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cuartas

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About cuartas

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    Woodland Warrior
  1. cuartas

    Status Report - 26 Nov 2015

    Have you any plans to add new civilian buildings, to keep the diversity and avoid the generic looking towns? you've added military, educational, government and industrial buildings, but what about civilian ones? I can't remember any, log cabin aside that is more like a restaurant/hotel than a civilian house
  2. cuartas

    Let's discuss about building interiors

    why? aren't they direct competitors? like cod and bf? EDIT: I was doing the comparison with miscreated without providing pictures: http://images.akamai.steamusercontent.com/ugc/1474154076838320318/A30D5F6A65CCFF6D31BC165FCF94D861E0BA2D69/ http://images.akamai.steamusercontent.com/ugc/1474154076838321597/F2E1D4E92214F15C62082B8C821E2ACB3196B4D1/ http://images.akamai.steamusercontent.com/ugc/1474154076838321344/B505C36C4FA40AEEA9C4168FC15EA6FEA4AE30E2/ http://images.akamai.steamusercontent.com/ugc/1474154076838323134/3ED31A7D709BF7F3D3A3786C5405F9952A0B4A29/ http://images.akamai.steamusercontent.com/ugc/1474154076838320850/7A13F39CFE30D1A53E08491A9A58B7D0ACE8F921/ http://images.akamai.steamusercontent.com/ugc/1474154076838321106/36C594719743D8E1F0A61CFE8CD4BFBD6B0CFB36/ http://images.akamai.steamusercontent.com/ugc/1474154076838320607/B18E0C87328ACB30017CE6ED4EB51E7E6FCB373D/ Here you can see the differences inside the same house, same room: http://images.akamai.steamusercontent.com/ugc/1474154076838323458/EAEA63525D6E609E233CE3183873FD924AFDD526/ http://images.akamai.steamusercontent.com/ugc/1474154076838322880/7D85DDCD10355A7321ED153B69D7780EFD017CDB/ Here is the detail in those buildings, and I just shown 2 of them, as I said before they are fully enterable and have a lot of interior design variations, I guess they call those prefabs. Dayz might have detailed buildings in a czech/russian style modifying the existing ones
  3. cuartas

    Let's discuss about building interiors

    I know, played the mod for years. Do you know if the devs have plans on working on the existing ones? as I mentioned earlier a good example is the 2 story green and red houses, that just have ladders in the 1st floor. I mean, those buildings might get a nice redesign
  4. cuartas

    Let's discuss about building interiors

    well, they're making some buildings enterable that weren't before, they might work in the existing civilian buildings after that
  5. cuartas

    Let's discuss about building interiors

    maybe making a map is hard, but changing a existing building to make it more detailed adding furniture, blood, etc it's not that hard, and that's art related for chris torchia team, and they doesn't work on map design. For the last time, I'm not talking about map design, you have to separate map design and 3D modelling and assets creation
  6. cuartas

    Let's discuss about building interiors

    omg. just assume they changed the interiors for good, they look more realistic and better, but they keep the map design, every building is placed in the same exact position. What level design has to do here? what the map size has to do here? seriously, I'm not talking about enviroment, I'm not asking for filling cities and towns with more buildings, trees, fences, roads or things like that, I'm not talking about map design, c'mon dude, it's not too hard to understand
  7. cuartas

    Let's discuss about building interiors

    Again, we're missing the point of this thread, I am talking about buildings interiors, the details and the enterable rooms inside of the buildings, so map size or everything else it's irrelevant to this discussion
  8. cuartas

    Let's discuss about building interiors

    emm, why not? enviroment is something that both games share in their scope, that includes the atmosphere buildings can provide
  9. cuartas

    Let's discuss about building interiors

    well, you missed the point completely, I'm discussing about buildings interiors and you talk about a city redesign, but well, if you want my opinion, cities are ok, but towns, even newest towns, just have a generic design that discourage people to visit them. Everything takes work and time, I am not discussing that, but it's that relevant? miscreated has a < 20 team, in a real indie company with a limited budget, without all the media campaign or hype, and did a better job since the beginning in this area, do you get my point? dayz devs definitely have more resources and the capacity to do and improve such important thing. And yeah, I played the mod for years, but as you stated, it's a mod, not a standalone game, and the comparisson cannot be with the mod because that seems mediocre, thats why I make the comparisson with real standalone competitors. I don't want to talk about your first salty comment, we are discussing nice here.
  10. cuartas

    Survey: Worst part of DayZ?

    -The lack of postapocalyptic feeling -The pvp way this game is taking
  11. cuartas

    Let's discuss about building interiors

    yep, they're working on making some buildings enterable that weren't before, but they have to expand to the current ones, for example the 2 story red and green houses with 3 useless doors in the 1st floor, etc
  12. Especially civilian buildings. This is a kind of criticism, because right now we can compare dayz with some games like H1Z1 and Miscreated. I mean, dayz has the simplest and unrealistic buildings, just make a comparison about furniture, overgrown areas, post apocalyptic feeling and both competitors have done a better job, In my opinion, Miscreated gets the prize, because you can see how detailed every building is, where everything is placed, they're 100% enterable (every single room), the nice touch in the postapocalyptic messages in the walls, the trash, blood, broken furniture, and the most important thing for me, is that houses are not the same, I mean, the structure in two houses are the same (walls position, ladders position, etc) but everything is placed differently, you can see a bed placed in a different room, sometimes a different bed model, the kitchen design changes, some doors appear half blocked by planks, the attic sometimes has improvised beds, sometimes it's plenty of boxes and an endless etcetera. I mean, this adds a lot of value to the gaming experience, because you don't know exactly the interior of the buildings so you get diverse experiences and don't get bored so easily. I think that dayz, with such EA success, backed by bohemia, and creator of a brand new genre, lacks of work and love on this, I mean, for example, most of houses doesn't even have a bathroom, yes, you can say, "the wooden bathroom outside some houses", but to be fair, the logic states that every house should have this in the surroundings, but that's not the case, they're randomly placed across the towns and cities, but the lack of logic comes when you see those bathrooms in the biggest cities, the most populated and prosperous (pre-apocalypse of course) cities still have wooden bathrooms? We can apply the same with essential rooms like kitchens, lack of garages and so. I think they should put some love to the buildings, make them more realistic, more scarier, more messed, 100% enterable, etc. What do you think? are they working on this?
  13. cuartas

    Stable Branch - 0.57 Discussion

    OMFG this devs... >:(
  14. cuartas

    Status Report - 27 May 15

    Wish dayz had 50% of the info people get in rust weekly updates, that's a good example of keeping people informed
  15. cuartas

    Status Report - 3 mar 15

    well said, modding is a Q4 feature, so why you speak about that in a status report 8 months before? ¬¬
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