SMoss 2101 Posted April 13, 2015 Greetings Survivors, Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we were able to gather some incredibly valuable bug data from all you eager beaver Early Access participants. That said, and before we get into details on this week and the plan moving forward a few words need to be mentioned. Much like the warnings placed on the DayZ Store Page, and the DayZ Launch Screen, as well as the stickies on the DayZ Steam Forums - The Early Access program provides you with development builds of the project, not access to a feature, or functionally complete game. As this year progresses, more and more parts of the Enfusion engine and its accompanying technology will be merged into the main branch. This means things will break, sometimes things will break -hard-. We utilize the experimental branch to flesh out any catastrophically game breaking issues (think client crashes, server freezes, high repro progression loss, and so on) and at the end of the month the most stable development build gets pushed to Steam for all of you to poke, experiment, and have fun with. Testing is done in three tiers, each tier scaling up in load and volume. Internal, Experimental, Main (Stable) - and make no mistake. All three branches are for testing. So as we move forward to 0.56 and beyond, keep that detail in mind. Systems will break, bugs and interruptions of gameplay will occur - and as I will detail below, nothing finds the cracks in the stonework like throwing a rotation of roughly a million active players at a build and seeing how it holds up. Through extensive monitoring of both private shard and public hive servers on 0.55 the team were able to identify two key bugs in the new loot and economy systems that did not appear in proper detail on experimental branch. These two separate issues affected the core persistence mechanic of DayZ in different, but similar ways. On one hand, we discovered aberrant behavior in item respawn positions, and the other (over this last weekend) we discovered loot respawning causing corruption in the primary persistence binarization (which caused some servers to believe it was "okay" to be operating at 20,000 items less than the defined red-line). These two bugs are the primary focus of the members of the gameplay programming team responsible for the loot economy, and player progression - and will be included in the 0.56 update (scheduled for early in May). In an effort to mitigate the issue in the mean time, during the Wednesday maintenance period this week we will be switching servers over to the legacy placeholder loot spawning system. Unfortunately this means some of the newer items won't spawn, but it will keep the economies going until 0.56 hits stable branch. Paired with this hotfix, we will be instructing GSPs to reset the persistence structure for each stable branch server. So pack up those tents post haste. Moving forward we'll be segregating the base building type objects from the main persistence structure, so in the case of any issues like this popping up again during development - player camps will not be effected. On a more fun note, The Survivor GameZ are holding the Survivor GameZ VI this upcoming Sunday - Frequently coined the "Super Bowl of DayZ" we'll be seeing some very well known personalities from across the Twitch and DayZ content creation sphere going head to head in a 2 man team based fight to the death. Live streamed on 4 seperate free roaming cameras and no less than 15 competitor twitch channels. Keep an eye on their twitter account @Survivor_GameZ for more information! - Brian Hicks / Lead Producer Standup Notes for the week of 14 Apr 15 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art:GAZ VolgaIkarusUMP 45, VSS, Mauser polishingNew Zombie ModelsSchool Env. ObjectsRoadblock ObjectsDesign:Central EconomyFirearms RecoilTripwire TrapsFirearms Noise (AI Related)Drying FoodCooking via StickObject PlacementPlayer / Infected StaminaSVD ConfigurationProgramming:Inventory refactorizationDynamic EventsVehicle Transmission bugfixingAdv. Loot Distro BugfixingPersistence BugfixingAdvanced Loot Distro bugfixingCharacter ControllerLogin Que DesignNew Damage Sys.Crash Fixes 10 Share this post Link to post Share on other sites
SmashT 10907 Posted April 14, 2015 Nice to see the party bus returning to DayZ :D 5 Share this post Link to post Share on other sites
igor-vk 909 Posted April 14, 2015 Nice to see the party bus returning to DayZ :DIts too early for bus. It will get stuck everywhere because its longer than V3S. Looks like new inventory system will be in next update. Share this post Link to post Share on other sites
ToySmokes 116 Posted April 14, 2015 Its too early for bus. It will get stuck everywhere because its longer than V3SThat's why we're here to test it so it won't at final release! Share this post Link to post Share on other sites
Highman 0 Posted April 14, 2015 (edited) Thanks developers for this update! looking forward to tomorrow! :beans: Edited April 14, 2015 by Highman Share this post Link to post Share on other sites
tobias winfro 305 Posted April 14, 2015 Nice to see the party bus returning to DayZ :DHells ya! I can't wait to start a chartered bus line tour of Chernarus, only one can of beans\peaches to ride. And on your left, some poor beach goer getting mobbed by the infected and keep your head down in Cherno and Elektro as we will be making brief stops on the outskirts of town Share this post Link to post Share on other sites
sgtpotatoes@gmail.com 30 Posted April 14, 2015 Cooking via stick!Stamina!More vehicles! Parade! Share this post Link to post Share on other sites
joe_mcentire 2074 Posted April 14, 2015 i wonder if we are going to hear a faint children's laughter in these school objects... 1 Share this post Link to post Share on other sites
igor-vk 909 Posted April 14, 2015 I can't even guess where will SenChi (if he is still in dayz team) squeeze in that school building. Share this post Link to post Share on other sites
Jordancsmith 9 Posted April 14, 2015 'during the Wednesday maintenance period this week we will be switching servers over to the legacy placeholder loot spawning system' Does this mean we are going back to the old loot system for a bit, when all loot respawns on server resets? Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted April 14, 2015 'during the Wednesday maintenance period this week we will be switching servers over to the legacy placeholder loot spawning system' Does this mean we are going back to the old loot system for a bit, when all loot respawns on server resets? I believe it means that loot will once again spawn in the same places as 0.54 until they iron out more bugs via experimental branch. It sounds like it will only last another few weeks so you all that wanted it back so bad.... enjoy for now!! Thanks for all the hard work, devs! I'll be ready to give the next experimental a go to help move the loot system along and try new stuff! 3 Share this post Link to post Share on other sites
that1n00b 7 Posted April 15, 2015 (edited) Will this mean that persistence is no longer a thing? Any clarification would be appreciated/traded for beanz. Edited April 15, 2015 by that1n00b Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted April 15, 2015 am i the only one who had a good time ??? so tonight the pink dress fire extinguisher elektro slaughterhouse is open again ! Share this post Link to post Share on other sites
tobias winfro 305 Posted April 15, 2015 am i the only one who had a good time ???You weren't alone, I enjoyed .55 and its harsh survival mentality. It forced me to rethink my Dayz play style and how other players reacted to one another. Seeing people work together was nice, still had plenty of PvP but you had to work for it. Share this post Link to post Share on other sites
Apollo'sFire 31 Posted April 15, 2015 The game should still be in .55, so sneaking around and angry zeds should still be in the game, they're just changing the loot system. Please correct me if I'm wrong Share this post Link to post Share on other sites
blackberrygoo 1416 Posted April 15, 2015 The game should still be in .55, so sneaking around and angry zeds should still be in the game, they're just changing the loot system. Please correct me if I'm wrongThat sounds right , so really only thing that changes is where and how loot spawns ... I liked the new spawning system (in which you could find mp5s in police stations and police gear there too) so I hope it doesn't take long toget back to it ! Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted April 15, 2015 Will this mean that persistence is no longer a thing? Any clarification would be appreciated/traded for beanz.As the report calls out, we discovered issues in loot respawning - nothing with persistence. Share this post Link to post Share on other sites
ruax 32 Posted April 15, 2015 As the report calls out, we discovered issues in loot respawning - nothing with persistence.I had problems with persistence just now.. Server restarted everything was fresh. And that server was persistence since I started play on it untill today, played on it for weeks. Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted April 15, 2015 I had problems with persistence just now.. Server restarted everything was fresh. And that server was persistence since I started play on it untill today, played on it for weeks.You'll need to contact the server operator, server apparently is misconfigured. Share this post Link to post Share on other sites
hemmo 55 Posted April 15, 2015 What about the tents? did he ment "stack u[ the gud lewts while you can" or "Were resetting so your tents is going bye bye"? Share this post Link to post Share on other sites
that1n00b 7 Posted April 15, 2015 As the report calls out, we discovered issues in loot respawning - nothing with persistence.Thanks for the clarification! I don't know how closely persistence and loot spawning are connected. Beanz are in the mail! Share this post Link to post Share on other sites
Sr.Niko500 3 Posted April 16, 2015 V56 when it comes?I cant update dayz '- Share this post Link to post Share on other sites
trujuice 56 Posted April 16, 2015 Paired with this hotfix, we will be instructing GSPs to reset the persistence structure for each stable branch server. So pack up those tents post haste. Moving forward we'll be segregating the base building type objects from the main persistence structure, so in the case of any issues like this popping up again during development - player camps will not be effected.Hey SMoss can I get some clarification on the tent persistence since the roll-back to the legacy loot system. The status report was a bit unclear as least to my reading of it anyway. Do you mean that moving forward with 56 or do you mean moving forward with 55.127157? Since the status was posted before the latest patch 55.127157 I didn't know. Basically, I just want to know if I put my tent and garden back down and stock up will it stay after the server maintenance next week? Share this post Link to post Share on other sites
ImpulZ 2491 Posted April 16, 2015 back to the good old loot system :Dspawned directly next to 10 chainsaws, bear traps and landmines, every book in the game, and enough food to last till the central economy is reimplemented. Waiting for May... Share this post Link to post Share on other sites