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cuartas

Let's discuss about building interiors

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Especially civilian buildings.

This is a kind of criticism, because right now we can compare dayz with some games like H1Z1 and Miscreated.

I mean, dayz has the simplest and unrealistic buildings, just make a comparison about furniture, overgrown areas, post apocalyptic feeling and both competitors have done a better job, In my opinion, Miscreated gets the prize, because you can see how detailed every building is, where everything is placed, they're 100% enterable (every single room), the nice touch in the postapocalyptic messages in the walls, the trash, blood, broken furniture, and the most important thing for me, is that houses are not the same, I mean, the structure in two houses are the same (walls position, ladders position, etc) but everything is placed differently, you can see a bed placed in a different room, sometimes a different bed model, the kitchen design changes, some doors appear half blocked by planks, the attic sometimes has improvised beds, sometimes it's plenty of boxes and an endless etcetera.

I mean, this adds a lot of value to the gaming experience, because you don't know exactly the interior of the buildings so you get diverse experiences and don't get bored so easily.

I think that dayz, with such EA success, backed by bohemia, and creator of a brand new genre, lacks of work and love on this, I mean, for example, most of houses doesn't even have a bathroom, yes, you can say, "the wooden bathroom outside some houses", but to be fair, the logic states that every house should have this in the surroundings, but that's not the case, they're randomly placed across the towns and cities, but the lack of logic comes when you see those bathrooms in the biggest cities, the most populated and prosperous (pre-apocalypse of course) cities still have wooden bathrooms?

We can apply the same with essential rooms like kitchens, lack of garages and so.

I think they should put some love to the buildings, make them more realistic, more scarier, more messed, 100% enterable, etc.

What do you think? are they working on this?

 

EDIT: I was doing the comparison with miscreated without providing pictures:

http://images.akamai.steamusercontent.com/ugc/1474154076838320318/A30D5F6A65CCFF6D31BC165FCF94D861E0BA2D69/

http://images.akamai.steamusercontent.com/ugc/1474154076838321597/F2E1D4E92214F15C62082B8C821E2ACB3196B4D1/

http://images.akamai.steamusercontent.com/ugc/1474154076838321344/B505C36C4FA40AEEA9C4168FC15EA6FEA4AE30E2/

http://images.akamai.steamusercontent.com/ugc/1474154076838323134/3ED31A7D709BF7F3D3A3786C5405F9952A0B4A29/

http://images.akamai.steamusercontent.com/ugc/1474154076838320850/7A13F39CFE30D1A53E08491A9A58B7D0ACE8F921/

http://images.akamai.steamusercontent.com/ugc/1474154076838321106/36C594719743D8E1F0A61CFE8CD4BFBD6B0CFB36/

http://images.akamai.steamusercontent.com/ugc/1474154076838320607/B18E0C87328ACB30017CE6ED4EB51E7E6FCB373D/

Here you can see the differences inside the same house, same room:

http://images.akamai.steamusercontent.com/ugc/1474154076838323458/EAEA63525D6E609E233CE3183873FD924AFDD526/

http://images.akamai.steamusercontent.com/ugc/1474154076838322880/7D85DDCD10355A7321ED153B69D7780EFD017CDB/

Here is the detail in those buildings, and I just shown 2 of them, as I said before they are fully enterable and have a lot of interior design variations, I guess they call those prefabs.

Dayz might have detailed buildings in a czech/russian style modifying the existing ones

Edited by cuartas
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I really do hope they add some more diversity, because that is one of the things I loved so much about H1Z1. I'm big on just wandering and exploring, and though the map in H1Z1 is fairly small, it still pulls me in with how attractive each building looks. Of course their are some copies, but their certainly is a lot more diversity to it than DayZ. Even if the buildings mapping is the same, I'd like to see variations of the interior design.

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I agree - more work on building environments would be cool. I'm almost certain it's on the list and will be gotten to eventually. There have been notable improvements, small increments over time. Don't hold your breath, but don't despair either.

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I agree - more work on building environments would be cool. I'm almost certain it's on the list and will be gotten to eventually. There have been notable improvements, small increments over time. Don't hold your breath, but don't despair either.

yep, they're working on making some buildings enterable that weren't before, but they have to expand to the current ones, for example the 2 story red and green houses with 3 useless doors in the 1st floor, etc

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don't worry, soon they will add poop smears on the buildings for some ultra-realism.

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This has always been one of the biggest thoughts in my head when I enter a building in this game. Every house is so boring, it's all the same way. Nothing is different at all, even the blood stains are the same!

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My biggest pet peeve about interiors is how everything is bolted to the floor.  You can bump into furniture and nothing moves.

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The number one complaint about DayZ is performance. Until they replace the current renderer and perform some vital optimizations to the way objects are rendered on screen, If they started addressing OP's concern now, people would stop playing. Minimum frame rates would tank even farther.

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Mistreated, HIZI -> USA

Dayz -> ex USSR (poor as chirch mouse)

Second reson is, they started development after Dayz, read what people complained and they did different in their games. They have advantage to learn from Dayzs mistakes.

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What do you think? are they working on this?

 

I hope they are concentrating on building the new renderer and after that on a modification of the engine so my PC doesn't crap out it's CPU once i enter a city first

 

also, miscreated and H1Z1 lack one thing DayZ has  way way better: Bullet physics, penetration mechanics (besides buckshot) and a very detailed hunger/thirst/sickness/heat/injury system i have yet to see made better

Edited by Zombo

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What do you think? are they working on this?

 

facepalm....NO they dont work on their game...

 

 

I mean, dayz has the simplest and unrealistic buildings, just make a comparison about furniture, overgrown areas, post apocalyptic feeling and both competitors have done a better job

 

Do those other titles feature a map as big as chernarus is ?  *i agree on the overgrow part but looking at the recent changes of berezino wich made the town more belivable i can see more changes comming in that regard. I love the northmillbase for that feel tho.

 

 

I think that dayz, with such EA success, backed by bohemia, and creator of a brand new genre, lacks of work and love on this

 

uhm. have you played the mod ? Can you imagine how much work individual interiours whould be ?

 

You disguised a rant about "muh muh devs dont know their shit" cleverly but not good enough....no beans.

Edited by {Core}BlackLabel
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well, you missed the point completely, I'm discussing about buildings interiors and you talk about a city redesign, but well, if you want my opinion, cities are ok, but towns, even newest towns, just have a generic design that discourage people to visit them.

Everything takes work and time, I am not discussing that, but it's that relevant? miscreated has a < 20 team, in a real indie company with a limited budget, without all the media campaign or hype, and did a better job since the beginning in this area, do you get my point? dayz devs definitely have more resources and the capacity to do and improve such important thing.

 

And yeah, I played the mod for years, but as you stated, it's a mod, not a standalone game, and the comparisson cannot be with the mod because that seems mediocre, thats why I make the comparisson with real standalone competitors.

 

I don't want to talk about your first salty comment, we are discussing nice here.

Edited by cuartas

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Hello there

 

Dont forget that (Miscreated/Dayz) both games are different in scope.

 

I dont think you can really compare the two.

 

Rgds

 

LoK

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well, you missed the point completely, I'm discussing about buildings interiors and you talk about a city redesign, but well, if you want my opinion, cities are ok, but towns, even newest towns, just have a generic design that discourage people to visit them.

Everything takes work and time, I am not discussing that, but it's that relevant? miscreated has a < 20 team, in a real indie company with a limited budget, without all the media campaign or hype, and did a better job since the beginning in this area, do you get my point? dayz devs definitely have more resources and the capacity to do and improve such important thing.

 

And yeah, I played the mod for years, but as you stated, it's a mod, not a standalone game, and the comparisson cannot be with the mod because that seems mediocre, thats why I make the comparisson with real standalone competitors.

 

I don't want to talk about your first salty comment, we are discussing nice here.

Just because DayZ is backed by a much bigger company and has more resources doesn't mean it can get things done faster. A lot of the current DayZ devs work on a lot more than just DayZ.

 

However, I agree that the buildings do need more overgrowth.

Edited by DJ SGTHornet

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Hello there

 

Dont forget that (Miscreated/Dayz) both games are different in scope.

 

I dont think you can really compare the two.

 

Rgds

 

LoK

emm, why not? enviroment is something that both games share in their scope, that includes the atmosphere buildings can provide

Edited by cuartas

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emm, why not? enviroment is something that both games share in their scope, that includes the atmosphere buildings can provide

 

well, to take it literally, miscreated is WAY smaller than DayZ (http://miscreated.wikia.com/wiki/Map)

 

never heard of miscreated before, but looking at this map, of course it's way more detailed, the whole map is about as big as cherno +balota <.<

Edited by Zombo

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well, to take it literally, miscreated is WAY smaller than DayZ (http://miscreated.wikia.com/wiki/Map)

 

never heard of miscreated before, but looking at this map, of course it's way more detailed, the whole map is about as big as cherno +balota <.<

Again, we're missing the point of this thread, I am talking about buildings interiors, the details and the enterable rooms inside of the buildings, so map size or everything else it's irrelevant to this discussion

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Again, we're missing the point of this thread, I am talking about buildings interiors, the details and the enterable rooms inside of the buildings, so map size or everything else it's irrelevant to this discussion

 

no it isn't, if you are talking about level design, the size of the level clearly has to do something with it

 

the larger the map, the more work needs to be done to make it detailed, you do understand these things don't magically appear out of nowhere right?

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They need to fix the scale of everything. Some of the buildings have stupidly small rooms but it's the windows that are the worst. Give us ARMA 3 Stance system FFS! If you can't be bothered to fix thew height of the windows then give us the ability to see over them by standing up more. Why this is not in the game when it's in Arma 3 is beyond me.

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no it isn't, if you are talking about level design, the size of the level clearly has to do something with it

 

the larger the map, the more work needs to be done to make it detailed, you do understand these things don't magically appear out of nowhere right?

omg.

just assume they changed the interiors for good, they look more realistic and better, but they keep the map design, every building is placed in the same exact position.

What level design has to do here? what the map size has to do here? seriously, I'm not talking about enviroment, I'm not asking for filling cities and towns with more buildings, trees, fences, roads or things like that, I'm not talking about map design, c'mon dude, it's not too hard to understand

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omg.

just assume they changed the interiors for good, they look more realistic and better, but they keep the map design, every building is placed in the same exact position.

What level design has to do here? what the map size has to do here? seriously, I'm not talking about enviroment, I'm not asking for filling cities and towns with more buildings, trees, fences, roads or things like that, I'm not talking about map design, c'mon dude, it's not too hard to understand

 

i guess it is, because you don't see the work that has to be done for "detail", go make an arma 3 map then you can talk about how "easy" it is

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i guess it is, because you don't see the work that has to be done for "detail", go make an arma 3 map then you can talk about how "easy" it is

maybe making a map is hard, but changing a existing building to make it more detailed adding furniture, blood, etc it's not that hard, and that's art related for chris torchia team, and they doesn't work on map design.

 

For the last time, I'm not talking about map design, you have to separate map design and 3D modelling and assets creation

Edited by cuartas

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maybe making a map is hard, but changing a existing building to make it more detailed adding furniture, blood, etc it's not that hard, and that's art related for chris torchia team, and they doesn't work on map design.

 

For the last time, I'm not talking about map design, you have to separate map design and 3D modelling and assets creation

 

my, then why dont you do it yourself and just give the finished work to the dev team?

it doesn't matter what should be changed, it all takes time and work

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my, then why dont you do it yourself and just give the finished work to the dev team?

it doesn't matter what should be changed, it all takes time and work

well, they're making some buildings enterable that weren't before, they might work in the existing civilian buildings after that

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