand" and maybe they are right, maybe I have no right to expect more that what I have been given. Maybe.

 

I hope they explain further that alpha is for adding, and beta is for optimizing. They point out what has been really accomplished outside of the network bubble, improved BE, and item degradation (and the beautiful map work). I can see the desire to be on a team, to defend the side in which you have invested so much. 

 

But to hell with it, the emperor has no clothes....

You summed up my feelings perfectly...

 

I feel like if the modding community could use some of the changes the devs have made (like the improved map, buildings, inventory etc. etc.) in their own mods we'd have an awesome game by now that's much better than SA Dayz.

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Come back for 0.60 or 0.61 when hopefully infected will be reintroduced.

 

(4-8 weeks)

 

4-8 weeks? are you serious? the time between stable updates is exceeding 2 months at present and .59 is only about to come experimental.

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4-8 weeks? are you serious? the time between stable updates is exceeding 2 months at present and .59 is only about to come experimental.

 

Then consider it an optimistic estimate in hopes that the current implementations and fixes were of an unusually time consuming nature in comparison to past updates and we will resume updates in a more regular and timely fashion moving forward.

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4-8 weeks? are you serious? the time between stable updates is exceeding 2 months at present and .59 is only about to come experimental.

I was thinking this, but didn't want to make it look like i was flaming since i already spilled my guts. Glad someone else came in and did it for me.

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You summed up my feelings perfectly...

 

I feel like if the modding community could use some of the changes the devs have made (like the improved map, buildings, inventory etc. etc.) in their own mods we'd have an awesome game by now that's much better than SA Dayz.

Beans for raspberry pi 

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no comment.

 

Edit: To hell with it imma comment. 

..//..

 If you fell in love with the mod, if you had what was once the time of your life

..//..

I need to accept DayZ standalone is not being made for people who enjoy(ed) the mod,

..//..

Standalone is the mods much prettier sister that once you get to know her you find she is devoid of any kind of real personality

..//..

 

 

I don't think B@KER is making a negative comment here

(so don't anyone say alpha)

He's saying the Mod was a GREAT game. I agree - I was there (and plenty of other Mod survivors too). SA can be great. Make it so.

In the early Mod if you turned around in a bush you broke a leg. You said "oh frag-shit" and you went on playing.

I crawled miles in that Mod. I hid out behind trashcans with a broken leg and starving -2 days- zombies around all the time, crawling out and back to hide when I could make it to drink at a pump, and the nearest morphine in the next town. - Damn that was a good game.

Now in the same situation, the result would be 10000 complaints "this game is unplayable"

so - YES, he does have the right to say - that game was good - so do it now, make this one as good.

that Feeling of a game is nearly impossible to define - but you can soon tell if it's there.

You can't judge a game by counting up the play elements like "1+1+1+1+1+1=6, so this game is a 6, and the other game is a 9, the other is better"

It's not 'a new way of making a bowstring' or 'a different kind of fireplace' it's not "1+1+1" that make a game great. There are many fine elements in SA, good ideas, a great map, a ton of original things, but those aren't the SOUL of the game, it has to have the Soul and the Holy Fire to be a great game (..scuse me... I'm harking to voices)

IMO B@KER is saying, as I do - that the soul isn't in it.. may never be, or maybe it will come back - ATM there's not the atmosphere and no spirit to mark out SA as different from other games. But it was done before - a game was made great - we know it CAN be done. So go for it.

Maybe all it needs is just one or two crazy people working along with the good sensible talented BI team to add that danger and mad vertigo and craziness or that deep feeling you are in a place that never existed before... the thing that grabs you.

For instance - (yes from memory, again)

- the heaps of rotting corpses

- the unfairness of the damned Mod that kept you coming back to face it again

- or the sound of those flies buzzing that meant there was a dead player close by, even before you found the body...

these are just (old, good) ideas - put in those or something new, give the whole thing one coherence that makes it unforgettable..pull all the elements together into one experience no one can turn their backs on.

So sure, B@KER  has the right to feel down about SA, but he's not dissing it..he's saying that what it needs .. is not there.

So how to put it there?

It's been done before... it CAN be done again. The elements and details are fine, excellent and they are being worked on.

So try out some stuff, experiment, use lightning -  see if the Monster will come to life

Like - Mmuwahhhahahahahah ! it is ALIVE,... ALIVE.I tell you !.. ( ya follow me? )

.. see if it comes together and stands up

 

xx pilgrim

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I really think a lot of you that saw the mod as a "great" game , truly only look for massive amounts of content like base building and helicopters because truth is the mod was a very frustrating , incomplete mess that had a good idea but was never pulled off correctly ..

It was too simplistic , the menus and inventory screens were buggy and clunky , there were hundreds of zombies everywhere but you could literally walk through them except for when they patched them to push you down , and at that point they were just an annoyance and not a challenge . The only thing the mod truly Had over standalone is a grittier looking environment (of course though because the mod wasn't made from scratch , there was all the time in the world to make the existing Chernarus look Gorey when they didn't need to do what is necessary for standalone now) and content like helicopters and base building (content that will make it to sa soon anyways).

So in my opinion people are clutching for straws and getting too nostalgic , do we all not forget that the mod was just as laggy and Desync ridden as the standalone ? And the mod was complete so that kind of shows what an imperfect beast it was , standalone is still growing , but people don't remember that they just remember the (laggy) dog fights in the air that amazed people at the time and constructing bases , but looking back any sane man would realize we have better standards for today's multiplayer gaming quality and Sa is coming slowly to make sure it hits those raised standards (and to be honest it's still struggling but it will make its goals we just need patience and I guarantee it will exceed its expectations) ..

The standalone has all the potential to be Better because it's being made with zombies and survival in mind , and although it seems like were so far away from a viable build, I believe it's right around the corner . The proof will be in the pudding with .59 , but i truly believe everyone is just frustrated that dayz isn't the game it's going to be yet so we fall back on rose colored views of the mod that are completed by what we want dayz to be and not what it truly was . The mod was nothing sustainable that's why we've got the standalone ... dayz sa is sustainable that's why millions of people bought it the day It came out despite those same people shit talking it before it came out (if any of you remember , the community was cynnical of the standalones future saying it would "destroy the good mods left" when it came out) , a lot of these people expected all the content the mod offered but it didn't and still doesn't have that , but it's quality level is far higher than the mods and I believe the Desync will be worked out before beta end as well , so that means as soon as all that good content is put in we will see survivors making even more fun adventures than we ever had in the mod (mostly because the crappy engine limitations are lifted and the game itself is being made for the genre , and not forcing a zombie game out of a mil sim like dayz mod) , sure the mods content kept us entertained but now we're looking for content AND quality and that doesn't come quick , we need patience for it , and we're so close to seeing all that long desired content in game with zombies back and desyncy (hopefully) starting to improve .

Hold on to your butts gentledudes cuz im pretty sure this winter is gonna be a dayz one .

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I really think a lot of you that saw the mod as a "great" game , truly only look for massive amounts of content like base building and helicopters because truth is the mod was a very frustrating , incomplete mess that had a good idea but was never pulled off correctly ..

 

Basebuilding has only been in DayZ mod this year. 

 

 

there were hundreds of zombies everywhere but you could literally walk through them except for when they patched them to push you down

This is false. 

 

 

The only thing the mod truly Had over standalone is a grittier looking environment

I dont even know how to counter something so baseless and incorrect. It is as though you told me the sky was red in the 80's 

 

So in my opinion people are clutching for straws and getting too nostalgic

Maybe, I miss having fun thats for sure.

 

 do we all not forget that the mod was just as laggy and Desync ridden as the standalone ? 

Have you heard me refer to these things as issue? 

 

but i truly believe everyone is just frustrated that dayz isn't the game it's going to be yet so we fall back on rose colored views of the mod that are completed by what we want dayz to be and not what it truly was . 

If i need rose coloured glasses to remember fondly actually having fun playing dayz then i guess thats what im doing

 

The mod was nothing sustainable that's why we've got the standalone ... dayz sa is sustainable that's why millions of people bought it the day It came out 

I had planned on rebutting all of your stuff but after two ridiculously baseless statements i just can't, people bought SA because it is sustainable?

 

Im out. 

Edited by B@ker
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IMO B@KER is saying, as I do - that the soul isn't in it.. may never be, or maybe it will come back - ATM there's not the atmosphere and no spirit to mark out SA as different from other games. But it was done before - a game was made great - we know it CAN be done. So go for it.

 

I think one of the problem is that the devs don't dare to introduce new elements, they try to make an Arma plus clone - and as it often happens with clones with little to no new basic elements, they won't reach the original.

 

Everytime I see "we introduce pant X, since faction Z in Arma used it" ... "the well known Heli from Arma" ... blablabla .. DayZ would have the potential to be a GREAT game on the basis of Arma.

Instead they take Arma and for fear of any negative reacion just add much of the same stuff all over again.

 

Come on, make the game stand out. Give it something ... NEW, which would grab us. Dare leave the beaten path for a while.

 

 

 

Example was the soft skills: When I read that they would come, but only so that everyone can do everything, just somewhat faster with experience, I though "wasted opportunity" - I don't care if I chop a tree in 30 or 20 secs, fix a leg in 20 or 15 secs. I doubt anyone cares. But apparently since Arma has no different player skills, you can't have medics or hunters or electricians in DayZ either. That's a pity.

 

Skills was just a random pick, because I like this example and see much potential. Could have taken base building as well. We're so far in development that I have little hope, but I so wish the would scrap adding one gun after another, a new coat and a new hat and a new vehicle. Dare something. Give this gameplay a meaning and the players something to play for.

Edited by Noctoras
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(content that will make it to sa soon anyways).

 

If so (and for me content are not new vehicles and guns), I will say sorry. Don't see it coming, though. Not beyond what's announced. Given the schedule and where we are in time ...

Edited by Noctoras
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Come back for 0.60 or 0.61 when hopefully infected will be reintroduced.

 

(4-8 weeks)

 

I'm just for fun keeping track of this. With 4 weeks from 4 Oct, you reckoned with 0.60 on 1 November :-)

 

So according to you ~6 weeks till 0.60 stable (being fair, not taking .61 :P). Just curious how far this timeline will be stretched - and we have to get a 0.59 on stable before, oh, and on exp.

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I'm just for fun keeping track of this. With 4 weeks from 4 Oct, you reckoned with 0.60 on 1 November :-)

 

So according to you ~6 weeks till 0.60 stable (being fair, not taking .61 :P). Just curious how far this timeline will be stretched - and we have to get a 0.59 on stable before, oh, and on exp.

 

 

In fairness the original plan was .59 exp last week, turn around would likely have been 2 weeks on exp with hotfixing etc ongoing leaving 2-4 weeks for the .60 build to hit exp.

Keep in mind the .59 patch will see a lot of tech changes it's not beyond the realms of possibility to think that follow up patches may speed up a little as they can implement in house systems that have been requiring new tech (for instance the fall/landing/limping animations that require the new animation engine).

Having said that, if you read the dev tracker tweets, Eugen has said that they are planning on more polished exp updates from now on so 90% certain that there will be a longer turn around in the future but there may be more content in those updates.

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In fairness the original plan was .59 exp last week.

 

The original schedule was massively changed for 0.56 (skipped, resulting in 0.57), for 0.58 incl hotfix and now we have it for 0.59 as well. How can I tell someone to check back in 4 weeks given the current process? ;) 

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Still having a good time :) I miss zombies terribly though, and from what i've seen player traffic has changed as a result. More people than normal sticking solely to coastal large towns and inland PvP zones like NWAF. To be expected to be honest, since without zombie content as a bare minimum DayZ is either a pure PvP game or a Walk Around Picking Things Up Simulator with a nice looking map. Explorers are hard to come by, fully geared players with m4's are very common due to current bug with the Many Named Officer Structures. Perfectly possible to become fully geared as a newspawn hanging around Elektro til you find a dead geared guy, contributing to lack of traffic out in the sticks. Less duping occurring than previously, also less hacking though both are still noticeable occasionally. Random character wipes less common but still happening if someone joins a server exactly as it is restarting.

 

Still a great game assuming zombies come back with teeth and numbers tbh. I don't really care if it's exactly like the mod, but a similar atmosphere would be nice.

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Haven't played the game for nearly a year , loaded it up today and OMG , basically its worse than 3 months after release, loot is still broken , no zombies , 21FPS , and the list goes on. almost 2 years since the alpha went on steam. its such a shame it really is. Still only 40 players . and do the servers have to restart every 2 hours still , i didn't stick about to find out. Anyone still screaming alpha is brain damaged.

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if i didn't read forum and I stopped playing the game in December 2013 and played again today, I would have no idea there were updates at all

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if i didn't read forum and I stopped playing the game in December 2013 and played again today, I would have no idea there were updates at all

 

Apart from the different items, changed town layouts, different status ailments, changed sounds, new locations, vehicles, tents, heli crashes etc then yeah... basically the same game.

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